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WELCOME TO
NO MAN'S SKY RESOURCES

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All content is accurate for 6.1 Breach, including upcoming content.

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Holiday Expedition Redux
Beachhead: 7th Nov - 18th Nov
Titan: 19th Nov - 2nd Dec
Relics: 3rd Dec - 16th Dec
Corvette: 17th Dec - 30th Dec
Breach: 31st Dec - 13th Jan

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Work to complete listed at bottom of main page and new content page.

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NMSResources Infographics

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BUILDING THE OVERSEER'S OFFICE

When a player takes over the role of the settlement's Overseer, they must first build their own office. The player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  • Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).

  • Supply 5 Metal Platings to the site (90s wait).

  • Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Teleporter are available inside.


SETTLEMENT ADMINISTRATION TERMINAL

The settlement administration terminal will be found inside the settlement overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.

  • Determine the priority of Construction Opportunities for the settlement.

  • Meet with visiting NPC aliens that have special requests.

  • Resolve Citizens Disputes.

  • Endorse or deny Citizen Requests.

SETTLEMENT STATUS

Settlements have stats that say a lot about them.


Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.


Settlement Class

Settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).


Encountering a fresh A+ Class settlement is (very) unlikely. However, by improving your settlement, it will eventually increase to S-Class.


Improving your settlement will also improve the conomy of the star system it is located within.


Settlement Features

Settlements can have up to 18 Features, either positive or negative.


Each feature is related to one of the settlement stats, as shown below.


Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features. If there are already 18 Features, the worst feature is replaced instead.

PLANETARY SETTLEMENTS

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