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WELCOME TO
NO MAN'S SKY RESOURCES

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All content is accurate for 6.1 Breach, including upcoming content.

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Holiday Expedition Redux
Beachhead: 7th Nov - 18th Nov
Titan: 19th Nov - 2nd Dec
Relics: 3rd Dec - 16th Dec
Corvette: 17th Dec - 30th Dec
Breach: 31st Dec - 13th Jan

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Work to complete listed at bottom of main page and new content page.

PLANETARY SETTLEMENTS

Administration Building

Town Centre

Overseer's Office

Overseer's Headquarters

Overseer's Command Post

Settlement Control Center

90 Seconds

210 Silicate Powder or Ferrite Dust

5 Metal Plating

3 Microprocessors

Agricultural Building

Farm Module

Agricultural Unit

Farm Module

Multi-Barn

Bio-Shed

Agri-Module

Hydroponics Bay

Nano-Farm

Biological Facility

Autonomous Nutrition Module

Terrarium Unit

+ Productivity

1.5 hours

210 Chromatic Metal

140 Magnetised Ferrite

2 Heat Capacitor

Industrial Building

Factory Module

Ore Extraction Unit

Synthesis Plant

Manufacturing Unit

Workshop

Production Facility

Hyper-Synthesiser

Laboratory Unit

Nano-Foundry

Antimatter Forge

Industrial Plant

+ Productivity

1.5 hours

210 Magnetised Ferrite

110 Gold

3 Hydraulic Wirings

Commercial Building

Marketplace

Commercial Exchange

Retail Forum

Retail Area

Bazaar

Market

Interstellar Importer

Specialty Trade Hub

Trading Plaza

Luxury Retail Zone

Trade Boutique

Luxury Bazaar

Specialist Market

+ Productivity

2 hours

340 Silicate Powder

210 Carbon

2 Quantum Computers

Small Residential Building

Small Dwelling

Standard Dwelling

Sleeping Pod

Habitation Unit

Domestic Unit

Sleep Unit

Small Home

Standard Home

Techno-Pod

Advanced Living Unit

Advanced Sleep Pod

Advanced Habitation Unit

Luxury Habitation Pod

+3 Population

46 minutes

140 Pure Ferrite

110 Chromatic Metal

5 Metal Plating

3 Glass

Medium Residential Building

Medium Dwelling

Multi-Unit Dwelling

Multi-Chamber Unit

Large Housing Unit

Substantial Housing Unit

Housing Block

Augmented Dwelling

Advanced Apartment Unit

Advanced Lodgings

Luxury Dwelling

Advanced Housing Block

+3 Population

46 minutes

140 Pure Ferrite

110 Chromatic Metal

5 Metal Plating

3 Glass

Large Residential Building

Large Dwelling

Large Habitation Unit

Large Housing Block

Large Dwelling

Sleep Pod Collective

Multi-Storey Dwelling

Cohabitation Unit

Collective Dwelling

Luxury Home

Palatial Unit

Magnificent Housing Block

Deluxe Habitation Unit

Palatial Dwelling

+5 Population

2 hours

280 Chromatic Metal

160 Magnetised Ferrite

2 Solar Mirrors

55,000 Units

Leisure Building

Bar

Cantina

Dance Hall

Dance Lounge

Insalubrious Den

Cocktail Lounge

Luxury Bar

Boutique Saloon

Techno-Lounge

Advanced Leisure Facility

+ Happiness

- Productivity

1 hour

160 Pure Ferrite

6 Metal Platings

10 Carbon Nanotubes

Starport

Starship Dock

Starship Hub

Landing Area

Landing Pad

Docking Area

Starship Dock

Advanced Docking Zone

Precision-Engineered Pad

Magneto-Dock

Engineering Bay

Advanced Dock

+ Productivity

1 hour

120 Chromatic Metal

5 Metal Plating

3 Aronium

Tower

Tower

Water Tower

Coolant Mill

Processing Tower

Pumping Tower

Generator Tower

Industrial Chimney

Filtration Tower

Condensing Tower

Hydro-Refinery

Purification Tower

Aqua-Purifier

Hydro-Silo

+ Productivity

1 hour

280 Magnetised Ferrite

280 Magnetised Ferrite

280 Magnetised Ferrite

135 Silver

Utility Module

Utility Module

Power Generator

Machinery Unit

Generator Room

Environmental Control Unit

Hazard Control Unit

Reactor Chamber

Atomic Generator

Field-Stabilisation Unit

Wireless Distribution Hub

Oxygen Purifier

+ Productivity

20 min

80 Pure Ferrite

3 Metal Plating

5 Carbon Nanotubes

Warehouse

Warehouse

Storeroom

Distribution Centre

Storage Unit

Large Depot

Warehouse

Automated Warehouse

Multi-Dimensional Storeroom

Meta-Depot

Omni-Processor Plant

Autonomous Storage Facility

+ Productivity

1 hour

140 Ferrite

3 Hermetic Seals

3 Living Glass

Scrap

Scrap Heap

Scrap Pile

Waste disposal Pile

Materials Exchange

Equipment Depot

Others

Fishing Pond

Autonomous Crane

Crane Entity

Industrial Entity

Autonomous Industrial Entity

NMSResources Infographics

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#BG2 Infographics.png

POSSIBLE FEATURES OF SETTLEMENT OR OUTCOMES OF DECISIONS

​Please be aware that 5.70 Beacon update on 4th June 2025 majorly reworked settlements. While this page gives a good sense of how settlements work, and most new info from Beacon has been added, some details on the page may now be incomplete, (though no existing info is wrong).
Everything about Settlements just became far more detailed, and as such, this page will be getting a major rework during the summer holidays, when data-mining and sufficient play-testing has occurred.
All other pages on this website should still be fully up to date.

Building Type

Known Names

Outcome

Time Between Stages

1) Basic Structure

2) Upper Stories

3) Roof

4) Final

CONSTRUCTION OPPORTUNITIES

New citizens

Increases citizen happiness

Increases productivity

Decreases maintenance costs

Decreases sentinel attention

Occasional population loss

Reduces citizen happiness

Decreases productivity

Increases maintenance costs

Increases sentinel attention

NEGATIVE TITLES
Worm infestation
Built on cursed ground
Highly radioactive
Pungent food cannery
Sinister AI overlord
Poisoned water
Trade network failing
Legacy nanobots
Prototype building materials
Repressive atmosphere
Localised gas outbreaks
Built on fault line
Dancing is banned
Signal blackspot
Gravitational anomalies
Undrinkable water
Localised cognitohazards
Choking air
Full of parasitic eggs
Built on sand
Frequent tremors
Lazy citizens
Uncultured
Localised quicksand
Network of thought police
Targeted by thieves
Rude citizens
Poorly decorated
Leaking pipes
Many spiders
Intermittent lighting failures
Unlucky
Haunted
No pets allowed
Citizens are all clones

NEGATIVE EXTRA:
Atmosphere of suspicion
Constant static noise
Hostile spy suspected
Intermittently hexed
Foreboding atmosphere
Sense of doom
Air of decay
Targeted by scammers
Citizens in a cult
Malfunctioning electronics
Infrequent doom mists
General listlessness
General unease
Unexplained noises
Occasional blood rain
Cursed by the...

BLESSING/CURSE

Stars

Tides

Atlas

Old Ones

'Titan Worm'

Aerons

Lost Ones

Earth

Wind

Waters

Mists

Deep

Writhing Heart

Moon

POSITIVE TITLES
Blessed by the...
Electromagnetic hotspot
Algae farm supplies food
Automated climate shields
Plentiful nanobots
Anomaly scanner
Interstellar signal array
Cartography drones
Spacetime anomaly shielding
Educated citizens
Propaganda broadcast array
HypnoDrones
Robot butlers
Bounty scanner
Salvage drones
Well-groomed citizens
Colourful paintwork
Public artworks
Bone recycling unit
Unionised workforce
Generous overtime
Factory has sleep pods
Mandatory brain implants

JOBS
Specialist...
Veteran...
Resident...
Professional...

Baker
Storyteller
Researcher
Pest Controller
Mercenary
Medic
Seer
Artist
Musician
Milliner
Engineer
Cook
Agronomist
Mathematician
Sorcerer
Xenobiologist

Butcher

Farmer​​
Ice Engineer
Debris Remover
Food Technician
Waste Processor
Ethics Consultant
Brewery Technician
Relic Hunter

JOBS (cont)
​Biologist
Spy
AI Operator
Computationist
Psionicist​​

Geneticist
Cybernetician
Exterminator
Linguist
Interpreter
Bounty Hunter
Robotomancer
Divinator
Flag Bearer
Town Crier
Telepath
Botanist

Cartographer
Paleontologist
Hologram Architect
Dramaturge
Diplomat
Psychologist
Detective
Assassin
Astronomer
Carpenter
Fishing Consultant
Art Critic
Beast Whisperer​

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OTHER CODE THAT I DATA-MINED:

UI_SETTLEMENT_PERK_OBJECT
Cobalt / Ferrite / Carbon / Silicate / Carbon / Plasma / Nitrogen / Sodium / Di-hydrogen / Tritium / Radon / Sulphurine / Electron / Neutron / Proton

UI_SETTLEMENT_PERK_FACTORY
processor / extractor / mine / compressor / facility / lab / workshop / factory / welder / station / chamber / generator / array / drill / core / fabricators

UI_SETTLEMENT_PERK_PROCESS
Electrical / Maintenance / Medical / Recreation / Logistical / Desalination / Nano-weave / Ionisation / Geothermal / Energy

​UI_SETTLEMENT_PERK_FACILITY
unit / lab / station / chamber / array / core / centre

​UI_SETTLEMENT_PERK_FARM
plant / cannery / farm / synthesiser

​UI_SETTLEMENT_PERK_POP_ADJ
Well decorated / Enticing / Efficient / Well-packed / Multi-use / Multi-person / High-occupancy / Well ventilated / Cosy / Snug

UI_SETTLEMENT_PERK_POP
sleep pods / habitats / space compressors / quarters / nests / berths / living capsules / sleep-husks / cryo-pods / sleep-sheaths

​UI_SETTLEMENT_PERK_SHOP_ADJ
Quantum / High-bandwidth / Galactic / Long-distance / Automated

UI_SETTLEMENT_PERK_SHOP
exchange / forum / bazaar / market / delivery agents / trading floor / sales agents

​UI_SETTLEMENT_PERK_BAR_ADJ
Automated / High-volume / AI-driven / Virtual / Synchronised / Public / High-speed / Synesthetic / Hallucinogenic

UI_SETTLEMENT_PERK_BAR
food service / drinks pumps / jukebox / chef / music drones / drinks machine

UI_SETTLEMENT_PERK_TECH_ADJ
Efficient / Supercharged / Ionised / Osmotic / Cybernetic / Synthetic / High-performance / Geometric / Gyroscopic / Polarised

UI_SETTLEMENT_PERK_TECH
security systems / power plant / biodome / microclimate generator / foundations / cable network / signal booster / solar panels / biosphere

​UI_SETTLEMENT_PERK_HAPPY_ADJ
Frequent / Celebrated / Free / Vibrant / Generous / Lavish / Public

UI_SETTLEMENT_PERK_HAPPY
holidays / festivals / music broadcasts / community events / feasts / galas / concerts / exhibitions / holiday jubilees / dancing / gardens / public art

​UI_PERK_FUN_TECH_ADJ
Gentle / Atmospheric / Personal / Free / Public / Soothing

UI_PERK_FUN_TECH
leisure bots / amusement drones / scent generators / air purifiers / de-toxifiers / laughing gas / hormone injections / medical supplements

​UI_SETTLEMENT_PERK_PROD_ADJ
Inspiring / Metronomic / Efficient / Stirring / AI-driven / Powerful / Regular / Potent

UI_SETTLEMENT_PERK_PROD
propaganda / public clocks / holograms / brain worms / 'education' / stimulation gas / control drones / brain implants / neuro-chips

​UI_SETTLEMENT_PERK_COSTS_ADJ
Self-repairing / Efficient / Accident-proof / Automated / Communal / Mutual / Cooperative / Shared / AI-controlled

​UI_SETTLEMENT_PERK_COSTS
drones / pipe network / heat pumps / recycler / power generator / buildings

​UI_SETTLEMENT_PERK_SENT_ADJ
Sentinel / Anti-drone / Atlas / Aeron / Living glass / Sentinel

UI_SETTLEMENT_PERK_SENT
suppresors / deflectors / radar / turrets / cloak / shields

UI_SETTLEMENT_PERK_HIDDEN
<SPECIAL>??<> Unknown Outcome <SPECIAL>??<>

-----

UI_JUDGEMENT_VISITOR_GIFTITEM
nanite clusters  / a substantial amount of units  / blessed glass  / Atlas beads  / star silk  / artistic holograms  / their poetry anthology  / a curious sculpture  / their holy 'book'  / a pulsating fruit  / schematics of their own design  / a softly-glowing technology module  / a ticking container  / an unmarked container  / neural ducts  / living pearls  / a handful of cogs  / a handful of rust  / a small box of slime  / ion spheres  / albumen pearls  / gravitino balls  / vortex cubes  / starship AI valves  / hadal cores  / a DNA sample  / valuable minerals  / rare elements  / activated indium  / rare treasures  / rare fossils  / valuable gemstones  / an elaborate effigy  / a vial of spice  / a vial of comet dust  / a packet of seeds  / a vial of dust from their homeworld  / NipNip buds  / a pair of fascinating beads  / a library of scan data  / a Convergence Cube  / GrahGrah  / their daggers

UI_JUDGEMENT_OWNITEM

personal comforter  / Multi-Tool  / silken fancy  / toolbox  / ancient tome  / treasure map  / valuable keepsake  / sealed crate  / pair of boots  / vial of scented oil  / hologram collection  / silicate sculpture  / antique knife  / exosuit  / a fossil collection  / gold trinket  / valuable statuette  / engraved trophy  / personal portrait  / petrified egg

UI_JUDGEMENT_TRADEITEM
an oxygen recycler  / a personal comforter  / an antimatter generator  / a fuel cell  / a Gek relic  / an Atlas bead  / a fossil sample  / a musk sampler  / a agricultural drill  / a Multi-Tool  / a toxin filter  / a hazard protection unit  / a battery pack  / a filtration unit  / an osmosis generator  / a salt compressor  / a vacuum cell  / a solar mirror  / a magnetic resonator  / a copper spool  / a widget  / a wiring loom  / a hermetic seal  / a nanotube bundle  / a crankshaft  / a semiconductor  / a cryogenic chamber  / a portable reactor  / a spark canister  / a vector compressor  / a neural duct  / a neuron bridge  / a silken fancy  / a synthetic organ  / a convergence cube  / an oscillator  / a vial of gene plasma  / a vial of nanite foam  / a prototype valve  / a mucus generator  / a security drone  / a construction droid  / an invisibility cloak  / a cloaking device  / a vial of animal repellant  / a descaling device  / a seed packet  / a noise generator  / a sample bag  / an armour patch  / a nutrition pellet  / a hazmat filter  / a face mask  / a drill bit  / a sonar array  / a power hammer  / a waveform editor  / a lens adjustor  / a soldering iron  / a navigation chart  / a personal radar  / a cauteriser  / a hyperspace monitor  / a delta-wave suppressor  / a signal jammer  / a data unit  / a personal oiler  / a nutrient processor  / a personalised jetpack nozzle  / a security bypass chip  / a subcutaneous microchip  / a vial of personal oil  / an intimate implant  / an AI bypass unit  / a cortex bypasser  / an antique serving unit  / a radon kettle  / a nitrogen boiler

-----

​TRA_JUDGEMENT_VICE1-8
excessive NipNip consumption / exorbitant spending / risky wagers / impulsive purchases / First Spawn ideology / miserly budgeting / embezzling profits / unfortunate scents

​WAR_JUDGEMENT_VICE1-7
excessive GrahGrah consumption / violent impulses / aggressive management / shouting at 
colleagues / Nal cultism / Sentinel sympathising / spontaneous fistfights

​EXP_JUDGEMENT_VICE1-7
excessive Nanite consumption / resonance jacking / covert overclocking / quasi-divergent thinking / chasing technological fads / overspending on tech / Atlas cultism

​BUI_JUDGEMENT_VICE1-7
excessive Atlantideum consumption / obsessively plotting revenge / mistrusting colleagues / refusing to ask for help / excessive secrecy / unpredictable decisions / suspecting everyone

UI_JUDGEMENT_RISK1-20
destroying the entire settlement / drawing Sentinel attention / upsetting older settlers / upsetting younger settlers / generating a singularity / creating a new disease / disrupting productivity / causing a time loop / hypnotising bystanders / producing excess slime / being too delicious / seismic instability / environmental damage / poisoning the water  supply / worker safety / user injuries / containment failure / upsetting nearly everybody / damaging worker happiness / eroding our quality of life

UI_JUDGEMENT_CHARITY1-16
raising orphaned creatures / establishing a universal language / rebuilding damaged dwellings / aiding black hole refugees / rescuing stranded lifeforms / terraforming remote planets / researching obscure diseases / harnessing genetic mutations / advocating for clone rights / protecting endangered sandworms / lifeforms blinded by solar flares / sabotaging Sentinel operations / feeding the hungry / detecting solar flares / repairing storm damage / re-educating pirates

UI_JUDGEMENT_POLICY_TREND1-8
a surge in / the rise of / a recent mania for / a trend for / a significant rise in / a craze for / a dramatic trend for / a sweeping trend for

TRA_JUDGEMENT_RELATION
spawning partners  / trading partners

EXP_JUDGEMENT_RELATION
bi-Convergent entities  / research partners

WAR_JUDGEMENT_RELATION
comrades in arms  / bonded by battle  / former lovers

UI_JUDGEMENT_RELATION
twin siblings  / parent and child  / landlord and tenant  / neighbours  / rivals for stewardship of the farming module  / rivals for stewardship of the factory module  / rivals for stewardship of the power module  / rivals for stewardship of the research module  / rivals for the affection of another  / siblings  / colleagues  / colleagues at the farming module  / colleagues at the factory module  / colleagues at the power module  / colleagues at the research module

UI_JUDGEMENT_BUSINESS
a salvage yard  / a meat factory  / a bounty hunting business  / an indium mine  / a ferrite mine  / an emeril mine  / an extermination project  / a planetary rescue business  / a specialist construction unit  / an interstellar freighter  / a deep-sea exploration venture  / a minor trading enterprise  / a small relic collection  / a moderate-sized dwelling  / a small agricultural module  / a large DNA bank  / a farming module  / a forensic laboratory  / a testing lab  / a research vessel

UI_JUDGEMENT_CONCEPT
Two settlers have competing businesses. Both wish to acquire %CONCEPT%
a nearby ore deposit  / a clutch of cloned eggs  / a jar of reconstructed organs  / a sealed pathogen container  / the secret recipe  / the deed to a property in the settlement  / the deeds to a nearby farm  / grazing rights over nearby land  / an impounded freighter  / a salvaged starship  / a pile of valuable scrap  / an experimental starship engine  / a prototype mining beam  / a biological patent  / a nearby building plot / an empty factory / a disused mine / the mineral rights for a nearby mountain / an abandoned building / a genetic patent / several unusual seeds / a recovered relic / a noise generator / a psionic amplifier / a cargo scan deflector​UI_JUDGEMENT_PARTY_INTRO4
The citizens have proposed a feast, to mark %PARTY%
The citizens request a parade, in honour of %PARTY%

UI_JUDGEMENT_REQUEST3_TITLE
An Immortal Legacy
The citizens have commissioned %NAME1% to produce %ART_TYPE% in honour of %PARTY%

UI_JUDGEMENT_ART_TYPE1-4
an epic poem / a piece of sculpture / a play / a symphony

UI_JUDGEMENT_REQUEST_PARTY_BUI1-4
autonomy from the Convergence / the return of Atlantid / self-assembly / the void
-----

UI_JUDGEMENT_VISITOR_THREAT
"night beasts" / shadowy thieves / "mysterious forces" / unknown robbers / colossal insects / "that which has no name" / a herd of beasts / aggressive lizards / a flock of winged creatures / a jealous rival / traitors and spies / smugglers / corrupt system authorities / a silvery, hovering starship / the vile brood / "the lost ones"

BUI_JUDGEMENT_VISITOR_ORGAN
crankshaft / atlantideum core / deflector pistons / luminance chamber

BUI_JUDGEMENT_VISITOR_GIFTITEM1-2
a handful of Atlantideum / a salvaged part

DNT_BUI_JUDGEMENT_STRANGE_MSG1-8
Glass eyes see through us all / It was an error to leave the void / Only glass shows the truth / All prebuilt are mortal / Atlas does not exist / Existence is in the mind / Violence creates violence / The Convergence will be deleted

UI_JUDGEMENT_MAIN_TIT_CRIME
LAW AND ORDER
UI_JUDGEMENT_PUNISH_OPT_#
Collect fine / Assign to hard labor / Let off with warning / Confine to house arrest / Assign to sewer duty / Order to pay restitution / Send to collect whispering eggs / Assign correctional seminars / Publicly shame / Submit to medical experiments / Send to prison / Banish from settlement / Send to solitary confinement / Exile to an unpleasant planet / Confiscate belongings / Blacklist from trade / Suspend trade license / Order written apology /Acquit and release

UI_JUDGEMENT_TRADE_FAULT6-13
houses a covert tracking device / is of questionable origin / appears to be a counterfeit / fell apart shortly after purchase / exploded shortly after purchase / imploded shortly after purchase / fell apart on first use / fell apart in their hands

UI_JUDGEMENT_TRADE_BREAK10-18
is leaking an unpleasant slime / is tainted / possesses a foul odor / is heavily damaged / is covered with greasy fingerprints / is emitting a constant hissing noise / is extremely hot to the touch / appears to be emitting smoke / is full of a strange grit

UI_JUDGEMENT_TRADE_HISTORY11-15
misusing items while angry / failing to read documentation / awkward accidents / negligent inattention / reckless misuse

UI_JUDGEMENT_CRIME20-33
%NAME1% was caught stealing from %BUSINESS%
%NAME1% was caught stealing %TRADEITEM%
%NAME1% was caught tampering with %TRADEITEM% belonging to another settler
%NAME1% runs %BUSINESS% that has poisoned the water supply
%NAME1% was arrested after starting a series of fights with other settlers
%NAME1% runs %BUSINESS% that has been exposed as a front for gene theft
%NAME1% was caught digging a tunnel under another settler's habitation pod
%NAME1% was arrested after failing to maintain proper hygene during food preparation
%NAME1% was arrested after spitting in public
%NAME1% was arrested after creating a stench so vile it caused others to faint
%NAME1% was caught making obscene gestures at other settlers
%NAME1% was caught setting fire to the settlement's <TECHNOLOGY>%PERKNAME%<>
%NAME1% was caught defacing the settlement's <TECHNOLOGY>%PERKNAME%<>
%NAME1% was arrested after trespassing in another settler's habitation pod


UI_JUDGEMENT_CRIME_DETAIL16-18
Video evidence offered in defense been rejected on the basis of being an obvious forgery
It is noted that they have recently filed a significant loss with the settlement accounting authorities
%NAME1% paints their acts as a one-off, a lapse of judgment that will never be repeated

BUI_JUDGEMENT_RELATION1-2
Korvax Prime survivors / salvaging partners

UI_JUDGEMENT_RELATION17-20
boss and employee / medical practitioner and patient / roommates / artist and patron

UI_JUDGEMENT_RELATION_DETAIL11-14
Their relations deteriorated after <TECHNOLOGY>%NAME1%<> spread a shocking rumour about <STELLAR>%NAME2%<>
Their relationship has fractured after <TECHNOLOGY>%NAME1%<> stole credit for some of <STELLAR>%NAME2%<>'s work
Their relations have soured after <TECHNOLOGY>%NAME1%<> jealously undermined <STELLAR>%NAME2%<>'s work
Their relationship has taken a dark turn after <TECHNOLOGY>%NAME1%<> accidentally injured <STELLAR>%NAME2%<>

UI_JUDGEMENT_RELATION_NEXT5-11
<STELLAR>%NAME2%<> has retaliated by sabotaging <TECHNOLOGY>%NAME1%<>'s relationship with their betrothed
<STELLAR>%NAME2%<> has retaliated by destroying <TECHNOLOGY>%NAME1%<>'s reputation at work
<STELLAR>%NAME2%<> has retaliated by destroying <TECHNOLOGY>%NAME1%<>'s standing among their mutual friends
<STELLAR>%NAME2%<> has become obsessed, stalking <TECHNOLOGY>%NAME1%<> at their home
<STELLAR>%NAME2%<> is now harassing <TECHNOLOGY>%NAME1%<> every time they leave their dwelling
<STELLAR>%NAME2%<> has retaliated by stealing %ITEM% belonging to <TECHNOLOGY>%NAME1%<>
<STELLAR>%NAME2%<> has been making a public nuisance of themself ever since, prompting several complaints from other citizens

UI_JUDGEMENT_CONCEPT_A_DETAIL1-6
<TECHNOLOGY>%NAME1%<>'s plan is safe and reliable, but <STELLAR>%NAME2%'s<> plan risks %RISK% for greater profit
<TECHNOLOGY>%NAME1%<> plans to donate all profits to a charity for %CHARITY%, but <STELLAR>%NAME2%<> wants to re-invest them in %SETTLEMENT%
<TRADEABLE>%GOODNUM%%<> of the population approve of <TECHNOLOGY>%NAME1%<>'s venture, but it is noted they have a history of %VICE%. <STELLAR>%NAME2%<>'s record is clean
<TECHNOLOGY>%NAME1%<> operates a charity for %CHARITY%, while <STELLAR>%NAME2%<>'s business is more conventional
<TECHNOLOGY>%NAME1%<> has a history of %VICE%, but is nonetheless more popular among the citizens than <STELLAR>%NAME2%<>
<TECHNOLOGY>%NAME1%<>'s plan is steady and unimaginative, while <STELLAR>%NAME2%<> is willing to risk %RISK% in the name of progress

UI_JUDGEMENT_CONCEPT_B_DETAIL1-6
<TECHNOLOGY>%NAME1%<> has more management experience, but if denied this opportunity, <STELLAR>%NAME2%<> may go into bankruptcy
<TECHNOLOGY>%NAME1%<> plans to invest the profits in %SETTLEMENT%, but <STELLAR>%NAME2%<> wants to donate them to a charity for %CHARITY%
<TECHNOLOGY>%NAME1%<> is known for their business flair, but also for %VICE%. <STELLAR>%NAME2%<> plans to share their profits with the community
<TECHNOLOGY>%NAME1%<>'s plan would be profitable, but risks %RISK%. <STELLAR>%NAME2%<> seeks to assist a charity for %CHARITY%
<TECHNOLOGY>%NAME1%<> claims their plan has no risk at all of %RISK%, while <STELLAR>%NAME2%<> insists their days of %VICE% are behind them
<TECHNOLOGY>%NAME1%<>'s business has a history of %RISK%, though their profits are high. <STELLAR>%NAME2%<> is less successful, though well-liked by the citizens

-----

UI_JUDGEMENT_MISSION_INTRO_DESC
A group of citizens from %SETTLEMENT% have set out on an expedition across the planet

UI_JUDGEMENT_DEBRIEF_TITLE
Citizen Expedition Success!

UI_JUDGEMENT_MISSION_DEBRIEF1-3
The citizens have returned from their expedition. %NAME1%, the expedition leader, %DETAIL%
The mission has returned to the settlement. With %NAME1% as their leader, they %DETAIL%
The citizen expedition has returned safely to the settlement. They %DETAIL%

UI_JUDGEMENT_MISSION_RESULT1-5
They bring with them a tribute to the Overseer, as thanks for support in their mission
They are laden with valuable goods and data, and wish to share their bounty
They wish to thank the Overseer for their generous support
Their mission was a grand success, and they willingly share the things they have found
They offer deep thanks to the Overseer, and present a token of appreciation.

UI_JUDGEMENT_FAIL_TITLE
Citizen Expedition Failure!

UI_JUDGEMENT_MISSION_FAIL1-3
Citizens from the settlement %DETAIL%
An expedition, led by %NAME1%, %DETAIL%
A recent expedition %DETAIL%

UI_JUDGEMENT_FAIL_DETAIL1-5
Nothing has been heard for days. The crew are now considered dead
Radio contact has suddenly halted. All that is heard in their transmissions is %RADIO%
Contact has been lost. The last broadcast contained only %RADIO%
The crew have disappeared from our tracking systems. Radio scans detect only %RADIO%
They have never returned. They have either died on-route, or fled the planet in disgrace

UI_JUDGEMENT_FAIL_RADIO1-10
static / a static hiss / white noise / wailing / the creaking of metal / a strange grinding noise / the hiss of static / faint screams / a faint rhythmic knocking / a deep and unsettling drone-like noise

UI_JUDGEMENT_MISSION_DETAIL31-35
The leader of the expedition is confident but secretive, and refuses to share additional details of their plan.
They have heard tales of the vile brood, and wish to do their part by exterminating a nearby nest.
They plan to form a delegation to a local pirate warlord, in the hope of securing a protection deal for the settlement.
Recent scans have detected several deep-level geothermal anomalies, and they feel compelled to investigate these tremors further.
Bone fragments have been found in the mineral processor's output, and the citizens wish to establish a digsite to properly excavate any valuable fossils.

UI_JUDGEMENT_DEBRIEF_DETAIL1-35
sought information about a former Overseer who fled to a nearby cave
went searching the wreck of a crashed freighter, looking for salvage
attempted to exterminate a nest of biological horrors
conducted a test of a new underwater breathing system
were called into the wilderness by a crimson dream
conducted a test of an ultra-deep drilling system
went out in response to a nearby distress signal
went hunting for valuable salvage in a nearby debris field
set out into a large storm to a test a restored Minotaur Heavy Exosuit
sought valuable minerals from the impact craters of a meteor shower
conducted a thorough survey of local fauna
attempted to gather samples of the local flora, to establish a gene bank
set out to take a series of photos for the settlement archives
sought genetically-valuable creatures with which to start a training programme
sought a lost soul who wandered from the settlement in mysterious circumstances
conducted a prospecting venture, charting valuable resources
set out on a mission of pure exploration, travel for its own sake
were investigating the coordinates listed on an ancient map
were pursuing hearsay and rumours that whispered of a lost treasure
sought to strike against the Sentinel menace that terrorises the settlement
sought to create a series of maps and charts detailing the lands around the settlement
sought to create more accurate star-charts
went looking for additional sources of food, novel fruits and nutritious beasts
conducted a survey of local water sources, looking for fresh reservoirs
set out to investigate a series of unnatural smoke plumes in the distance
set out on a patrol to ward off pirate raids
set out to acquire a whispering egg that had haunted their dreams
sought biological materials to expand their DNA catalogue
went looking for skulls, for reasons that were never fully explained
probed a nearby monolith, hoping it would reveal a valuable relic
left the settlement but never explained their aims
set out to do their part in exterminating the vile brood
sought a pirate leader, in an attempt to arrange for protection
set out to investigate a series of deep-level geothermal anomalies
established a digsite while in search of valuable fossils

UI_JUDGEMENT_SETTLEMENT_NAME
the settlement

UI_JUDGEMENT_REQUEST4_TITLE
The Next Generation
<VAL_ON>Resolution required:<> What should the infant be named?

UI_JUDGEMENT_BABY_DETAIL1-5
They ask that you make the final decision
As such, they have come to you for advice
They feel only the Overseer can resolve this situation
They feel the Overseer should have the honour of choosing the name
They wish to honour the Overseer by giving you the final decision

UI_JUDGEMENT_PERK1_TITLE
Higher Powers
<VAL_ON>Resolution required:<> How should we direct our pleas?

UI_JUDGEMENT_PERK1_OPT_1-4
Pray for happiness / Pray for riches / Pray for respite / Pray for deliverance

UI_JUDGEMENT_PROCPERK_STAT1-5
citizen happiness / productivity / maintenance / Sentinel suppression / population growth

UI_JUDGEMENT_PERK_ACCIDENT1-13
a spillage in the control center / an 'incident' in the control center / a runaway slime incursion / an instance of unintentional rapid disassembly / an act of recklessness from one of the citizens / an animal control incident / a recent infestation / a breach of the pest-exclusion mechanisms / an unfortunately timed fluid leak / a waste disposal malfunction / an unplanned explosion / an unscheduled gas leak / a "lapse in judgment" from one of the citizens

UI_JUDGEMENT_PERK5_TITLE
A Personal Tribute
<VAL_ON>Resolution required:<> Accept %NAME1%'s tribute?

UI_PERK_JOB_GIFT_1-55
produced an outstanding loaf / gathered tales from older citizens / collected some unusual samples / acquired some "choice meat" / purged the system of pirates / applied surgical principles to nearby machinery / summoned an artifact from beyond / identified a most beautiful gem / traced the harmony of deep space / spun some luxurious cloth / fabricated a new component / designed a new dish / sequenced a new plant / constructed a pocket dimension / stared into the abyss / collected a unique "egg" / produced some fine cuts of meat / cultivated some rare plants / produced an icy miracle / unclogged a forgotten pipe / baked a series of cakes / gathered some choice effluent / "acquired" some valuable data / designed a new beverage / uncovered some valuable material / sequenced an unusual organism / "acquired" some valuable documents / developed a new co-routine / generated some quantum foam / mind-mapped several wormholes
"acquired" some rare DNA / designed a new implant / smoked some animal byproducts / recorded local speech patterns / investigated the local dialect / completed some local contracts / designed a new component / summoned an item from another timeline / made their own standard / spread good news about the settlement / probed the minds of the citizens / bred a novel hybrid plant / sketched the surrounding area / excavated a fossil / designed a gadget / written a small play / made contact with surrounding outposts / influenced citizen perceptions / recovered some stolen goods / acquired some additional "tools" / located several valuable asteroids / processed a pile of offcuts / landed a spectacular catch / unearthed a forgotten crate / milked some nearby creatures

-----

UI_SETTLER_DETAILS_THOUGHT
Notes

UI_SETTLER_JOB_TITLE
Assigned Role

UI_SETTLER_JOB_DETAIL
Settlement Contribution

UI_SETTLER_SPECIAL_TITLE
Specialist

UI_SETTLER_FACT_WEIRD1-65
Neuroticism / Musicality / Flamboyance / Dance ability / Natural swagger / Handwriting legibility / Laughter volume / Posture / Personal space awareness / Life expectancy / Fiscal responsibility / Cross-species empathy / Gravitational tolerance / Gluttony / Curiosity / Snoring volume / Vividness of dreams / Passive-aggressiveness / Sarcasm / Emotional repression / Diplomacy / Complaint frequency / Fungal resistance / Paranoia / Likelihood of joining a cult / Taste in literature / Sense of humor / Body odor / Plant whispering / Mental arithmetic / Internal fluid levels / Listening skills / Puzzle-solving / Eccentricity / Stylishness / Quantum alignment / Sentinel hatred / Literacy / Nostalgia / Aesthetic sensibility / Ration consumption / Value of body parts / Sympathy to other lifeforms / Average sleep time / Internal body temperature / Brainwave strength / Suggestibility / Distrust levels / Oxygen use / Shell integrity / Consciousness boundary strength / Probe awareness / Perception levels / Internal electromagnetism / Relative movement levels / Immune functionality / Desire for certainty / Computational ability / Cross-species empathy / Uniqueness of appearance / Parasite susceptibility / Pre-existing gut fauna / Hyperspace sensitivity / Antimatter sensitivity / Internal spores

UI_SETTLER_FACT_GOOD1-54
Intelligence / Adaptability / Charisma / Strength / Reliability / Empathy / Compliance / Teamwork / Dedication / Honesty / Disease resistance / Creativity / Attention to detail / Subtlety / Persuadability / Enthusiasm / Communication / Anticipation / Discipline / Confidence / Friendliness / Trustworthiness / Cleanliness / Community spirit / Initiative / Hospitality / Punctuality / Sociability / Dependability / Discretion / Generosity / Courteousness / Tactfulness / Versatility / Politeness / Helpfulness / Work ethic / Introspection / Time management / Innovation / Intelligence / Adaptability / Leadership potential / Charisma / Strength / Mechanical aptitude / Reliability / Work level / Compliance / Respect for command / Empathy / Dedication / Honesty / Diligence

UI_SETTLER_GRADE1-10
Exceptional / Outstanding / Excellent / Very High / High / Average / Below Average / Poor / Extremely poor / Abysmal

UI_SETTLER_DETAILS_SKILLS
Noteworthy abilities

UI_SETTLER_SKILLS_FORMAT1-3
Adept at %SKILL%
Known for %SKILL%
Expert at %SKILL%

UI_SETTLER_SKILL1-70
Nothing in particular / Tool whittling / Tying bandages / Running quickly / Tying knots / Mycology / Getting out of bed / Detecting lies / Languages / Rope weaving / Construction / Able to endure anything / Critical thinking / Can always locate home / Self-preservation / Able to sleep through anything / Avoiding conflict / Hacking / Strong animal affinity / Electronics / Welding / Packing / Carrying heavy loads / Hiding / Camouflage / Whistling / Finding lost objects / Spotting danger / Gathering food / Cooking / Lighting fires / Strong parasite resistance / Excellent nose / Tracking ability / Map reading / Engineering / Skilled pilot / Animal husbandry / Sentinel evasion / Negotiation / Diplomacy / Marksmanship / Hand-to-hand combat / Multi-Tool combat / Gas detection / Vivid dreams / Soothsaying / Escaping / Never panics / Navigation / Cartography / Extremely strong / Good combat leadership / Climbing / Steady aim / Requires little sleep / Structural fabrication / Structural construction / Structural engineering / Farming / Agronomy / Crop management / Calm under pressure / Undefeated in combat / Battle-hardened / Extremely patient / Never gives up / Expert firefighter / Never lies / Spreads laughter

-----

UI_SETTLE_BUILD_NOTE1-40
Said to be haunted / Hosts a regular book club / Excellent acoustics / Decorated in the very latest style / Award-winning layout / Built upon leylines / Ultra-deep foundations / Visible shrapnel scarring / Self-healing walls / Biometric security system / Site of an historical scandal / Supplementary solar power / Inexplicable magnetic field / Mortar contains nanites / Contains a hidden trapdoor / Design inspired by ancient architecture / Rumored to host a secret society / Excellent insulation / Minor damp problems / Ergonomic design / Built from sustainable materials / Minor larval infestation / Earthquake-proof design / Maintenance-free exterior / Site of an ownership dispute / Owner is very popular / A target for local vandals / A favorite neighborhood building / Automated cleaning system / Energy-generating walls / AI concierge / Intermittent internet connectivity / Ample natural light / Climate-controlled  / nterior / Fully soundproofed / Localized gravity field / Automatic waste disposal / Advanced air filtration system / Completely unremarkable / Nanotube-reinforced wall studs

-----

UI_SETTLE_HISTORY_TITLE
SETTLEMENT HISTORY

UI_SETTLE_HISTORY_TIME    Total tenure as Overseer
UI_SETTLE_HISTORY_STATS_HEAD    Development since tenure start
UI_SETTLE_HISTORY_DEATHS    Mortality rate
UI_SETTLE_HISTORY_ATTACKS_SENT    Sentinel assaults
UI_SETTLE_HISTORY_ATTACKS_BUG    Infestation attacks
UI_SETTLE_HISTORY_KILLS    Hostile entities defeated
UI_SETTLE_HISTORY_GIFTS    Gifts received from visitors
UI_SETTLE_HISTORY_MONEY_NEG    Longest time in debt
UI_SETTLE_HISTORY_MONEY_POS    Longest profitable period
UI_SETTLE_HISTORY_PRODUCTIVITY    Lifetime productivity
UI_SETTLE_HISTORY_SETTLER_HAPPY    Oldest citizen
UI_SETTLE_HISTORY_SETTLER_SAD    Unhappiest settler
UI_SETTLE_HISTORY_IMMIGRANTS    Visitors settled
UI_SETTLE_HISTORY_BUILDINGS    New buildings
UI_SETTLE_HISTORY_UPGRADES    Buildings upgraded
UI_SETTLE_HISTORY_JUDGEMENTS    Decisions taken
UI_SETTLE_HISTORY_J_VISIT    Visitors greeted
UI_SETTLE_HISTORY_J_POLICY    Policies approved
UI_SETTLE_HISTORY_J_CONFLICT    Citizen disputes resolved
UI_SETTLE_HISTORY_J_REQUEST    Requests approved
UI_SETTLE_HISTORY_J_EXPED    Expeditions authorized
UI_SETTLEMENT_HISTORY_HAPPINESS    Change in happiness
UI_SETTLEMENT_HISTORY_POP    Population growth
UI_SETTLEMENT_HISTORY_PROD    Productivity improvements
UI_SETTLEMENT_HISTORY_POP_STAT    %NUM% citizens

-----

BUI_SETTLEMENT_TITLE_1-12
%SYM%-Assembler / %SYM%-Scavenger / Engineering Construct / %SYM%-Worker / %SYM%-Builder / Survivalist Construct / Settlement Construct / Maintenance Construct / %SYM%-Scrapper / %SYM%-Settler / %SYM%-Salvager / Settlement-Machinist

Details

BETTERING THE SETTLEMENT

Adds Feature

Removes Feature

Fund productivity improvements

Increases productivity

Fund vital maintenance

Increased maintenance cost

Fund welfare measures

Improves citizen happiness

Fund housing renovation

Fund Sentinel suppression measures

BETTERING THE SETTLEMENT

IMPROVING OUR LIVES

MARKET REGULATION

FISCAL OPPORTUNITIES

NEW ARRIVALS

CITIZEN REQUESTS

CITIZEN DISPUTES

Details

IMPROVING OUR LIVES

Adds Feature

Removes Feature

Research housing tech

Increases population

Research public goods

Improves citizen happiness

Research industrial tech

Increases productivity

Research maintenance tech

Decreases maintenance costs

Research camouflage measures

Decreases Sentinel attention

Research farming technology

Decreases maintenance costs

Decreases productivity

Research leisure technology

Improves citizen happiness

Reduces citizen happiness

Research commercial innovation

Increases productivity

Decreases productivity

Research additional facilities

Increases productivity

Decreases productivity

Details

FISCAL OPPORTUNITIES (TAX)

Tax

Don't Tax

extreme dancing
nano-tattoos
after-hours consumption
gene splicing
gas manipulation
hallucinogenic consumption
personalised genetic modification
aggressive companion training
domestic gambling
eyeball modification
recreational plutonium use
rocket boot races
starship overclocking
midnight exploration
silicate consumption
holographic smuggling
irritating whistling
Atlas-denial
the forbidden numbers
%ITEM% consumption

Tax..

-2% citizen happiness

- ~25,000 u/day maintenance

+2% citizen happiness

+ ~14,000 u/day maintenance

scent-gland implants
First Spawn literature
futures trading
currency speculation
GekNip smuggling
the forbidden scents

Tax (Gek)...

-2% citizen happiness

- ~25,000 u/day maintenance

+2% citizen happiness

+ ~14,000 u/day maintenance

personal resonance jacking
localised EMP devices
superheated internal oils
mutual overclocking
temporary Convergence disconnection
nanite smuggling

Tax (Korvax)...

-2% citizen happiness

- ~25,000 u/day maintenance

+2% citizen happiness

+ ~14,000 u/day maintenance

non-violent protest
direct GrahGrah injection
the heresy of Nal
venting battle gases
weapon smuggling
Sentinel sympathising

Tax (Vy'keen)...

-2% citizen happiness

- ~25,000 u/day maintenance

+2% citizen happiness

+ ~14,000 u/day maintenance

Details

MARKET REGULATION (BAN)

Ban

Don't Ban

extreme dancing
nano-tattoos
after-hours consumption
gene splicing
gas manipulation
hallucinogenic consumption
personalised genetic modification
aggressive companion training
domestic gambling
eyeball modification
recreational plutonium use
rocket boot races
starship overclocking
midnight exploration
silicate consumption
holographic smuggling
irritating whistling
Atlas-denial
the forbidden numbers
%ITEM% consumption
two-way probes
algorithmic art
unregulated hypnosis
micro black hole generation
personalised holograms
yelling at strangers
geode cracking
domesticated livestock
dental grafting
off-grid teleportation
late-night rituals
unsightly dwelling modifications
in-home seances
home brewing
nutrient-paste injections
cheap doggerel
bawdy rhymes
decadent rhythms
disposable artwork

Ban…

-2% citizen happiness

~11,000 productivity

+2% citizen happiness

-28,000 productivity

scent-gland implants
First Spawn literature
futures trading
currency speculation
GekNip smuggling
the forbidden scents

Ban (Gek)...

-2% citizen happiness

~11,000 productivity

+2% citizen happiness

-28,000 productivity

personal resonance jacking
localised EMP devices
superheated internal oils
mutual overclocking
temporary Convergence disconnection
nanite smuggling

Ban (Korvax)...

-2% citizen happiness

~11,000 productivity

+2% citizen happiness

-28,000 productivity

non-violent protest
direct GrahGrah injection
the heresy of Nal
venting battle gases
weapon smuggling
Sentinel sympathising

Ban (Vy'keen)...

-2% citizen happiness

~11,000 productivity

+2% citizen happiness

-28,000 productivity

Details

NEW ARRIVALS

Positive Feature Added

Negative Feature Added

A Good Neighbour

Accept Tech:

+ Random Positive Feature

A Mysterious Warning

Heed Warning:

Blessed By The ___

+ 5% Happiness

+ Settlement Debt

Dismiss:

Cursed By The ___

+ Maintenance Cost

A Stranger In Need

Assist:

+ Standing with System's Race

+ Settlement Debt

Have Them Removed:

- Standing with System's Race

Cursed By The ____

An Unexpected Guest

Allow Them To Stay:

+ Random Positive Feature

+1 Population

+ ~10k/day Maintenance

Friendly Business

Purchase Technology:

+ Random Positive Feature

+ Settlement Debt

Details

CITIZEN REQUESTS

Endorse / Accept

Deny / Decline

Balaron's heyday
the First Spawn
the most excellent of scents
spectacular trades

A GRAND DAY OUT:
Gek:

+ 4-5% Happiness

+ Settlement Debt

- 2% Happiness

Korvax Prime
those who have been disconnected
the lost numbers
the Atlas

A GRAND DAY OUT:
Korvax:

+ 4-5% Happiness

+ Settlement Debt

- 2% Happiness

Hirk's glorious triumph
the glorious fallen
the vanquishing of Nal
those who fought the Aerons

A GRAND DAY OUT:
Vy'keen:

+ 4-5% Happiness

+ Settlement Debt

- 2% Happiness

the Overseer
the foundation of the settlement
the alignment of the stars
a particularly blessed meteor shower
the Founders
the full moon
a great eclipse
the coming of the 'Titan Worm'
the coming of the winds
the coming of the cleansing rains
the coming of the great Blob
the coming of the long night
the coming of the everlasting fire
the coming of that which was foretold
the equinox
the solstice
Unification Day
an auspicious moon
the passing of a rare comet
your own arrival at this settlement
the day of wonder
a glorious new dawn
the end of a tiring year
the rise of the blood moon

A GRAND DAY OUT:
UI:

+ 4-5% Happiness

+ Settlement Debt

- 2% Happiness

Former Overseer
Nearby Freighter Wreck
Nest of Biological Horrors
Beneath the Waves
Abandoned Structure
Local Cave Network
Distress Signal
Freighter Fleet
Storm Crystal Event
Spectacular Meteor Shower
Local Fauna
Local Flora
Photographs of the Settlement's Surroundings
Training & Breeding Programme
A Lost friend
Survey the Planet for Valuable Resources
Experience the Thrill of Adventure
Relic Site
Grand Treasure
Eliminate Sentinel Drone Scourge
Make Maps
Studying the Stars
Detailed Catalogue of all Edible Flora & Fauna
Uncovering Additional Water Sources
Unnaturally Coloured Smoke
Show of Force
Strange, Whispering Eggs
Collect Additional Biological Material
Skulls Required
Ancient Relics Needed

A GLORIOUS EXPEDITION:

- 2% Population

+ Settlement Debt

Details

CITIZEN DISPUTES

Choice #1

Choice #2

Theft In The Community

+ 'Hostile Spy Suspected'

+ 'Hostile Spy Suspected' - 49052 Productivity / day

Criminal Enterprise

Fine Settlement Entity <Name>:

- Settlement Debt

Set Settlement Entity <Name> Free:

+ 'Enemy Spy Detected'

+ 'Atmosphere Of Suspicion'

Faulty Goods

Award Compensation:

+ 'Hostile Spy Detected'

Dismiss Claim:

+ 'Atmosphere Of Suspicion'

Relational Difficulties

No Change

No Change

Videos

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BUILDING THE OVERSEER'S OFFICE

When a player takes over the role of the settlement's Overseer, they must first build their own office. The player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  • Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).

  • Supply 5 Metal Platings to the site (90s wait).

  • Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Teleporter are available inside.


SETTLEMENT ADMINISTRATION TERMINAL

The settlement administration terminal will be found inside the settlement overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.

  • Determine the priority of Construction Opportunities for the settlement.

  • Meet with visiting NPC aliens that have special requests.

  • Resolve Citizens Disputes.

  • Endorse or deny Citizen Requests.

SETTLEMENT STATUS

Settlements have stats that say a lot about them.


Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.


Settlement Class

Settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).


Encountering a fresh A+ Class settlement is (very) unlikely. However, by improving your settlement, it will eventually increase to S-Class.


Improving your settlement will also improve the conomy of the star system it is located within.


Settlement Features

Settlements can have up to 18 Features, either positive or negative.


Each feature is related to one of the settlement stats, as shown below.


Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features. If there are already 18 Features, the worst feature is replaced instead.

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