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All content is accurate for 4.72 Adrift , including upcoming content.

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SPACE STATIONS

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MISSION NAME

STACKABLE?

DETAILS

Destroy Sentinels

Yes

Kill # of Sentinels.

[Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels]

Destroy Sentinel Drones

Yes

Kill # of Sentinels.

[Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels]

Destroy Sentinel Quads

Yes

Kill # of Sentinel Quads.

[Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels]

Destroy Sentinel Walkers

Yes

Kill # of Sentinel Walkers.

[Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels]

Feed Creatures

Yes

The player is tasked with feeding fauna for the client.

[Stacks with all other missions of this type - e.g. feed 10 creatures to complete all of the ones that want you to feed 10 or less creatures]

Kill Creatures

Yes

Kill # of Fauna. Higher level missions may specify predators as the target. 

[Stacks with all other missions of this type - e.g. kill 10 creatures to complete all of the ones that want you to kill 10 or less creatures]

Scan Objects

Used to stack, not anymore

The player is tasked with travelling to an approximate waypoint on the marked planet (with some objects not yet discovered) and scanning unique flora, fauna or minerals for the client using an Analysis Visor.

Hunt Pirates

No, but can be chained

The player is tasked with travelling to the marked pirate base via Pulse Jump, then defeating all pirate waves that spawn, for the client. The threat of the pirates that spawn depends on the mission's required rank: 

Low-level Pirates: The pirates have default durability and lethality (identical to pirates with 100,000-unit bounties).

Pirates: The pirates have augmented durability and lethality (identical to pirates with 200,000-unit bounties).

Dangerous Pirates: The pirates have greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties).

[Chained: You can do one after the other in whatever system you are in]

Take a Photo

To a point

The player is tasked with using Photo Mode to take a photograph of a particular location.

Photo Mode must be accessed while on foot - taking photographs while within a starship will not contribute toward mission completion.

  • {Biome} Planet: The player must take the photograph on a [biome] planet within the marked system.

  • {Point of Interest}: The player must include a particular type of structure in their photograph. Such a structure is marked by approximate waypoint while the mission is actively tracked.

  • {Type of Creature}: The player must include a particular type of creature in their photograph.

[Can be stacked, but will only complete any other missions that are exactly the same e.g. Take a photo of a scorched world]

Raid a Facility

Yes, up to 6

The player is tasked with attacking a Point of Interest for the client. 

  • {Depot} Destroy the 5 silos at the Depot. Do this on foot & without using grenades, as attacking from too far away, or from a ship, or destroying all 5 in quick succession, can result in mission not registering as complete. 

  • {Planetary Harvester} The player must travel to the marked Operations Centre (approximate waypoint), force its door open, and use its terminal to obtain key information.

[Mission stacks with others of the same type, completing up to 6 of them at once]

Collect Item

No

Acquire 250 of a certain element or 50 of a certain plant (low rank). Acquire a specific trade item or crafted product (high rank).

Deliver to a Galactic Trade Terminal at a Trading Post.

Deliver Item

No

Player is given a specific item to take to another Star System & Deliver to a Galactic Trade Terminal at a Trading Post.

Player will also be given a Defence Chit; which can be used to call aid in case of a pirate attack.

Find a Missing Person

No

The player is tasked with finding a person for the client.

  • Low-rank variants immediately send the player to a Crashed Ship (approximate waypoint). Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective.

  • High-rank variants send the player to a lifeform at a Trading Post. This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform.

In both cases, visiting the lifeform (at a Crashed Ship) and transmitting their location completes the mission's objective.

Assault a Freighter

No

The player is tasked with attacking a Freighter within a Space Fleet and destroying its containers.

Defend a Freighter

No

The player is tasked with defending a Freighter by destroying the pirates attacking it.

Repair a Damaged Item

No

The player is tasked with repairing the terminal of an Observatory or Transmission Tower (approximate waypoint) and transmitting diagnostic results to the client. The terminal will have three Damaged Components.

Unearth an Ancient Artifact

No

The player is tasked with finding a specific relic site; aquiring Collect 3 Ancient Keys & digging up the treasure.

NOTE ON STANDING:

To get access to each rank of missions the player requires a certain amount of standing with each faction or guild.

Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2. You lose 1 standing if you abandon a delivery mission.

[Rank 1] - 3 Standing Required

[Rank 2] - 8 Standing Required

[Rank 3] - 14 Standing Required

[Rank 4] - 21 Standing Required

[Rank 5] - 30 Standing Required

[Rank 6]- 40 Standing Required

[Rank 7] - 60 Standing Required

[Rank 8] - 100 Standing Required

OTHER NOTES:

  • For mission types that utilise approximate waypoints, the Analysis Visor's Target Sweep mode may be used to locate mission objectives if the player has trouble finding them via other means.

  • During the primary mission Patterns in Time, a Gek Cartographer requires players to complete two GEK missions from the Mission Board prior to providing information about their race. No other mission types will count; only GEK missions.

Outlaw - Deep Space Plunder - Seize Goods From Traders

No

The bounty master has become aware of a particularly rich outfit of traders, carrying a heavy cargo of %PRIMARYITEM%.

Enterprising freelancers may wish to intercept this trade convoy as it traverses the star system...

Outlaw - Eliminate Rivals - Hunt & Destroy A Pirate

No

A 'dispute' has arisen between rival pirate factions. Events have escalated to armed conflict.

Now, a prize has been put on the head of %NAME%, leader of the %FACTION%. Their ship may be found near a floating wreck that serves as their base of operations.

Outlaw - Freighter Assault - Raid A Capital Ship

No

Rumours abound of a heavily-laden expedition, %CONVOYNAME%, travelling through a nearby system. Its capital ship, the %FREIGHTER%, is weighed down with valuables collected over a long voyage.

Enterprising freelancers may note the opportunity this presents, and may find themselves drawn to follow the convoy's route across the system...

Outlaw - Smuggled Goods - Deliver Illegal Cargo

No

The bounty master has come into possession of a shipment of %PRIMARYITEM%. They wish to realise the profit from this acquisition.

A descrete pilot is required to deliver the %PRIMARYITEM% to a specialist 'shipping agent' in a nearby system...

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Space stations are large alien spaceports that can be docked with a starship and serve as trading centre, mission hub, and a means to travel to habitable bases.

🛸

They can be found in all star systems, except uncharted ones; or a damaged version in abandoned systems. The exterior appearance of a space station can vary, but the inner design will be mostly the same, with minor differences in colour & furniture, based on the type of system / race / economy levels, etc. They also feature differing NPCs.
The interior of the abandoned stations is based on the layout of all space stations at the game's launch, with added red lighting & goop.

Outlaw Systems use this basic design & add many details to it.
Visiting a space station provides the opportunity to buy a new starship, purchase or sell resources & buy blueprints, talk to or hire NPC characters, & obtain missions & lore.

👽

Every inhabited system has a Space Station serving as a hub for passing lifeforms. Speaking to lifeforms aboard the station may bring the opportunity to trade, learn words, exchange star charts or swap gifts and gain standing. Other lifeforms may offer the chance to purchase their starship.

🧑‍🔧

Technology Merchants selling Upgrades can also be found on the Space Station. Each station will have a different range of upgrades, so be sure to check in every system you visit.

🗺️

Other key posts aboard the Space Station include the Cartographer, who will exchange Navigation Data for directions to points of interest, the Guild Envoy, who offers rewards based on your standing with their guild; and the Mission Listings Agent, who offers local missions to improve your standing and earn valuable rewards.

💸💰

Traders can visit the Galactic Trade Terminal to bulk purchase and sell goods. Different systems have different specialities, offering opportunity to the willing pilot.

Every Space Station has a Teleport Terminus, offering quick access to both your base and previously visited systems.

Stations also feature Starship creating & destroying facilities, as well as lootable decorative furniture in the form of Vulnerable Servers, Decorative Plants, Insecure Repositories, Data Silos & Storage Containers.

Videos

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