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LIVING SHIP TECH

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The default weapon installed on all Living starships.

Spewing Vents

UPGRADES & CRAFTING

SHIPGUN_ALIEN

Category:

Starship - Weapons

Type:

Spacecraft Projectile Weapon

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Recharge With:

Stats:

n/a

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Upgrades:

Additional Info:

Release History:

Upgrade Nodes can be obtained by shooting Void Eggs in Space Encounters. They are more common in uncharted and abandoned systems.

Rate of Fire~7 shots/sec

Time to Overheat~8 seconds

Overheat Cooldown Time4 seconds

Spewing Vents have a typical range for a starship weapon, having the ability to hit targets from up to 1500 distance units (1500u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon fires at a rate of ~7 shots per second and can fire 56 shots before overheating, resulting in a time to overheat of ~8 seconds, Upon overheating, Spewing Vents takes 4 seconds by default to recover from overheating.

Spewing Vents deal 120 base damage on direct hits to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 480 effective base damage).

Spewing Vents deals 24 base damage on direct hits with a full volley to all planetary Sentinels.

When used to harvest a planet's flora and minerals, Spewing Vents have a base mining power of 24 for each shot.

2.3 Living Ship - Introduced to the game.

2.32 - Added an ability to evolve for Nanites - C to B - 210, B to A - 310, A to S - 430.

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