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WELCOME TO
NO MAN'S SKY RESOURCES

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No Man's Sky received mixed reviews at its 2016 launch, with some critics praising the technical achievements of the procedurally generated universe, while others considered the game-play lackluster and repetitive. However, the critical response was marred by the lack of several features that had been presumed to be in the game, particularly multiplayer capabilities, though Murray had tried to downplay expectations prior to release, after it was clear that they had to abandon that feature for a while, to meet Sony's release schedule. The game was further criticized due to Hello Games' lack of communication in the months following the launch, creating a hostile backlash from some of its player base. Murray stated later that Hello Games had failed to control the exaggerated expectations of the game from the media and the larger-than-expected player count at launch, & since have taken an approach of remaining quiet about updates to No Man's Sky until they are nearly ready to ship, to avoid miscommunication. Despite many articles trashing the game, the actual reviews were evenly split between positive and negative. Many of the negative reviews were found to have been left by people who had never played the game, prompting Playstation & Steam to impliment a policy where players had to play a game for a set amount of time to be able to leave a review. The promotion and marketing for No Man's Sky became a subject of debate, and the video game industry has used No Man's Sky as an example of missteps to avoid in marketing; as well as an example of how gaming companies can and should continue to develop their games after launch; with Sean Murray often invited to deliver talks and training to other games developers.

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Since the game's initial release, Hello Games has continued to improve and expand No Man's Sky to achieve the vision of the experience they wanted to build. The game has received multiple major content updates that have introduced several previously missing features, such as multiplayer components, while adding new features like surface vehicles, base-building, space fleet management, cross-platform play, and virtual reality support, all of which have substantially improved its overall reception.

The first of these updates was the 'Foundation' update, coming on the 26th November, the date HelloGames wanted to release the game originally. This update reset the universe & changed almost everything about the game; turning it into a full-fledged game from what had essentially been a beta-test. This update alone made most players happy, though some still remained unimpressed. The internet was still vocal at this point, with many people who had never played any version of the game, taking to trash-talking it online.

With the first three updates, the game managed to tick off almost all of the features that had been listed as being 'promised' (most of which were never actually mentioned, but purely the hype-train and people's imaginations getting out of hand).

With the release of 'Atlas Rises', the online hate-train did a u-turn, with most people admitting that they could no longer fault the game & that everything that had been 'promised' was now in-game.

All iterations of the game starting with 'NEXT', have been adding features that have been thought up since the foundation update hit and were not mentioned by anyone pre-launch. HelloGames continued to develop this game; through 2016 - 2024, with more content already planned for throughout at least 2025 and 2026.

HelloGames have recieved countless awards for their ongoing work on No Man's Sky & Community Support.

The founder of Hello Games, Sean Murray, had wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s with No Man's Sky. The game was developed over three years by a small team at Hello Games with promotional and publishing help from Sony Interactive Entertainment. The game was seen as an ambitious project for a small team by the gaming media, and Murray and Hello Games drew significant attention leading to its release.

Development of the game was repeatedly slowed down by circumstance, such as the HelloGames offices flooding twice, resulting in large parts of the game needing to be remade from scratch. HelloGames were under immense pressure from Sony to complete & release the game. After a three month extension, (which gained Sean Murray death threats from some members of the public), Sony were not willing to provide a second, well needed three month extension. The game released in 9th August 2016; three months before the game was considered ready by HelloGames.

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DEVELOPMENT OF THE GAME

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MAJOR UPDATES

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3.3

🧭Expeditions

31st Mar 2021

1695

63

23rd Sep 2020

🦝Adopt Pets, 🐹Raise Cute Babies, 🐣Breed Creatures, 🦑Trade Eggs, 🤖Customise your pets, 🐕‍🦺Train creatures to do chores, 🐬Talk to your pet, 🦋UI Improvements, 🦅Faster PS4 Load Time, 🧠Fauna Improvements, 🦕Ride giant creatures, Streamlining Of Some Gameplay Elements

42

1653

17th Feb 2021

🧶Companions

3.2

3.1

🔮Next Generation

1st Dec 2020

1575

79

Next Generation Console Upgrade, Visual & Loading Improvements For All Platforms

🪐 Billions of New Volcanic, Marsh & Infected Planets, 💖 UI Revamp, ☀️ Binary/Ternary Stars, 🗼 Colossal Archives, 🔥 Firestorms, 🌋 Volcanoes, ⚡ Lightning, 🌪️ Tornadoes, Meteors, Gravitational Anomalies, 🤖 NPCs on Planets, 🌥️ Improved Clouds, 🐞 New Fauna, 🌄 Multi-km Mountains / Dramatic Landscapes, 🐛 SANDWORMS, Interface Visual Overhaul, Richer Diversity, Increased Colour Variety, New Lighting Conditions, Anomalous Buildings, New Items, Portal Interference Lifted, Planetary NPC landings, Illegal Upgrades, Upgrade Multi-Tool, Insects, Wild Robots, Better Creature Behaviours

69

1506

🍊Origins

[Re-Release]

3.0

💀 Derelict Freighter Exploration, Procedurally Generated Interiors, Atmospheric Danger, Deadly Infestations, Procedural Stories, Improved Bloom Effects, Improved Lens Flare, New Lighting Effects, Salvage Freighter Technologies & Fleet Upgrades, Expandable Slots on player Freighters, Freighter Colour Customisation, Freighter Inventory Management - access freighter storage units directly in tabs, Freighter Teleporter, Improved Combat Mechanics, Space Encounter Guidance - Anomaly Detection Beacon, Unlockable Player Titles, New Nexus Missions

68

1449

17th Jul 2020

💀Desolation

2.6

2.5

🎮Cross-play

10th Jun 2020

1412

37

🚀 Crossplay between all platforms, Ability for all players across all platforms to play together, visiting each other's bases, seeing each other's discoveries, ambient multiplayer, missions together, etc, 🌌 Improvements to Lobbies and Groups, 🎈 Speech Accessibility Options, 🦾 VR Full body, 👾 Speech to Text, 🎮 Win 10 Store, 🎁 Free for Game Pass, 🛰 New Networking backend, Friends List & Friend Codes, Chat Options, Q.O.L, Story Based Weekend Missions

🤖 The Minotaur Mech Exocraft, 🏎️ Improved Exocraft, 🔌 Electrical Cloaking Device to hide wires & pipes, 😍 GFX Enhancements, 🏕️ Base Building QoL, 🪐 Summon Exocraft from Freighters,, 🥽 Detailed VR cockpit, 🛰️ Solar tech, 🧭 Exocraft scanners, 🥰 New Decals, 🎁 And much more, Advanced Jump Capabilities, Immersive Cockpit, Shielded from Storms & Weather Effects, able to collect items such as Storm Crystals, from inside Minotaur, New Exocraft Tech, such as Solar Panels to Recharge Engines, Improved Exocraft Scanning, Graphical Improvements

72

1340

7th Apr 2020

🤖Exo Mech

2.4

🥚 Procedurally Generated Living Ships, 🍆 Organic Technologies, 🐔 Origin Story Mission - Starbirth Story Mission to get your first Living Ship, 🦑 Tentacle Cockpit, 🐙 Wide Range of Space Encounters during Pulse Drive, 😘 Space NPCS, 👍 Quality of Life Improvements

49

1291

18th Feb 2020

🥚Living Ship

2.3

2.2

📜Synthesis
(+ 🎵Bytebeat)

28th Nov 2019

1206

85

Starship Upgrades, Starship Salvaging, New Terrain Editing System, Protected Terrain Edits, Save Custom Outfits, Starship Interior Space Map, Significant Quality Of Life & Inventory Management Improvements, New Technology Blueprints, Triangular Base Building Parts, 297 Bug Fixes, Base Building Improvements including better Snapping, Storage Containers now have 20 slots instead of 5 & can be renamed, Personal Refiner, Own 3 Multi-Tools
 

BYTEBEAT UPDATE:

🎵Melody Sequencer, ✉️Envelope editor, 🌊Waveform editor, 👨‍🚀BPM/Key/Volume/Attenuation, 🥁Drum machine, 🎹Arpeggiator, 🤖Synchroniser, 🔗Link ByteBeats, 🧠Use audio to control objects

VR Support, Vastly Expanded Multi-player, Anomaly & Nexus, Major Story Overhaul With Improved Tutorials, Ambient Multi-Player (run into random people), Updated Tech Trees, Featured Bases, New NPC Characters, Better NPC Interactions, Creature Riding, Cooking / Feeding / Milking System, Base Power System, Industrial Mining, Sitting Down!

105

1101

14th Aug 2019

🥽Beyond
[Re-Release & VR]

2.0

Major Graphical Overhaul, Exotic Biomes, Lush Diversity, Rainbows, Trophies, Archaeology, Scrap, Storm Crystals, Hazardous Flora, Sentient Minerals, Shared Community Mission Progress

265

836

22nd Nov 2018

🧞Visions

1.75

1.7

🤿The Abyss

29th Oct 2018

812

24

Underwater Update & Quest-Line (Dreams Of The Deep), Submarine, Underwater Bases, Exocraft Shop

97

715

24th Jul 2018

🚀NEXT
[Re-Release]

1.5

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Release

9th Aug 2016

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