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Charred, Arid, Scorched, Hot, Fiery, Boiling, High Temperature, Torrid, Incandescent, Scalding
Infested, Boiling Doom, Fiery Dreadworld, Corrupted


Resources Always Found Here:

Trophies / Purpose:



The surface of scorched worlds resemble barren worlds, being rocky and occasionally sandy. However, high temperatures has caused the flora to adapt in bizarre ways, with some having boiling liquids coursing through. When viewed from space, large channels of intense heat are visible. The resources Phosphorus, Solanium and Sulphurine can be found here.

Note that Hazard protection is always on due to high temperatures. Thermal Protection upgrades are recommended, especially on extreme worlds.

Heat storms can occur, draining hazard protection up to three times faster than normal.

Ironically it is possible, though less frequent, to have water and oceans on scorched biomes.

Biome Subtype - Infested
The Infested subtype can overlay the normal planetary biome types, creating twisted, infected flora not seen on other planets of the same variants.

They come in six different planetary pallets with each seemingly having its own main flora type for each planetary variant. Whispering Eggs dot the landscape and Biological Horrors appear with them when broken, similar to Dead worlds.

Infested planets also display chromatic aberration filters as well as glitch music, similar to Mega Exotic and Exotic worlds.

Biome Landscapes

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Fauna (Existing or Ideas)

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