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  • Future Content | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. IDEAS FOR THE FUTURE OF NMS This is the new version of the list from the facebook group (facebook.com/groups/NMSResources ). Be aware that HelloGames have implemented a large amount of that list. They specifically check that group (and now this page) for new ideas & to see what the community wants. I mention this to highlight that it is very likely that ideas added to this page WILL be implimented eventually, if they are possible. I delete suggestions from there & here as & when they are added to the game. I have deleted thousands of ideas at this point. Many of the previous updates may have their roots in past versions of that list. The Indurance, Waypoint & Interceptor updates were almost entirely made of ideas from this page & a conversation that I had with the staff at HG, including Sean Murray. Again, I'm mentioning this to highlight that HelloGames are dedicated to adding whatever community ideas that they can to the game. If you have anything to add, do so at the bottom of this page; and if you like, also in the comments of appropriate section on the facebook group. Realistic ideas only please, not things that would require them to build a new game entirely, though HG have frequently shown us that they can achieve more than we thought possible. Please don't mention bugs & crashes. It is not a thread for moaning, just for positive, achievable ideas for the future of NMS. In 2021-22, I deleted 982 ideas from this page as HG had added them, bringing the deleted totals to over 3000, which is quite wild to think about. This game has so much content now. In Sept 2023, I merged the current ideas into five separate update ideas. and have since begun a sixth one. You can still add more at the bottom of the page. No Mans Sky Resources .com Facebook.com/groups/NMSResources Patreon.com/NMSResources Youtube.com/NoMansSkyResources Reddit.com/r/NoMansSky_Resources/ UPDATE NOTES ARCHITECT Based largely on improvements to base building, along with some space based additions. New Exotic Planet / Biome - SANDY (Also called: Dunes / Golden / Badlands). Sparse landscapes filled with crashed ships, frigates, freighters & of course - sandworms & hungering tendrils. Excellent for base building, exocraft race tracks, expanding inventories & ship customisation. Also a hub for pirates & warlords. New Exotic Planet / Biome - RINGWORLD (Also called: Halo / Hoop / Corona). Mixed biomes. Various fauna, particularly tropical. Randomised raw material resource deposits. Trading hubs. New Exotic Planet / Biome - GAS (Also called: Jovian / Cluster / Gaseous) [A Version Of This Added In Worlds - Part 2] Mostly made of gas. Smaller landmasses, much larger than asteroids, litter the area & provide small areas of gravity on which to walk. For examples of Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums DRY DOCK Build a dry dock in space above a planet, which can be used to create and customise spaceships, frigates and freighters. Player freighters will auto-dock at these if one is present in the system they warp into. Dry docks can be built on like a base and can serve as social and commercial hubs. CUSTOMISABLE SHIPS [Added in Orbital Update] Players can now switch out parts from their ships, colour them & use custom decals. Collect ship parts to use by scrapping other ships. Starship scrapping terminal will hold onto parts until they are used. Fill out a catalogue of ship parts. Find them all. Players can now sell their ships directly to other players. Various shades of Black can now occur across all ships & parts. SPACE STATIONS Purchase & build on selected space stations. Players can build in empty rooms on the sides. Build on abandoned space stations for free, but requires fixing up. Added a cartographer map that specifically finds the rare wild base computers with surrounding flat land. Starship & Corvette Creation Parts are now automatically stored at their respective terminal, declogging player inventories. DERELICT FREIGHTER DESIGN Create your own derelict freighter layout, pick enemies and treasure in each room, and then explore it on your own or with others. Derelict Freighter rooms, enemies and parts must first be discovered on existing derelicts. Derelict will remain stationed in a static location at the dry dock. Players can choose to keep them locked or open to others. MANUAL FRIGATE MISSIONS [Mostly Added in Orbital Update] Create and customise a special frigate at the dry dock and take it out on expeditions, with up to 4 other frigates to back you up. These expeditions take you to a small number of neighbouring star systems and require the player to make choices throughout the adventure. How will you respond to being attacked? How will you deal with a planet who are reluctant to trade? What will you do with that biohazard? Player choices will affect the outcomes and potential rewards from the adventure. NEW STORY MISSIONS Hire new Base NPCs, build custom ships, buy a space station, build a dry dock, pilot a frigate expedition, design a derelict freighter, explore new planet types. INVENTORIES Players can now 'pin' specific resources or items to a particular slot. The slot will never be filled with something different. Inventories now include a sort button that puts items into the same order as they appear in the catalogue. [Sort of added now] BASE BUILDING IMPROVEMENTS Players can now save 5x full base designs & instantly build that design from any base computer, provided the required resources are stored in the Base Salvage Capsule, which can now be manually added to. e.g. a 16x biodome setup with connecting corridors, or a 'ladder' into the atmosphere, or a power generation grid, a mining setup, etc. Players now have the ability to create simple designs using up to 50 base parts; which they can then save as a single base part to be used in future on any base. These designs are accessible from the pre-fab tab of the build menu. Added a 'favourites' tab to the build menu, to easily switch between most often-built base parts. Parts can be favourited from the other tabs. Added a "Snap to grid" option for easier and elegant item placement. Useful for things like rows of generators, depots and harvesters. Hotspot Equipment such as the Electromagnetic Generator can now be built anywhere, not just on bases. A new 'Transformer' part must be built in the base perimeter and connected to the Generator, or Silos connected to the Extractors. Pipes and wiring now create clear snap points when placed, allowing for reconnection to new pipes and wiring, enabling easy connection over vast distances. Players can now see an outline of their current base limits as they approach it. Small crate decorations now have 1-5 storage slots, for items, but not raw materials. Ladders now require a button push to enter or exit onto or off of them. This allows players to get off at any point in the ladder. Silos now have a terminal that allows them to be customised with different decals, colours or numbers other than 6. Item scaling can now be set to work in only one direction. e.g. make a square into a rectangle, rather than just a bigger square. All letters & symbols added to build menu. Added triangular window and roof to match triangular floor; as well as a variety of curved floor, wall and roof segments. Landing Pad and Alternative Landing Pad terminals now give options for which ship to call, and a toggle to allow or disallow NPCs or other players to dock at that specific pad. It is now far easier to make landing pads snap with other base parts. Wires and pipes can now be coloured. The colouring menu of all lighting parts now also includes dimmer switch sliders, allowing players to pick how bright the light will be, as well as the distance that it can reach. The build menu now includes contextual buildable walls, floors & ceilings which change depending on the planet type, along with their colour pallettes. For example, Swamp planets may have a treehouse contextal build, with an emphasis on greens & browns; while Lush may have mossy wood, with greens & blues & Volcanic may have mountain-like walls & a focus on reds. Build your bases to blend in with the background & scenery of your chosen planet. NEW BASE PARTS Added a variety of new base building parts, including: Wind Turbines. These are particularly well powered during storms. Watermill. Placed on surface of water. Hydroelectric Generator. Placed underwater. Motors, Gears and Pulleys. Allows advanced design. Turret. Wards off attacks from pirates & fires at anyone firing their ship or exocraft weapons nearby. Decal creation station. Create and store up to 60 decal designs which can be applied to bases, exocraft, ships, tools, freighters. A shop for player bases. Fill it with goods, set a price & allow visitors to purchase your stock when they visit. Cuboid stair rooms - rooms with stairs already built in. Derelict Freighter Bunks. Sky Elevator. Quickly transports you from ground to just below the planet's atmosphere. A second elevator can go from there into space, where the dry dock can then be built. Stability Thrusters Cosmetic. Museum Display Case. Allows players to put treasures, glitch decorations, etc. inside. [Update: Echoes added the Wonder Projector, a functionally very similar item]. Various large and long Road parts. Useful for exocraft races. Added interactable base building items: pool table, snooker table, air hockey, table tennis, table football, bowling alley, arcade machine, vending machine, pinball machine, dart board, poker table, blackjack, roulette table, chess board, mini racetrack, train set, weights bench, stationary cycle, punchbag, wrestling/boxing ring, toilet. Added buildable room to bases & freighters - fish tank. NPCs FOR BASES NPC's can populate player bases making them feel more alive, if toggled on at the base computer. Added a range of static and dynamic NPCs to a new tab in the build menu, who can be given duties from a list. Each NPC comes with a terminal & a crate to store specific needed items. Available duties include, but are not limited to: Bartender Chef (Creates chosen items from a list of known food recipes as long as required items are in the crate). Doctor (Will heal the player and provide temporary boosts). Shop keeper (Sells deposited items to any other players who visit). Cleaner (Mostly for looks, but does also remove any grass sticking up out of floors). Gardener (Collects all plants on base) Players can collect the lot from NPC's crate. Crafters (Can be set to repeatedly craft a known recipe from deposited items). Ship repair (Mostly for looks, unless crate has the required items). REFINERS Refiners now allow players to pick the desired output & will show players a list of known refiner recipes to choose from. Picking one will add the materials into the refiner. Refiners now deposit materials back into player inventories if they stray too far from the refiner. Added New Refiner Recipes to turn activated minerals in non-activated versions. Added New Refiner Recipes allowing Pure Ferrite to do everything that Ferrite Dust can do. Added an Auto-Refiner base part to place between Silos, taking materials from one or more silos & outputting into another. Q.O.L. Added a trading system to the Anomaly & Space Station between the following items: Salvaged Data / Navigation Data / Exosuit Upgrade / Factory Override Unit / Salvaged Frigate Module / Storage Augmentation / Cargo Bulkhead / Multi-Tool Expansion Slot / Exosuit Expansion Teleporters now show the base computer's images, as well as what resources are available on that planet. Portal Glyph recharge screens how have a button in the middle that recharges all glyphs at once, only if the player has the required resources. Multi-tools can now add water to contained areas, allowing for creation of pools, ponds, lakes, etc. Starship outfitting terminal – Players can now cycle through all ships to upgrade or scrap any of their ships, not simply the docked one. Now also available on the Space Anomaly and on Freighters. Buy/swap ship screen – Also allows for cycling through available ships for potential swap. Multi tool box (and NPC tool offers) – Also now allows cycling through available multi-tools for potential swap. [A Version Of This Added In Worlds - Part 2] Pets - All pets now roam your freighter & dry docks. Additions & improvements to fauna, flora & proc gen in general. Living Freighters play a large role, including growing rooms for them. New Exotic Planet / Biome - CRYSTALLINE (Also called: Gemstone / Glassy / Translucent). Experience vibrant glass-like colours on land with all new translucent fauna types & bioluminescent underwater creatures in deep oceans & caves. New Exotic Planet / Biome - CANDY (Also called: Sweet / Treat / Goodie). Explore largely peaceful biomes filled with cute & bizarre creatures as well as breathtaking landscapes. an excellent place to learn cooking recipes. New Exotic Planet / Biome - SENTIENT (Also called: Cosmic / Celestial / Astral). Ginormous space creatures with planet-sized explorable environments on their backs. Some variants may be dead versions, existing as shells or giant skeletons. These may be inspired by: Turtles, Tardigrades, Whales, Axolotls, Sharks, Shrimps, etc. Fauna are typically far more abundant on these living planets than on any other type. They make great homes for zoos and cooking operations. For examples of Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums BIO FREIGHTERS Players can now own Biological Freighters. New rooms must be grown, requiring time & resources. New rooms are discovered (rather than unlocked) by encountering other bio freighters & walking into those procedurally generated rooms on board. Players can now own up to 3 freighters at a time, though only one can be 'active' at once. Use the quick menu to switch out freighters, which will cause your current to warp away if present, and the selected one to warp in. MEMORIES OF THE MEGAFAUNA A new set of story missions based around the Bio Freighters & Megastructures. CREATE A STAR SYSTEM & PLANETS At the end of 'The Atlas Path' players 'Birth a New Star'. This now has a functional meaning. A new star will in fact be created, with space for 6 planets or moons around it. Travel to this system on the outer reaches of the current galaxy, will always be possible from any teleporter. Completing 'The Artemis Path' awards players with 'Remembrance'. Players can now use this to interact with the Remembrance Terminal in their created Star System, to design their own planets or moons to add to their Star System. This will involve picking which primary biome the planet will have, as well as its size; percentage of land, water & caves; colour filters; as well as which fauna, flora & minerals to drop there. [A Simplified Version Of This Added In Worlds - Part 2 to be used once in the mission 'In Stellar Multitudes'.] ARKS & ZOOS The bio freighter & existing freighters now each have a very large room that acts an Ark. It stores up to 15 fauna & 35 flora & minerals; which can be transported to other planets, allowing for the creation of zoo planets. Existing planets can have up to 10 new of each; fauna, flora & minerals; added to their discoveries roster in this manner. Returning to the planet later will see those new fauna, flora & minerals added to that biome. Several new base parts have also been added to suppliment the idea of a planetary zoo, requiring players to create enclosures that suit the animal, based on the type of planet it was found on, along with a need for trees, bushes & rocks from their native planet. Enclosures can be combined with the existing Feeders & Livestock Units, to allow for easy food farming. Placing different species into the same enclosure may rarely result in eggs of combined DNA, collected by a new base part. Companions can also be assigned to enclosures, removing them from your roster, but keeping them safe for later. COMMUNITY DESIGNS The Space Anomaly now features a computer terminal that allows access to a creature creator. Players can design their own fauna, flora & minerals from scratch & submit them for review. Players can add their designs to their own zoos & arks. Community contests allow for voting on new designs to be added into the main game's pool; so your design, or something like it, might show up on random planets in the future. NEW THINGS TO DISCOVER Planets now have a chance for some groups of regions to present a different biome. eg. a frozen area on a lush planet. [Partially added in Worlds Part 1 Update]. Players may now experience Earthquakes. Planets now have a small chance to spawn tribal races, not yet space bound & confined to individual planets. These will have their own entries on discovery pages if present. Bird noises and general animal ambient noises now populate planets and moons that have these. This may also help to locate some of those fauna. Planets now have water that moves, existing oceans and rivers now look more lifelike as a result. Very rarely, players may now also come across waterfalls, often with entrances to cave systems behind them. Some planets now experience Auroras at the planetary poles, rewarding players who seek them out. Water planets that are in populated systems now have a chance to spawn procedurally generated oceanic ships, the insides of which are explorable. Some may have crews, while others will be derelict. Occassionally, some may be found in a sunken state under the water. A variety of lore and item rewards are available on each. Players will now see more of NPCs based on traveller races, such as those on the space anomaly, while exploring planetary buildings. Some planets now feature rare Megastructures, memories of ancient times. SPACE Space now features nebulas, gas clouds, fully gas planets, pulsars and quasars, as well as Space Whales and a variety of other space based fauna available as Space Encounters. Flying through gas planets will fill starship slots with gases. Delving further into the planet may result in finding other materials and items, but be aware that any time spent flying through gas planets, is damaging your ship. Your shields are constantly lowering and random damage can occur to your various technologies and upgrades (except those required to get out). The further towards the core a player travels, the more harsh the damage becomes, but the potential rewards become greater. Occassional giant asteroids may now appear that players can land on and walk around, with minimal damage to their hazard protection and life support. They may feature random raw materials to mine. Minor course corrections can now be made while in pulse drive without dropping out. DRONE EXOCRAFT A new Drone exocraft. This craft does not house the player, but is rather controlled by the player from the ground. It has a high speed, and a range of 5000u from the player. Its primary purpose is to highlight nearby points of interest and buildings with icons. The drone has a wider FOV and a nearly top down perspective. The drone can also shoot up to 10 custom markers into player targeted areas. Players will need to build individual techs in its inventory for each thing they want it to be able to search for, including specific buildings or POIs, as well as particular resources such as Sodium plants, and interesting sites such as cave entrances. It will only highlight one of each thing installed, so as not to clutter the player's HUD. The Drone has enough slots once fully upgraded to house each available tech. An additional tech can be installed to allow the exocraft to scan passively while the player walks; though POI are not marked as quickly as they would be by manually flying the drone. Sentinels will naturally assume the drone is one of them, but if players fly it too close, then they may become aggressive and shoot it down. Players must then retrieve and repair the drone to use it again. If players leave without retrieving it; the drone will return to the Exocraft Specialist. Players can call the functional drone at any time from their quick menu. CUSTOM EXOCRAFT A new customisable exocraft can be fully built and designed by the player from the Exocraft Specialist Terminal, if the player has completed their missions. Players will design the look, shape, colours and type of exocraft. They more complicated the physical design, the heavier and therefore slower it becomes, but the more slots it starts with. Players may then upgrade the class and add slots to the craft. Added a new item for adding slots to any exocraft & slightly increased maximum slots for each. TECHNOLOGY Players with more than one Starship trail installed will now see a different effect each time they take off, alternating between them. A seperate tab has been added for Trails & Bobbleheads, freeing up space for the plethora of other tech & upgrades. Players can now use their quickmenu while in their starship to choose which installed bobblehead figurine displays in their cockpit. LIVING ARMOR Awarded during Memories of the Megafauna Q.O.L. Mineral nodes which have been mined beyond 90% will now be marked as fully mined and will not clutter player HUDs. Visited buildings and POIs are now recoloured to grey, so that players don't keep visiting the same ones by mistake. Larger flora & fauna, as well as Diplos, are now more common. Food additional benefits: In addition to rebalancing the nutritional benefits common to all foods (life support recharge, core health restoration, etc.), food consumption now gives the following categories of foods unique rewards: Horrific food sometimes gives units, but has a chance of summoning Biological Horrors. Anomalous food can reveal atlas words, but has a chance of attract Sentinel forces. Stellar food often contain nanites, but can also summon storms. Raw food causes damage when consumed. Milk products restore shield strength. Meat dishes restore an exceptional amount of life support power. Plant dishes restore an exceptional amount of hazard protection. Ice cream provides shield strength and a jetpack boost. Doughnuts offer an exceptionally strong jetpack boost. Cakes provide a long lasting sprint boost. Focused on multi-player improvements & QOL. New story side missions play large roles. Return to story-based weekend missions. New Exotic Planet / Biome - MIST SHROUDED (Also called: Concealed / Camouflaged / Veiled). Very low visibility. Storms are frequent, but usually mild. A haven for pirates. Full of various treasures. Fauna are barely visible versions of other fauna types. New Exotic Planet / Biome - SUBTERRANEAN (Also called: Hollow Core / Hypogean / Incognito). Explore vast cave systems, find NPCs from new cave-dwelling races & large insect-like fauna. Dig deep to find exotic resources & challenging boss-fights. New Exotic Planet / Biome - DEEP FOREST (Also called: Enchanted Woods / Mystical Glen / Bewitched Thicket). Has a vast number of trees. Home of the Fae Race (essentially Fairies, Elves, Hybrids & Elementals). Fae buildings are often up in the trees. For examples of Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums HIDDEN WORLDS A new series of story based missions involving subterranean, deep forest and mist shrouded planets, new cave & tree-dwelling races & large insect-like fauna. NPC MISSIONS A new set of NPC missions are available to play from subterranean & tree villages, involving brand new objectives and boss fights. NEW GAME OPTIONS A New Game + option has been added; allowing players to copy elements from an existing save. Options to carry over include: Words Learned, Story Progress, Tech Learned, Tech Layouts (choose each one or all), Current Inventories (choose each one or all), Freighter & Base, Pets, etc. All previous expeditions can now be picked from the start a new game page, or the expedition terminal on the space anomaly. Players can now start a new save featuring the aesthetics of previous versions of NMS. BASE BUILDING All base parts that look like they should store items, such as lockers and suitcases, can now store a small number of items. A toggle can allow or disallow other players to take from it. Added a new item for adding slots to Storage Containers, which can now be upgraded from 50 slots each to 160 slots each. A new Message Board buildable allows visitors to leave messages for you at your base. These will also feature at an expedition waypoints, while the ability to leave communications stations in these areas will be switched off. Individual messages can be deleted by the base owner. A new Tip Jar buildable allows visitors to gift Units, Nanites or Quicksilver to the owner of a visited base. MULTIPLAYER 2-4 person Multiplayer now available on Nintendo Switch! Trade Rockets / Rocket Lockers can now be sent directly to other players in your team who may not be nearby. Players now have the ability to add a writeable backstory about their character & notes about their adventures, which others can read by clicking an icon by their name in any menus that feature it. All players can also now choose a specific name that isn't their gamertag. Players can now create and join their own factions, groups, teams, clans, civs, etc. from the Appearance Modifier. Players can belong to up to 5 factions. On the Space Anomaly, at the job request terminal, players can create custom missions for other players to join, rewards must be supplied by the mission creator. SPACE ANOMALY ADDITIONS The Space Anomaly is now home to a computer terminal, in the top right section, that houses a repository of community created help guides, much like those of No Man's Sky Resources. Players can upload their own, which will be checked by key members of the community before being greenlit to show up in this computer. Another terminal allows players to request help with jobs, or simply write stories based on their in-game experiences. Player trading terminals have been added, allowing players to drop items that they wish to gift or trade & other players. Simply set a price, or requested item to trade. Once sold, returning to the Anomaly will deposit the traded currency or items into their inventories. All 10 Storage Containers can now be accessed from the large area on the right side of the Space Anomaly. A new room has opened up behind the circular upgrades room. This large room houses a holographic suite that allows players to visit large areas of custom made planets (players are essentially teleported there, but cannot leave the planet, or indeed the selected large area). Players can currently choose from: - Balaron - The Oceanic & Swamp Gek homeworld with countless tree houses and Mud Huts. - Balaron-Secondus - A Gek moon featuring the Estate of Trade Lord Voinesio. - Korvax Prime - A Mechanical planet covered in mineral ores. - Equilibrium - A Korvax moon filled with exocraft & starship races. - Dryn'dargh - The Irradiated Vy'Keen homeworld. - Drun'Gala - A Jungle moon in orbit of Dryn'dargh. - More to come. PVP DEDICATED GALAXY The Space Anomaly Teleporter now has an option to travel to a PVP dedicated region. While present in this region, PVP will be automatically switched on for all participants. This is a series of regions of Star Systems in its own mini-galaxy. When leaving said galaxy by returning to the Anomaly, an option will be given to turn PVP off again. Galactic War! Within this galaxy, star systems are not assigned Korvax, Gek, Vy'keen, but rather to player created factions. Players can do missions to to change influence levels of their faction over the given system. The system will change ownership to whoever has the highest influence. Players with more than one faction must choose one to be active while in the PVP galaxy. Trade in these systems will influence economy levels, while combat will influence danger levels. SPACE RACE Some star systems now have a possibility to engage in a space race with NPCs & other players. Starting from the space station & weaving in & out of checkpoints between frigates; doing low flying runs between mountains on planets & flying down trenches on freighters. Q.O.L. All of the main storylines of the game now have optional voice acting in a variety of languages, as separate, free DLCs. Landing Pad, Space Anomaly or Space Station situated Haulers can now convert into mobile shops, (like that of the bounty master's in Outlaw systems). Players must choose this option from their quick menu. An option has been added to allow the scan function to be a toggle, rather than holding down buttons. Players can now turn in space station missions in groups, for example all 'kill # sentinels' missions. Discovery pages now include the portal co-ordinates. Players can now use scan while riding a pet. Players now have the ability to mark raw materials, items, ingredients, etc. like a shopping list from their catalogue. When interacting with vendors, there is now a star icon to indicate that it’s something the player has marked. On planets, the requested item will also be marked by a custom icon once the player is close enough to it. Ambient mode is now available for anyone to use with ease by selecting it from the new slot 16 of the saved games list. Tips now display at the bottom of the screen during teleport animations and load times. All Freighters, Ships, Exocraft & Storage Containers now show as options on the tabs of sell screens. Quests and missions now have a check mark next to them in player logs. Unticking the mission will prevent pop up help tips from appearing for that mission until rechecked. A new options menu has been created for HUD elements, allowing players to turn each element off or on. 'Trade Outpost' scans from ships now find an outpost on the current or nearest planet, rather than a random planet in current system. In the galaxy map, players can now see custom waypoints from all players in their team. Teleporter menus now show conflict and economy levels, how many planets in the system and their biome types, as well as how far away it is from the player's current location and from the core. All heads can now be equipped to all races. Living rocks have been made less rare. Trading Post landing pads now have connecting walkways. SHIPS The ability to look around more and meaningfully interact with controls - electronic/mechanical elements - while in the ships cockpit would improve immersion. Overhaul shuttles and hauler designs to make them a larger class of ship that can be walked around and have a custom player decorated interior - ie make storage and functions of a shuttle/hauler meaningful - in but also flown normally like fighters, exotics, etc. Right now I feel like haulers and shuttles are out of place in terms of class when looking at the rest of ships in general. Cloaking module for ships - weapons cannot be used while this is active, neither can you warp or use your pulse drive. Works similarly to the one on the multi tool. Can be used to hide from sentinel or pirate ships. It is selected like other spaceship weapons, if installed it can be found by pressing the weapon swap button until it comes up. Is active when you hold the fire button. ties in with the cloaking idea above, new ship secondaries that can be selected in a similar fashion to multitool secondaries, could focus your shield to increase frontal protection but remove almost all back protection, launch holographic decoys, or cloak your ship. - a different guy from the idea above me MK 2 ship variations new ship types based on the originals that offer better stats, larger bodies, and interiors. Brawler class ships: advanced fighter type, more shields and DPS than their lesser fighter variants. Chonky boi with minimal interior walkspace. Trucker class ships: advanced hauler type, more slots than any other ship could ever get, even when fully upgraded. VERY chonky boi with lots of interior walkspace, even build able to make it feel like home. Wanderer class ships: advanced explorer type, very maneuverable and very fast, see that planet on the edge of the system? wanna see me fly there? wanna see me do it again? kinda chonky boi, mostly in the back engine section. decent interior walkspace. Ace class ships: advanced shuttle type, well rounded high stats, good for just about anything worth doing, fast and maneuverable, packs a punch, good storage, and well protected. Less chonky than Trucker, more chonky than Brawler. Good walkspace and enough building room to make it your own. Luxury class ships: advanced exotic class, just a mobile base, stats are somewhat worse than the Ace. Makes up for it in a massive amount of walkspace and building room, chonky boi that looks very flashy. Supports multiple players. Hanger bays on the new corvettes and for new corvette (on colonies) Some things for friend/crew to do on corvette either tasks e.g manning guns,navigation,communication ect ect. Or mini games and things to mess around with e.g space pong or other arcade games maybe, space pet, pushing it maybe space poker, ect ect To make multiplayer crews on corvette more meaningful and fun living corvettes PLEASE please add living corvettes MENACE Interesting additions to the combat side of life. My 'tears in space & time' idea plays a large role. New Exotic Planet / Biome - NIGHTMARE (Also called: Horror / Dark / Calamity). Test your nerve, resolve & skill with these dark & dangerous hellscapes where everything wants you dead. New Exotic Planet / Biome - CYBERNETIC (Also called: Robotic / Electronic / Mechanical). Experience a wide array of robotic lifeforms on planets that are themselves mechanical. Many challenging & large-scale combat experiences await in these biomes. New Exotic Planet / Biome - SCRAP (Also called: Scrapheap / Dump / Junkyard). Find all manner of items, ships, tools, building parts, etc. Only cybernetic lifeforms survive here & interlopers will find each of their various hazard protections being affected drastically at all times while on these planets. Time spent in these biomes is a risk. Spend too much time here & a klaxon will sound. Interlopers will soon thereafter find that pirates, sentinels, horrors, aggressive cybernetic fauna & all other threats imaginable will quickly swarm & destroy them. For examples of Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums DRAGONS Various forms of dragons added to all of the new world types - Sandy, Ringworld, Crystalline, Candy, Subterranean, Mist Shrouded, Cybernetic & Nightmare. Also, Volcanic & Swamp. Dragon types match the planet types. ENEMIES A range of new large and powerful enemies are now available. Most planets now have an exceptionally rare 'boss' fauna (not needed for fauna completion) or sometimes flora. Added a variety of large, exceptionally dangerous beasts in caves & underwater. Added missions to photograph or kill them. A wide variety of larger mechanical enemies with different shapes and types have been added. Mechs might have two legs, four legs, spider legs, tall legs, etc. and have abilities such as force fields, jump slams, spinning blades, lasers, grenades, jetpack, flamethrower, There are also flying mechs, sea mechs, etc. Added a 6th Sentinel Threat Level on planets with aggressive sentinels. At level 6, the Sentinels can join together to form a difficult to kill Mega Sentinel. Any sentinels that join the fight can add themselves to the Mega if not killed quickly enough. BOUNTY HUNTERS & ASSASSINS Certain NPCs will now hunt players who have recently committed acts of crime. These NPCs will hunt you relentlessly across planets & are difficult to kill. Added a variety of new missions to the space station and nexus that involve surviving these hunters, such as a Vy'keen death squad, for a set amount of time. Added very rare random encounters both on planet and in space, for players who have recently committed crimes, that involve the player potentially being caught in stasis fields by persuers. Being caught results in the player being bought to a prison facility either in space or on planet, that the player must escape from. Players can bribe guards, take a debuff or severe damage to pass dangerous routes & then shoot their way out, team up with NPCs & cause a jailbreak riot, or solve a series of puzzles and stealth to escape. MISSIONS Abandoned space stations now have their own missions leading to discoverable high-quality loot. Players can find these missions by exploring the Abandoned Station & checking any logs they find. SPACE Some previously unexplored systems have been converted into Bio-Restricted Systems. These systems have hyper-aggressive Sentinels that do not tolerate any form of technology in the system but will allow Travellers if they use only Living Ships and Alien Multitools. Attempting these systems with non-organic technology will result in death. Derelict freighters now have more enemy types on board. Interacting with the final terminal in a Derelict Freighter now has the chance to cause a self destruct countdown when complete. Players must escape the freighter quickly. Some of these will disable the on-board short-range teleporters. A large explosion will occur as you fly away. SENTINEL FREIGHTERS EXPANDED After taking out the Sentinel Freighter's defenses, if players do not destroy it, they can now board it for a far more difficult version of the derelict freighters, with a wide variety of rare loot on offer throughout, along with new enemy types. Sentinel Freighter Dungeon Loot: Tainted Metal / Quicksilver / Liquid Sun / Fragmented Qualia / Living Water / Hexite / Hex Core / Sentinel Boundary Map / Salvaged Frigate Module / Storage Expansion / Cargo Bulkhead / Multi-Tool Expansion Slot / Suspicious Packet / NipNip / Fusion Ignitor / Stasis Device / (Legacy Building Parts) / (Eggs, Tools & Ships - See Twitch Drops) / (Original) Atlas Stone / Ancient Key / Trident Key / Station Override / Dream Aerial / Void Egg / Spawning Sac / Psychonic Egg / Flesh Rope / Vile Spawn / Somnal Dust / Ancestral Memories / (Various Treasures) / (Fleet Upgrade Units) / Memory Fragment / (Illegal Upgrades) / Sentinel Weapons Shard / Exosuit Fragment / (Various Foods) TECHNOLOGY Players can now create multiple exosuit layouts, perhaps specialising each for particular environments. Players can switch suits as long as they are not currently on foot. Unlocking different exosuits requires vast amounts of units & nanites. A Grappling Hook technology can now be built in your multi-tool, allowing for speedy climbs to raised platforms. Added a rapid-fire Biological Horror & Deadly Infestations flinger technology, that acts like a grenade launcher, but, you know, even scarier. Added a sword multi-tool. Can be customised into a laser sword. Multi-tools can now be upgraded to have up to 80 slots. NEW ENEMIES TO CATALOGUE Added new sections to Wonders Menu: 'Dragon Types', 'Rare Sentinels', 'Gigantic Enemies'. Q.O.L. Squadrons now have different flight configurations & distances from the player & each other, which are controlled by the player via the quick menu. No longer will your allies simply get in your way. Starship cockpits now show how far above ground the ship is while in flight, helping to prevent crashes into the ground during extreme storms. The exosuit now display stats for Life Support, Shield, Hazard Protection & Movement, allowing players to more easily customise their tech upgrades layout. TEARS IN SPACE & TIME Players may now rarely experience tears in time & space appearing near them. Stepping through takes the player to one of a series of 16 timed challenges with clear goals that become apparent shortly after arrival. Some are rarer than others & all are designed to bring new light to some often ignored features of the game; while some add new features. A new section in player catalogues called trophies is filled out for completing each. There are also unique items to collect, as well as well-sought after existing items such as Exocraft & Living Ship slot expansion items & Station Overrides. Tear 1) Locate & chase a fast moving NPC across a planet, on foot & ship, until shooting them down & 'arresting' them on foot. At one point, you must make a bytebeat tune (follow some tutorial-like prompts) to get them out of hiding. Tear 2) A cave based maze that ends in an encounter with an exceptionally large, truly unique fauna. Awards a very valuable item. Tear 3) Find the Volcano & sacrifice 5 pets to it (these pets will be permanently gone). Tear 4) Cure a plague from the various fauna on a swamp planet (find # of this creature & # of this creature & feed a new item 'cure', made in a refiner from plants found on said planet. Tear 5) Survive in an exceptionally large underwater cave until the end of the timer. Air pockets are around, as are the plants that grant oxygen, so air supply is the least of your worries. The very large Octopus creature & various other smaller fauna chasing you, are a problem however. Getting to your specifically positioned Nautilon spawns the Octopus. It can only be killed via the environment - look around for one of 3 unique ways to kill it. Doing so spawns several easier baby versions. This challenge could get more difficult as it goes on. Perhaps Octopus creates falling rocks from ceiling or something. Tear 6) Several custom made racetracks. One for each exocraft. You pick one. Falling off requires starting again. You must get all the way around before the end of your time limit to receive your reward. A different reward for each track, but you can only do one each visit. Tear 7) System of the varied sentinels. (See the awesome pics of the various sentinel ideas on the bottom of the future content page https://www.nomansskyresources.com/future-content ). Defeat one of each type in time. Each has their own strengths & weaknesses. Once all are defeated, a Kaiju version, made of several types will appear, maybe in space. Think power ranger Zords. Defeat in time for the best reward. Tear 8) Base Defence. There are several pre-made bases on the planet. You must pick one & build turrets & wind turbines to power them, in locations of your choice. After a brief window to do this, a large force of monstrosities attacks from all sides. Grenades are disabled. Your turrets & your multi-tool must defend the base until the timer is close to running out to receive your reward. Everything you build disappears on completion or failure. Tear 9) Something to encourage cooking. Perhaps you are given a list of 5 end products to make & gain a reward for each, as well as a super reward for doing all 5 in the allotted time. The needed ingredients would be available on planet; even if some need to be purchased. This would be best implemented along with an upgrade to the cooking part of the catalogue, which would now track the ways of making each item, as you discover them. Simply hover over the item in the catalogue to see the ways you've unlocked & greyed out ones not discovered yet. Pinning one of these brings up a tool-tip on how to create it if you have done so before. Tear 10) A new Crystal planet with Auroras at the planet poles & some Earthquakes for good measure. On this planet, the goal is a mechanical one. There are incomplete or incorrect circuits to fix & perhaps also some things that require new items - motors, gears & pulleys. Better items are awarded the more machines / circuits you fix in the allotted time. Tear 11) Defend the Child Of Helios from varied attackers. Tear 12) NPC maze. - A longer timed mission that spans an entire system. There is a 'maze' of types. You start by talking to the traveller on the space station, who sends you to speak to an NPC on one of the nearby planets. Said NPC gives you clues to the whereabout of the next. This keeps going for 16 NPCs, although there are some additional red herrings thrown in that are dead ends, but fit the previous NPC's description in some way, but not in another way. A good grasp of the various languages is key here. If mixed NPC system is not possible, then there would actually be 3 different versions of this one; unless option 2: all of the said NPCs were forms of travellers, speaking the Atlas language. Tear 13) Another longer one; talking place in a cluster of systems. Basically you have to complete both trade routes; buying items from one & selling to the most profitable other system. There is already a 3 system type route & a 4 system route type. You would need to visit all 7 trade systems types & sell the appropriate items there to qualify for the reward. Tear 14) The Hunt. Yes, the PvP element that many want & many do not. Being killed here does not kill you; but only sends you back to where you were before. There are 2 teams, the hunters & the hunted. The hunted can gain better rewards than the hunters. All players can be eliminated regardless of team; though it is mildly harder to eliminate a hunter than a hunted. The hunted are only visible to the hunters while moving; but staying still for too long drains their health, which also regenerates a little more slowly while moving. If the hunters eliminate all of the hunted before the timer ends, the remaining players gain a reward. If the timer runs out, or all hunters are eliminated, the remaining hunted are given a better reward. Simply surviving until the end gives a trophy based on which team you were on (so 2 or 3 trophies available). Tear 15) Some kind of combined building effort. The first person there or first time you are there, they / you will not be able to complete this one. It requires multiple visits, perhaps by multiple people, to complete. Rewards are perhaps high up, or only visible once full structures are completed; or something like that. Once the item is reachable, it remains claimable for all visitors for 6 days, then all structures are destroyed & the process starts over. Or perhaps instead there is some corrosive element, meaning base parts will gradually disappear over time; doing so faster, the more of them that there are. Another idea would be that you are building a large shrine to the Atlas & then you need 16 players to press buttons around it, all at once, to 'activate' it. Tear 16) The rarest of them all, which can only appear when all others have been completed: board & clear the LIVING FREIGHTER of all pirate NPCs, on foot & in ship. Successfully completing this mission in time (extremely difficult) results in an option to gain the living freighter for yourself. TROPHIES: - Made a bytebeat tune. - Arrested a fugitive. - Killed a Cave Troll. - Hurt those who loved you. - Saved a species. - Survived the Abyss. - Killed the Octo-Monstrosity. - Completed the Nomad Circuit. - Completed the Colossus Circuit. - Completed the Roamer Circuit. - Completed the Pilgrim Circuit. - Completed the Minotaur Jumping Circuit. - Mastered all Racetracks. - Defeated a Sentinel Harvester. - Defeated a Sentinel Nautinel. - Defeated a Sentinel Podbeast. - Defeated a Sentinel Haunter. - Defeated a Sentinel Collector. - Defeated a Sentinel Protector. - Defeated a Sentinel Hexadroid. - Defeated a Sentinel Base Mech. - Defeated a Sentinel Droneship. - Defeated a Sentinel Excavator. - Defeated a Sentinel Extractor. - Defeated a Sentinel Stormer. - Defeated a Sentinel Seer. - Defeated a Sentinel Subdroid. - Defeated a Sentinel Spire-Walker. - Defeated a Sentinel Imploder. - Defeated a Sentinel Hydrospore Guardian. - Defeated a Sentinel Rogue Anomaly. - Defeated a Sentinel Drifter. - Defeated a Sentinel Phage Former. - Defeated the Mega-Kaiju Sentinel. - Defeated all special Sentinel types. - Successfully defended a base. - Perfectly defended a base. - Cooked a yummy meal. - Cooked all 5 yummy meals. - Fixed a broken machine. - Fixed a broken circuit. - Fixed all of the broken machines & circuits. - Defended the Child of Helios. - Successfully navigated the NPC maze. - Completed all 7 trade routes. - Survived being hunted. - Outlived all of the hunters. - Obliterated all of your marks. - Helped to complete a unique building. - Gained the illusive building item. - Cleared a living freighter of pirates. - Claimed a living freighter as your own. DEEPWATER Interesting additions & vast improvements to the ranges of what fauna, flora, minerals & excitement you can find in underwater biomes. New Exotic Planet / Biome - TOY (Also called: Game / Brick / Block) Explore worlds created from blocks & featuring toy-like fauna & flora. Some areas may feature board games as parts of the scenery, or players may find rare regions that are filled with new building types based on amusement parks. Collect a variety of buildable trophies based on toys & place them on your base shelves. New Exotic Planet / Biome - SOFT (Also called: Cushioned / Squishy / Safe) Everything on these planets is soft. Soft play structures litter the landscape like trees. These include bumpers, balls of all sizes, slides down mountains, tunnels, puzzles, ball pits instead of water. Fauna are mostly friendly & cuddly. New Exotic Planet / Biome - PAPER (Also called: Flexagon / Origami / Creased) I have no idea how this planet's gameplay would work; I just like the fauna. These planets remain hidden until the main story is completed. For examples of the new Races & Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums HIDDEN DEPTHS A new series of story based missions involving exploring sunken wrecks & going deeper underwater than ever before. NEW MIXED RACE Added a new mixed humanoid underwater race, including Mermaids, Squidlings, Crustaceans, Sharkoids & more. SEA-LIFE [Partially Added In Worlds - Part 2] Added a variety of sea creatures, including Whales & Dolphins, Octopus & Squid, Nautilus, Oarfish & Eel, Hatchetfish, Isopods, Sea Stars, Sea Angels, Seals & Sea Lions, Turtles, Iguanas, Crocodiles, etc. as well as vibrant Coral Reefs. [EDIT: All fishing catches are now populated as scannable creatures on their respective planets] DEEPER OCEANS [Added In Worlds - Part 2] The deeper a player delves, the darker it gets, a torch and lighting buildables will be needed. Bioluminescence is more frequent at deeper levels, as well as larger, more agressive fauna. PROCEDURAL EXPLORABLE SUNKEN WRECKS Added Crashed Submarines & Shipwrecks, which function much like derelict freighters. A variety of existing base parts can be unlocked for free via exploration of these sites. CUSTOM EXPEDITION MODE Players can now create their own expedition mode. Pick a theme. Pick the milestones, starting point, rendezvous points, patches & rewards. Select icons & insert text in custom items for those expeditions. SURVIVAL HORROR DERELICT Added a new PvP Arena - Horror Survival on a Derelict, only one player can leave. VARIED BUILDINGS All current building types have gained many variations. No longer will every ruin be laid out the same way, or every crashed freighter look the same. Some building types, which can be explored inside, now have a wide variety of sizes and produrally generated layouts. REPLAY STORY MISSIONS Added a section in player logs that lists all completed story & side missions & contains a button to restart those missions from the beginning. Q.O.L Water based hazard upgrades have all been dramtically increased in effectiveness. MULTI-TOOLS LEGENDS A wide range of story missions. New Exotic Planet / Biome - MUSIC New Exotic Planet / Biome - ART New Exotic Planet / Biome - WORKSHOP For examples of the new Races & Landscapes, Fauna & Flora for the new planets, see: https://www.nomansskyresources.com/ai [ or ] https://www.nomansskyresources.com/photo-albums Added the Ariadne Missing Storyline from the previous weekend missions, as an optional story mission & added a conclusion to that story. Added similar mini-storylines for each seperate Space Anomaly NPC. Added similar mini-storylines in the holographic suite, for each of the following characters: Nada & Polo First Meet, The Fall of Artemis, Apollo's Quest, Null's Rebellion, Hirk The Great, Nal, Asteria, Narcissus, Lazarus, Hildebrand, Omega, Horiffic Flesh Helmet Character (needs a name). LIST Kind of wish the Staffs had new modules and uses other than the multitool... Ability to call in lighting strikes... meteors to hit, tornados to form... or call in a giant Worm to ride... more technomancy... magical... SLOTS Here's an idea, super-compressors, a small inventory box that can hold multiple items. However, this tech would be exclusive to large vehicles, like cargo haulers, the colossus exocraft, and freighters. Super-compressors unlike normal technology, are added to the cargo slots themselves through the crafting menu rather than the technology portion of an inventory. These would be relatively cheap to craft, likely with carbon nanotubes, quantum computers, and/or antimatter. This change could bring new use to cargo ships that seemed bulky and slow for no reason, now able to hold hundreds more items when fully upgraded. CRAFTING More Tainted Metal Uses: General expansion of the explorable Derelicts preferable, but for example, a Tainted Metal merchant Autophage. Given the Derelicts involve a clandestine scrap dealer, the Autophage seem a natural fit. let crafting food and harvesting organic stuff be more usfull for health restoration better stats so you have to cook like in minecraft and farming becomes more important PLANETS / BASES Holographic Environment Projector: A base component that can apply the textures/skybox/atmosphere/tint of one of the player's Wonder planets to the surroundings while within base perimeter range. Sloped Corridor: As corridor, but diagonally up/down. Large prefab indoor staircase to connect rooms. "Secret" base parts that could be unlocked as rare loot in different places e.g. an escalator part that could be unlocked by opening a crate on a derelict freighter, or a hexagonal room found by selecting the right choice in a manufacturing facility. (Side note: this would only give you the blueprint, and you would still need to craft the part.) One of the features of my "dream update" is player created quests and the ability to populate bases with NPCs and assign them dialogue. It would open up a whole new universe of possibilities for player created content for years to come. Added a wall decoration that can showcase caught fish. New TV base part that shows advertisements for restaurants, ships, multi tools, outfits, item sales, propaganda, and more. Order and types of ads could be procedurally ordered based on the star-system you are in. All volcanic planets now have lava oceans that are explorable. I would like a way for turn a starship or a multitool in a building part, a way to keep a memory of our old stuff without taking up a place in collections. In the same idea, sort of models for show different exosuit skins. Add mining/fishing towns to find that have exclusive gear or special items. If you fully upgrade your settlement one of your NPCs mentions a nearby fishing town. There, you can get exclusive fishing gear and you get to learn more about the settlement you own. Or Invite wandering NPCs to your settlement some may settle some won't. Some have good or bad attitudes and give different items.rare missions based on having a certain person/s join your settlement. I know im not the only one that miss the fact that planets and moons rotated as in real space. Some beta testers were confused with the fact how space works. We could easly fix the issue with a pin in a specific location pf player choice via map system or some kind of gps device (open map, select point of interest, and it will guide player into it on a HUD and in map view of a system/planet. The rotating planets would add more immersion and life into this universe. The content here will be primarily focusing on space combat and space things. At a Drydock, you can customize the role of a frigate or freighter. Combat Frigates: Artillery Frigate, Assault Frigate, Missile Frigate, Carrier Frigate, Capital Frigate. Science Frigates: Bioscience Frigate, Technoscience Frigate, Precurscience Frigate. Industrial Frigates: Planetary Mining Frigate, Deep Space Mining Frigate, Gas Giant Harvesting Frigate, Matter Dredger. Support Frigates: Fuel Barge, Cargo Barge. Trade Frigates: N/A Freighters: Combat Freighter, Trade Freighter, Science Freighter, Multirole Freighter, Industrial Freighter. Space Stations will change in purpose based on economy and conflict. Conflict 1: No Effect Conflict 2: Station has hangar bays and some turrets. Conflict 3: Station is fully militarized. Trade 1: No Effect Trade 2: Station has a trading hall. Trade 3: Station designated to the trade based on its economy. Sentinel Ships Sentinel Battlecarrier: Sentinel warship with a large compliment of fighters and point defense. Sentinel Cruiser: Large sentinel support vessel with lots of artillery and torpedoes. Sentinel Destroyer: Mid-sized sentinel warship. Good all-rounder. Sentinel Corvette: Small sentinel picket ship. Tends to skit around the edges of combat. Sentinel Interdictor: Weak mid-sized sentinel warship that prevents emergency jumps until destroyed. Sentinel Super-dreadnought: Huge sentinel flagship. Fight works much like that of the Pirate Dreadnought, but with extra steps. Super-Dreadnought fight: 1: Fly through the shields and take out the capacitors. It wont shut down the shield, but makes it destroyable. 2: Fly through an exhaust port and destroy the engine regulation unit. Impairs the ship to be incapable of moving or jumping to pulse. 3: Destroy the exposed fuel rods. 4: Destroy the weapons on board. 5: Enter the hangar bay and work your way through the flagship. 6: Reach the supercomputer and make a decision. Scuttle the ship. Sieze the vessel. Let it go. Pirate Ships Pirate Galleon: Large pirate vessel with a powerful broadside array. Pirate Brigantine: Medium pirate vessel serving a support role. Pirate Sloop: Default pirate vessel. Pirate Skiff: Small pirate vessel with a single PDC and laser. Pirate Ship-o-the-line: Huge pirate vessel serving as an escort to the dreadnought. Miniboss. In pirate systems, you may periodically see a pirate fleet. In high conflict systems, you may see AI fleet battles take place, or just stumble upon a pirate fleet battle. Sometimes when entering a system, you may warp into a Siege. Sieges are a fleet attacking the station. They are in the following phases. Phase 1: Destroy defense force. Phase 2: Disarm the station. Phase 3. Commence boarding. Defending the station gives a significant payout and reputation award, but helping destroy it gives the same reward from the attacker faction. Sometimes, a planet is blockaded. You can either... 1. Get through (must be level 4 reputation with that faction) 2. Bribe (10k units. may backfire) 3. Run the blockade (starts a battle and removes 3 reputation with that faction) or you can just go around... Battles will no longer despawn if you enter your freighter or atmosphere. Sentinel Dreadnoughts, Pirate Dreadnoughts, and others will now have a marker. New Black Hole types/sizes and other encounters. Asteroid-Mass: Tiny. Cant be warped through. Moon-Size: Default. Planet Size: Big. Stellar-Mass: Huge. 30% chance to warp you into galactic centre. 60% to warp you somewhere about 500LY from it. Supermassive: Centre of the galaxy 1. Can jump you to the next galaxy, at the cost of half your installed tech... Hyperpulsar: Centre of the galaxy 2. Dont fly into the big jets of particles and stuff. O.M.E.G.A: Only spawns in Eissentam. Huge megastructure with an automated defense system from the new race called the Forgotten. The Forgotten are an unbelievably powerful progenitor race. Forgotten Ships: Z'vir: Interceptor. K'rol: Small corvette. T'mir: Small destroyer. A'mol: Medium cruiser. U'nal: Large dreadnought-carrier. O'del: Huge warship. Boss fight. The Forgotten dont really like visitors, but they dont care as long as you dont do something stupid. The Forgotten should have very angular frames, and their limbs should be seperated and connected by tachyon connectors. New Questline centred around the Forgotten. Quest is named "Those Forgotten" The Forgotten are not really counted as a race, and dont have their own language, but still SORT OF are a race. Derelicts may be found drifting towards a planet. If they crash, it is no longer a derelict, but reward crates can be found scattered near the crash. If the freighter is infested, there is a chance the infestation survives. Escaping the sentinels will cause them to search the planet and system. If they dont find you, they will search adjacent systems and place a bounty on your head. Customizable jump style for your fleet. Jump styles are based off Halo, 40k, Star Wars, and Star Trek, plus 2 of my own. Jumping in your freighter now lets you walk around inside. When a ship is destroyed, escape pods will launch. Improved filtering for Star System discovery menu Add additional filters that allow the player to see lists of all systems that they were the first to discover. Allow all lists of solar systems to be ordered by most recently found/visited, % explored, maybe number of planets? Provide stats for player on number of player visits to each system, bases created, etc. Maybe some of additional filters and info could be made accessible via a upgrade, similar to economy/conflict scanner. This would help players who want to revisit old systems and explore more thoroughly, which is kind of difficult to keep track of with the current system discovery interface Added a new surgery wing of Space Anomaly through the large door in the blueprint room. This area can only be accessed once the mission "Starbirth" is complete. Surgery wing allows purchase of living starship organs alongside grafting of synthetic tech to organic components. (ex: rocket launcher -> parasite ejector) This will be at a hefty nanite price (2k - 20k) of course. Living ships now have new blueprint trees that include major upgrades to current technologies (blueprint upgrades to weapon, launch, pulse drive, hyperdrive, and shields will be available once blueprints are learned and proper organic components are in hand.) a new variety of organic components can be crafted to make new living tech. New components include, messy brain matter (wiring loom), terrarium lung (some form of power core), symbiotic plate (metal plate), etc. in the freighter nutrient room, I would like the ingredient storage to be included in with the other ingredients when scrolling through my inventories for an ingredient to use, the portable NP already does this,but I would like it to be the same with the freighter NP as of now you have to manually enter the ingredient storage, grab the ingredient, exit, then scroll through your ingredients to find it before you can process it. Added seat to exo-skiff to prevent player from falling out, also add faster movement speed to exo-skiff, exo skiff tilt is less extreme, and make it an official exocraft with a docking bay The fact that the Vy'keen have access to exocraft implies that they are used, and the shops prove that exocraft are maintained, so... No Man's Sky: Marauder -NPC exocraft can now be found roaming planets -New planetside pirate convoys of trawlers, cruisers, and/or submarines -New exocraft focused expedition. -Procedurally generated race track structures. -Pirate camps and underwater pirate bases. -X-class exocraft upgrades -New variety of exocraft weapons including spread launchers, full auto lasers, and more! -Raid pirate camps for high tier loot and a chance at rare pirate cosmetics. -Pirate Heavy Trawler boss fight! Multitool builder that functions just like the ship builder. You find or buy different multitool part modules e.g different style stocks, grips, etc and you then build your multitool and give it different colours. I've always been amazed that we could create and customise our own ships but not multitools in the same way. Xenocaching: One player places of canister onto any location on any planet. Other players hunt for the canister, given its galaxy, glyphs, and planetary coordinates. Xenocache canisters contain a logbook, and one or more items. Canister types: — Standard: Any one player can open a standard geocache once (and only once), and gains access to its contents. This cache remains available to all players at any time; there is no limit to the number of players who can find and open a standard cache. — Unique: Any one player can open a standard geocache once (and only once), and gains access to its contents. Once found, a unique cache is terminated. — Limited (Time): Identical to a standard cache, but available only for a limited duration. — Limited (Players): Identical to a standard cache, but available only for a limited number of players. Players can challenge other players to find and collect Xenocaches. Also, a player can use these to transfer items from one save to another. making pvp and fighting better like merging hell divers with no mans sky planets get attacked by bugs races or other stuff and you can defend them by buying a bunch of mercenaries using your automatic mec creating bases forts with turrets having your freighter parked in space to have help from above recruit other players help defend ur planet thats under attack so you dont lose your base be able to have factions that can war other factions and destroy planets or building a expensive solar defence system that will protect the system from attacks but needs constant repairing or else another faction can declare war and take over or destroy planets but make it that you would have to either be real rich to be able to do this solo or work together in factions allow galactic hub planets where you can build together unlimited stuff and be owned by a faction so they can allow people to build or not or give permits visa to allow to build on the planet make them be able to build to together on entire planets and make cities you would have to find these planets then pay a bunch of money nanites matierals to take over and creat into a faction planet with rules and whatver you want as leader your able to choose if citizens can vote you off or or is it a dictator planet where yo uare always in power and the only way to take your power is if yo uaccept a pvp and lose on the planet winner gets status of king of planet and can change rules I had an idea last night for a content update. After checking the Future Content page, it ties into the MENACE idea, but expands it. There are hints of darker Lovecraftian aspects to the game. Biological Horrors, Abyssal Horrors, Hungering Tendrils that just leave hints, but seemingly appear and disappear from nowhere. The MENACE section talks of adding new planet Biomes and creature categories, and giving certain planets Tears in space and time with timed challenges. My Idea: Double the content of the game - Give ALL planets space/time tears, that lead to "The other side". Maybe tied to Abandoned buildings, or left behind after defeating worm nests. Act as doorways. - Give each planet Biome a Horrorific opposite, with the same seed. Same landscape, horrific plant/mineral/animal counterparts - Replace Sentinels mechanics with an escalating horror monster horde - New Gear: * Exosuit upgrade to enter/open/create tears * New Multi-tool scanner upgrade to locate natural or dormant tears * Ship/Freighter equipment to cross-over * New Base Items to create stable portals. * New Space Anomalies like Black-holes that allow cross-over This could also tie into the ideas from SPORE as well, make the other side the origin of Living Tech. Ships/Upgrades/Living Freighters/Living Armor confetti module for multi tools. provides absolutely zero practical use, but good for celebrations. could also toggle confetti explosions when creatures, biological horrors, and sentinels die, accompanied by the sound of a party favor ice/fire cave variants buildable minecarts and track in cave systems Time systems-ancient systems where old civilizations still exist and thrive in villages/kingdoms, future systems where everything-planets, flora, fauna-is made of tech and city-moons are numerous where their surface is one giant city (almost like Coruscant in star wars) Save slot sorting that holds each savegame in the same spot, regardless of the most-recently played savegame being at the top of the list. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sometimes figuring out which saves are which on the load saves screen can get sort of confusing. That's not a complaint really, it's just sort of an eye strain thing, lol. If I'm playing No Man's Sky with only one save to keep a lower AppData cache and/or if I don't want any mods causing the important mod reminder screen (I currently only utilize Unsorted Saves 3.7), then the loading screen isn't at all confusing. Hopefully this is providing enough perceptual info and all. I'm not at all learned/knowledgeable when it comes to technical stuff, even as a baseline PC games player, so I just want to provide any unlikely and/or fringe feedback for what the average No Man's Sky player would be, as I feel those who're more invested are the ones who'd search/research websites. They're at least more likely to be modders, and most who've browsed Nexusmods enough to at least know of file structure to install mods are (probably) statistically more likely to browse feedback resources and in-depth info pages like No Man's Sky Resources. The website actually pops up to either the first, second, or third response for me on Google whenever I search basic No Man's Sky info questions (example: 'nms expedition rewards') and that's really awesome. I'm unsure how long the website has been around for, but in any regard that's a big achievement departed from any marketing and/or paid Google resources like AdWords or whatever Alphabet's newest marketer resources have to offer. So, cheers to that as well! Thank you for providing the feedback section in general, and have an awesome week. -Devon Maybe have by-products for certain refiner recipes, like for example salt to chlorine, salt is chlorine and sodium, so maybe a by-product slot where the sodium from the salt goes as a by-product. Maybe an alchemy update? (potion witchcrafty things) Thee could be a new story mission called Potion Making and at the end you get a new blueprint (Alchemist's stand). There could also be nomad potion people that travel around rivers and can be recruited to be at your base and make potions. The potions would give effects like jetpack boost or water breathing/fireproof. Not sure what category living freighter ideas would tie into, so I chose misc. (heavily ties into the SPORE update idea) Living freighters have lots of mysteries as to how they will be implemented, how do you land on them? What do the insides look like? How will they provide the basic provisions of regular freighters and more? This post will answer all of that. First, starting with landing, a living freighter will have a form of membrane that allows players to fly through and land while deflecting regular space debris and pirate attacks. As to how you actually land inside them, you don't technically land on the inside of the interstellar megafauna, you float. The LF (I'm getting tired of typing "Living Freighter") has holes in it's "docking bay" that creates a geyser of energy with similar special effects to living ship "landing gear", but upside down, effectively hovering your ship in a singular spot. 9 of these spouts exist in the "docking bay". To leave the "docking bay", one will enter one of several teleporters placed around the "bay". taking you to the mind interface room, where you can do all the things you can do in a normal freighter command room, minus the captain and crew of a normal freighter. (to gain an LF, one logs in directly to one of the "consoles" to talk directly to the organism and ask for its assistance of your journey [This is for free, what would a supermassive interstellar organism do with regular units?]) To leave this room, walk through an organic tissue door (with a cool effect that lets you see the other side but really blurred.) entering this door will bring you to a beautiful landscape that looks reminiscent of a planet. (inspiration from that one Futurama episode with the space whale thing) you will find unique fauna here from the planets within the system. The landscape also has a clear view of space overhead and provides no environmental hazards, and any predators won't attack you on the freighter. You can build on this landscape with planetary building parts, and some augmented versions of certain freighter room tech being allowed to be built on the landscape itself, with organic tendrils wrapping around the tech, powering it. New tech can also be learned to automatically harvest byproducts from the ecosystem powering the LF. - an imaginative fellow Traveler Make Squadrons more interesting with more varied roles. Recruiting a squadron becomes a bit redundant once you have a sufficiently good ship and upgrades. To make things more interesting and to give each pilot more character, ships in a squadron should independently complete certain tasks in which every system your freighter is in. This could be passive (once you warp to a new system, they automatically leave the frieghter and get to work) or managed similar to frigate missions with a selection of missions (all set within that system) available via an interface which individual ships are assigned to. Ships of different types would engage in different activities or be suited to specific types of mission. Eg. An explorer ship would passively look for sites of interest, or produce better results for explorer missions. Solar ships = piracy, Haulers = trade, Fighters = bounty hunting, etc. Squadron ships could also trigger events requiring the player to fly in and provide support. For example, an explorer ship gets on the wrong side of a bunch of sentinel ships and needs bailing out, or a squadron ship is forced to make a crash landing and the player has to support with repairs. Squadron ships could also be assigned to escort frigates on missions, providing a boost to exploration, industry, combat etc depending on their own type and stats Places of interest within planets for deeper exploration, like a sort of dungeon crawler to explore with friends. Similar to procedural generation for abandoned freighters, but now as buildings on planets as a way to generate more complex and dense exploration within planets. They should be: - Procedurally generated abandoned buildings and/or large structures; - You can search them for valuable items only found there. - Vary these buildings to include styles such as ancient ruins, large industries, research centers, and large and complex bunkers. - Various enemies inside to increase difficulty. - Fights against large sentry bosses inside. - Puzzles to unlock safes. - Special hidden multi-tools. - Side missions for these locations. I will start with this: NMS is an AMAZING game. I picked it up when a bunch of other space related games have let me down hardcore, and this game has not disappointed yet. But i (like many others) have my own ideas for what would make this game rise above any others that fight for the throne. take the exploration, base building, infinite universe, and add: True MMO servers faction wars/alliances/clans hundreds of players in a system freighter crews- not just "visit" but them having ROLES player manned turrets, shields, cannons, engineering systems capital ship/fleet vs. capital ship/fleet battles (meaning allowing the installation of cannons & turrets to the capital ships and frigates as well so NPCs and players alike can man them during battle) claimable star systems & territory control (like a clan/alliance could have turf wars with other clans/alliances, also being able to recruit NPCs to join the clan/alliance so even if someone couldn't gather players in their clan they could still have fleets with manned ships and be able to participate in large scale space battles) Economy & trade wars PVP raids on bases, outposts, or freighters guild owned space stations, ability for clans to be able to construct their own space stations in systems that they control Fleet carriers like Elite, but better. Melee combat (laser swords, or even normal metal blades) conflicts between alien races that you can join and help specific races prosper over others. So say you fly up on a new (or already discovered planet) and notice the Vykeen and Gek are at war over this planet, either in space or on the ground, you could report to whatever races FOB to join the cause and help them win the skirmish and claim (or retain) control of the planet. even extending this to player made clans (ties into turf wars idea above) It would be like NMS + star citizen + EVE + star wars. Picture this: You warp into a contested system... you see dozens of player controlled capital ships blasting their massive plasma cannons at each other fighters launching like beehives turrets booming from freighters players running engineering decks fixing shields & power routing boarding parties teleporting or even landing their fighters onto enemy freighters like a sci-fi Blackbeard raid orbital bombardments on player bases/ Forward Operating Bases below as the two opposing armies (with both NPCs and Players alike fighting it out in the trenches) That wouldn't just be a great game... That would define a new ERA of space gaming! AND THE BEST PART?! NMS already has the foundation for: infinite space ship classes, squadrons & freighters fleets base building multiplayer framework (tiny... but there nonetheless) various races that could serve as the foundation for conflicting systems even if someone wants to play without multiplayer, all these ideas could still be implemented. The whole premise? A living universe where exploration matters, and EMPIRES RISE AND FALL because players build them Imagine clans (or races for single player) actually owning star systems throughout the galaxy Imagine logging in to defend your star system because the Void Serpents clan is trying to siege your star base/settlement/star system That would make this the kind of game people would disappear into like its a second life. Because i think i speak for a majority when i say: We don't want just a space game anymore... We want a space world. We want a universe that remembers us! and the moment we get: crew roles live pvp system (or even just NPC based conflicts for territory/ economic power that we can actively participate in) Player sovereignty massive battles That's it... NMS has transcended the genre of space games by eons... Adios Jump space, EVE, Starfield, etc... Goodbye social life, goodbye grass, I LIVE in space now... SPACE SPACE ANOMALY QUALITY OF LIFE MISC JUST FOR FUN PROBABLY TOO DIFFICULT, BUT SOUNDS AWESOME MULTI-PLAYER Choose Category Upload An error occurred. Try again later Your content has been submitted Ship Colouring.png Trading Post Annoyance.png 6b - Planets & Bases.png Tip Jar.png 5b - Anomaly - Storage Access.png 5c - Anomaly - Help Desk.png 5d - Anomaly - Guides (1).png 5e - Anomaly - Guides (2).png 5f - Anomaly - Gifting & Trading Station.png sean-cruz-m01-nms-harvester.png sean-cruz-m02-nms-nautinels.png sean-cruz-m03-nms-podbeast.png sean-cruz-m04-hauntersgroup.png sean-cruz-m05-collector.png sean-cruz-m06-protector.png sean-cruz-m07-hexadroid2.png sean-cruz-m08-basemechs.png sean-cruz-m09-lancer-droneship.png sean-cruz-m10-excavator.png sean-cruz-m11-gek-extractor.png sean-cruz-m12-stormer.png sean-cruz-m13-seer2.png sean-cruz-m14-korvax-subdroid.png sean-cruz-m15-spire-walker.png sean-cruz-m16-sentinel-imploder.png EXOSUIT new scarf options for customization that can be applied to any piece of armor, scarves have similar cloth simulations to capes. both capes and scarves now react to character and object collision and become more and more damaged as the player takes damage. (when the player loses health, damage to shields will not affect cloth) new damage effects will also apply to other pieces of clothing depending on the damage source, bullet holes for sentinel fights, scorch marks, frost marks, toxic goop buildup, sand and snow coverage, and broken teeth and claw marks from their respectable damage sources, increasing in severity based on how much damage taken. New animations to the player/character, smoother movement and funny idle animations that have a rare chance to play, make the player themself feel more alive. The environments have been getting more and more vibrant, the player should be more vibrant too. Updates & Experimental Future Content Bugs & Fixes Mods Latest Update Info Forum & Groups Other Resources & Youtubers Website Update Blog SPORE FELLOWSHIP

  • Pet Companions & Egg Sequencer | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics PETS Fauna Companion Pets Cooking Atmospheric Events Underwater & Fishing The Analysis Visor Extreme Weather Feeding & Taming Creatures PET ACCESSORIES Note: Bonecats, Butterflies & Robots have different dye results from the other lifeforms. Also, personality changes for Helpfulness / Playfulness in the Neural Calibrator are broken at the moment; so actual results may vary from what is shown in the in-game egg sequencer menu. I am updating each picture as I gain confirmation of dye colours from multiple sources. EGG SEQUENCER FINDINGS (Post Outlaws 3.89) Decals On Most Fauna On Other Fauna Raw Materials Crafted Products Trade Commodities Curiosities Cooking Products Egg Sequencer - 06.Edible Products - Processed (Gelatinous Membrane).png Egg Sequencer - 06.Edible Products - Processed (Nightmare Sausage).png Egg Sequencer - # (Syrupy Viscera).png Egg Sequencer - 01.Baits (01 - Creature Pellets).png Egg Sequencer - 02. Feed Fauna (01 - Sticky Honey).png Egg Sequencer - 02. Feed Fauna (02 - Warm Proto-Milk).png Egg Sequencer - 02. Feed Fauna (03 - Giant Egg).png Egg Sequencer - 02. Feed Fauna (04 - Regis Grease).png Egg Sequencer - 02. Feed Fauna (05 - Leopard Fruit).png Egg Sequencer - 02. Feed Fauna (06 - Tall Eggs).png Egg Sequencer - 02. Feed Fauna (07 - Fresh Milk).png Egg Sequencer - 02. Feed Fauna (08 - Crab 'Apple').png Egg Sequencer - 02. Feed Fauna (09 - Bone Nuggets).png Egg Sequencer - 02. Feed Fauna (10 - Foraged Mushrooms).png Egg Sequencer - 02. Feed Fauna (11 - Chewy Wires).png Egg Sequencer - 02. Feed Fauna (12 - Craw Milk).png Egg Sequencer - 02. Feed Fauna (13 - Creature Egg).png Egg Sequencer - 02. Feed Fauna (14 - Wild Milk).png Egg Sequencer - 03.Kill Fauna (01 - Salty Fingers).png Egg Sequencer - 03.Kill Fauna (02 - Meaty Wings).png Egg Sequencer - 03.Kill Fauna (03 - Fiendish Roe).png Egg Sequencer - 03.Kill Fauna (04 - Offal Sac).png Egg Sequencer - 03.Kill Fauna (05 - Proto Sausage).png Egg Sequencer - 03.Kill Fauna (06 - Diplo Chunks).png Egg Sequencer - 03.Kill Fauna (07 - Scaly Meat).png Load More Upload Your Own Findings Upload Max File Size 15MB Do you see a screenshot above that doesn't have the colours added, but you know the colours for sure? Download the picture; add the colours & re-upload it here. Preferably also include a screenshot of your recoloured pet as proof. Thanks Videos Getting a pet is very easy. You'll simply need to feed an animal that you like the looks of & then go & interact with it. You can then claim it. You can have up to 18 pets, but 16 of the slots are locked at first. They cost nanites to unlock - 500, 1000, 5000, 10,000, then all remaining slots cost 20,000 each. 🥚 Pets have stats that can be changed through genetic modification - more on that in a minute. Assertion controls how aggressive it is towards other creatures. Increasing it makes them more docile while decreasing it makes them more aggressive. A more aggressive Companion will be marked with Aggression in the Companion Registry. Gentleness will make a creature scan for resources more often, while aggression will suppress this action more often. Higher aggression also increases the creature's want for attention from you. Aggressive creatures tend to randomly hunt for food, somewhat decreasing the need to feed them (but randomly slaying nearby docile creatures in the process). Attention controls how often the companion needs attention from you. Devotion increases it, but Independence decreases it. Independence will increase the radius of which the creature will listen to commands from you while the opposite decreases it. Utility controls how often Companions help you with their unique abilities. Increasing Helpfulness will make them do these abilities more often while decreasing them will make them goof around more. A less helpful Companion will be marked Playful in the Companion Registry. Playfulness increases how often a creature will do a 'playful' action. A creature with complete playfulness will not help you out whatsoever. 💎 If you want your pet to do more mining or finding treasure, or whatever, equip the appropriate accessory, raise their helpfulness or aggression (& their loyalty to you via petting & feeding + time). They'll use their attachment more often & to greater effect the higher those stats are. Pointing at things with your pet quick menu helps too. A companion may perform the following actions: Scanning Resources. Hazard Marking. Illumination with lights. Attacks on predators, harmful plants, and sentinels. Find a structure. Unearth treasures. Extraction of resources. Facium Production. Predatory behavior to self-feed. 'Conversation'. 🐵🐒🦍🦧🐶🐺🦊🦝🐱🦁🐯🐴🦄🦓🦌🐮🐷🐗🦒🐏🐑🐐🐪🐫🦙🦒🐘🦏🦛🐭🐹🐰🐇🐿️🦔🐻🐨🐼🦥🦨🦘🦡🦃🐔🐣🐤🐥🐦🐧🕊️🦅🦆🦢🦉🦩🦚🦜🐸🐊🐢🦎🐍🐲🐉🦕🐢🐍🐳🐋🐬🐟🐠🐡🦈🐙🐚🦀🐌🦋🐛🐜🐝🐞🦗🕷️️🦂🦟 Pets have three age groups - child (recently hatched from an egg), adult & mature . Each stage can last for 1-10 days. Each pet has the ability to lay a set amount of eggs. Take your pet to its preferred planet type (see info in pet menu) & ask it for an egg. Now that you have your egg, take it to the egg sequencer near Cronus on the Space Anomaly & begin gene splicing to create a better pet. 🧬 The gene splicer has a slot for the egg and 4 slots for modifications, where you can add resources or items; these slots are: Growth Hormone - Increases/decreases height & weight Gene Splitter - Changes anatomy of creature e.g. adding new limbs. Leave blank if you're happy with how your creature looks. Dye Injector - Changes colours on your pet. (Always reads as Unstable, just like Gene Splitter) Neural Calibrator - Adjusts the stats on one set of the personality traits I mentioned earlier. Eggs that are ready to hatch can be processed through the Egg Sequencer as many times as you want. This allows you to get 100% on all traits within the 1st generation of hatchlings. In addition this allows for a reroll on genetic traits and colour as well. In most cases, the background of the resource/item in inventory is linked to the outcome of the colour on pet. This is not always the case though. The basic resource (e.g. Carbon) only affects the primary colour where it's processed variant (e.g. Condensed Carbon) influences both primary and secondary colour mutations. It is worth noting that results can vary. The colouration from a given resource or item can be different dependant on Genus; and you may experience different results (up or down) in their personality changes with the Neural Calibrator, even within the same Genus of Fauna.

  • Controls | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CONTROLS See the albums below for the various controls for the game. 🎮 The first album is for consoles. 🎮 ⌨️ The second album is for PC. ⌨️ 🤯The third album is for Switch.🤯 Albums are laid out like so: 1. In Menu 2. On Foot 3. On Foot - Quick Menu 4. Flight Controls 5. In Ship/Exocraft - Quick Menu 6. Exocraft 7. Galactic Map 8. Photo Mode 9. Photo Mode - Menu 10. Base Part Placing 11. Base Part Editing Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player CONTROLLER CONTROLS MOUSE & KEYBOARD CONTROLS SWITCH CONTROLS

  • Recipes & Blueprints | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Pinning Recipes Refining Substances Upgrading Your Equipment Earning Nanites Buying New Ships Quicksilver Recipes & Blueprints Buying New Multi-Tools RECIPES & BLUEPRINTS NMSResources Infographics Raw Materials Crafted Products Equipment Blueprints Constructed Technology Blueprints Construction Parts Blueprints Trade Commodities Curiosities Cooking Products Portal Glyphs Videos Blueprints are used to craft new technologies, products, and advanced chemical structures. Blueprints are not consumed during crafting process. Upgrading your Exosuit, Starship, Multi-tool, or Exocraft capabilities (including Lasers, Projectiles and Grenades, and Scanning) are an important part of the game play. 📚 To craft from a blueprint, you require one free space in your inventory. When you click on an empty slot a window opens with a list of available blueprints. Any blueprint that installs or upgrades technology will disappear from their respective crafting category after installation. If dismantled, the related blueprint will show up again. For consumable items, players can craft as many as they want. 🧭 Blueprints can be found in a variety of places, including: Crashed Ships, Manufacturing Facilities, Operations Centres, Observatories, and Containers. Many blueprints may only be awarded through base building, and following Polo's path. Most of the game's blueprints can also be bought from the Space Anomaly for nanites or buried technology modules.

  • BLANK GUIDE PAGE | No Man's Sky Resources

    No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics TITLES PLAYER UPLOADS Upload Confirm Upload Upload Max File Size 15MB Player Titles are in-game exploration achievements that the player can acquire during their exploration of No Man's Sky. The displayed Player Title can be selected from the full list of collected Titles in the 'Banners' tab in the Appearance Modifier, which can be found on stations, or built when the appropriate technology is unlocked. Titles are awarded under varying circumstances, and a player will normally have several to choose from. Videos

  • Refiners | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Pinning Recipes Refining Substances Upgrading Your Equipment Earning Nanites Buying New Ships Quicksilver Recipes & Blueprints Buying New Multi-Tools REFINING SUBSTANCES Click Here for complete Catalogue of Refiner Recipes in order. Simple Refiner Recipes 01 - Carbon - Refiner Recipe.png 02 - Condensed Carbon - Refiner Recipe.png 03 - Oxygen - Refiner Recipe.png 04 - Di-Hydrogen & 05 - Deuterium - Refiner Recipe.png 07 - Ferrite Dust - Refiner Recipe.png 08 - Pure Ferrite - Refiner Recipe.png 09 - Magnetised Ferrite - Refiner Recipe.png 11 - Sodium - Refiner Recipe.png 12 - Sodium Nitrate - Refiner Recipe.png 13 - Cobalt & 14 - Ionised Cobalt - Refiner Recipe.png 15 - Salt - Refiner Recipe.png 16 - Chlorine - Refiner Recipe.png 18-21 - Copper-Cadmium-Emeril-Indium-Quartzite - Refiner Recipe.png 22 - Chromatic Metal - Refiner Recipe.png 23 - Paraffinium - Refiner Recipe.png 24 - Pyrite - Refiner Recipe.png 25 - Ammonia - Refiner Recipe.png 26 - Uranium - Refiner Recipe.png 27 - Dioxite - Refiner Recipe.png 28 - Phosphorus - Refiner Recipe.png 30 - Mordite - Refiner Recipe.png 32 - Silver - Refiner Recipe.png 33 - Gold - Refiner Recipe.png 34 - Platinum - Refiner Recipe.png 35-37 - Sulphurine-Radon-Nitrogen-Methane - Refiner Recipe.png NMSResources Infographics Refiner Recipes Complex Refiner Recipes Cooking Recipes Videos Refining is a process of combining various resources to create new resources & items. Refined materials are more condensed or more powerful & efficient than raw materials. The advantage of refined materials is that you can carry more of them. Also you need fewer refined materials to recharge something. The disadvantage is that refining takes time and possibly fuel. ⚙️ There are four types of refiners with different properties. Portable Refiner (Simple Refiner Recipes) - Can refine one item into another (for example, Ferrite Dust into Pure Ferrite). It can be easily picked up (occupying 1x inventory space) and deployed again elsewhere. Must be fuelled with Carbon or Condensed Carbon to operate. Medium Refiner (Refiner Recipes) - Can refine two items into another (for example, Pyrite and Oxygen into Cactus Flesh). It can also be used to reduce complex materials into simpler ones (example: Carbon Crystal into 150 Condensed Carbon). Requires no fuel as it is attached to a base or freighter power supply. Large Refiner (Complex Refiner Recipes) - Can refine three items into another (for example, Pure Ferrite, Sodium Nitrate, and Silver can be combined to produce an Advanced Ion Battery). Requires no fuel as it is attached to a base or freighter power supply. Personal Refiner (Simple Refiner Recipes) - Works exactly like a Portable refiner, but is accessible directly from the user's Exosuit interface. Use this for processes that take some time. ❗⚠️❗ ❗ [Refiners are not storage. If you leave the area, their contents are likely to disappear.] ❗

  • Before You Begin | No Man's Sky Resources

    No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Some things to know about No Man's Sky: First of all, this game is all about forging your own path & discovering things for yourself. That said, the game is complicated & requires a bit of tutorial. The main story missions of the game will teach you how to play , award you many of the game's blueprints for free , greatly expand your understanding of what's going on in the game & most importantly - unlocks many game-play elements that otherwise remain locked. Long story short - it is well within your interest to complete most of the main missions before you go off doing your own thing. At the very least, you should do everything before 'A Leap In The Dark'. It is worth stopping before you do 'The Purge' or at least before you complete it. Consider that mission to be the 'point of no return' you would usually get before a final boss in a game. [ IT IS VITAL THAT YOU DO THE FIRST MISSION, 'AWAKENINGS', BY YOURSELF, NOT IN MULTI-PLAYER. SOMEONE GIVING YOU ITEMS SUCH AS HERMETIC SEAL, CAN CAUSE YOU TO NEVER GET THE BLUEPRINTS FOR THESE ITEMS. ] Good luck on your adventure Interloper... Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. facebook.com/groups/NMSResources youtube.com/NoMansSkyResources NoMansSkyResources.com STARTING UP ADVICE NEW PLAYERS LEGACY PLAYERS Be sure to do the story missions. They will unlock gameplay elements that otherwise don't exist, they serve as a tutorial for the game & they award you tons of free blueprints; meaning less grinding for nanites & digging up salvaged tech. After every 5 milestones you achieve, switch to the Atlas Path (if it doesn't switch you automatically) and do another Atlas Interface. It is vital that you get these 11 interfaces done before finishing the Artemis Path Storyline. If you get to the mission 16-16; stop & complete the Atlas Path & all other missions first. Completing 16-16 before Atlas Path (and some other missions) can often cause lots of bugs. If you are returning from before the Waypoint update, I strongly recommend starting over. NEXT, Beyond & Waypoint each massively overhauled the story & tutorials. You will find it very easy to get back to where you were on your old save, as the game is far less of a grind now. You'll also gain a much better understanding of the game's mechanics, particularly the newer elements added in updates since you last played. Add to that the fact that the newer ships, tools & freighters are much better than the old ones, and there's no real reason to continue on your old save file. Also, there are 4 quest-related items & many player titles that can only be unlocked by playing through the story from scratch. Use camera mode to stay safe in the early game & scout around for caves, buildings, yellow sodium plants & anything you need. You do not need to accept the first freighter that is offered to you for free. It's a scripted event & it will be a bad freighter. They keep getting offered for free until you accept one; every 3 in-game hours after approximately 5 warp jumps. Wait for an A or S Class freighter with 34 main slots; or something close to it. Later freighters will be more expensive the less slots your current one has. Good luck travellers. BEFORE YOU BEGIN IS THIS GAME FOR ME? Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player RECHARGING GUIDE

  • Exocraft Races | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics EXOCRAFT RACES PLAYER UPLOADS Upload Confirm Upload Upload Max File Size 15MB Exploring On Foot The Terrain Manipulator Flying The Starship Space Stations Portals & Glyphs Teleporters Vehicles Exocraft Races Videos Test the performance of the Exocraft, and your skill as a pilot, by creating Race Tracks. 🏁 Build a Race Initiator at your base. Interact with the Initiator to begin the process of designing your track. Drive your Exocraft along the desired route and drop checkpoint markers () to create a race circuit. Return to the Race Initiator to complete your design. ⏳ Use the initiator to test and adjust your track, or to set a faster lap. Players visiting your base will be able to race on your track.

  • Buying New Multi-Tools | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics BUYING NEW MULTI-TOOLS Pinning Recipes Refining Substances Upgrading Your Equipment Earning Nanites Buying New Ships Quicksilver Recipes & Blueprints Buying New Multi-Tools NMS Co-ordinate Exchange Player Uploaded Tools PLAYER UPLOADS Videos The Multi-tool is the general term used for the mining tool and weapon that every player possesses. Its primary functions are to locate and harvest resources for the player. Players may own up to six Multi-Tools, and can switch the active Multi-Tool via the Quick Menu in the Utilities section. 🔫 Players begin the game with a Multi-tool. New models may be purchased at the Multi-tool merchant within every Space station. They may also be purchased on every Space Anomaly and at every minor outpost attached to a landing pad. Some NPCs may gift you a new Multi-tool. These Multi-tools will be damaged and require a number of repairs, similar to what is needed to restore a crashed starship. Each Multi-tool has its own price in units associated with it. When you purchase a new model, the price of your current model will be deducted from its purchase price. After manual saving/reloading, multi-tools found in space stations and planets may change their models, but not class or number of slots. 🌍🪐🌙 Each planet/moon and space station in a system has its own pool of 2-4 multi-tool models. Saving and loading on the surface of a planet switches the pool from which that system picks multi-tools. Using a Base Teleport Module, a Portal, or warping into a system also counts as loading and changes the loot-pool.

  • Upload A Star System | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Race & Conflict Level System Colour UPLOAD A STAR SYSTEM Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. Economy Level Economy Type 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic In Game Select File - Pic In Discovery Menu Platform Lush Barren Scorched Frozen Toxic Radioactive Dead Marsh Volcanic Dissonant Waterworld Gas Giant Infested Lush Infested Barren Infested Scorched Infested Frozen Infested Toxic Infested Radioactive Ruined Lush Ruined Barren Ruined Scorched Ruined Frozen Ruined Toxic Ruined Radioactive Mega Exotic - Chromatic Hue Mega Exotic - Red Hue Mega Exotic - Green Hue Mega Exotic - Blue Hue Beams (Light Fissure) Bone Spire (Rattle Spine) Bubble (Bubble Cluster) Contour (Cable Pod) Fract Cube (Terbium Growth) Hexagon (Hexplate Bush) Hydro Garden (Calcishroom) Irri Shell (Capilliary Shell) M Structure (Ossified Star) Shard (Glitching Separator) Wire Cell (Electric Cube) ATLAS INTERFACE BLACK HOLE ABANDONED SPACE STATION NO SPACE STATION BINARY STARS (2) TERNARY STARS (3) MISSION SPECIFIC SYSTEM RENDEZVOUS POINT SYSTEM GALACTIC HUB OR SIMILAR Planets In System System Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Gallery Select File - More Pics

  • Food Recipe Catalogue - Part 8 | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. COOKING PRODUCTS Raw Materials Crafted Products Constructed Technology Construction Parts Cooking Products Starship Parts Trade Commodities Curiosities FOOD RECIPE CATALOGUE Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11 All the food recipes are shown below in the same order that they appear in your catalogue's recipes page. Use this to determine what you are missing & what is needed to fulfil the requirements for that recipe. Nutrient Processor Recipes - Pages 10-11 Purge By Fire The Worst Stew Juicy Grub Rancid Flesh Assemble Baked Product Gooey Custard Fancy Thick, Sweet Batter Viscous Custard Assemble Baked Product Gooey Custard Fancy Thick, Sweet Batter Very Thick Custard Assemble Baked Product Custard Curiosity Proto-Batter Viscous Custard Assemble Baked Product Custard Curiosity Proto-Batter Very Thick Custard Assemble Baked Product Sponge Of Ambrosia Syrupy Batter Very Thick Custard Assemble Baked Product Sponge Of Ambrosia Syrupy Batter Viscous Custard Component Churn Writhing, Roiling Batter Delicate Meringue Refined Flour Larval Core Component Churn Monstrous Custard Larval Core Cream Processed Sugar Nutrient Injection Salty Doughnut Lumpen Doughnut Salty Custard Nutrient Injection The Stellarator Lumpen Doughnut Stellar Custard Bind Proteins Parasitic Omelette Larval Core ProtoCheese Dough Augmentation Cream Fingers Sugar Dough Monstrous Custard Dough Augmentation Cream Fingers Sugar Dough Cream Dough Augmentation Cream Fingers Sugar Dough Bone Cream Dough Augmentation Cream Fingers Sugar Dough Viscous Custard Dough Augmentation Cream Fingers Sugar Dough Stellar Custard Dough Augmentation Cream Fingers Sugar Dough Proto-Cream Dough Augmentation Cream Fingers Sugar Dough Salty Custard Nutrient Injection Honeybutter Doughnut Lumpen Doughnut Sweetened Proto-Butter Nutrient Injection Honeybutter Doughnut Lumpen Doughnut Honey Butter Nutrient Injection Honeybutter Doughnut Lumpen Doughnut Honied Proto-Butter Nutrient Injection Honeybutter Doughnut Lumpen Doughnut Sweetened Butter Nutrient Injection Custard Doughnut Lumpen Doughnut Very Thick Custard Nutrient Injection Custard Doughnut Lumpen Doughnut Viscous Custard Nutrient Injection Gooey ProtoDoughnut Lumpen Doughnut Gooey ProtoButter Nutrient Injection Pollen Puffball Lumpen Doughnut Butter Syrup Component Churn Wailing Batter Honied Proto-Butter Refined Flour Larval Core Component Churn Wailing Batter Butter Syrup Refined Flour Larval Core Component Churn Wailing Batter Sweetened Butter Refined Flour Larval Core Component Churn Wailing Batter Honey Butter Refined Flour Larval Core Component Churn Wailing Batter Gooey Butter Refined Flour Larval Core Component Churn Wailing Batter Gooey ProtoButter Refined Flour Larval Core Component Churn Wailing Batter Sweetened Proto-Butter Refined Flour Larval Core Assemble Baked Product Volatile Chocolate Fancy Writhing, Roiling Batter Bittersweet Cocoa Assemble Baked Product Tortured Honey Cake Writhing, Roiling Batter Synthetic Honey Assemble Baked Product Caramelised Nightmare Writhing, Roiling Batter Crunchy Caramel Assemble Baked Product Unbound Cream Horn Writhing, Roiling Batter Bone Cream Assemble Baked Product Unbound Cream Horn Writhing, Roiling Batter Cream Rapid Chilling Deathly Cold Ice Cream Monstrous Custard Frost Crystal Rapid Chilling Deathly Cold Ice Cream Monstrous Custard Frozen Tubers Assemble Baked Product Itching, Creeping Honey Sponge Writhing, Roiling Batter Gooey Butter Assemble Baked Product Itching, Creeping Honey Sponge Writhing, Roiling Batter Sticky Honey Assemble Baked Product Flufffy Throatripper Writhing, Roiling Batter Cactus Jelly Cream Assemble Baked Product Flufffy Throatripper Writhing, Roiling Batter Cactus Jelly Bone Cream Assemble Baked Product Flufffy Throatripper Writhing, Roiling Batter Cactus Nectar Assemble Baked Product Haunted Chocolate Dreams Wailing Batter Bittersweet Cocoa Assemble Baked Product Burning Jam Surprise Writhing, Roiling Batter Ever-Burning Jam Cream Assemble Baked Product Burning Jam Surprise Writhing, Roiling Batter Ever-Burning Jam Bone Cream Assemble Baked Product Cake Of Sin Writhing, Roiling Batter Crab 'Apple' Assemble Baked Product Cake Of Sin Writhing, Roiling Batter Wriggling Jam Bone Cream Assemble Baked Product Cake Of Sin Writhing, Roiling Batter Wriggling Jam Cream Assemble Baked Product Monstrous Honey Cake Wailing Batter Synthetic Honey Assemble Baked Product Unbound Monstrosity Writhing, Roiling Batter Anomalous Jam Bone Cream Assemble Baked Product Unbound Monstrosity Writhing, Roiling Batter Anomalous Jam Cream Assemble Baked Product Wailing Caramel Cake Wailing Batter Crunchy Caramel Assemble Baked Product Doomed Cream Cake Wailing Batter Cream Assemble Baked Product Doomed Cream Cake Wailing Batter Bone Cream Assemble Baked Product Writhing Jam Puff Writhing, Roiling Batter Grahj'am Bone Cream Assemble Baked Product Writhing Jam Puff Writhing, Roiling Batter Furball Jelly Bone Cream Assemble Baked Product Writhing Jam Puff Writhing, Roiling Batter Grahj'am Cream Assemble Baked Product Writhing Jam Puff Writhing, Roiling Batter Furball Jelly Cream Assemble Baked Product Squirming Fancy Writhing, Roiling Batter Sweetened Mucous Cream Assemble Baked Product Squirming Fancy Writhing, Roiling Batter Sweetened Mucous Bone Cream Assemble Pie The Spawning Tart Pie Case Monstrous Custard Assemble Baked Product Gooey Screamer Thick, Sweet Batter Monstrous Custard Assemble Baked Product Gooey Screamer Wailing Batter Gooey Butter Assemble Baked Product Gooey Screamer Wailing Batter Sticky 'Honey' Assemble Baked Product Cake Of Eternal Sleep Wailing Batter Syrupy Nectar Assemble Baked Product Cake Of Eternal Sleep Syrupy Batter Monstrous Custard Assemble Baked Product Cake Of Eternal Sleep Wailing Batter Butter Syrup Assemble Baked Product Choking Monstrosity Cake Wailing Batter Cactus Jelly Bone Cream Assemble Baked Product Choking Monstrosity Cake Wailing Batter Cactus Jelly Cream Assemble Baked Product Choking Monstrosity Cake Wailing Batter Cactus Nectar Combine and Reduce Bone Broth Softened Marrow Softened Marrow Assemble Baked Product Cake Of Burning Dread Wailing Batter Ever-burning Jam Bone Cream Assemble Baked Product Cake Of Burning Dread Wailing Batter Ever-burning Jam Cream Assemble Baked Product 'Apple' Cake Of Lost Souls Wailing Batter Crab 'Apple' Assemble Baked Product 'Apple' Cake Of Lost Souls Wailing Batter Wriggling Jam Cream Assemble Baked Product 'Apple' Cake Of Lost Souls Wailing Batter Wriggling Jam Bone Cream Assemble Baked Product Cake Of Glass Wailing Batter Anomalous Jam Cream Assemble Baked Product Cake Of Glass Wailing Batter Anomalous Jam Bone Cream Nutrient Injection Monstrous Doughnut Lumpen Doughnut Monstrous Custard Assemble Baked Product Appalling Jam Sponge Wailing Batter Furball Jelly Bone Cream Assemble Baked Product Appalling Jam Sponge Wailing Batter Furball Jelly Cream Assemble Baked Product Appalling Jam Sponge Wailing Batter Grahj'am Cream Assemble Baked Product Appalling Jam Sponge Wailing Batter Grahj'am Bone Cream Assemble Baked Product Primordial Sponge Wailing Batter Sweetened Mucous Cream Assemble Baked Product Primordial Sponge Wailing Batter Sweetened Mucous Bone Cream Assemble Baked Product Ambrosial Curse Writhing, Roiling Batter Syrupy Nectar Assemble Baked Product Ambrosial Curse Writhing, Roiling Batter Butter Syrup Assemble Baked Product Cake Of The Lost Writhing, Roiling Batter Monstrous Custard Assemble Baked Product Cake Of The Lost Writhing, Roiling Batter Very Thick Custard Assemble Baked Product Cake Of The Lost Writhing, Roiling Batter Stellar Custard Assemble Baked Product Cake Of The Lost Writhing, Roiling Batter Viscous Custard Assemble Baked Product Cake Of The Lost Writhing, Roiling Batter Salty Custard Assemble Baked Product Horrifying, Gooey Delight Wailing Batter Viscous Custard Assemble Baked Product Horrifying, Gooey Delight Cake Batter Monstrous Custard Assemble Baked Product Horrifying, Gooey Delight Proto-Custard Monstrous Custard Assemble Baked Product Horrifying, Gooey Delight Wailing Batter Monstrous Custard Assemble Baked Product Horrifying, Gooey Delight Wailing Batter Very Thick Custard Assemble Baked Product Horrifying, Gooey Delight Wailing Batter Salty Custard Assemble Baked Product Horrifying, Gooey Delight Wailing Batter Stellar Custard Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11

  • Food Recipe Catalogue - Part 3 | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. COOKING PRODUCTS Raw Materials Crafted Products Constructed Technology Construction Parts Cooking Products Starship Parts Trade Commodities Curiosities All the food recipes are shown below in the same order that they appear in your catalogue's recipes page. Use this to determine what you are missing & what is needed to fulfil the requirements for that recipe. Nutrient Processor Recipes - Page 3 Combine and Reduce Flavoursome Organs Chewy 'Dumpling' Stew Flavoursome Sauce Combine and Reduce Flavoursome Organs Crystalline Soup Flavoursome Sauce Combine and Reduce Flavoursome Organs Gelatinous Goop Flavoursome Sauce Combine and Reduce Flavoursome Organs Stewed Organs Flavoursome Sauce Combine and Reduce Delicious Vegetable Stew Fibrous Stew Flavoursome Sauce Combine and Reduce Spicy Fleshballs Well-Stirred Stew Scorching Sauce Combine and Reduce Spicy Fleshballs Soiled Soup Scorching Sauce Combine and Reduce Spicy Fleshballs Mystery Meat Stew Scorching Sauce Combine and Reduce Devilled Organs Stewed Organs Scorching Sauce Combine and Reduce Devilled Organs Gelatinous Goop Scorching Sauce Combine and Reduce Devilled Organs Crystalline Soup Scorching Sauce Combine and Reduce Devilled Organs Chewy 'Dumpling' Stew Scorching Sauce Combine and Reduce Fiery Vegetable Stew Fibrous Stew Scorching Sauce Assemble Baked Product Chocolate Dream Extra-Fluffy Batter Bittersweet Cocoa Assemble Baked Product Honied Angel Cake Extra-Fluffy Batter Synthetic Honey Assemble Baked Product Fluffy Caramel Delight Extra-Fluffy Batter Crunchy Caramel Assemble Baked Product Extra-Fluffy Cream Cake Extra-Fluffy Batter Cream Assemble Baked Product Extra-Fluffy Cream Cake Extra-Fluffy Batter Bone Cream Bind Proteins Scrambled Marrow Giant Egg Bone Cream Bind Proteins Scrambled Marrow Tall Eggs Bone Cream Bind Proteins Scrambled Marrow Creature Egg Bone Cream Combine and Reduce Partially-Liquid Cheese Bone Cream Tangy Cheese Combine and Reduce Partially-Liquid Cheese Proto-Cream Bone Cream Combine and Reduce Partially-Liquid Cheese Cream Bone Cream Combine and Reduce Partially-Liquid Cheese Cream Tangy Cheese Combine and Reduce Partially-Liquid Cheese Proto-Cream Tangy Cheese Combine and Reduce Partially-Liquid Cheese Bone Cream ProtoCheese Combine and Reduce Partially-Liquid Cheese Proto-Cream ProtoCheese Combine and Reduce Partially-Liquid Cheese Cream ProtoCheese Bind Proteins Proto-Omelette Creature Egg ProtoCheese Bind Proteins Proto-Omelette Giant Egg ProtoCheese Bind Proteins Proto-Omelette Tall Eggs ProtoCheese Component Churn Pastry Refined Flour Churned Butter Component Churn Pastry Refined Flour Proto-Butter Component Churn Pastry Refined Flour Bone Butter Bind Proteins Fungal Omelette Creature Egg ProtoCheese Foraged Mushrooms Bind Proteins Fungal Omelette Giant Egg Tangy Cheese Foraged Mushrooms Bind Proteins Fungal Omelette Tall Eggs Tangy Cheese Foraged Mushrooms Bind Proteins Fungal Omelette Creature Egg Tangy Cheese Foraged Mushrooms Bind Proteins Fungal Omelette Giant Egg ProtoCheese Foraged Mushrooms Bind Proteins Fungal Omelette Giant Egg Bone Cream Foraged Mushrooms Bind Proteins Fungal Omelette Scrambled Marrow Foraged Mushrooms Bind Proteins Fungal Omelette Omelette Foraged Mushrooms Bind Proteins Fungal Omelette Creature Egg Bone Cream Foraged Mushrooms Bind Proteins Fungal Omelette Tall Eggs Bone Cheese Foraged Mushrooms Bind Proteins Fungal Omelette Tall Eggs ProtoCheese Foraged Mushrooms Bind Proteins Bugs-In-A-Blanket Tall Eggs Bone Cream Juicy Thorax Bind Proteins Bugs-In-A-Blanket Giant Egg Bone Cream Juicy Thorax Bind Proteins Bugs-In-A-Blanket Creature Egg Tangy Cheese Juicy Thorax Bind Proteins Bugs-In-A-Blanket Tall Eggs Tangy Cheese Juicy Thorax Bind Proteins Bugs-In-A-Blanket Giant Egg Tangy Cheese Juicy Thorax Bind Proteins Bugs-In-A-Blanket Creature Egg ProtoCheese Juicy Thorax Bind Proteins Bugs-In-A-Blanket Creature Egg Bone Cream Juicy Thorax Bind Proteins Bugs-In-A-Blanket Omelette Juicy Thorax Bind Proteins Bugs-In-A-Blanket Scrambled Marrow Juicy Thorax Bind Proteins Bugs-In-A-Blanket Giant Egg ProtoCheese Juicy Thorax Bind Proteins Bugs-In-A-Blanket Tall Eggs ProtoCheese Juicy Thorax Assemble Baked Product Soft and Spicy Surprise Extra-Fluffy Batter Cactus Jelly Bone Cream Assemble Baked Product Soft and Spicy Surprise Extra-Fluffy Batter Cactus Jelly Cream Assemble Baked Product Soft and Spicy Surprise Extra-Fluffy Batter Cactus Nectar Combine and Reduce Thick Meat Stew Soiled Soup Creamy Sauce Combine and Reduce Thick Meat Stew Mystery Meat Stew Creamy Sauce Combine and Reduce Thick Meat Stew Well-Stirred Stew Creamy Sauce Combine and Reduce Creamed Organ Soup Gelatinous Goop Creamy Sauce Combine and Reduce Creamed Organ Soup Chewy 'Dumpling' Stew Creamy Sauce Combine and Reduce Creamed Organ Soup Stewed Organs Creamy Sauce Combine and Reduce Creamed Organ Soup Crystalline Soup Creamy Sauce Combine and Reduce Cream Of Vegetable Soup Fibrous Stew Creamy Sauce Component Churn Sweetened Butter Bone Butter Processed Sugar Component Churn Sweetened Butter Churned Butter Processed Sugar Convection Heating Simple Biscuit Sugar Dough Seafood Assembly Fish Fry Fragile Icthyoscale Seafood Assembly Fish Fry Tiny Scuttlefish Seafood Assembly Fish Fry Common Shimmertail Seafood Assembly Fish Fry Oilfin Seafood Assembly Fish Fry Pyrefin Seafood Assembly Fish Fry Rimescale Snapper Seafood Assembly Fish Fry Fool’s Goldfish Seafood Assembly Fish Fry Spotted Protofin Seafood Assembly Fish Fry Venomous Triggerfin Seafood Assembly Fish Fry Deepwater Minnow Seafood Assembly Whitebait Field’s Dartfish Seafood Assembly Whitebait Pondskipper Seafood Assembly Whitebait Waspfish Seafood Assembly Whitebait Sweetwater Minnow Seafood Assembly Whitebait Shadowfin Seafood Assembly Whitebait Vectorfin Seafood Assembly Whitebait Common Sunfish Seafood Assembly Whitebait Lesser Dustfin Seafood Assembly Whitebait Ice Darter Seafood Assembly Whitebait Spratfin Seafood Assembly Pickled Fish Warty Frogfish Seafood Assembly Pickled Fish Bulging Snapper Seafood Assembly Pickled Fish Bladdersac Seafood Assembly Pickled Fish Lamptip Ray Seafood Assembly Pickled Fish Needlefish Seafood Assembly Pickled Fish Frostscale Trout Seafood Assembly Pickled Fish Nucleic Skipper Seafood Assembly Pickled Fish Wispscale Darter Seafood Assembly Pickled Fish Hexscale Minnow Seafood Assembly Pickled Fish Sac-Fish Seafood Assembly Pickled Fish Ghost Skipper Component Churn Salty Custard Salt Cream Processed Sugar Component Churn Stellar Custard Silicon Egg Cream Processed Sugar Nutrient Refining Clarified Oil Bone Butter Proto-Butter Nutrient Refining Clarified Oil Bone Butter Bone Butter Nutrient Refining Clarified Oil Churned Butter Churned Butter Nutrient Refining Clarified Oil Bone Butter Churned Butter Nutrient Refining Clarified Oil Churned Butter Proto-Butter Assemble Baked Product Pie Case Pastry Assemble Baked Product Burning Jam Fluffer Extra-Fluffy Batter Ever-burning Jam Bone Cream Assemble Baked Product Burning Jam Fluffer Extra-Fluffy Batter Ever-burning Jam Cream Assemble Baked Product Angelic Fruitcake Extra-Fluffy Batter Crab 'Apple' Assemble Baked Product Angelic Fruitcake Extra-Fluffy Batter Wriggling Jam Bone Cream Assemble Baked Product Angelic Fruitcake Extra-Fluffy Batter Wriggling Jam Cream Component Churn Bone Cream Bone Milk Component Churn Syrupy Viscera Nightmare Sausage Processed Sugar Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11 FOOD RECIPE CATALOGUE Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11

  • Correct Terminology | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CORRECT TERMINOLOGY FARM A collection of plants & perhaps animals too. MINE An industrial set-up on a resource hotspot (not deposit) that forever continuously collects resources for you to take at your leisure. FREIGHTER The massive space vessel that you can park your 6 ships in; build a base of 21 x 21 rooms x 16 floors & send out expeditions from. FRIGATES Medium sized vessels that you can land your ship on & can send out on lucrative expeditions. NEXUS The cube that gives missions, which can be done in a team of up to 4. TELEPORTER Takes you to any base in any galaxy; or any visited space station in current galaxy. SYSTEM A collection of planets & moons orbiting a star. WARP Going to another Star System ANOMALY The teleporting, pocket dimension, space station filled with NPCs & players. PORTAL Requires collection of glyph symbol blueprints & repair of glyph buttons to operate. Takes you to specific coordinates in current galaxy only. GALAXY A collection of Star Systems spinning around in space around a supermassive black hole. PULSE DRIVE Travelling through one Star System LIVING SHIP A living starship that you earn through the long 'Starbirth' story quest, after buying a Void Egg from the Quicksilver Merchant on the Space Anomaly. ORGANIC FRIGATE A larger ship that functions much like the frigates in your fleet. Obtained via Space Encounters after encountering the first by building the Dream Aerial, a possible reward from frigate expeditions. When asking questions or answering them, use of the correct terminology is important. I have experienced no end of people who were deeply annoyed that they couldn't do something, or figure something out, because either they or someone else had used the wrong terminology, resulting in confusion, anger & other paths to the dark side of the force. Below are some of the main words that are commonly misused & the correct words for each item. facebook.com/groups/NMSResources youtube.com/NoMansSkyResources NoMansSkyResources.com Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player

  • Upgrade Modules | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADE MODULES Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Upgrade Modules are consumable products which can greatly improve properties of the installed technologies in a player's exosuit, exocraft, multi-tool, or starship. They come in the form of different classes, each with a range of potential stats. Moderate (C) / Significant (B) / Powerful (A) / Supreme (S) / Suspicious (X) / Anomalous (?) They can be bought with nanites from technology merchants in space stations, or obtained from other sources (Damaged Machinery, Operations Centres, Crashed Ships, and so on). Unwanted modules can be sold to these merchants for nanites to spend on more desirable modules. The prices vary between locations and it can be wise to buy an S-class module in a system offering a cheap supply due to its random property (See Below). Once installed, modules can be packaged away again, turning them back into items until reinstallation. Never installed technology modules are much more valuable for sale than used 'packaged' technology modules. With the right modules, players can be any combination of fast, resilient, and powerful. Technology blueprints and tech upgrade blueprints do not count as a module, thus can be used in combination with them. When adding slots, players can click on the tech area of their inventories to add the slot to tech instead of cargo. 🔼 Upgrade Stat Generation: Upgrade modules follow a static progression during module installation, but the generation seed is used for all module families at the same time and changes during the installation of one for all of them. This means the name and stats of a specific upgrade changes whenever any other type of upgrade module is installed, whether it be Exosuit, Starship, or Multi-tool. The new module they change into correlates to their order of installation. The seed is static! If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules. If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth will it change! This is independent of overall mods and stat bonuses currently installed in your inventory. The module pool remains static at all times! Dismantling a module does not affect the module pool. It will not be rerolled. This guarantees the exact same item when purchased afterwards and can be used to dismantle a lesser module before installing a new one to keep the old synergy after reload. When you buy a high-grade module, create a restore point (e.g. get in and out of your starship), then install the module. If it is worse than your bonus target, reload the game and buy a cheap C-class module. Install it and dismantle it immediately. Your module pool now is rerolled and the former useless item might be useful now. Then repeat the above procedure until you get module stats you are happy with. This way you can prevent wasting huge amounts of nanites by sacrificing low grade modules. Just remember that the module order is static, so reloading to change it won't work. The installation order has to be mixed up. NOTE: Some stats are shown differently in-game to their actual values within the game files. In these cases, below the true data-mined value is shown first, with the in-game value in brackets. eg. "True data-mined Value (Shown In-Game)". Values below last updated: 15th April 2025 (Relics 5.64) EXOSUIT n/a n/a n/a n/a 20 10 (11) 5 1 20 1 50 25 50 25 100 50 110 75 5 1 Life Support Life Support Tanks Solar Panel Power B 1-2 A/S 2 X 1-2 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 165 5 15 20 (21) 15 30 100 1 10 10 5 10 150 1 15 20 10 20 220 10 20 30 30 50 200 5 15 30 15 40 235 (234) 15 25 50 35 (36) 50 240 20 (21) 30 (31) 60 40 60 100 1 10 1 5 10 Movement Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance Always C 0-1 B 2-3 A 3 S 3 X 3 20 10 20 (33) 15 20 (33) 20 20 15 20 20 20 (33) 30 20 30 20 (33) 35 20 (33) 34 (35) 20 10 Defence Systems Core Health Shield Strength C/B 1-2 A/S/X 2 n/a n/a 5 300 1 200 5 240 15 320 10 280 20 360 10 (11) 1 Toxic Protection Toxic Damage Shielding Toxic Protection Always n/a n/a 5 300 1 200 5 240 15 320 10 280 20 360 10 (11) 1 Radiation Protection Radiation Damage Shielding Radiation Protection Always n/a n/a 5 300 1 200 5 240 15 320 10 280 20 360 10 (11) 1 Heat Protection Heat Damage Shielding Heat Protection Always n/a n/a 5 300 1 200 5 240 15 320 10 280 20 360 10 (11) 1 Cold Protection Cold Damage Shielding Cold Protection Always n/a n/a 120 90 120 180 180 240 n/a n/a Underwater Protection Oxygen Tank Always n/a n/a n/a n/a n/a n/a n/a n/a 110 75 31 (95) 60 20 (33) 35 (10) 5 1 6 10 33 10 Sentinel Class (?) Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength 1-4 Mixed n/a n/a n/a n/a n/a n/a n/a n/a 110 75 31 (95) 60 20 (33) 35 (10) 5 101 70 10 33 (20) 10 Salvaged Autophage Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength 2-4 Mixed STARSHIPS C Min C Max B Max B Min A Min A Max S Min S Max X Max X Min Tech Module Improves Stats Drawn 6 1 11 1 15 5 11 2 16 5 20 9 20 9 20 11 25 11 6 1 Launch Thruster Launch Cost Boost C/B/A/S/X 2 5 1 1 10 (11) 11 7 15 15 12 10 (11) 11 1 15 10 5 21 (20) 21 16 20 10 5 20 25 18 25 30 21 (20) 5 1 1 Pulse Engine Fuel Efficiency Boost Manoeuvrability C 1-2 B 2 A 2-3 S 3 X 1-3 10 15 15 10 20 30 30 30 38 7 Deflector Shield Shield Strength Always n/a 50 n/a 100 n/a 165 n/a 115 100 165 100 220 100 220 100 265 100 320 100 50 Hyperdrive Warp Cell Efficiency Hyperdrive Range C/B 1 A/S 2 X 1-2 8 1 1 5 (16) 2 1 20 (6) 2 2 12 1 1 16 2 2 24 (7) 3 3 20 3 3 28 (8) 3 3 32 (10) 3 4 8 1 1 Photon Cannon Damage Fire Rate Heat Dispersion C/B 1-2 A 2-3 S 3 X 1-3 30 11 40 (16) 36 50 (20) 55 40 36 50 55 60 (24) 75 60 75 70 (28) 96 80 (32) 100 30 10 Phase Beam Damage Heat Dispersion C/B 1-2 A/S 2 X 1-2 1 1 1 3 (1) 4 4 5 (1) 6 6 3 4 4 5 6 6 6 (2) 10 (11) 10 (11) 6 6 6 8 (2) 10 (11) 10 (11) 8 (2) 10 (11) 10 (11) 2 5 1 Positron Ejector Damage Fire Rate Heat Dispersion C 1-2 B 2-3 A/S 3 X 2-3 2 1 1 6 (2) 5 3 10 (4) 5 5 4 1 3 8 5 5 12 (5) 10 (11) 7 (8) 10 5 7 12 (5) 10 (11) 9 (10) 14 (6) 15 13 2 1 1 Infra-Knife Accelerator Damage Fire Rate Heat Dispersion C 1-2 B 2-3 A/S 3 X 2-3 2 1 10 6 (1) 5 20 10 (1) 5 25 4 1 20 8 5 25 12 (2) 11 30 10 10 30 12 (2) 15 35 (36) 14 (2) 20 (21) 40 2 1 10 Cyclotron Ballista Damage Fire Rate Heat Dispersion C 1-2 B 2-3 A/S 3 X 2-3 LIVING SHIPS 5 No 10 No 15 No 10 No 15 No 20 Yes 20 Yes 20 Yes Neural Assembly Launch Cost Automatic Recharging Always Always 5 1 1 Activated (Hidden) 10 7.5 10 Activated (Hidden) 15 12 15 Activated (Hidden) 10 1 10 Activated (Hidden) 15 5 10 Activated (Hidden) 20 16 20 Activated (Hidden) 20 5 10 Activated (Hidden) 20 18 25 Activated (Hidden) Pulsing Heart Fuel Efficiency Manoeuvrability Boost Teleport Receiver . 1-3 Always 50 n/a Activated (Hidden) 100 n/a Activated (Hidden) 165 n/a Activated (Hidden) 115 n/a Activated (Hidden) 165 220 Activated (Hidden) 220 100 Activated (Hidden) 220 100 Activated (Hidden) 265 100 Activated (Hidden) Singularity Cortex Hyperdrive Range Warp Cell Efficiency Hyperdrive Scramble . Always Possible Always 7 Activated (Hidden) 15 Activated (Hidden) 15 Activated (Hidden) 7 Activated (Hidden) 15 Activated (Hidden) 30 Activated (Hidden) 30 Activated (Hidden) 30 Activated (Hidden) Scream Suppressor Shield Strength Scan . Always Always 1 30 25 35 40 49 55 50 74 35 40 49 55 50 74 75 60 (24) 99 75 60 (24) 99 95 70 (27) 149 Grafted Eyes Heat Dispersion Damage Leech 1-3 1 1 8 1 1 16 2 2 20 1 1 12 2 2 16 2 3 24 2 3 20 (6) 2 (3) 3 28 (8) Spewing Vents Fire Rate Heat Dispersion Damage 1-3 MULTI-TOOLS 5 1000 1000 1000 11 2000 2000 2000 20 5000 5000 5000 10 2500 2500 2500 20 5000 5000 5000 30 10000 10000 10000 30 6500 6500 6500 40 10000 10000 10000 50 11000 11000 11000 5 1000 1000 1000 Scanner / Analysis Visor Scan Radius Flora Scanned Fauna Scanned Minerals Scanned C 1-2 B 2-3 A 2-4 S 3-4 X 2-4 6 5 1 6 11 15 10 11 15 21 15 15 6 15 11 11 11 21 15 11 20 40 21 15 15 41 21 16 20 50 21 20 20 55 25 25 6 5 1 6 Mining Beam Mining Speed Heat Dispersion Fuel Efficiency Overheat Downtime C 1-2 B 2-3 A 3-4 S 4 X 1-4 1 5 2 1 1 1 1 10 2 10 1 6 2 (1) 15 4 10 (11) 1 10 (11) 1 10 4 5 1 5 2 (1) 10 (11) 6 10 (11) 1 10 (11) 3 (1) 20 6 15 2 15 3 (1) 10 (11) 8 10 (11) 1 15 4 (2) 20 8 15 2 15 5 (2) 25 10 20 (21) 2 20 1 5 (6) 2 1 1 1 Boltcaster Damage Reload Time Clip Size Fire Rate Shots Per Burst Burst Cooldown C 2-3 B/A/S 4 X 1-4 2 15 21 1 1 1 Sentinel Class (?) Upgrades Damage Reload Time Fire Rate ? 1-3 30 (2) 5 (6) 40 (2) 10 50 (3) 15 40 (2) 10 (11) 50 (3) 10 (11) 60 (4) 20 60 (4) 10 (11) 75 (5) 20 85 (5) 25 30 (2) 5 (6) Blaze Javelin Damage Time To Full Power C 1 B 1-2 A/S 2 X 1-2 1 n/a 2 12 1 n/a 10 (11) 12 2 10 (11) 10 (11) 12 1 1 2 12 1 5 1 12 3 10 (11) 10 (11) 12 2 11 6 12 3 15 10 (11) 12 4 15 20 (21) 12 1 1 1 12 Pulse Spitter Damage Fire Rate Reload Time Clip Size C 1-2 B 2-3 A 3-4 S 4 X 1-4 1 5 n/a n/a 1 n/a 1 10 (11) n/a n/a 1 n/a 2 (1) 15 8 5 1 10 (11) 1 10 8 1 1 5 2 (1) 15 8 5 1 10 (11) 4 (2) 20 8 10 1 15 3 (2) 20 8 10 (11) 1 15 5 (3) 25 8 15 1 20 6 (4) 30 8 20 (21) 1 25 1 5 8 1 1 5 Scatter Blaster Damage Reload Time Clip Size Fire Rate Shots Per Burst Burst Cooldown C 2-3 B 2-3 A/S 4 X 1-4 100 (20) 33 1 100 200 (40) 33 5 200 300 (60) 66 11 300 200 (40) 33 6 100 300 (60) 66 5 100 400 (80) 100 11 300 350 (70) 100 11 200 400 (80) 100 15 300 450 (90) 133 20 (21) 400 100 (20) 33 2 100 Plasma Launcher Damage Bounce Potential Explosion Radius Projectile Velocity C 1-2 B 1-3 A 2-3 S 3 X 2-3 100 (10) 10 100 200 (20) 20 200 300 (30) 30 300 200 (20) 20 100 300 (30) 30 100 400 (40) 50 300 350 (35) 40 200 400 (40) 50 300 450 (45) 61 400 100 (10) 11 100 Geology Cannon Damage Explosion Radius Projectile Velocity C 1 B/A 1-2 S 2 X 1-2 2 (1) 1 5 (6) 5 (2) 5 (4) 1 10 (11) 10 (5) 7 (5) 1 15 15 (8) 5 (4) 1 10 (11) 10 (5) 7 (5) 1 30 (11) 15 (8) 12 (10) 1 30 (31) 20 (11) 12 (4) 1 30 (31) 20 (11) 18 (15) 1 50 25 (13) 18 (15) 1 50 25 (13) 5 (4) 1 5 (6) 5 (2) Neutron Cannon Damage Ion Spheres Created Charging Speed Ion Sphere Speed C 1-2 B 2-3 A 3-4 S 4 X 1-4 EXOCRAFT 1 1 3 6 8 (9) 10 (11) 3 6 8 (9) 10 (11) 15 15 10 15 15 20 Fusion Engine Top Speed Fuel Usage C 1 B/A 1-2 S 2 10 10 20 20 35 30 20 15 35 30 55 50 55 50 70 60 Exocraft Boost Module Boost Power Tank Size C 1 B/A 1-2 S 2 5 1 10 (12) 5 (6) 20 (25) 10 (11) 10 (12) 5 (6) 20 (25) 10 (11) 30 (37) 15 30 (37) 15 40 (50) 20 Exocraft Mining Laser Laser Power Laser Efficiency C 1 B/A 1-2 S 2 5 1 1 10 (3) 3 5 (6) 20 (6) 5 (6) 10 (11) 10 3 5 20 5 10 30 (9) 7 15 30 7 15 40 (12) 10 (11) 20 Exocraft Mounted Cannon Damage Rate Of Fire Weapon Efficiency C 1-2 B 2-3 A/S 3 2 (3) 1 10 4 (5) 10 (11) 15 6 15 (16) 20 4 (5) 10 (11) 15 6 15 (16) 20 7 (8) 25 25 8 15 25 8 30 (31) 30 Humboldt Drive Top Speed Fuel Usage Acceleration C 1 B 1-2 A 2-3 S 3 5 (1) 1 10 (3) 3 20 (6) 5 (6) 10 (3) 3 20 (6) 5 (6) 30 (9) 7 30 (9) 7 40 (12) 10 (11) Nautilon Cannon Damage Rate Of Fire C 1 B/A 1-2 S 2 n/a n/a 15 10 10 5 15 10 25 15 25 15 30 20 Daedalus Engine Boost Tank Size Fuel Usage B 1 A 1-2 S 2 n/a n/a 20 (25) 10 (11) 10 (12) 5 (6) 20 (25) 10 (11) 30 (37) 15 30 (37) 15 40 (50) 20 Minotaur Laser Laser Power Laser Efficiency B 1-2 A 1-2 S 2 n/a n/a 20 (6) 5 (6) 10 (11) 10 3 5 20 (6) 5 (6) 10 (11) 30 (9) 7 15 30 (9) 7 15 40 (12) 10 (11) 20 Minotaur Cannon Damage Rate Of Fire Weapon Efficiency B 2-3 A 3 S 3 n/a n/a 1 10 (11) 10 (11) 1 5 5 1 10 (11) 10 (11) 2 (200) 20 20 (21) 2 (200) 20 20 (21) 2 (200) 30 (31) 35 (36) Minotaur Flamethrower Damage Weapon Power Efficiency Impact Fire Duration B 1-2 A 2-3 S 3 FREIGHTERS C Min C Max B Max B Min A Min A Max S Min S Max Tech Module Improves Stats Drawn 50 100 100 100 150 100 100 100 150 100 200 100 200 100 250 100 Freighter Hyperdrive Module Hyperdrive Range Warp Cell Efficiency Always 1 5 (1) 10 (6) 5 (2) 10 (6) 15 (11) 15 (11) 20 (15) Fleet Fuel Efficiency Module Expedition Efficiency Always 1 5 11 6 11 14 15 15 Fleet Expedition Speed Module Expedition Speed Always 1 5 11 6 11 14 15 15 Fleet Combat & Defence Module Expedition Defenses Always 1 5 11 6 11 14 15 15 Fleet Exploration & Scientific Module Expedition Scientific Ability Always 1 5 11 6 11 14 15 15 Fleet Industrial & Mining Module Expedition Mining Ability Always 1 5 11 6 11 14 15 15 Fleet Trade Module Expedition Trade Ability Always NMSResources Infographics Videos

  • Player Uploads | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Existing Discoveries PLAYER UPLOADS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. Upload New Discoveries Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Multi-Tools Uploaded Fauna & Pets Uploaded Flora & Minerals Uploaded Pictures Upload A Star System Upload A Planet Upload A Base Upload A Ship Upload A Multi-Tool Upload Fauna or Pet Upload Flora or Mineral Photo Albums Upload Bytebeat Video or Base Coordinates Pic Upload Confirm Upload Upload Exocraft Race Video or Pic Upload Confirm Upload Upload S-Class Derelict Freighter Pic Upload Confirm Upload Upload Egg Sequencer Results Video or Pic Upload Confirm Upload Upload Augmented Reality Findings Video or Pic Upload Confirm Upload Upload A.I. Ideas Video or Pic Upload Confirm Upload

  • Learning New Base Parts | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics LEARNING NEW BASE PARTS Base Building Parts Album Quicksilver Items Base Construction Learning New Base Parts Portable Technology Powering The Base Bytebeat Interesting Bases Industrial Surveying Assembling Fossil Displays Videos There is a vast range of available construction parts. Keep track of the ones you have learned in the Catalogue. Some parts are purely decorative, while others offer important upgrades to the functionality of your base: Teleporters, Power or Farming equipment, for example. A basic range of parts are available to purchase from a Construction Research Unit, which can be built in your base. The full range of parts is a available aboard the Space Anomaly at their advanced research unit. To purchase new base parts, first acquire Salvaged Data. These are harvested from Buried Technology on planets. use the Analysis Visor to locate and tag relics, then use the Terrain Manipulator to unearth them. Further base building parts are available from the Quicksilver Synthesis Companion on the Space Anomaly.

  • Planetary NPC Missions | No Man's Sky Resources

    Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. PLANETARY NPC MISSIONS Renaming & Uploading Discoveries Finding Buildings Smaller Points Of Interest Harmonic & Autophage Camps Planetary NPC Missions Distress Signals & Repairs Building Puzzles Rare Finds As of the Omega Update 4.50; planetary NPCs now have a wide range of missions for players to engage with that are specific to the NPC, Region, Planet & Star System types. See below for the mission details. NMSResources Infographics Videos NPC MISSION FILENAME DESCRIPTION OBJECTIVE Raid Defence PP_PIRATES [NPC Name] claims their facility on [Planet Name] in the [System Name] is subject to constant pirate harassment. They offer a substantial reward to any who might bring this bombardment to an end. Defend Against Raiding Pirates Fauna Data PP_SCAN_CRE [NPC Name] requires detailed scans of creatures, preferably those who live on their home planet of [Planet Name] in the [System Name]. They have not been clear as to what they will do with this data. However, they have made it very clear that I will be rewarded handsomely should I assist them in collecting the data. Scan a Creature Mineral Data PP_SCAN_MIN [NPC Name] requires geological data. They desire probes of the minerals that litter their home [Planet Name] in the [System Name] , though will also accept remote scans with sufficient metadata. Despite the translation issues, one thing is clear: there is a substantial reward on offer for any explorer who supplies this data. Scan # Unique Minerals Flora Data PP_SCAN_PLA [NPC Name] is in desperate need of detailed scans of flora - preferably that which grows on their home planet of [Planet Name] in the [System Name]. They attempt to explain why, but their meaning is not clear. However, It is apparent that I will be rewarded handsomely should I assist them in collecting the data. Scan # Unique Plants Drone Purge PP_ROBOTS_E [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate # Sentinel Drones Quadruped Purge PP_ROBOTS_M [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate a Sentinel Quad Mech Purge PP_ROBOTS_H [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate a Sentinel Mech Corruption Purge PP_ROBOTS_C [NPC Name] of [Planet Name] in the [System Name] speaks spitefully of the corruption spreading across their home world. Perhaps their anger masks an underlying fear. They offer to to reward me should I find and destroy corrupted Sentinel forces. Eliminate # Corrupted Sentinels Wildlife Cull PP_KILL_CRE [NPC Name] seems bored, tired of their life locked away inside their outpost on [Planet Name] in the [System Name]. They mention something about the smell of Mordite. They appear to want me to hunt for them, and offer a substantial reward should I venture out and kill the creatures that roam this world. Cull # Creatures Predator Cull PP_KILL_PRE [NPC Name] seems to have a distaste towards the predatory creatures that roam their home world of [Planet Name] in the [System Name]. It is unclear whether fear or a different motive drives them, but they assure me of reward should I cull a number of the predators that inhabit this world. Cull # Predators Monstrosity Extermination PP_KILL_FIE [NPC Name] seems afraid, whispering incomprehensible warnings. I am able to understand only enough to know that they think strange monstrosities are stalking their home planet of [Planet Name] in the [System Name] , and that they will reward me should I find and kill these fiends. Kill # Monstrosities Titanic Threat PP_KILL_WRM [NPC Name] of [Planet Name] struggles to articulate what they have witnessed on a neighbouring world in the [System Name]. They stammer about titanic worms, wretched offspring, slavering mouths. They offer recompense to any explorer who dares hunt and cleanse these hungering tendrils. Kill # Hungering Tendrils Hazardous Flora PP_KILL_PLA [NPC Name] of the [System Name] seems frustrated. They curse the weeds that strangle their home planet of [Planet Name], muttering about toxic gases and lashing vines. They offer to reward any explorers who could provide a floral extermination service. Eliminate # Hazardous Plants Feeding Fauna PP_FEED_CRE [NPC Name] of [Planet Name] in the [System Name] speaks of their love of the outside world, of how it pains them to be bound to their facility. They relate an elaborate tale of a creature that I gather was once their pet. They seem to be offering a large reward should I wander the planet and feed any wild animals I come across. Feed # Creatures Buried Treasure PP_DIG [NPC Name] excitedly informs me of an ancient ruin on [Planet Name] in the [System Name]. They share their data, the clue that put them on the trail of this site. They say I may keep any excavated artifacts for myself, as long as I log any important historical discoveries in their name. Dig Up Treasure Natural Metals PP_METAL [NPC Name] of [Planet Name] in the [System Name] seems agitated, in great need of a particular substance. For reasons I do not understand, they are unable to collect it for themselves. They offer a generous reward should I mine a supply on their behalf and return it to their outpost. Mine # %ITEM% Wild Harvest PP_HARVEST [NPC Name] of [Planet Name] in the [System Name] seems agitated, in great need of a particular native plant. For reasons I do not understand, they are unable to collect it for themselves. They offer a generous reward should I harvest a supply on their behalf and return it to their outpost. Harvest # %ITEM% Crystals Of The Storm PP_STORM [NPC Name] has long admired the brilliant crystals that form on their planet of [Planet Name] in the [System Name]. However, they do not themself possess the equipment to gather these during extreme weather, and offer a reward to any explorers who collect storm crystals on their behalf. Collect # Storm Crystals Ancient Bones PP_BONES [NPC Name] tells me of natural burial grounds across their home planet of [Planet Name] in the [System Name] . Owing to translation issues, their interest in creature skeletons remains a mystery to me - but I do understand that they would offer compensation for any ancient bones I return to them. Unearth Ancient Bones Collect Item COLLECT_PP ? Gather # [Item Name] Resonance Restoration PP_CORRUPT_PILLARS [NPC Name] speaks resentfully of the devices boring into their home [Planet Name] in the [System Name]. They offer to reward any explorer who helps destroy Dissonance Resonators, claiming that the Sentinels who plague this dissonant world utilise the machinery for malevolent purposes. Destroy # Dissonance Resonators Fauna Photography PP_PHO_CRE [NPC Name] enthusiastically describes the creatures inhabiting their [Planet Name] in the [System Name]. They lament that their facility is ill-suited to pets, and offer to pay for wildlife photography to decorate their home. Take a Photo of # Creatures Factory Restoration PP_FACTORY [NPC Name] of [Planet Name] in the [System Name] talks in serious tones, pointing out a nearby factory. They claim the installation is malfunctioning, and they wish it restored in exchange for a substantial reward - though warn that Sentinels may respond with force. Restore a Factory Depot Raid PP_DEPOT [NPC Name] babbles a set of coordinates, pointing at a map of their [Planet Name] in the [System Name]. They have identified a resource depot. For reasons I do not understand, they seem excited at the prospect of this depot being destroyed, and offer a generous payment should I bring about this destruction. Destroy Planetary Depots Pirate Hunt PP_CS_BOUNTY [NPC Name]'s starship on [Planet Name] in the [System Name] is in a state of disrepair, rendering them land-bound and stranded. They claim this predicament was brought about by a pirate attack, and offer a share of their valuable cargo to any who can bring justice to the outlaws. Kill Pirates Factory Raid PP_CS_RAID [NPC Name]'s starship on [Planet Name] in the [System Name] is in a state of disrepair, rendering them land-bound and stranded. They claim this predicament was brought about by a vicious attack and theft of their cargo. They were evasive regarding the legitimacy of this cargo, but offer a valuable reward to any who can help retrieve it. Raid Factory Catch Fish MISSION_FISH The client is seeking economic data concerning the viability of intensive fishery operations. They require a database of catch locations, species, weights, and so forth. The physical leftovers from your catch are yours to keep. Catch Fish Catch Fish MISSION_FISH The client is seeking environmental data ahead of a large-scale dredging operation. They seek detailed data on the density of local aquatic populations. The client has no need for the physical remains of the fish, and you may process them as you wish. Catch Fish Catch Fish MISSION_FISH The client wishes to create a database of interplanetary fish migration patterns. They require accurate plot maps of both population density and species. The client specifically requests the collector keeps the fish carcasses. Catch Fish Catch Fish MISSION_FISH The client is studying the impact of freighter traffic on local fish populations. They require a large dataset of the dominant aquatic species on nearby planets. The client insists that under no circumstances are you to attempt delivery of any fishy remnants. Catch Fish Catch Fish MISSION_FISH The client wishes to test the evolutionary impact of fishing operations. They will monitor a series of test catches to generate a dataset to further their research. The physical catches from your effort are yours to deal with as appropriate. Catch Fish

  • Apostle of the Jisara

    Uploaded Player Ships Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Ship Type Location Found UPLOADED SHIPS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic Of General Slots, Class & Stats Select File - Pic Of Tech Slots Ship Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Select File - Pic Of Ship Landed Select File - Pic Of Ship In Flight Platform Gallery Select File - More Pics

  • Player Ships

    Uploaded Player Ships Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets UPLOADED SHIPS Upload A New Ship - Full Upload Form Apostle of the Jisara See More Details HB7 Sabayam - Canary! See More Details HB7 Sabayam See More Details testi See More Details XV3 Hamur See More Details BY8 Amisan See More Details The Daughter of Melody See More Details Mimaba's Gambit See More Details JI9 Obeok See More Details Radiant Pillar BC1 See More Details Golden Vector See More Details Zugamada Of Devastation See More Details Above are full pages with details. A button takes you to a form to fill out. Below, please only upload pics with portal co-ordinates in them. Thanks. If Galaxy is not Euclid (starter Galaxy), please say so in file name. Cheers. Shuttles Upload Confirm Upload Living Ships Upload Confirm Upload Fighters Upload Confirm Upload Freighters Upload Confirm Upload Haulers Upload Confirm Upload Explorers Upload Confirm Upload Frigates Upload Confirm Upload Solar Sails Fighter Explorer Hauler Shuttle Living Ship Exotic Royal Exotic Squid Freighter Frigates Exotic Royal Upload Confirm Upload 🦑Exotic Squid Upload Confirm Upload Solar Sails Upload Confirm Upload

  • SPACE AND GALAXIES | No Man's Sky Resources

    No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics 🌌 The universe of No Man's Sky comprises 255 unique galaxies. In turn, these are comprised of: ⭐ 3 to 4 billion regions - The region of a given star system can be learned in the Galactic Map by selecting "Expand" when reviewing the system's details. Each region is capable of containing up to 4096 solar systems, but generally less than 600 of them appear on the Galactic Map . 🟡🔴🟢🔵🟣Each of which contain more than 122 and up to roughly 550 star systems 🌍🪐🌙This results in more than 18 quintillion planets available for discovery. All star systems feature from 1-6 planets and moons, and usually a single space station. Players start in galaxy 1, Euclid, and travel through galaxies in order by reaching the Galaxy Centre or jump several by finishing 'The Purge' primary mission. After the player leaves galaxy 255 (Iousongola), they return to the first galaxy again. 🔧When transfering galaxies, all tech in your inventories will break & need to be repaired. Switch to a junk ship & multitool; while also packaging tech into items in the cargo tab to protect them. Star Systems Space Encounters Derelict Freighters Weekend and Community Missions Changing Galaxies The Space Anomaly Nexus Missions The Galaxy Map SPACE AND GALAXIES Videos

  • MULTI-PLAYER | No Man's Sky Resources

    No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics Whilst No Man's Sky did not start its life as a multi-player game (in-fact it was designed to be lonely); it has evolved to include a great deal of multi-player elements. Players can naturally encounter each other in the wild (called Ambient multi-player). This is unlimited, but if too many players meet in the same place, the game's frame rate can suffer as a result; and base parts can struggle to load in. For reference; I once participated in a group photo in-game. We had 100 people there. The frame rate was mostly OK, very little slow-down; but the base was too complicated for all the parts to load for everybody. A second try with very few base parts worked just fine. They can also do missions together from the Space Anomaly's Nexus in groups of up to four, choosing from the 16 players there. Finally, with the use of a friend code, players can join each other's games, bringing their own progress in with them. Players can explore together & build together. They can fight cooperatively or PvP, should they adjust their settings accordingly. With Expedition mode, all players follow the same route & therefore have a much greater chance of running into other players in the wild (you'd struggle not to). Intro Story and Lore Characters Multi-Player Correct Terminology Catalogue and Menu Controls Development Of The Game MULTI-PLAYER Videos

  • Archive Bypass Implant | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING WORMREADER Category: Exosuit - Special Type: Subcutaneous Access Circuit n/a Archive Bypass Implant Used to access additional data at a planetary archive < Stats Recharge With: Access Data 3.7 Emergence - Added as a technology. Added as a technology for Expedition 4 - Emergence ; but due to be added into main game. As of update 4.03, it shares adjacency bonus with hazard tech. Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Toxin Suppressor | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_TOX Category: Exosuit - Utilities Type: Hazard Protection Unit 160 Nanites Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Ammonia , Ion Battery . < Stats Recharge With: 1.0 Release - Added as a technology Release History: Additional Info: Upgrades: (Hazard Protection) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Trade Rocket | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING SUIT_ROCKET Category: Exosuit Type: Mercantile Missile Summoning Device 29 Nanites Trade Rocket A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. < Stats Recharge With: Load Items for Auto-Trade 4.0 Waypoint - Added as a technology. Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Personal Refiner Mk 2 | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING SUIT_REFINER2 Category: Exosuit Type: Self-Mounted Advanced Refiner 191 Nanites Personal Refiner Mk 2 Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Carbon / Condensed Carbon . < Stats Recharge With: 2x Refiner Input 4.40 Echoes - Added as a technology Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Plasma Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_PLASMA Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Plasma Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Plasma 4.3 Singularity - Added as a technology. 4.4 Echoes - Available Through Community Research. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Oxygen Rerouter | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_WATERENERGY Category: Exosuit - Life Support Type: Emergency Life Support System 240 Nanites Oxygen Rerouter Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. < Stats Recharge With: Oxygen Rerouting: Enabled 1.7 Abyss - Added as a technology Release History: Additional Info: Upgrades: (Life Support) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Artemis' Translator | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING STORY_TRANSLATE Category: Exosuit Type: Automatic Language Parser n/a Artemis' Translator Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. < Stats Recharge With: Words Translated 1.0 2.0 Beyond - Added as a technology Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Simple Translator | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_TRANSLATE1 Category: Exosuit Type: Automatic Language Parser 90 Nanites Simple Translator Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. < Stats Recharge With: Words Translated 1.0 2.0 Beyond - Added as a technology Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Festive Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_CONFETTI Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Festive Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Confetti 4.3 Singularity - Added as a technology. 4.4 Echoes - Available Through Community Research. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Hazard Protection | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING PROTECT Category: Exosuit - Hazard Type: Exosuit Environmental Shielding n/a Hazard Protection Basic shielding of user from environmental hazards. Sodium / Sodium Nitrate . < Stats Recharge With: 1.3 Atlas Rises - Devices were charged with Oxide elements Zinc or Titanium, or with Defensive Energy Sources (Shielding Shard, Shielding Plate, Shielding Sheet). Release History: Additional Info: Upgrades: Shield Lattice - Increases Hazard Protection's protection duration Toxic Suppressant - Supplements Hazard Protection in toxic environments Radiation Defense - Supplements Hazard Protection in radioactive environments Thermic Layer - Supplements Hazard Protection in cold environments Coolant Network - Supplements Hazard Protection in hot environments NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Radiation Deflector | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_RAD Category: Exosuit - Utilities Type: Hazard Protection Unit 160 Nanites Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Uranium , Ion Battery . < Stats Recharge With: 1.0 Release - Added as a technology Release History: Additional Info: Upgrades: (Hazard Protection) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Scorching Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_FIRE Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Scorching Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Fire 4.3 Singularity - Added as a technology. 4.4 Echoes - Available Through Community Research. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Discordant Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_SENTINEL Category: Exosuit - Movement Type: Exosuit Movement Upgrade Complete Expedition 10 - Phase 2 Discordant Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Atlantideum Reverberations 4.3 Singularity - Added as a technology. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Visceral Synthesiser | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING WORMTECH Category: Exosuit - Special Type: Ethereal Incubator n/a Visceral Synthesiser Used to gain Vile Spawn from Hungering Tendrils < Stats Recharge With: Harvest Vile Spawn 3.7 Emergence - Added as a technology. Added as a technology for Expedition 4 - Emergence ; but due to be added into main game. As of update 4.03, it shares adjacency bonus with hazard tech. Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Nutrient Ingestor | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING FOOD_UNIT Category: Exosuit - Utilities Type: Automatic Feeding Unit 350 Nanites Nutrient Ingestor The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. < Stats Recharge With: +Auto-Ingestion 5.50 - Worlds - Part 2 - Added To Game Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Mark Of The Denier | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING HERETICCORE Category: Exosuit - Health Type: Priceless Fragment n/a Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Nanites < Stats Recharge With: 4.5 Omega - Added To Game Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Vigilant Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETTRAIL_RUIN Category: Exosuit - Movement Type: Exosuit Movement Upgrade Complete Expedition 19 Vigilant Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Ruin 6.0 Voyagers - Added as a technology. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Life Support | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING ENERGY Category: Exosuit - Core Systems Type: Suit Survival Power Pack n/a Life Support Provides basic life support from environmental hazards Oxygen (2% per unit). Dioxite (5% per unit). Cactus Nectar (5% per unit). Processed Sugar (20% per unit). Steamed Vegetables (20% per unit). Flavoursome Sauce (20% per unit). Spicy Fleshballs (20% per unit). Life Support Gel (50% per unit). < Stats Recharge With: 1.0 Release - Added as a technology Release History: Additional Info: Upgrades: Oxygen Recycler Oxygen Rerouter NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Advanced Translator | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_TRANSLATE3 Category: Exosuit Type: Automatic Language Parser 580 Nanites Advanced Translator Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. < Stats Recharge With: Words Translated 3.0 2.0 Beyond - Added as a technology Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Red Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_RED Category: Exosuit - Movement Type: Exosuit Movement Upgrade 800 Quicksilver Red Jetpack Trail Adds a coloured trail to your jetpack when you move. < Stats Recharge With: Red 3.3 Expeditions - Added as a technology. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Antimatter Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_DARK Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Antimatter Jetpack Trail Adds a coloured trail to your jetpack when you move. < Stats Recharge With: Purple 3.3 Expeditions - Added as a technology. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Exo Skiff | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING FISH_SKIFF Category: Exosuit - Fishing Type: Deployable Fishing Platform 90 Nanites Exo Skiff A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. < Stats Recharge With: +Fishing 5.10 Aquarius - Added To Game Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Pyrotechnics Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_FIREWORK Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Pyrotechnics Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Fireworks 4.3 Singularity - Added as a technology. 4.4 Echoes - Available Through Community Research. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Neural Stimulator | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_JET Category: Exosuit - Movement Type: Exosuit Movement Upgrade n/a or 90 Nanites Neural Stimulator Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect < Stats Recharge With: +20% Jetpack Tanks +10% Run Distance 1.5 NEXT - Added as a technology Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Star Seed | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING STARSUIT Category: Exosuit - Health Type: Priceless Fragment n/a Star Seed Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. < Stats Recharge With: +1 to Health 1.5 NEXT - Added as a technology. It has the same icon as Hex Core and Hexite Adjacency bonuses trigger when Remembrance is installed adjacent to Star Seed , increasing the total core health gained to +3 (1 from Remembrance, 1 from Star Seed, and 1 from the adjacency bonus ). Release History: Additional Info: Upgrades: NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Thermic Layer | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_COLD Category: Exosuit - Utilities Type: Hazard Protection Unit 160 Nanites Thermic Layer User is guarded from extreme cold damage on frozen worlds Dioxite , Ion Battery . < Stats Recharge With: 1.0 Release - Added as a technology Release History: Additional Info: Upgrades: (Hazard Protection) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Oxygen Recycler | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING UT_ENERGY Category: Exosuit - Life Support Type: Life Support Upgrade n/a Oxygen Recycler Oxygen Recycler is a technology used to augment Life Support's base capacity. < Stats Recharge With: +10% Life Support Tanks 1.5 NEXT - Added as a technology Release History: Additional Info: Upgrades: (Life Support) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Bubble Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_BUBBLE Category: Exosuit - Movement Type: Exosuit Movement Upgrade Complete Expedition 3 - Phase 1 Bubble Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Bubbles 3.6 Frontiers - Added as a technology. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

  • Fusion Jetpack Trail | No Man's Sky Resources

    | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UPGRADES & CRAFTING JETS_FUSION Category: Exosuit - Movement Type: Exosuit Movement Upgrade 2100 Quicksilver Fusion Jetpack Trail Adds a special trail to your jetpack when you move. < Stats Recharge With: Fusion 4.3 Singularity - Added as a technology. 4.4 Echoes - Available Through Community Research. Release History: Additional Info: Upgrades: (Jetpack) NMSResources Infographics EXOSUIT TECH Stats Drawn Module Improves C Min C Max B Min B Max A Min Tech A Max S Max S Min X Min X Max B 1-2 A/S 2 X 1-2 Life Support Tanks Solar Panel Power n/a n/a n/a n/a 5 1 20 10 (11) 20 1 Life Support 50 25 100 50 50 25 5 1 110 75 Always C 0-1 B 2-3 A 3 S 3 X 3 Jetpack Tanks Initial Boost Power Fuel Efficiency Sprint Recovery Time Recharge Rate Sprint Distance 100 n/a 5 1 1 10 150 n/a 10 10 (11) 5 20 100 1 10 10 5 10 165 5 15 20 (21) 15 30 150 1 15 20 10 20 Movement 220 10 20 30 30 50 235 (234) 15 25 50 35 (36) 50 200 5 15 30 15 40 100 1 10 1 5 10 240 20 (21) 30 (31) 60 40 60 C/B 1-2 A/S/X 2 Core Health Shield Strength 20 10 20 (33) 15 20 15 20 (33) 20 20 20 Defence Systems 20 (33) 30 20 (33) 35 20 30 20 10 20 (33) 34 (35) Always Toxic Damage Shielding Toxic Protection n/a n/a 1 200 5 300 5 240 Toxic Protection 15 320 20 360 10 280 1 10 (11) Always Radiation Damage Shielding Radiation Protection n/a n/a 1 200 5 300 5 240 Radiation Protection 15 320 20 360 10 280 1 10 (11) Always Heat Damage Shielding Heat Protection n/a n/a 1 200 5 300 5 240 Heat Protection 15 320 20 360 10 280 1 10 (11) Always Cold Damage Shielding Cold Protection n/a n/a 1 200 5 300 5 240 Cold Protection 15 320 20 360 10 280 1 10 (11) Always Oxygen Tank n/a n/a 90 120 120 Underwater Protection 180 240 180 n/a n/a 1-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Sentinel Class (?) n/a n/a n/a 5 1 6 10 33 10 110 75 31 (95) 60 20 (33) 35 (10) 2-4 Mixed Life Support Tanks Solar Panel Power Fuel Efficiency Sprint Distance Core Health Shield Strength n/a n/a n/a n/a n/a Salvaged Autophage n/a n/a n/a 5 101 70 10 33 (20) 10 110 75 31 (95) 60 20 (33) 35 (10) EXOSUIT UPGRADES Life Support Provides basic life support from environmental hazards Oxygen Recycler +10% Life Support Tanks Oxygen Recycler is a technology used to augment Life Support's base capacity. Oxygen Rerouter Oxygen Rerouting: Enabled Oxygen Rerouter is a technology that allows the player to use their Life Support system as an emergency oxygen supply, if their other oxygen sources have been depleted. It needs to be installed in an exosuit inventory slot for it to take effect. Nutrient Ingestor +Auto-Ingestion The nutrient ingestor improves exosuit performance via the automatic portioning and processing of various cooked items. Hazard Protection Basic shielding of user from environmental hazards. Shield Lattice +20% Hazard Protection Battery Shield Lattice is a technology that increases the Hazard Protection of the exosuit. It needs to be installed in an exosuit inventory slot for it to take effect. Toxin Suppressor User is guarded from extreme toxic damage on toxic worlds. Radiation Deflector User is guarded from extreme radiation damage on radioactive worlds. Thermic Layer User is guarded from extreme cold damage on frozen worlds Coolant Network Provides protection from heat damage on scorched worlds Aeration Membrane Extends duration of underwater exploration. Pressure Membrane *Protection At Depth Extreme pressure environments - such as deep water - cause elevated stress on the Exosuit's oxygen circulation and general life support systems. Installation of this reinforced pressurisation shell increases efficiency and protection while operating in high-pressure environments. Jetpack Used as a flight pack to temporarily render the user airborne. Airburst Engine Airburst Engine is a technology that allows a player to recharge exosuit jetpack while airborne. It needs to be installed in an exosuit inventory slot for it to take effect Rocket Boots Advanced Jump System: Enabled Rocket Boots is a technology that allows a player to fire their jetpack rapidly in effort to fly a greater distance and increase flight time. It needs to be installed in an exosuit inventory slot for it to take effect Efficient Water Jets Efficient Waterjets: Enabled Efficient Water Jets is a technology that allows the player to use their jetpack for faster underwater travel than swimming. It needs to be installed in an exosuit inventory slot for it to take effect Neural Stimulator +20% Jetpack Tanks +10% Run Distance Neural Stimulator is a technology that allows a player to fire their jetpack longer and to run a greater distance. It needs to be installed in an exosuit inventory slot for it to take effect Advanced Translator Words Translated 3.0 Advanced Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Superior Translator Words Translated 2.0 Superior Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Simple Translator Words Translated 1.0 Simple Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Artemis' Translator Words Translated 1.0 Artemis' Translator technology allows a player to understand alien words more quickly. The additional words are not permanently learned, only understood. Haz-Mat Gauntlet Harvest Plants Allows a player to handle or harvest hazardous plants and other materials Personal Refiner 1x Refiner Input Personal Refiner is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect Personal Refiner Mk 2 2x Refiner Input Personal Refiner Mk 2 is a technology that allows a player to Refine different substances on the move. It needs to be installed in an exosuit inventory slot for it to take effect. The Mk 2 allows for 2 inputs, making it akin to the medium refiner. Star Seed +1 to Health Star Seed is an exosuit health technology that increases the player's core health by 1 unit. It also allows players to upload Wonder discoveries to Atlas Interfaces as part of the 'Atlas Eternal' repeatable mission, which occurs upon completion of The Atlas Path. Players who turned down the Atlas can present their 'Mark of the Denier', instead of uploading discoveries. Either way, players are awarded with Atlas Words & Nanites, or very rarely Quicksilver. Mark Of The Denier Players are awarded this instead of Star Seed if they turned down the Atlas, at the end of The Atlas Path. Earning nanites in any way charges up this technology. Once at 100%, players can go to an Atlas Interface & present the mark for Atlas Words & Nanites. This is as opposed to uploading Wonder discoveries if the player chose to accept the Atlas. Remembrance +1 to Health Remembrance is an exosuit health technology and its blueprint is a reward for finishing The Purge mission in the Artemis Path storyline. Installing it grants one unit of core health and allows the player to operate Remembrance Terminals placed behind AtlasPass v2 and AtlasPass v3 doors. Trade Rocket Load Items for Auto-Trade A personal rocketry device with a direct link to the Galactic Trade Network. This unit allows the user to load a small spacecraft with goods. Upon launch, the goods will be transported to the nearest trade terminus and automatically sold. Summon the Trade Rocket using the QUICK MENU. Archive Bypass Implant Access Data Used to access additional data at a planetary archive Visceral Synthesiser Harvest Vile Spawn Used to gain Vile Spawn from Hungering Tendrils Anomaly Suppressor Automated Breach Integrity Device As the boundaries of reality begin to weaken, the risk of catastrophic breach anomalies increases. This device monitors and maintains the local boundary strength, guarding against reality continuity errors. Supply the device with glass to maintain functionality. Exo Skiff +Fishing A deployable static platform, allowing the user to comfortably survey the seas in any weather. As well as providing a steady and easily accessible fishing spot, the Exo-Skiff also features abundant Cold Storage, granting additional space to store your catch. Summon the Exo-Skiff to any suitable body of water using the Quick Menu. Exocraft Summoning Unit *Summon Exocraft A high-powered matter teleportation device, this personal translocator allows any connected Exocraft to be instantly transported to your location, from anywhere in the galaxy. Antimatter Jetpack Trail Purple Adds a coloured trail to your jetpack when you move. Rainbow Jetpack Trail Rainbow Adds a coloured trail to your jetpack when you move. Red Jetpack Trail Red Adds a coloured trail to your jetpack when you move. Green Jetpack Trail Green Adds a coloured trail to your jetpack when you move. Blue Jetpack Trail Blue Adds a coloured trail to your jetpack when you move. Bubble Jetpack Trail Bubbles Adds a special trail to your jetpack when you move. Ghastly Trail Slimy Juice Adds a special trail to your jetpack when you move. Reality Glitch Trail Reality Distortions Adds a special trail to your jetpack when you move. Discordant Jetpack Trail Atlantideum Reverberations Adds a special trail to your jetpack when you move. Electric Jetpack Trail Electricity Adds a special trail to your jetpack when you move. Scorching Jetpack Trail Fire Adds a special trail to your jetpack when you move. Festive Jetpack Trail Confetti Adds a special trail to your jetpack when you move. Pyrotechnics Jetpack Trail Fireworks Adds a special trail to your jetpack when you move. Plasma Jetpack Trail Plasma Adds a special trail to your jetpack when you move. Fusion Jetpack Trail Fusion Adds a special trail to your jetpack when you move. Ink-Stained Trail Squid Ink Adds a special trail to your jetpack when you move. Vigilant Trail Ruin Adds a special trail to your jetpack when you move. EXOSUIT BLUEPRINTS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Best Stats On Upgrade Modules Videos

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Holiday Expedition Redux
Beachhead: 7th Nov - 18th Nov
Titan: 19th Nov - 2nd Dec
Relics: 3rd Dec - 16th Dec
Corvette: 17th Dec - 30th Dec
Breach: 31st Dec - 13th Jan

Website best viewed on larger screens.

Please help support this very expensive site by donating to my Patreon.

Download my Epic Freighter Base for yourself.

Please UPLOAD your discoveries.

Work to complete listed at bottom of main page and new content page.

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