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- Rulofte
Player Uploaded Star Systems Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Race & Conflict Level System Colour UPLOADED STAR SYSTEMS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. Economy Level Economy Type 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic In Game Select File - Pic In Discovery Menu Lush Barren Scorched Frozen Toxic Radioactive Dead Marsh Volcanic Dissonant Waterworld Gas Giant Infested Lush Infested Barren Infested Scorched Infested Frozen Infested Toxic Infested Radioactive Ruined Lush Ruined Barren Ruined Scorched Ruined Frozen Ruined Toxic Ruined Radioactive Mega Exotic - Chromatic Hue Mega Exotic - Red Hue Mega Exotic - Green Hue Mega Exotic - Blue Hue Beams (Light Fissure) Bone Spire (Rattle Spine) Bubble (Bubble Cluster) Contour (Cable Pod) Fract Cube (Terbium Growth) Hexagon (Hexplate Bush) Hydro Garden (Calcishroom) Irri Shell (Capilliary Shell) M Structure (Ossified Star) Shard (Glitching Separator) Wire Cell (Electric Cube) ATLAS INTERFACE BLACK HOLE ABANDONED SPACE STATION NO SPACE STATION BINARY STARS (2) TERNARY STARS (3) MISSION SPECIFIC SYSTEM RENDEZVOUS POINT SYSTEM GALACTIC HUB OR SIMILAR Planets In System System Info Upload Pictures 3 Planets/1 Moon Discovered by me (MinionMikel15) Atlas Link leads to Mamon Beta, a planet in the system and my base. Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Platform Gallery Select File - More Pics
- Player Star Systems
Player Uploaded Star Systems Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets UPLOADED STAR SYSTEMS Upload A New Star System - Full Upload Form Rulofte See More Details Yukuillic See More Details Lufshofor See More Details Mgepogor'agl See More Details Mirand-Gusu XV See More Details Unsumz See More Details Example System See More Details Confirm Upload Of New System Picture With Portal Coordinates Upload An error occurred. Try again later Your content has been submitted
- Mamon Beta
Player Uploaded Planets Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Planet Type System Colour PLAYER PLANETS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic From Space Elements On Planet Planet Info Upload Pictures Frost Crystal 9 Fauna 6 Flora 18 Minerals Stellar Class F2 Sub-zero Planet Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Copper Act. Copper Cadmium Act. Cadmium Emeril Act. Emeril Indium Act. Indium Quartzite Act. Quartzite Paraffinium Pyrite Ammonia Uranium Dioxite Phosphorus Basalt Lithium Crystallised Helium Mordite Faecium Rusted Metal Pure Ferrite Magnetised Ferrite Sodium Cobalt Salt Silver Gold Oxygen Sulphurine Radon Nitrogen Methane Sac Venom Gravitino Ball Albumen Pearl Vortex Cube Polished Stone Larval Core Storm Crystal Sea Glass Living Pearl Crystal Sulphide Hadal Core Hypnotic Eye Hungering Tendrils Corrupted Sentinels Harmonic Camps Autophage Camps Vile Brood Aquatic Treasure Biological Sample Delicate Flora Excavated Bones Fossil Sample Historical Document Lost Artifact Salvaged Scrap Terrifying Sample Unearthed Treasure Curious Deposit Floating Crystal Metal Fingers Mutant Plant - Frozen Mutant Plant - Irradiated Organic Rock Sentient Plant - A.Pearl Sentient Plant - Stalk Mordite Plant Beehive Platform Select File - More Pics Gallery
- Player Planets
Player Uploaded Planets Esgrove See More Details Mamon Beta See More Details Nast Minor See More Details Nirobyn Minor See More Details Oich 36/P3 See More Details Onymusse Sigma See More Details Peachen Beta See More Details Rovosadh XIV See More Details Taseyci Uzuka See More Details Tomianc See More Details Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets UPLOADED PLANETS Upload A New Planet - Full Upload Form Above are full pages with details. A button takes you to a form to fill out. Below, please only upload pics with portal co-ordinates in them. Thanks. If Galaxy is not Euclid (starter Galaxy), please say so in file name. Cheers. 🥳 Lush 🐞 Upload Confirm Upload 🤠 Barren ☄️ Upload Confirm Upload 🥵 Scorched 🌡️ Upload Confirm Upload 🥶 Frozen ❄️ Upload Confirm Upload 🤮 Toxic ☣️ Upload Confirm Upload 🤧 Radioactive ☢️ Upload Confirm Upload 💀 Dead ⚰️ Upload Confirm Upload 🤢 Marsh 🐸 Upload Confirm Upload 🤯 Volcanic 🌋 Upload Confirm Upload 😲 Infested 🥚 Upload Confirm Upload 😵 Mega Exotic 🌈 Upload Confirm Upload 🧐 Exotic Weird 💎 Upload Confirm Upload 😱 Waterworld 🌊 Upload Confirm Upload Dissonant / Corrupted Upload Confirm Upload Biome Unknown Upload Confirm Upload
- Esgrove
Player Uploaded Planets Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Planet Type System Colour PLAYER PLANETS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic From Space Elements On Planet Planet Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Copper Act. Copper Cadmium Act. Cadmium Emeril Act. Emeril Indium Act. Indium Quartzite Act. Quartzite Paraffinium Pyrite Ammonia Uranium Dioxite Phosphorus Basalt Lithium Crystallised Helium Mordite Faecium Rusted Metal Pure Ferrite Magnetised Ferrite Sodium Cobalt Salt Silver Gold Oxygen Sulphurine Radon Nitrogen Methane Sac Venom Gravitino Ball Albumen Pearl Vortex Cube Polished Stone Larval Core Storm Crystal Sea Glass Living Pearl Crystal Sulphide Hadal Core Hypnotic Eye Hungering Tendrils Corrupted Sentinels Harmonic Camps Autophage Camps Vile Brood Aquatic Treasure Biological Sample Delicate Flora Excavated Bones Fossil Sample Historical Document Lost Artifact Salvaged Scrap Terrifying Sample Unearthed Treasure Curious Deposit Floating Crystal Metal Fingers Mutant Plant - Frozen Mutant Plant - Irradiated Organic Rock Sentient Plant - A.Pearl Sentient Plant - Stalk Mordite Plant Beehive Platform Select File - More Pics Gallery
- Nast Minor
Player Uploaded Planets Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Planet Type System Colour PLAYER PLANETS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic From Space Elements On Planet Planet Info Upload Pictures Surface is mostly water, dotted with small islands. Sea is full of bioluminescent life and multicolored dancing lights under the water, similar to an aurora. There are giant squids in the sea. Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Copper Act. Copper Cadmium Act. Cadmium Emeril Act. Emeril Indium Act. Indium Quartzite Act. Quartzite Paraffinium Pyrite Ammonia Uranium Dioxite Phosphorus Basalt Lithium Crystallised Helium Mordite Faecium Rusted Metal Pure Ferrite Magnetised Ferrite Sodium Cobalt Salt Silver Gold Oxygen Sulphurine Radon Nitrogen Methane Sac Venom Gravitino Ball Albumen Pearl Vortex Cube Polished Stone Larval Core Storm Crystal Sea Glass Living Pearl Crystal Sulphide Hadal Core Hypnotic Eye Hungering Tendrils Corrupted Sentinels Harmonic Camps Autophage Camps Vile Brood Aquatic Treasure Biological Sample Delicate Flora Excavated Bones Fossil Sample Historical Document Lost Artifact Salvaged Scrap Terrifying Sample Unearthed Treasure Curious Deposit Floating Crystal Metal Fingers Mutant Plant - Frozen Mutant Plant - Irradiated Organic Rock Sentient Plant - A.Pearl Sentient Plant - Stalk Mordite Plant Beehive Platform Select File - More Pics Gallery
- AI Ideas | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. A.I. IDEAS (& CONCEPT ART) Videos A.I. Races - Subterranean Found on SUBTERRANEAN planets (Also called: Hollow Core / Hypogean / Incognito). Explore vast cave systems, find NPCs from new cave-dwelling races & large insect-like fauna. Dig deep to find exotic resources & challenging boss-fights. A new set of NPC missions are available to play from subterranean villages, involving brand new objectives and boss fights. A.I. Races - Faefolk Found on DEEP FOREST planets (Also called: Enchanted Woods / Mystical Glen / Bewitched Thicket). A new series of story based missions involving Deep Forest planets & hunting rare fauna. A new set of NPC missions are available to play from tree-top villages, involving brand new objectives and boss fights. Found on deep UNDERWATER Planets. A mixed humanoid underwater race, including Mermaids, Squidlings, Crustaceans, Sharkoids & more. A new series of story based missions involving exploring sunken wrecks & going deeper underwater than ever before. A new set of NPC missions are available to play from underwater villages, involving brand new objectives and boss fights. A.I. Generic Landscapes Misc Landscapes AI Landscapes & Fauna - Sandy (Also called: Dunes / Golden / Badlands). Sparse landscapes filled with crashed ships, frigates, freighters & of course - sandworms & hungering tendrils. Excellent for base building, exocraft race tracks, expanding inventories & ship customisation. Also a hub for pirates & warlords. AI Landscapes & Fauna - Ring World (Also called: Halo / Hoop / Corona). Mixed biomes. Various fauna, particularly tropical. Randomised raw material resource deposits. Trading hubs. AI Landscapes & Fauna - Gas (Also called: Jovian / Cluster / Gaseous) Mostly made of gas. Smaller landmasses, much larger than asteroids, litter the area & provide small areas of gravity on which to walk. AI Landscapes & Fauna - Crystalline AI Landscapes & Fauna - Candy (Also called: Gemstone / Glassy / Translucent). Experience vibrant glass-like colours on land with all new translucent fauna types & bioluminescent underwater creatures in deep oceans & caves. Concept Art - Post Release (Also called: Sweet / Cute / Cartoonish). Explore largely peaceful biomes filled with cute & bizarre creatures as well as breathtaking landscapes. an excellent place to learn cooking recipes. AI Landscapes & Fauna - Cybernetic AI Landscapes & Fauna - Mist Shrouded (Also called: Concealed / Camouflaged / Veiled). Very low visibility. Storms are frequent, but usually mild. A haven for pirates. Full of various treasures. Fauna are barely visible versions of other fauna types. AI Landscapes & Fauna - Subterranean (Also called: Hollow Core / Hypogean / Incognito). Explore vast cave systems, find NPCs from new cave-dwelling races & large insect-like fauna. Dig deep to find exotic resources & challenging boss-fights. AI Landscapes & Fauna - Deep Forest (Also called: Enchanted Woods / Mystical Glen / Bewitched Thicket). Has a vast number of trees. Home of the Fae Race. Fae buildings are often up in the trees. AI Landscapes & Fauna - Nightmare (Also called: Horror / Dark / Calamity). Test your nerve, resolve & skill with these dark & dangerous hellscapes where everything wants you dead. (Also called: Robotic / Electronic / Mechanical). Experience a wide array of robotic lifeforms on planets that are themselves mechanical. Many challenging & large-scale combat experiences await in these biomes. AI Landscapes & Fauna - Scrap (Also called Scrapheap / Dump / Junkyard). Find all manner of items, ships, tools, building parts, etc. Only cybernetic lifeforms survive here & interlopers will find each of their various hazard protections being affected drastically at all times while on these planets. Time spent in these biomes is a risk. Spend too much time here & a klaxon will sound. Interlopers will soon thereafter find that pirates, sentinels, horrors, aggressive cybernetic fauna & all other threats imaginable will quickly swarm & destroy them. PLAYER UPLOADS Upload Confirm Upload Upload Max File Size 15MB (Also called: Game / Brick / Block) Explore worlds created from blocks & featuring toy-like fauna & flora. Some areas may feature board games as parts of the scenery, or players may find rare regions that are filled with new building types based on amusement parks. Collect a variety of buildable trophies based on toys & place them on your base shelves. (Also called: Cushioned / Squishy / Safe) Everything on these planets is soft. Soft play structures litter the landscape like trees. These include bumpers, balls of all sizes, slides down mountains, tunnels, puzzles, ball pits instead of water. Fauna are mostly friendly & cuddly. AI Landscapes & Fauna - Paper (Also called: Flexagon / Origami / Creased) I have no idea how this planet's gameplay would work; I just like the fauna. These planets remain hidden until the main story is completed. AI Landscapes & Fauna - Swamp Additions to existing Swamp Planet / Biome type. AI Flora & Minerals Various Flora & Minerals available on many planet types. Additions to existing Underwater Planet / Biome type. AI Landscapes & Fauna - Volcanic Dragon types match the planet types. AI Fauna - Dragons AI Landscapes & Fauna - Underwater Additions to existing Volcanic Planet / Biome type. AI Landscapes & Fauna - Toy AI Landscapes & Fauna - Soft Concept Art - Pre Release Ambient Mode End Game Checklist Twitch Drops Unused Assets Expedition Mode Augmented Reality Reward Tables A.I Ideas A.I. Races - Aquatic
- Tech Layout & Adjacency Bonus | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. TECH LAYOUT & ADJACENCY BONUS EXOSUIT STARSHIPS LIVING SHIPS MULTI-TOOLS EXOCRAFT FREIGHTERS MY STORAGE CONTAINERS VIDEOS Tech Layout & Adjacency Bonus Upgrade Modules Exosuit Tech Starship Tech Exocraft Tech Freighter Tech Living Ship Tech Multi-Tool Tech Based on where upgrades are positioned on the inventory page of a star-ship, exo-suit, or multi-tool, additional bonuses may be awarded. Every technology in the game belongs to a hard-coded "family". When technologies of the same "family" are placed adjacent to one another, the technologies will gain a coloured border around them to indicate that it is benefiting from the adjacency bonus. The adjacency bonus is calculated for every side of every technology, and added to total, before the tool/ship's class bonus is calculated. It is calculated by multiplying: The hidden "bonus power" stat of the technology in possession of the side The hidden "bonus multiplier" stat of the technology the side is facing towards. What this basically means is that you should place as many of the same family next to each other in a box shape, making sure your best one in the family has the most others touching it. Some may benefit from a + shape, but it's not worth the disruption to your layout. The videos at the bottom of this page may help to explain this concept further. Please note that patch 4.05 adds a new concept to this; making some of the best layouts below need to be adjusted slightly to your personal situation. Some tech slots will now be 'supercharged', providing a strong boost to whatever module is in that specific slot. In Ships, Tools & Freighters, these slots are randomised. Change the layouts below slightly to place your best modules in these slots, for the best results. In Suit & Exocraft, the slots are in the same places for everyone; so use my exact layouts for best effect. SUPERCHARGED SLOT OPTIMISATION: ON SHIPS: WEAPONS & HYPERDRIVE: Weapon itself on the supercharged slot. PULSE DRIVE: Best upgrade on the slot. ON TOOLS: WEAPONS: Weapon itself on the supercharged slot. EVERYTHING ELSE: Best upgrade on the slot.
- Catalogue & Menu | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CATALOGUE & MENU Refiners Food Crafted Products Complete Recipe Catalogues: Below are albums for the in-game menus and catalogue pages. The menus include the discovery menu, where you can earn nanites for uploading your findings. 📚 The catalogue is a reference to all of the items you have discovered, adding a spanner icon for those that you have found the blueprint to create. The album below is the completed catalogue, with everything unlocked. CATALOGUE MENUS QUICK MENUS BUILD MENUS Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player
- New Content | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NoMan'sSky Resources NEWEST PAGES NEW INFOGRAPHICS NEW REFINER & FOOD RECIPES RECENTLY UPDATED PAGES NEW TECHNOLOGIES NEW ITEMS WORK TO DO / FUTURE PROJECTS Starship Parts Planetary NPC Missions Expedition Mode Story & Lore Appearances Corvettes Aeron Starship Trail Hydraulic Legs Thunderbird Landing Thrusters Widebody Thruster Twin Sublight Jets Firebox Thruster Longshore Thruster Cyclotron Defence Cannon Infra-Knife Platform Defence Field Aeron Powershield Wings Of Aeron Aeron Drive Aeron Blade Fuel Pod Cover Rim Engine Cover Rim Hardframe Diffuser Rim Vesper Diffuser Rim Speedbird Dome Rim Speedbird Nacelle Rim Arcadia Stabilizer Rim Aeron Winglet Aeron Pillar Aeron Pyramid Industrial Cargo Link Oversized Canister Link Breach Expedition Decal Magmatic Eruption Magma Shard Carnelian Bush Neutronic Boulder Sporehip Tree Permafrost Tree Perennial Snowstar Succulent Algae Tower Lantern Kelp Breach Expedition Banner Siren Of The Stars Poster Eternal Serpents Poster Event Horizon Poster Log Of The Fireship Arcadia (1) Log Of The Fireship Arcadia (2) Log Of The Fireship Arcadia (3) Log Of The Fireship Arcadia (4) Log Of The Fireship Arcadia (5) Spawn Of Arcadia Debris Rangefinder TO DO - RELICS & WORLDS PART TWO: Add reanimated guardians, floating stone guardians/living stone sentries/whirling storm to 'boss fights' & 'enemies' infographics in COMBAT. Add to FOOD - Crafting Tree & Nutrient Injestor food bonus (different to just consuming) screenshots for every food item. PLANETS - Find out & add all the names for the Gas Giants (and Waterworlds, if different than before). FAUNA - Find out & add: New fauna types food & death rewards. WEBSITE LAYOUT: Expand main page's Story Missions section to include all of them? Add 'ABANDONED MODE' to Game Modes section. (Move AI IDEAS down to Misc Guides, replacing BLOG, which I don't really use). POSSIBLE NEW INFOGRAPHICS: Fleet Mission Guidance & Intervention. (Datamining Needed). Expedition Tool & Ship Cloning, including for ship parts. Fossil Trading / Haggling. (Datamining Needed). STILL TO DO - GENERAL STUFF: Get in-game screenshot of each STARSHIP PART. Test all new fish & food items in EGG SEQUENCER. Add new versions of all INFO PANELS & BLUEPRINT REQUIREMENTS from Relics 5.60. - Started. Still to replace: Packaged Tech (217), Ship Parts (309), Buildables (864/978 remain). Break all technology & get the various missing screenshots for broken tech. Make videos about each of the various STORY & LORE sections. On individual STORY MISSIONS' dynamic pages - replace picture guides with tables that have new mission steps & rewards listed. Requires new playthrough & very close attention paid to everything. Revamp CONSTRUCTION PARTS to have pages that are view as: Info Panels / Catalogue / Build Menu, as well as the existing icon link page. PLEASE upload your Discoveries: Systems / Planets / Bases / Ships / Tools / Fauna / Flora & Minerals / Buildings / Derelict Freighters / Bytebeat / Exocraft Races / Egg Sequencer Results / ARG Finds / A.I. Pics NEW CONTENT SINCE: 6.1🚪Breach: Newest Update New Pages Updated Pages New Technologies New Items New Infographics New Recipes Work To Do / Future Projects THE ARCHIVE Updates & Experimental Future Content Bugs & Fixes Mods Latest Update Info Forum & Groups Other Resources & Youtubers Website Update Blog
- Food Recipe Catalogue - Part 5 | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. COOKING PRODUCTS Raw Materials Crafted Products Constructed Technology Construction Parts Cooking Products Starship Parts Trade Commodities Curiosities All the food recipes are shown below in the same order that they appear in your catalogue's recipes page. Use this to determine what you are missing & what is needed to fulfil the requirements for that recipe. Nutrient Processor Recipes - Page 5 Assemble Baked Product Frosted Mire Extra-Fluffy Batter Sweetened Mucous Bone Cream Assemble Baked Product Frosted Mire Extra-Fluffy Batter Sweetened Mucous Cream Seafood Assembly Marine Steak Flourishing Shalefish Seafood Assembly Marine Steak Reef Guardian Seafood Assembly Marine Steak Ferrite Bowfin Seafood Assembly Marine Steak Non-Euclidean Flatfish Seafood Assembly Marine Steak Venomtooth Wriggler Seafood Assembly Marine Steak Glowing Catfish Seafood Assembly Marine Steak Greenscale Bloater Seafood Assembly Marine Steak Fumarole Gulper Seafood Assembly Marine Steak Frozen Knifejaw Seafood Assembly Marine Steak Shrieking Flatfish Seafood Assembly Marine Steak Tendrilla Seafood Assembly Brined Flesh Whispering Bonefish Seafood Assembly Brined Flesh Magma Shark Seafood Assembly Brined Flesh Shrieking Venttail Seafood Assembly Brined Flesh Twilight Cavefish Seafood Assembly Brined Flesh Marrow Shark Seafood Assembly Brined Flesh Frostbite Ray Seafood Assembly Brined Flesh Radiant Sunfish Seafood Assembly Brined Flesh Giant Witchfin Seafood Assembly Brined Flesh Ossified Deinosuchus Seafood Assembly Brined Flesh Vapourfin Seafood Assembly Seared Fillet Dragonfish Seafood Assembly Seared Fillet Shimmering Lashtail Seafood Assembly Seared Fillet Sulphurfish Seafood Assembly Seared Fillet Sunspine Basker Seafood Assembly Seared Fillet Bleached Bonefish Seafood Assembly Seared Fillet Mantis Ray Seafood Assembly Seared Fillet Glacier Carp Seafood Assembly Seared Fillet Iceblood Gulper Seafood Assembly Seared Fillet The Hunter Below Dough Augmentation Cocoa Creams Sugar Dough Bittersweet Cocoa Rapid Chilling Briney Rime Salty Custard Frozen Tubers Rapid Chilling Briney Rime Salty Custard Frost Crystal Rapid Chilling Stellar Ice Cream Stellar Custard Frost Crystal Rapid Chilling Stellar Ice Cream Stellar Custard Frozen Tubers Combine and Reduce Cheese-and-Flesh Stew Mystery Meat Stew Paritally Liquid Cheese Combine and Reduce Cheese-and-Flesh Stew Soiled Soup Paritally Liquid Cheese Combine and Reduce Cheese-and-Flesh Stew Well-Stirred Stew Paritally Liquid Cheese Combine and Reduce Tangy Organ Surprise Crystalline Soup Paritally Liquid Cheese Combine and Reduce Tangy Organ Surprise Stewed Organs Paritally Liquid Cheese Combine and Reduce Tangy Organ Surprise Chewy 'Dumpling' Stew Paritally Liquid Cheese Combine and Reduce Tangy Organ Surprise Gelatinous Goop Paritally Liquid Cheese Combine and Reduce Tangy Vegetable Stew Fibrous Stew Paritally Liquid Cheese Component Churn Gooey ProtoButter Proto-Butter Sticky 'Honey' Component Churn Syrupy Proto-Butter Proto-Butter Syrupy Nectar Component Churn Honied Proto-Butter Proto-Butter Synthetic Honey Dough Augmentation Jammy Rounds Sugar Dough Grahj'am Dough Augmentation Honey Waffle Sugar Dough Synthetic Honey Dough Augmentation Honey Waffle Sugar Dough Sticky 'Honey' Component Churn Cake Batter Honey Butter Refined Flour Creature Egg Component Churn Cake Batter Honey Butter Refined Flour Tall Eggs Component Churn Cake Batter Sweetened Butter Refined Flour Giant Egg Component Churn Cake Batter Sweetened Butter Refined Flour Tall Eggs Component Churn Cake Batter Sweetened Butter Refined Flour Creature Egg Component Churn Cake Batter Honey Butter Refined Flour Giant Egg Assemble Baked Product Gooey Honey Puff Extra-Fluffy Batter Sticky 'Honey' Assemble Baked Product Gooey Honey Puff Extra-Fluffy Batter Gooey Butter Seafood Assembly Fishy Slab Translucent Gulper Seafood Assembly Fishy Slab Black-Eyed Shark Seafood Assembly Fishy Slab Stonescale Shark Seafood Assembly Fishy Slab Hellion Bass Seafood Assembly Fishy Slab Blind Titancore Seafood Assembly Fishy Slab Cave Prowler Seafood Assembly Fishy Slab The Lunker Seafood Assembly Fishy Slab Helix Sawfish Seafood Assembly Fishy Slab The Maw Of Titan Seafood Assembly Whole Roast Fish Basalt-Tooth Bloater Seafood Assembly Whole Roast Fish Giant Whiskerfish Seafood Assembly Whole Roast Fish Ancient Irontail Seafood Assembly Whole Roast Fish Megalodon Seafood Assembly Whole Roast Fish Greater Rocktooth Seafood Assembly Whole Roast Fish Giant Ray Seafood Assembly Whole Roast Fish Polyscale Bloater Seafood Assembly Whole Roast Fish Giant Sunray Seafood Assembly Whole Roast Fish Colossal Jawfish Seafood Assembly Seafood ‘Feast’ Many-Mouthed Lunker Seafood Assembly Seafood ‘Feast’ Giant Icefin Seafood Assembly Seafood ‘Feast’ Saltscale Bloater Seafood Assembly Seafood ‘Feast’ Bitterscale Ray Seafood Assembly Seafood ‘Feast’ Boiling Shark Seafood Assembly Seafood ‘Feast’ Colossal Mossback Seafood Assembly Seafood ‘Feast’ Colossal Meltfin Seafood Assembly Seafood ‘Feast’ Thunderfin Seafood Assembly Seafood ‘Feast’ Crystalfin Shark Seafood Assembly Seafood ‘Feast’ Leviathan Spawn Seafood Assembly Haunted Fillet The Angler Seafood Assembly Assorted Roe De-Pressurised Blob Roe Extraction Assorted Roe Any Raw Seafood Any Raw Seafood Dough Augmentation Cough Biscuits Sugar Dough Leopard Fruit Dough Augmentation Cough Biscuits Sugar Dough Furball Jelly Dough Augmentation Cough Biscuits Sugar Dough Glass Grains Dough Augmentation Cough Biscuits Sugar Dough Frost Crystal Dough Augmentation Baked Anomaly Sugar Dough Hexaberry Dough Augmentation Baked Anomaly Sugar Dough Silicon Egg Dough Augmentation Baked Anomaly Sugar Dough Anomalous Jam Assemble Pie High-Fibre Pie Pie Case Steamed Vegetables Assemble Pie High-Fibre Pie Pie Case Jade Peas Assemble Pie Proto-Sausage Pie Pie Case ProtoSausage Assemble Pie 'Legs-in-Pastry' Pie Case Leg Meat Assemble Pie Fish Pie Pie Case Salty Chunks Assemble Pie Fungal Tart Pie Case Non-Toxic Mushroom Assemble Pie Mystery Meat Pie Pie Case Diplo Chunks Assemble Pie Mystery Meat Pie Pie Case Processed Meat Assemble Pie Mystery Meat Pie Pie Case Meaty Wings Assemble Pie Mystery Meat Pie Pie Case Meaty Chunks Assemble Pie Mystery Meat Pie Pie Case Raw Steak Assemble Pie Mystery Meat Pie Pie Case Scaly Meat Assemble Pie Mystery Meat Pie Pie Case Strider Sausage Assemble Pie Glowing Pie Pie Case Solartillo Assemble Pie Glowing Pie Pie Case Ever-Burning Jam Assemble Pie Glowing Pie Pie Case Fireberry Assemble Pie Glowing Pie Pie Case Sievert Beans Assemble Pie Chewy Organ Pie Pie Case Offal Sac Assemble Pie Chewy Organ Pie Pie Case Scooped Innards Assemble Pie Chewy Organ Pie Pie Case Feline Liver Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11 FOOD RECIPE CATALOGUE Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11
- Interesting Bases | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics INTERESTING BASES Interesting Bases Photo Album Player Uploaded Bases Base Construction Learning New Base Parts Portable Technology Powering The Base Bytebeat Interesting Bases Industrial Surveying Assembling Fossil Displays PLAYER UPLOADS Videos
- Planetary Settlements | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. PLANETARY SETTLEMENTS Administration Building Town Centre Overseer's Office Overseer's Headquarters Overseer's Command Post Settlement Control Center 90 Seconds 210 Silicate Powder or Ferrite Dust 5 Metal Plating 3 Microprocessors Agricultural Building Farm Module Agricultural Unit Farm Module Multi-Barn Bio-Shed Agri-Module Hydroponics Bay Nano-Farm Biological Facility Autonomous Nutrition Module Terrarium Unit + Productivity 1.5 hours 210 Chromatic Metal 140 Magnetised Ferrite 2 Heat Capacitor Industrial Building Factory Module Ore Extraction Unit Synthesis Plant Manufacturing Unit Workshop Production Facility Hyper-Synthesiser Laboratory Unit Nano-Foundry Antimatter Forge Industrial Plant + Productivity 1.5 hours 210 Magnetised Ferrite 110 Gold 3 Hydraulic Wirings Commercial Building Marketplace Commercial Exchange Retail Forum Retail Area Bazaar Market Interstellar Importer Specialty Trade Hub Trading Plaza Luxury Retail Zone Trade Boutique Luxury Bazaar Specialist Market + Productivity 2 hours 340 Silicate Powder 210 Carbon 2 Quantum Computers Small Residential Building Small Dwelling Standard Dwelling Sleeping Pod Habitation Unit Domestic Unit Sleep Unit Small Home Standard Home Techno-Pod Advanced Living Unit Advanced Sleep Pod Advanced Habitation Unit Luxury Habitation Pod +3 Population 46 minutes 140 Pure Ferrite 110 Chromatic Metal 5 Metal Plating 3 Glass Medium Residential Building Medium Dwelling Multi-Unit Dwelling Multi-Chamber Unit Large Housing Unit Substantial Housing Unit Housing Block Augmented Dwelling Advanced Apartment Unit Advanced Lodgings Luxury Dwelling Advanced Housing Block +3 Population 46 minutes 140 Pure Ferrite 110 Chromatic Metal 5 Metal Plating 3 Glass Large Residential Building Large Dwelling Large Habitation Unit Large Housing Block Large Dwelling Sleep Pod Collective Multi-Storey Dwelling Cohabitation Unit Collective Dwelling Luxury Home Palatial Unit Magnificent Housing Block Deluxe Habitation Unit Palatial Dwelling +5 Population 2 hours 280 Chromatic Metal 160 Magnetised Ferrite 2 Solar Mirrors 55,000 Units Leisure Building Bar Cantina Dance Hall Dance Lounge Insalubrious Den Cocktail Lounge Luxury Bar Boutique Saloon Techno-Lounge Advanced Leisure Facility + Happiness - Productivity 1 hour 160 Pure Ferrite 6 Metal Platings 10 Carbon Nanotubes Starport Starship Dock Starship Hub Landing Area Landing Pad Docking Area Starship Dock Advanced Docking Zone Precision-Engineered Pad Magneto-Dock Engineering Bay Advanced Dock + Productivity 1 hour 120 Chromatic Metal 5 Metal Plating 3 Aronium Tower Tower Water Tower Coolant Mill Processing Tower Pumping Tower Generator Tower Industrial Chimney Filtration Tower Condensing Tower Hydro-Refinery Purification Tower Aqua-Purifier Hydro-Silo + Productivity 1 hour 280 Magnetised Ferrite 280 Magnetised Ferrite 280 Magnetised Ferrite 135 Silver Utility Module Utility Module Power Generator Machinery Unit Generator Room Environmental Control Unit Hazard Control Unit Reactor Chamber Atomic Generator Field-Stabilisation Unit Wireless Distribution Hub Oxygen Purifier + Productivity 20 min 80 Pure Ferrite 3 Metal Plating 5 Carbon Nanotubes Warehouse Warehouse Storeroom Distribution Centre Storage Unit Large Depot Warehouse Automated Warehouse Multi-Dimensional Storeroom Meta-Depot Omni-Processor Plant Autonomous Storage Facility + Productivity 1 hour 140 Ferrite 3 Hermetic Seals 3 Living Glass Scrap Scrap Heap Scrap Pile Waste disposal Pile Materials Exchange Equipment Depot Others Fishing Pond Autonomous Crane Crane Entity Industrial Entity Autonomous Industrial Entity NMSResources Infographics POSSIBLE FEATURES OF SETTLEMENT OR OUTCOMES OF DECISIONS Please be aware that 5.70 Beacon update on 4th June 2025 majorly reworked settlements. While this page gives a good sense of how settlements work, and most new info from Beacon has been added, some details on the page may now be incomplete, (though no existing info is wrong). Everything about Settlements just became far more detailed, and as such, this page will be getting a major rework during the summer holidays, when data-mining and sufficient play-testing has occurred. All other pages on this website should still be fully up to date. Building Type Known Names Outcome Time Between Stages 1) Basic Structure 2) Upper Stories 3) Roof 4) Final CONSTRUCTION OPPORTUNITIES New citizens Increases citizen happiness Increases productivity Decreases maintenance costs Decreases sentinel attention Occasional population loss Reduces citizen happiness Decreases productivity Increases maintenance costs Increases sentinel attention NEGATIVE TITLES Worm infestation Built on cursed ground Highly radioactive Pungent food cannery Sinister AI overlord Poisoned water Trade network failing Legacy nanobots Prototype building materials Repressive atmosphere Localised gas outbreaks Built on fault line Dancing is banned Signal blackspot Gravitational anomalies Undrinkable water Localised cognitohazards Choking air Full of parasitic eggs Built on sand Frequent tremors Lazy citizens Uncultured Localised quicksand Network of thought police Targeted by thieves Rude citizens Poorly decorated Leaking pipes Many spiders Intermittent lighting failures Unlucky Haunted No pets allowed Citizens are all clones NEGATIVE EXTRA: Atmosphere of suspicion Constant static noise Hostile spy suspected Intermittently hexed Foreboding atmosphere Sense of doom Air of decay Targeted by scammers Citizens in a cult Malfunctioning electronics Infrequent doom mists General listlessness General unease Unexplained noises Occasional blood rain Cursed by the... BLESSING/CURSE Stars Tides Atlas Old Ones 'Titan Worm' Aerons Lost Ones Earth Wind Waters Mists Deep Writhing Heart Moon POSITIVE TITLES Blessed by the... Electromagnetic hotspot Algae farm supplies food Automated climate shields Plentiful nanobots Anomaly scanner Interstellar signal array Cartography drones Spacetime anomaly shielding Educated citizens Propaganda broadcast array HypnoDrones Robot butlers Bounty scanner Salvage drones Well-groomed citizens Colourful paintwork Public artworks Bone recycling unit Unionised workforce Generous overtime Factory has sleep pods Mandatory brain implants JOBS Specialist... Veteran... Resident... Professional... Baker Storyteller Researcher Pest Controller Mercenary Medic Seer Artist Musician Milliner Engineer Cook Agronomist Mathematician Sorcerer Xenobiologist Butcher Farmer Ice Engineer Debris Remover Food Technician Waste Processor Ethics Consultant Brewery Technician Relic Hunter JOBS (cont) Biologist Spy AI Operator Computationist Psionicist Geneticist Cybernetician Exterminator Linguist Interpreter Bounty Hunter Robotomancer Divinator Flag Bearer Town Crier Telepath Botanist Cartographer Paleontologist Hologram Architect Dramaturge Diplomat Psychologist Detective Assassin Astronomer Carpenter Fishing Consultant Art Critic Beast Whisperer OTHER CODE THAT I DATA-MINED: UI_SETTLEMENT_PERK_OBJECT Cobalt / Ferrite / Carbon / Silicate / Carbon / Plasma / Nitrogen / Sodium / Di-hydrogen / Tritium / Radon / Sulphurine / Electron / Neutron / Proton UI_SETTLEMENT_PERK_FACTORY processor / extractor / mine / compressor / facility / lab / workshop / factory / welder / station / chamber / generator / array / drill / core / fabricators UI_SETTLEMENT_PERK_PROCESS Electrical / Maintenance / Medical / Recreation / Logistical / Desalination / Nano-weave / Ionisation / Geothermal / Energy UI_SETTLEMENT_PERK_FACILITY unit / lab / station / chamber / array / core / centre UI_SETTLEMENT_PERK_FARM plant / cannery / farm / synthesiser UI_SETTLEMENT_PERK_POP_ADJ Well decorated / Enticing / Efficient / Well-packed / Multi-use / Multi-person / High-occupancy / Well ventilated / Cosy / Snug UI_SETTLEMENT_PERK_POP sleep pods / habitats / space compressors / quarters / nests / berths / living capsules / sleep-husks / cryo-pods / sleep-sheaths UI_SETTLEMENT_PERK_SHOP_ADJ Quantum / High-bandwidth / Galactic / Long-distance / Automated UI_SETTLEMENT_PERK_SHOP exchange / forum / bazaar / market / delivery agents / trading floor / sales agents UI_SETTLEMENT_PERK_BAR_ADJ Automated / High-volume / AI-driven / Virtual / Synchronised / Public / High-speed / Synesthetic / Hallucinogenic UI_SETTLEMENT_PERK_BAR food service / drinks pumps / jukebox / chef / music drones / drinks machine UI_SETTLEMENT_PERK_TECH_ADJ Efficient / Supercharged / Ionised / Osmotic / Cybernetic / Synthetic / High-performance / Geometric / Gyroscopic / Polarised UI_SETTLEMENT_PERK_TECH security systems / power plant / biodome / microclimate generator / foundations / cable network / signal booster / solar panels / biosphere UI_SETTLEMENT_PERK_HAPPY_ADJ Frequent / Celebrated / Free / Vibrant / Generous / Lavish / Public UI_SETTLEMENT_PERK_HAPPY holidays / festivals / music broadcasts / community events / feasts / galas / concerts / exhibitions / holiday jubilees / dancing / gardens / public art UI_PERK_FUN_TECH_ADJ Gentle / Atmospheric / Personal / Free / Public / Soothing UI_PERK_FUN_TECH leisure bots / amusement drones / scent generators / air purifiers / de-toxifiers / laughing gas / hormone injections / medical supplements UI_SETTLEMENT_PERK_PROD_ADJ Inspiring / Metronomic / Efficient / Stirring / AI-driven / Powerful / Regular / Potent UI_SETTLEMENT_PERK_PROD propaganda / public clocks / holograms / brain worms / 'education' / stimulation gas / control drones / brain implants / neuro-chips UI_SETTLEMENT_PERK_COSTS_ADJ Self-repairing / Efficient / Accident-proof / Automated / Communal / Mutual / Cooperative / Shared / AI-controlled UI_SETTLEMENT_PERK_COSTS drones / pipe network / heat pumps / recycler / power generator / buildings UI_SETTLEMENT_PERK_SENT_ADJ Sentinel / Anti-drone / Atlas / Aeron / Living glass / Sentinel UI_SETTLEMENT_PERK_SENT suppresors / deflectors / radar / turrets / cloak / shields UI_SETTLEMENT_PERK_HIDDEN ??<> Unknown Outcome ??<> ----- UI_JUDGEMENT_VISITOR_GIFTITEM nanite clusters / a substantial amount of units / blessed glass / Atlas beads / star silk / artistic holograms / their poetry anthology / a curious sculpture / their holy 'book' / a pulsating fruit / schematics of their own design / a softly-glowing technology module / a ticking container / an unmarked container / neural ducts / living pearls / a handful of cogs / a handful of rust / a small box of slime / ion spheres / albumen pearls / gravitino balls / vortex cubes / starship AI valves / hadal cores / a DNA sample / valuable minerals / rare elements / activated indium / rare treasures / rare fossils / valuable gemstones / an elaborate effigy / a vial of spice / a vial of comet dust / a packet of seeds / a vial of dust from their homeworld / NipNip buds / a pair of fascinating beads / a library of scan data / a Convergence Cube / GrahGrah / their daggers UI_JUDGEMENT_OWNITEM personal comforter / Multi-Tool / silken fancy / toolbox / ancient tome / treasure map / valuable keepsake / sealed crate / pair of boots / vial of scented oil / hologram collection / silicate sculpture / antique knife / exosuit / a fossil collection / gold trinket / valuable statuette / engraved trophy / personal portrait / petrified egg UI_JUDGEMENT_TRADEITEM an oxygen recycler / a personal comforter / an antimatter generator / a fuel cell / a Gek relic / an Atlas bead / a fossil sample / a musk sampler / a agricultural drill / a Multi-Tool / a toxin filter / a hazard protection unit / a battery pack / a filtration unit / an osmosis generator / a salt compressor / a vacuum cell / a solar mirror / a magnetic resonator / a copper spool / a widget / a wiring loom / a hermetic seal / a nanotube bundle / a crankshaft / a semiconductor / a cryogenic chamber / a portable reactor / a spark canister / a vector compressor / a neural duct / a neuron bridge / a silken fancy / a synthetic organ / a convergence cube / an oscillator / a vial of gene plasma / a vial of nanite foam / a prototype valve / a mucus generator / a security drone / a construction droid / an invisibility cloak / a cloaking device / a vial of animal repellant / a descaling device / a seed packet / a noise generator / a sample bag / an armour patch / a nutrition pellet / a hazmat filter / a face mask / a drill bit / a sonar array / a power hammer / a waveform editor / a lens adjustor / a soldering iron / a navigation chart / a personal radar / a cauteriser / a hyperspace monitor / a delta-wave suppressor / a signal jammer / a data unit / a personal oiler / a nutrient processor / a personalised jetpack nozzle / a security bypass chip / a subcutaneous microchip / a vial of personal oil / an intimate implant / an AI bypass unit / a cortex bypasser / an antique serving unit / a radon kettle / a nitrogen boiler ----- TRA_JUDGEMENT_VICE1-8 excessive NipNip consumption / exorbitant spending / risky wagers / impulsive purchases / First Spawn ideology / miserly budgeting / embezzling profits / unfortunate scents WAR_JUDGEMENT_VICE1-7 excessive GrahGrah consumption / violent impulses / aggressive management / shouting at colleagues / Nal cultism / Sentinel sympathising / spontaneous fistfights EXP_JUDGEMENT_VICE1-7 excessive Nanite consumption / resonance jacking / covert overclocking / quasi-divergent thinking / chasing technological fads / overspending on tech / Atlas cultism BUI_JUDGEMENT_VICE1-7 excessive Atlantideum consumption / obsessively plotting revenge / mistrusting colleagues / refusing to ask for help / excessive secrecy / unpredictable decisions / suspecting everyone UI_JUDGEMENT_RISK1-20 destroying the entire settlement / drawing Sentinel attention / upsetting older settlers / upsetting younger settlers / generating a singularity / creating a new disease / disrupting productivity / causing a time loop / hypnotising bystanders / producing excess slime / being too delicious / seismic instability / environmental damage / poisoning the water supply / worker safety / user injuries / containment failure / upsetting nearly everybody / damaging worker happiness / eroding our quality of life UI_JUDGEMENT_CHARITY1-16 raising orphaned creatures / establishing a universal language / rebuilding damaged dwellings / aiding black hole refugees / rescuing stranded lifeforms / terraforming remote planets / researching obscure diseases / harnessing genetic mutations / advocating for clone rights / protecting endangered sandworms / lifeforms blinded by solar flares / sabotaging Sentinel operations / feeding the hungry / detecting solar flares / repairing storm damage / re-educating pirates UI_JUDGEMENT_POLICY_TREND1-8 a surge in / the rise of / a recent mania for / a trend for / a significant rise in / a craze for / a dramatic trend for / a sweeping trend for TRA_JUDGEMENT_RELATION spawning partners / trading partners EXP_JUDGEMENT_RELATION bi-Convergent entities / research partners WAR_JUDGEMENT_RELATION comrades in arms / bonded by battle / former lovers UI_JUDGEMENT_RELATION twin siblings / parent and child / landlord and tenant / neighbours / rivals for stewardship of the farming module / rivals for stewardship of the factory module / rivals for stewardship of the power module / rivals for stewardship of the research module / rivals for the affection of another / siblings / colleagues / colleagues at the farming module / colleagues at the factory module / colleagues at the power module / colleagues at the research module UI_JUDGEMENT_BUSINESS a salvage yard / a meat factory / a bounty hunting business / an indium mine / a ferrite mine / an emeril mine / an extermination project / a planetary rescue business / a specialist construction unit / an interstellar freighter / a deep-sea exploration venture / a minor trading enterprise / a small relic collection / a moderate-sized dwelling / a small agricultural module / a large DNA bank / a farming module / a forensic laboratory / a testing lab / a research vessel UI_JUDGEMENT_CONCEPT Two settlers have competing businesses. Both wish to acquire %CONCEPT% a nearby ore deposit / a clutch of cloned eggs / a jar of reconstructed organs / a sealed pathogen container / the secret recipe / the deed to a property in the settlement / the deeds to a nearby farm / grazing rights over nearby land / an impounded freighter / a salvaged starship / a pile of valuable scrap / an experimental starship engine / a prototype mining beam / a biological patent / a nearby building plot / an empty factory / a disused mine / the mineral rights for a nearby mountain / an abandoned building / a genetic patent / several unusual seeds / a recovered relic / a noise generator / a psionic amplifier / a cargo scan deflectorUI_JUDGEMENT_PARTY_INTRO4 The citizens have proposed a feast, to mark %PARTY% The citizens request a parade, in honour of %PARTY% UI_JUDGEMENT_REQUEST3_TITLE An Immortal Legacy The citizens have commissioned %NAME1% to produce %ART_TYPE% in honour of %PARTY% UI_JUDGEMENT_ART_TYPE1-4 an epic poem / a piece of sculpture / a play / a symphony UI_JUDGEMENT_REQUEST_PARTY_BUI1-4 autonomy from the Convergence / the return of Atlantid / self-assembly / the void ----- UI_JUDGEMENT_VISITOR_THREAT "night beasts" / shadowy thieves / "mysterious forces" / unknown robbers / colossal insects / "that which has no name" / a herd of beasts / aggressive lizards / a flock of winged creatures / a jealous rival / traitors and spies / smugglers / corrupt system authorities / a silvery, hovering starship / the vile brood / "the lost ones" BUI_JUDGEMENT_VISITOR_ORGAN crankshaft / atlantideum core / deflector pistons / luminance chamber BUI_JUDGEMENT_VISITOR_GIFTITEM1-2 a handful of Atlantideum / a salvaged part DNT_BUI_JUDGEMENT_STRANGE_MSG1-8 Glass eyes see through us all / It was an error to leave the void / Only glass shows the truth / All prebuilt are mortal / Atlas does not exist / Existence is in the mind / Violence creates violence / The Convergence will be deleted UI_JUDGEMENT_MAIN_TIT_CRIME LAW AND ORDER UI_JUDGEMENT_PUNISH_OPT_# Collect fine / Assign to hard labor / Let off with warning / Confine to house arrest / Assign to sewer duty / Order to pay restitution / Send to collect whispering eggs / Assign correctional seminars / Publicly shame / Submit to medical experiments / Send to prison / Banish from settlement / Send to solitary confinement / Exile to an unpleasant planet / Confiscate belongings / Blacklist from trade / Suspend trade license / Order written apology /Acquit and release UI_JUDGEMENT_TRADE_FAULT6-13 houses a covert tracking device / is of questionable origin / appears to be a counterfeit / fell apart shortly after purchase / exploded shortly after purchase / imploded shortly after purchase / fell apart on first use / fell apart in their hands UI_JUDGEMENT_TRADE_BREAK10-18 is leaking an unpleasant slime / is tainted / possesses a foul odor / is heavily damaged / is covered with greasy fingerprints / is emitting a constant hissing noise / is extremely hot to the touch / appears to be emitting smoke / is full of a strange grit UI_JUDGEMENT_TRADE_HISTORY11-15 misusing items while angry / failing to read documentation / awkward accidents / negligent inattention / reckless misuse UI_JUDGEMENT_CRIME20-33 %NAME1% was caught stealing from %BUSINESS% %NAME1% was caught stealing %TRADEITEM% %NAME1% was caught tampering with %TRADEITEM% belonging to another settler %NAME1% runs %BUSINESS% that has poisoned the water supply %NAME1% was arrested after starting a series of fights with other settlers %NAME1% runs %BUSINESS% that has been exposed as a front for gene theft %NAME1% was caught digging a tunnel under another settler's habitation pod %NAME1% was arrested after failing to maintain proper hygene during food preparation %NAME1% was arrested after spitting in public %NAME1% was arrested after creating a stench so vile it caused others to faint %NAME1% was caught making obscene gestures at other settlers %NAME1% was caught setting fire to the settlement's %PERKNAME%<> %NAME1% was caught defacing the settlement's %PERKNAME%<> %NAME1% was arrested after trespassing in another settler's habitation pod UI_JUDGEMENT_CRIME_DETAIL16-18 Video evidence offered in defense been rejected on the basis of being an obvious forgery It is noted that they have recently filed a significant loss with the settlement accounting authorities %NAME1% paints their acts as a one-off, a lapse of judgment that will never be repeated BUI_JUDGEMENT_RELATION1-2 Korvax Prime survivors / salvaging partners UI_JUDGEMENT_RELATION17-20 boss and employee / medical practitioner and patient / roommates / artist and patron UI_JUDGEMENT_RELATION_DETAIL11-14 Their relations deteriorated after %NAME1%<> spread a shocking rumour about %NAME2%<> Their relationship has fractured after %NAME1%<> stole credit for some of %NAME2%<>'s work Their relations have soured after %NAME1%<> jealously undermined %NAME2%<>'s work Their relationship has taken a dark turn after %NAME1%<> accidentally injured %NAME2%<> UI_JUDGEMENT_RELATION_NEXT5-11 %NAME2%<> has retaliated by sabotaging %NAME1%<>'s relationship with their betrothed %NAME2%<> has retaliated by destroying %NAME1%<>'s reputation at work %NAME2%<> has retaliated by destroying %NAME1%<>'s standing among their mutual friends %NAME2%<> has become obsessed, stalking %NAME1%<> at their home %NAME2%<> is now harassing %NAME1%<> every time they leave their dwelling %NAME2%<> has retaliated by stealing %ITEM% belonging to %NAME1%<> %NAME2%<> has been making a public nuisance of themself ever since, prompting several complaints from other citizens UI_JUDGEMENT_CONCEPT_A_DETAIL1-6 %NAME1%<>'s plan is safe and reliable, but %NAME2%'s<> plan risks %RISK% for greater profit %NAME1%<> plans to donate all profits to a charity for %CHARITY%, but %NAME2%<> wants to re-invest them in %SETTLEMENT% %GOODNUM%%<> of the population approve of %NAME1%<>'s venture, but it is noted they have a history of %VICE%. %NAME2%<>'s record is clean %NAME1%<> operates a charity for %CHARITY%, while %NAME2%<>'s business is more conventional %NAME1%<> has a history of %VICE%, but is nonetheless more popular among the citizens than %NAME2%<> %NAME1%<>'s plan is steady and unimaginative, while %NAME2%<> is willing to risk %RISK% in the name of progress UI_JUDGEMENT_CONCEPT_B_DETAIL1-6 %NAME1%<> has more management experience, but if denied this opportunity, %NAME2%<> may go into bankruptcy %NAME1%<> plans to invest the profits in %SETTLEMENT%, but %NAME2%<> wants to donate them to a charity for %CHARITY% %NAME1%<> is known for their business flair, but also for %VICE%. %NAME2%<> plans to share their profits with the community %NAME1%<>'s plan would be profitable, but risks %RISK%. %NAME2%<> seeks to assist a charity for %CHARITY% %NAME1%<> claims their plan has no risk at all of %RISK%, while %NAME2%<> insists their days of %VICE% are behind them %NAME1%<>'s business has a history of %RISK%, though their profits are high. %NAME2%<> is less successful, though well-liked by the citizens ----- UI_JUDGEMENT_MISSION_INTRO_DESC A group of citizens from %SETTLEMENT% have set out on an expedition across the planet UI_JUDGEMENT_DEBRIEF_TITLE Citizen Expedition Success! UI_JUDGEMENT_MISSION_DEBRIEF1-3 The citizens have returned from their expedition. %NAME1%, the expedition leader, %DETAIL% The mission has returned to the settlement. With %NAME1% as their leader, they %DETAIL% The citizen expedition has returned safely to the settlement. They %DETAIL% UI_JUDGEMENT_MISSION_RESULT1-5 They bring with them a tribute to the Overseer, as thanks for support in their mission They are laden with valuable goods and data, and wish to share their bounty They wish to thank the Overseer for their generous support Their mission was a grand success, and they willingly share the things they have found They offer deep thanks to the Overseer, and present a token of appreciation. UI_JUDGEMENT_FAIL_TITLE Citizen Expedition Failure! UI_JUDGEMENT_MISSION_FAIL1-3 Citizens from the settlement %DETAIL% An expedition, led by %NAME1%, %DETAIL% A recent expedition %DETAIL% UI_JUDGEMENT_FAIL_DETAIL1-5 Nothing has been heard for days. The crew are now considered dead Radio contact has suddenly halted. All that is heard in their transmissions is %RADIO% Contact has been lost. The last broadcast contained only %RADIO% The crew have disappeared from our tracking systems. Radio scans detect only %RADIO% They have never returned. They have either died on-route, or fled the planet in disgrace UI_JUDGEMENT_FAIL_RADIO1-10 static / a static hiss / white noise / wailing / the creaking of metal / a strange grinding noise / the hiss of static / faint screams / a faint rhythmic knocking / a deep and unsettling drone-like noise UI_JUDGEMENT_MISSION_DETAIL31-35 The leader of the expedition is confident but secretive, and refuses to share additional details of their plan. They have heard tales of the vile brood, and wish to do their part by exterminating a nearby nest. They plan to form a delegation to a local pirate warlord, in the hope of securing a protection deal for the settlement. Recent scans have detected several deep-level geothermal anomalies, and they feel compelled to investigate these tremors further. Bone fragments have been found in the mineral processor's output, and the citizens wish to establish a digsite to properly excavate any valuable fossils. UI_JUDGEMENT_DEBRIEF_DETAIL1-35 sought information about a former Overseer who fled to a nearby cave went searching the wreck of a crashed freighter, looking for salvage attempted to exterminate a nest of biological horrors conducted a test of a new underwater breathing system were called into the wilderness by a crimson dream conducted a test of an ultra-deep drilling system went out in response to a nearby distress signal went hunting for valuable salvage in a nearby debris field set out into a large storm to a test a restored Minotaur Heavy Exosuit sought valuable minerals from the impact craters of a meteor shower conducted a thorough survey of local fauna attempted to gather samples of the local flora, to establish a gene bank set out to take a series of photos for the settlement archives sought genetically-valuable creatures with which to start a training programme sought a lost soul who wandered from the settlement in mysterious circumstances conducted a prospecting venture, charting valuable resources set out on a mission of pure exploration, travel for its own sake were investigating the coordinates listed on an ancient map were pursuing hearsay and rumours that whispered of a lost treasure sought to strike against the Sentinel menace that terrorises the settlement sought to create a series of maps and charts detailing the lands around the settlement sought to create more accurate star-charts went looking for additional sources of food, novel fruits and nutritious beasts conducted a survey of local water sources, looking for fresh reservoirs set out to investigate a series of unnatural smoke plumes in the distance set out on a patrol to ward off pirate raids set out to acquire a whispering egg that had haunted their dreams sought biological materials to expand their DNA catalogue went looking for skulls, for reasons that were never fully explained probed a nearby monolith, hoping it would reveal a valuable relic left the settlement but never explained their aims set out to do their part in exterminating the vile brood sought a pirate leader, in an attempt to arrange for protection set out to investigate a series of deep-level geothermal anomalies established a digsite while in search of valuable fossils UI_JUDGEMENT_SETTLEMENT_NAME the settlement UI_JUDGEMENT_REQUEST4_TITLE The Next Generation Resolution required:<> What should the infant be named? UI_JUDGEMENT_BABY_DETAIL1-5 They ask that you make the final decision As such, they have come to you for advice They feel only the Overseer can resolve this situation They feel the Overseer should have the honour of choosing the name They wish to honour the Overseer by giving you the final decision UI_JUDGEMENT_PERK1_TITLE Higher Powers Resolution required:<> How should we direct our pleas? UI_JUDGEMENT_PERK1_OPT_1-4 Pray for happiness / Pray for riches / Pray for respite / Pray for deliverance UI_JUDGEMENT_PROCPERK_STAT1-5 citizen happiness / productivity / maintenance / Sentinel suppression / population growth UI_JUDGEMENT_PERK_ACCIDENT1-13 a spillage in the control center / an 'incident' in the control center / a runaway slime incursion / an instance of unintentional rapid disassembly / an act of recklessness from one of the citizens / an animal control incident / a recent infestation / a breach of the pest-exclusion mechanisms / an unfortunately timed fluid leak / a waste disposal malfunction / an unplanned explosion / an unscheduled gas leak / a "lapse in judgment" from one of the citizens UI_JUDGEMENT_PERK5_TITLE A Personal Tribute Resolution required:<> Accept %NAME1%'s tribute? UI_PERK_JOB_GIFT_1-55 produced an outstanding loaf / gathered tales from older citizens / collected some unusual samples / acquired some "choice meat" / purged the system of pirates / applied surgical principles to nearby machinery / summoned an artifact from beyond / identified a most beautiful gem / traced the harmony of deep space / spun some luxurious cloth / fabricated a new component / designed a new dish / sequenced a new plant / constructed a pocket dimension / stared into the abyss / collected a unique "egg" / produced some fine cuts of meat / cultivated some rare plants / produced an icy miracle / unclogged a forgotten pipe / baked a series of cakes / gathered some choice effluent / "acquired" some valuable data / designed a new beverage / uncovered some valuable material / sequenced an unusual organism / "acquired" some valuable documents / developed a new co-routine / generated some quantum foam / mind-mapped several wormholes "acquired" some rare DNA / designed a new implant / smoked some animal byproducts / recorded local speech patterns / investigated the local dialect / completed some local contracts / designed a new component / summoned an item from another timeline / made their own standard / spread good news about the settlement / probed the minds of the citizens / bred a novel hybrid plant / sketched the surrounding area / excavated a fossil / designed a gadget / written a small play / made contact with surrounding outposts / influenced citizen perceptions / recovered some stolen goods / acquired some additional "tools" / located several valuable asteroids / processed a pile of offcuts / landed a spectacular catch / unearthed a forgotten crate / milked some nearby creatures ----- UI_SETTLER_DETAILS_THOUGHT Notes UI_SETTLER_JOB_TITLE Assigned Role UI_SETTLER_JOB_DETAIL Settlement Contribution UI_SETTLER_SPECIAL_TITLE Specialist UI_SETTLER_FACT_WEIRD1-65 Neuroticism / Musicality / Flamboyance / Dance ability / Natural swagger / Handwriting legibility / Laughter volume / Posture / Personal space awareness / Life expectancy / Fiscal responsibility / Cross-species empathy / Gravitational tolerance / Gluttony / Curiosity / Snoring volume / Vividness of dreams / Passive-aggressiveness / Sarcasm / Emotional repression / Diplomacy / Complaint frequency / Fungal resistance / Paranoia / Likelihood of joining a cult / Taste in literature / Sense of humor / Body odor / Plant whispering / Mental arithmetic / Internal fluid levels / Listening skills / Puzzle-solving / Eccentricity / Stylishness / Quantum alignment / Sentinel hatred / Literacy / Nostalgia / Aesthetic sensibility / Ration consumption / Value of body parts / Sympathy to other lifeforms / Average sleep time / Internal body temperature / Brainwave strength / Suggestibility / Distrust levels / Oxygen use / Shell integrity / Consciousness boundary strength / Probe awareness / Perception levels / Internal electromagnetism / Relative movement levels / Immune functionality / Desire for certainty / Computational ability / Cross-species empathy / Uniqueness of appearance / Parasite susceptibility / Pre-existing gut fauna / Hyperspace sensitivity / Antimatter sensitivity / Internal spores UI_SETTLER_FACT_GOOD1-54 Intelligence / Adaptability / Charisma / Strength / Reliability / Empathy / Compliance / Teamwork / Dedication / Honesty / Disease resistance / Creativity / Attention to detail / Subtlety / Persuadability / Enthusiasm / Communication / Anticipation / Discipline / Confidence / Friendliness / Trustworthiness / Cleanliness / Community spirit / Initiative / Hospitality / Punctuality / Sociability / Dependability / Discretion / Generosity / Courteousness / Tactfulness / Versatility / Politeness / Helpfulness / Work ethic / Introspection / Time management / Innovation / Intelligence / Adaptability / Leadership potential / Charisma / Strength / Mechanical aptitude / Reliability / Work level / Compliance / Respect for command / Empathy / Dedication / Honesty / Diligence UI_SETTLER_GRADE1-10 Exceptional / Outstanding / Excellent / Very High / High / Average / Below Average / Poor / Extremely poor / Abysmal UI_SETTLER_DETAILS_SKILLS Noteworthy abilities UI_SETTLER_SKILLS_FORMAT1-3 Adept at %SKILL% Known for %SKILL% Expert at %SKILL% UI_SETTLER_SKILL1-70 Nothing in particular / Tool whittling / Tying bandages / Running quickly / Tying knots / Mycology / Getting out of bed / Detecting lies / Languages / Rope weaving / Construction / Able to endure anything / Critical thinking / Can always locate home / Self-preservation / Able to sleep through anything / Avoiding conflict / Hacking / Strong animal affinity / Electronics / Welding / Packing / Carrying heavy loads / Hiding / Camouflage / Whistling / Finding lost objects / Spotting danger / Gathering food / Cooking / Lighting fires / Strong parasite resistance / Excellent nose / Tracking ability / Map reading / Engineering / Skilled pilot / Animal husbandry / Sentinel evasion / Negotiation / Diplomacy / Marksmanship / Hand-to-hand combat / Multi-Tool combat / Gas detection / Vivid dreams / Soothsaying / Escaping / Never panics / Navigation / Cartography / Extremely strong / Good combat leadership / Climbing / Steady aim / Requires little sleep / Structural fabrication / Structural construction / Structural engineering / Farming / Agronomy / Crop management / Calm under pressure / Undefeated in combat / Battle-hardened / Extremely patient / Never gives up / Expert firefighter / Never lies / Spreads laughter ----- UI_SETTLE_BUILD_NOTE1-40 Said to be haunted / Hosts a regular book club / Excellent acoustics / Decorated in the very latest style / Award-winning layout / Built upon leylines / Ultra-deep foundations / Visible shrapnel scarring / Self-healing walls / Biometric security system / Site of an historical scandal / Supplementary solar power / Inexplicable magnetic field / Mortar contains nanites / Contains a hidden trapdoor / Design inspired by ancient architecture / Rumored to host a secret society / Excellent insulation / Minor damp problems / Ergonomic design / Built from sustainable materials / Minor larval infestation / Earthquake-proof design / Maintenance-free exterior / Site of an ownership dispute / Owner is very popular / A target for local vandals / A favorite neighborhood building / Automated cleaning system / Energy-generating walls / AI concierge / Intermittent internet connectivity / Ample natural light / Climate-controlled / nterior / Fully soundproofed / Localized gravity field / Automatic waste disposal / Advanced air filtration system / Completely unremarkable / Nanotube-reinforced wall studs ----- UI_SETTLE_HISTORY_TITLE SETTLEMENT HISTORY UI_SETTLE_HISTORY_TIME Total tenure as Overseer UI_SETTLE_HISTORY_STATS_HEAD Development since tenure start UI_SETTLE_HISTORY_DEATHS Mortality rate UI_SETTLE_HISTORY_ATTACKS_SENT Sentinel assaults UI_SETTLE_HISTORY_ATTACKS_BUG Infestation attacks UI_SETTLE_HISTORY_KILLS Hostile entities defeated UI_SETTLE_HISTORY_GIFTS Gifts received from visitors UI_SETTLE_HISTORY_MONEY_NEG Longest time in debt UI_SETTLE_HISTORY_MONEY_POS Longest profitable period UI_SETTLE_HISTORY_PRODUCTIVITY Lifetime productivity UI_SETTLE_HISTORY_SETTLER_HAPPY Oldest citizen UI_SETTLE_HISTORY_SETTLER_SAD Unhappiest settler UI_SETTLE_HISTORY_IMMIGRANTS Visitors settled UI_SETTLE_HISTORY_BUILDINGS New buildings UI_SETTLE_HISTORY_UPGRADES Buildings upgraded UI_SETTLE_HISTORY_JUDGEMENTS Decisions taken UI_SETTLE_HISTORY_J_VISIT Visitors greeted UI_SETTLE_HISTORY_J_POLICY Policies approved UI_SETTLE_HISTORY_J_CONFLICT Citizen disputes resolved UI_SETTLE_HISTORY_J_REQUEST Requests approved UI_SETTLE_HISTORY_J_EXPED Expeditions authorized UI_SETTLEMENT_HISTORY_HAPPINESS Change in happiness UI_SETTLEMENT_HISTORY_POP Population growth UI_SETTLEMENT_HISTORY_PROD Productivity improvements UI_SETTLEMENT_HISTORY_POP_STAT %NUM% citizens ----- BUI_SETTLEMENT_TITLE_1-12 %SYM%-Assembler / %SYM%-Scavenger / Engineering Construct / %SYM%-Worker / %SYM%-Builder / Survivalist Construct / Settlement Construct / Maintenance Construct / %SYM%-Scrapper / %SYM%-Settler / %SYM%-Salvager / Settlement-Machinist Details BETTERING THE SETTLEMENT Adds Feature Removes Feature Fund productivity improvements Increases productivity Fund vital maintenance Increased maintenance cost Fund welfare measures Improves citizen happiness Fund housing renovation Fund Sentinel suppression measures BETTERING THE SETTLEMENT IMPROVING OUR LIVES MARKET REGULATION FISCAL OPPORTUNITIES NEW ARRIVALS CITIZEN REQUESTS CITIZEN DISPUTES Details IMPROVING OUR LIVES Adds Feature Removes Feature Research housing tech Increases population Research public goods Improves citizen happiness Research industrial tech Increases productivity Research maintenance tech Decreases maintenance costs Research camouflage measures Decreases Sentinel attention Research farming technology Decreases maintenance costs Decreases productivity Research leisure technology Improves citizen happiness Reduces citizen happiness Research commercial innovation Increases productivity Decreases productivity Research additional facilities Increases productivity Decreases productivity Details FISCAL OPPORTUNITIES (TAX) Tax Don't Tax extreme dancing nano-tattoos after-hours consumption gene splicing gas manipulation hallucinogenic consumption personalised genetic modification aggressive companion training domestic gambling eyeball modification recreational plutonium use rocket boot races starship overclocking midnight exploration silicate consumption holographic smuggling irritating whistling Atlas-denial the forbidden numbers %ITEM% consumption Tax.. -2% citizen happiness - ~25,000 u/day maintenance +2% citizen happiness + ~14,000 u/day maintenance scent-gland implants First Spawn literature futures trading currency speculation GekNip smuggling the forbidden scents Tax (Gek)... -2% citizen happiness - ~25,000 u/day maintenance +2% citizen happiness + ~14,000 u/day maintenance personal resonance jacking localised EMP devices superheated internal oils mutual overclocking temporary Convergence disconnection nanite smuggling Tax (Korvax)... -2% citizen happiness - ~25,000 u/day maintenance +2% citizen happiness + ~14,000 u/day maintenance non-violent protest direct GrahGrah injection the heresy of Nal venting battle gases weapon smuggling Sentinel sympathising Tax (Vy'keen)... -2% citizen happiness - ~25,000 u/day maintenance +2% citizen happiness + ~14,000 u/day maintenance Details MARKET REGULATION (BAN) Ban Don't Ban extreme dancing nano-tattoos after-hours consumption gene splicing gas manipulation hallucinogenic consumption personalised genetic modification aggressive companion training domestic gambling eyeball modification recreational plutonium use rocket boot races starship overclocking midnight exploration silicate consumption holographic smuggling irritating whistling Atlas-denial the forbidden numbers %ITEM% consumption two-way probes algorithmic art unregulated hypnosis micro black hole generation personalised holograms yelling at strangers geode cracking domesticated livestock dental grafting off-grid teleportation late-night rituals unsightly dwelling modifications in-home seances home brewing nutrient-paste injections cheap doggerel bawdy rhymes decadent rhythms disposable artwork Ban… -2% citizen happiness ~11,000 productivity +2% citizen happiness -28,000 productivity scent-gland implants First Spawn literature futures trading currency speculation GekNip smuggling the forbidden scents Ban (Gek)... -2% citizen happiness ~11,000 productivity +2% citizen happiness -28,000 productivity personal resonance jacking localised EMP devices superheated internal oils mutual overclocking temporary Convergence disconnection nanite smuggling Ban (Korvax)... -2% citizen happiness ~11,000 productivity +2% citizen happiness -28,000 productivity non-violent protest direct GrahGrah injection the heresy of Nal venting battle gases weapon smuggling Sentinel sympathising Ban (Vy'keen)... -2% citizen happiness ~11,000 productivity +2% citizen happiness -28,000 productivity Details NEW ARRIVALS Positive Feature Added Negative Feature Added A Good Neighbour Accept Tech: + Random Positive Feature A Mysterious Warning Heed Warning: Blessed By The ___ + 5% Happiness + Settlement Debt Dismiss: Cursed By The ___ + Maintenance Cost A Stranger In Need Assist: + Standing with System's Race + Settlement Debt Have Them Removed: - Standing with System's Race Cursed By The ____ An Unexpected Guest Allow Them To Stay: + Random Positive Feature +1 Population + ~10k/day Maintenance Friendly Business Purchase Technology: + Random Positive Feature + Settlement Debt Details CITIZEN REQUESTS Endorse / Accept Deny / Decline Balaron's heyday the First Spawn the most excellent of scents spectacular trades A GRAND DAY OUT: Gek: + 4-5% Happiness + Settlement Debt - 2% Happiness Korvax Prime those who have been disconnected the lost numbers the Atlas A GRAND DAY OUT: Korvax: + 4-5% Happiness + Settlement Debt - 2% Happiness Hirk's glorious triumph the glorious fallen the vanquishing of Nal those who fought the Aerons A GRAND DAY OUT: Vy'keen: + 4-5% Happiness + Settlement Debt - 2% Happiness the Overseer the foundation of the settlement the alignment of the stars a particularly blessed meteor shower the Founders the full moon a great eclipse the coming of the 'Titan Worm' the coming of the winds the coming of the cleansing rains the coming of the great Blob the coming of the long night the coming of the everlasting fire the coming of that which was foretold the equinox the solstice Unification Day an auspicious moon the passing of a rare comet your own arrival at this settlement the day of wonder a glorious new dawn the end of a tiring year the rise of the blood moon A GRAND DAY OUT: UI: + 4-5% Happiness + Settlement Debt - 2% Happiness Former Overseer Nearby Freighter Wreck Nest of Biological Horrors Beneath the Waves Abandoned Structure Local Cave Network Distress Signal Freighter Fleet Storm Crystal Event Spectacular Meteor Shower Local Fauna Local Flora Photographs of the Settlement's Surroundings Training & Breeding Programme A Lost friend Survey the Planet for Valuable Resources Experience the Thrill of Adventure Relic Site Grand Treasure Eliminate Sentinel Drone Scourge Make Maps Studying the Stars Detailed Catalogue of all Edible Flora & Fauna Uncovering Additional Water Sources Unnaturally Coloured Smoke Show of Force Strange, Whispering Eggs Collect Additional Biological Material Skulls Required Ancient Relics Needed A GLORIOUS EXPEDITION: - 2% Population + Settlement Debt Details CITIZEN DISPUTES Choice #1 Choice #2 Theft In The Community + 'Hostile Spy Suspected' + 'Hostile Spy Suspected' - 49052 Productivity / day Criminal Enterprise Fine Settlement Entity : - Settlement Debt Set Settlement Entity Free: + 'Enemy Spy Detected' + 'Atmosphere Of Suspicion' Faulty Goods Award Compensation: + 'Hostile Spy Detected' Dismiss Claim: + 'Atmosphere Of Suspicion' Relational Difficulties No Change No Change Factions & Standing The Mission Board Learning Words Planetary Settlements Guilds Hidden Languages Appearances Player Titles Videos BUILDING THE OVERSEER'S OFFICE When a player takes over the role of the settlement's Overseer, they must first build their own office. The player is required to provide materials to construct the office, and wait the advised time for the steps to complete: Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait). Supply 5 Metal Platings to the site (90s wait). Supply 3 Microprocessors to the site (90s wait). After the Office is complete, a Settlement Administration Terminal and a Teleporter are available inside. SETTLEMENT ADMINISTRATION TERMINAL The settlement administration terminal will be found inside the settlement overseer office after it has been constructed. At this terminal it is possible to: Check the status of the settlement. Determine the priority of Construction Opportunities for the settlement. Meet with visiting NPC aliens that have special requests. Resolve Citizens Disputes. Endorse or deny Citizen Requests. SETTLEMENT STATUS Settlements have stats that say a lot about them. Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions. Settlement Class Settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good). Encountering a fresh A+ Class settlement is (very) unlikely. However, by improving your settlement, it will eventually increase to S-Class. Improving your settlement will also improve the conomy of the star system it is located within. Settlement Features Settlements can have up to 18 Features, either positive or negative. Each feature is related to one of the settlement stats, as shown below. Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features. If there are already 18 Features, the worst feature is replaced instead.
- Guide Pages | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page.
- Buying New Ships | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics BUYING NEW SHIPS Pinning Recipes Refining Substances Upgrading Your Equipment Earning Nanites Buying New Ships Quicksilver Recipes & Blueprints Buying New Multi-Tools NMS Co-ordinate Exchange Player Uploaded Ships PLAYER UPLOADS Videos Ships can be found on planets on crash sites (in which case players will need to repair them) or in trade stations & minor settlements (in which case players can buy them, or trade for their current ship, from a nearby NPC). 🚀 Different ship types have different strengths & weaknesses. Different star systems have higher spawn rates of certain ship types. These are based on the dominant life-form in that system. 🥚 Living ships can be found by purchasing a void egg at the Space Anomaly's Quicksilver Synthesis Companion. ⚙️ Ships (other than living) can gain new storage slots & be upgraded in class at the Starship Outfitting Terminal on Space Stations.
- Space Stations | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics SPACE STATIONS MISSION NAME STACKABLE? DETAILS Destroy Sentinels Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Drones Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Quads Yes Kill # of Sentinel Quads. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Walkers Yes Kill # of Sentinel Walkers. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Feed Creatures Yes The player is tasked with feeding fauna for the client. [Stacks with all other missions of this type - e.g. feed 10 creatures to complete all of the ones that want you to feed 10 or less creatures] Kill Creatures Yes Kill # of Fauna . Higher level missions may specify predators as the target. [Stacks with all other missions of this type - e.g. kill 10 creatures to complete all of the ones that want you to kill 10 or less creatures] Scan Objects Used to stack, not anymore The player is tasked with travelling to an approximate waypoint on the marked planet (with some objects not yet discovered) and scanning unique flora , fauna or minerals for the client using an Analysis Visor . Hunt Pirates No, but can be chained The player is tasked with travelling to the marked pirate base via Pulse Jump, then defeating all pirate waves that spawn, for the client. The threat of the pirates that spawn depends on the mission's required rank: Low-level Pirates: The pirates have default durability and lethality (identical to pirates with 100,000-unit bounties). Pirates: The pirates have augmented durability and lethality (identical to pirates with 200,000-unit bounties). Dangerous Pirates: The pirates have greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties). [Chained: You can do one after the other in whatever system you are in] Take a Photo To a point The player is tasked with using Photo Mode to take a photograph of a particular location. Photo Mode must be accessed while on foot - taking photographs while within a starship will not contribute toward mission completion. {Biome} Planet : The player must take the photograph on a [biome] planet within the marked system. {Point of Interest}: The player must include a particular type of structure in their photograph. Such a structure is marked by approximate waypoint while the mission is actively tracked. {Type of Creature}: The player must include a particular type of creature in their photograph. [Can be stacked, but will only complete any other missions that are exactly the same e.g. Take a photo of a scorched world] Raid a Facility Yes, up to 6 The player is tasked with attacking a Point of Interest for the client. {Depot} Destroy the 5 silos at the Depot. Do this on foot & without using grenades, as attacking from too far away, or from a ship, or destroying all 5 in quick succession, can result in mission not registering as complete. {Planetary Harvester} The player must travel to the marked Operations Centre (approximate waypoint), force its door open, and use its terminal to obtain key information. [Mission stacks with others of the same type, completing up to 6 of them at once] Collect Item No Acquire 250 of a certain element or 50 of a certain plant (low rank). Acquire a specific trade item or crafted product (high rank). Deliver to a Galactic Trade Terminal at a Trading Post . Deliver Item No Player is given a specific item to take to another Star System & Deliver to a Galactic Trade Terminal at a Trading Post . Player will also be given a Defence Chit ; which can be used to call aid in case of a pirate attack. Find a Missing Person No The player is tasked with finding a person for the client. Low-rank variants immediately send the player to a Crashed Ship (approximate waypoint). Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective. High-rank variants send the player to a lifeform at a Trading Post . This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform. In both cases, visiting the lifeform (at a Crashed Ship) and transmitting their location completes the mission's objective. Assault a Freighter No The player is tasked with attacking a Freighter within a Space Fleet and destroying its containers. Defend a Freighter No The player is tasked with defending a Freighter by destroying the pirates attacking it. Repair a Damaged Item No The player is tasked with repairing the terminal of an Observatory or Transmission Tower (approximate waypoint) and transmitting diagnostic results to the client. The terminal will have three Damaged Components. Unearth an Ancient Artifact No The player is tasked with finding a specific relic site; aquiring Collect 3 Ancient Keys & digging up the treasure. NOTE ON STANDING: To get access to each rank of missions the player requires a certain amount of standing with each faction or guild . Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2. You lose 1 standing if you abandon a delivery mission. [Rank 1] - 3 Standing Required [Rank 2] - 8 Standing Required [Rank 3] - 14 Standing Required [Rank 4] - 21 Standing Required [Rank 5] - 30 Standing Required [Rank 6]- 40 Standing Required [Rank 7] - 60 Standing Required [Rank 8] - 100 Standing Required OTHER NOTES: For mission types that utilise approximate waypoints, the Analysis Visor 's Target Sweep mode may be used to locate mission objectives if the player has trouble finding them via other means. During the primary mission Patterns in Time , a Gek Cartographer requires players to complete two GEK missions from the Mission Board prior to providing information about their race. No other mission types will count; only GEK missions. Outlaw - Deep Space Plunder - Seize Goods From Traders No The bounty master has become aware of a particularly rich outfit of traders, carrying a heavy cargo of %PRIMARYITEM%. Enterprising freelancers may wish to intercept this trade convoy as it traverses the star system... Outlaw - Eliminate Rivals - Hunt & Destroy A Pirate No A 'dispute' has arisen between rival pirate factions. Events have escalated to armed conflict. Now, a prize has been put on the head of %NAME%, leader of the %FACTION%. Their ship may be found near a floating wreck that serves as their base of operations. Outlaw - Freighter Assault - Raid A Capital Ship No Rumours abound of a heavily-laden expedition, %CONVOYNAME%, travelling through a nearby system. Its capital ship, the %FREIGHTER%, is weighed down with valuables collected over a long voyage. Enterprising freelancers may note the opportunity this presents, and may find themselves drawn to follow the convoy's route across the system... Outlaw - Smuggled Goods - Deliver Illegal Cargo No The bounty master has come into possession of a shipment of %PRIMARYITEM%. They wish to realise the profit from this acquisition. A descrete pilot is required to deliver the %PRIMARYITEM% to a specialist 'shipping agent' in a nearby system... Exploring On Foot The Terrain Manipulator Flying The Starship Space Stations Portals & Glyphs Teleporters Vehicles Exocraft Races Space stations are large alien spaceports that can be docked with a starship and serve as trading centre, mission hub , and a means to travel to habitable bases . 🛸 They can be found in all star systems , except uncharted ones; or a damaged version in abandoned systems. The exterior appearance of a space station can vary, but the inner design will be mostly the same, with minor differences in colour & furniture, based on the type of system / race / economy levels, etc. They also feature differing NPCs. The interior of the abandoned stations is based on the layout of all space stations at the game's launch , with added red lighting & goop. Outlaw Systems use this basic design & add many details to it. Visiting a space station provides the opportunity to buy a new starship, purchase or sell resources & buy blueprints , talk to or hire NPC characters , & obtain missions & lore . 👽 Every inhabited system has a Space Station serving as a hub for passing lifeforms. Speaking to lifeforms aboard the station may bring the opportunity to trade, learn words , exchange star charts or swap gifts and gain standing . Other lifeforms may offer the chance to purchase their starship . 🧑🔧 Technology Merchants selling Upgrades can also be found on the Space Station. Each station will have a different range of upgrades, so be sure to check in every system you visit. 🗺️ Other key posts aboard the Space Station include the Cartographer, who will exchange Navigation Data for directions to points of interest , the Guild Envoy, who offers rewards based on your standing with their guild; and the Mission Listings Agent , who offers local missions to improve your standing and earn valuable rewards. 💸💰 Traders can visit the Galactic Trade Terminal to bulk purchase and sell goods. Different systems have different specialities, offering opportunity to the willing pilot. Every Space Station has a Teleport Terminus , offering quick access to both your base and previously visited systems. Stations also feature Starship creating & destroying facilities, as well as lootable decorative furniture in the form of Vulnerable Servers, Decorative Plants, Insecure Repositories, Data Silos & Storage Containers. Videos
- Derelict Freighters | No Man's Sky Resources
LIVING ALWAYS PRESENT STORAGE SHIPS SCIENCE Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. DERELICT FREIGHTERS NMSResources Infographics Star Systems The Galaxy Map Space Encounters Derelict Freighters Weekend & Community Missions Changing Galaxies The Space Anomaly Nexus Missions Habitation Unit Airlock Storage Unit Shuttle Bay Medical Unit Living Area Secondary Cargo Bay Minor Research Bay Primary Crew Quarters Engineering Core Main Cargo Bay Central Laboratory ROOMS MAIN REWARDS Crew Manifest Captain's Log Security Credentials Salvaged Fleet Unit Cargo Bulkhead 400 - 600 Nanites SUPPLY CRATE (BY AIRLOCK DOOR) 15 – 30 Nanites 5 – 25 Somnal Dust PLAYER UPLOADS S-Class Derelict Freighters Upload Confirm Upload Videos Derelict freighters are loot filled, explorable areas within space, that are procedurally generated, with no two interiors the same. They can be forced to appear by using an Emergency Broadcast Receiver , which can be bought from the Scrap Dealer aboard the Space Station . The price increases with each purchase, (5m, 10m, 20m, & caps at 30m), but resets each day. After completing at least one freighter, a receiver can also be obtained for free from Iteration Helios on the Space Anomaly , once per week. Each derelict freighter has a unique story to tell. Uncover hints about each crew member’s fate by retrieving ship logs and personal effects, and ultimately gain access to the captain’s log for insight into the vessel’s final hours. 💾❌ The game cannot be saved during derelict freighter missions, if you leave, save, and try to come back to it later, it will vanish. They have four Landing Pads to allow for tackling them in multiplayer. 💎 Players must board the freighter, which has been sealed shut, to collect information and loot. Interacting with the airlock terminal computer will unseal the freighter for exploration. You will be unable to use your jetpack and your movement will be slowed down. The freighter will be cold and can be warmed up using heaters that you can turn on, which are scattered around each room. Take Dioxite or Oxygen with you for recharging your life support, and Sodium for environmental protection. You will also get three Repair Kits and 10 - 25 Sodium and Oxygen from the airlock computer. Derelict freighters have small containers floating around with 40 - 100 Sodium, 250 - 350 Ferrite Dust and 150 - 250 Condensed Carbon . ⚠️ Uncovering the freighters' secrets won’t be easy, as these derelicts are full of danger. As the crew fled, systems failed: the lights are off, life support and gravity are offline, and the security AI has gone haywire. Some freighters have been infested with a sinister alien presence. These include Rogue AIs, One Eyed Roaches & Green Jellyfish Horrors. 📚 You must collect Security Credentials from particular readable logs that are lying around. You must then find three terminals (Records Terminal, Secure Mainframe, Engineering Control) in the various rooms of the freighter. The Records Terminal will give you a Crew Manifest item. The Secure Mainframe will give the Captain's Log item in return for the security credentials from earlier. The final third terminal, Engineering Control will give you a choice of: nanites (400-600), Cargo Bulkhead (an item that allows you to add a slot to your freighter general or tech inventory) or Salvaged Fleet Unit (a random installable upgrade module for your freighter that boosts stats on frigate missions or Freighter Hyperdrive stats). You can sell your Crew Manifest and Captain's Log to either the Guild Envoy or the Scrap Dealer on the Space Station. Rewards from the guild envoy randomly switch between nanites and standing with a dominant race. Rewards from the scrap dealer are in the form of Tainted Metal . ♻️ Replaying a Derelict Freighter in the same star system will result in the same layout inside. Whatever class of Salvaged Fleet Unit you were awarded before, it will be the same class again, but potentially a different item. They can award bonuses to: Freighter Hyperdrive OR to all of the frigate expeditions: Speed / Fuel Efficiency / Combat / Exploration / Mining / Trade . ❕ ADDITIONAL INFO A typical derelict freighter will yield 2-6M Units and 1,500-4,000 Nanites in a form of scrap (see reward table above), plus a Cargo Bulkhead, or a Salvaged Fleet Unit, or additional Nanites. Any derelict freighter with the same name and characteristics, including Salvaged Fleet Unit class, exists in many galaxies at the same coordinates. Derelict freighters with the same name will all provide the same class of Salvaged Fleet Unit, with random type. Derelict freighters in the same Region have the same type of enemies. A derelict freighter with the same name and characteristics can be encountered in many systems in the same Region, although layouts will vary between systems. You can use your scanner to highlight all items and lootable containers in your current area. Opening pressurised capsules (containing one-eyed roaches or plants) as well as shooting the festering pustules on ships with biological infestations will yield a significant amount of living slime, which can be refined to nanites at 5:1 ratio. Unstable containers can be shot to explode. Shooting them from the close range will damage you. You can sneak by Horrific Nests, avoiding the swarm, as long as you do not move while they are shaking. You can "safely" move past a nest by using the Analysis Visor without having to stop. It will begin stirring, but won't break open. Any kills on board count towards "Kill the creatures" missions. Defense Turrets will only attack if you enter their red search area, or if you attack them first. The older style derelict freighter space encounters still exist. These can appear while using pulse drive and require you to shoot cargo pods or a destructible door for small rewards. Can sometimes attract pirates. LOG SNIPPETS 40 – 100 Sodium 250 – 350 Ferrite Dust 150 – 250 Condensed Carbon 3 Repair Kit 10 – 45 Oxygen 10 – 75 Sodium CAPSULE 4,000 – 6,000 Projectile Ammunition 3 Life Support Gel 3 Ion Battery EMERGENCY SUPPLIES LOCKERS 5,000 – 10,000 Units 20 – 50 Nanites 10 – 25 Tainted Metal 10 – 25 Somnal Dust 1 – 3 Trade Item - Bottom Tier 1 – 3 NipNip Buds Vy'Keen Dagger Vy'Keen Effigy Korvax Casing Korvax Convergence Cube Gek Relic GekNip 100 – 600 Projectile Ammunition Unstable Plasma Upgrades: Boltcaster / Plasma Launcher / Geology Cannon / Blaze Javelin / Scatter Blaster / Pulse Spitter Upgrades: Cold Hazard Protection / Shield / Jetpack / Life Support 10 – 75 Tainted Metal 10 – 30 Somnal Dust 1 – 3 Trade Item - Top Tier Biological Sample Excavated Bones Terrifying Sample Unearthed Treasure Salvaged Frigate Module 1 – 3 Hadal Core 1 – 3 Larval Core 1 – 3 Storm Crystal 1 – 3 Hypnotic Eye 100 – 600 Projectile Ammunition Upgrades: Pulse Engine / Hyperdrive / Deflector Shield / Photon Cannon Construction Parts CRATE 20,000 – 100,000 Units 5,000 – 10,000 Units 50 – 200 Nanites 20 – 50 Nanites 10 – 75 Tainted Metal 10 – 30 Somnal Dust CASE OTHERS Storage Augmentation (From Ships) Living Slime (Horrific Nests, Festuring Pustules, Grasping Tendrils on Doors). Somnal Dust given instead if Melee used. Quicksilver (During Events)
- Upgrading Your Equipment | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Pinning Recipes Refining Substances Upgrading Your Equipment Earning Nanites Buying New Ships Quicksilver Recipes & Blueprints Buying New Multi-Tools UPGRADING YOUR EQUIPMENT NMSResources Infographics Exosuit Blueprints Starship Blueprints Living Ship Blueprints Multi-Tool Blueprints Exocraft Blueprints Freighter Blueprints Videos Blueprints are used to craft new technologies, products, and advanced chemical structures. Blueprints are not consumed during crafting process. Upgrading your Exosuit, Starship, Multi-tool, or Exocraft capabilities (including Lasers, Projectiles and Grenades, and Scanning) are an important part of the game play. 📚 To craft from a blueprint, you require one free space in your inventory. When you click on an empty slot a window opens with a list of available blueprints. Any blueprint that installs or upgrades technology will disappear from their respective crafting category after installation. If dismantled, the related blueprint will show up again. For consumable items, players can craft as many as they want. 🧭 Blueprints can be found in a variety of places, including: Crashed Ships, Manufacturing Facilities, Operations Centres, Observatories, and Containers. Many blueprints may only be awarded through base building, and following Polo's path. Most of the game's blueprints can also be bought from the Space Anomaly for nanites or buried technology modules.
- Space Encounters | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. SPACE ENCOUNTERS NMSResources Infographics Star Systems The Galaxy Map Space Encounters Derelict Freighters Weekend & Community Missions Changing Galaxies The Space Anomaly Nexus Missions INTERACTION REWARDS ENCOUNTER NAME Shoot 800 - 1500 Magnetised Ferrite & calls pirates. Defeating them raises Standing by 2-3. Pirate Controlled Monitor Station Shoot S-Grade Normal Ship Upgrade Modules / Salvage Scrap / Silver / Carbon Living Metalloid Talk Damages you if shot. Possibly coordinates to an ancient ruin? Stellar Intelligence Fly through Teleports you to a random system anywhere in the galaxy. Does not have the same limits as Black Holes (which bring you approx 6000ly closer to galaxy core) Relic Gate Talk 500 - 700 Nanites {Small carbon life, do you wish to join our dance? Stay within your metal wings. We do not intend harm.} {You may approach this cluster, little lifeform. We are dust and we are everywhere. We are not so unlike you.} {You witness our memories condensing, small creature. A system that was. A system that will be.} {Were you drawn to our death throes, little creature? Here we were a star, and here we will recur. Crimson rebirth is promised to us and you alike.} {You perceive this nebula, infant sentience? Incredible. Through you, we perceive ourselves.} {Your fusion burns fast, warm-celled creature. Do not linger here.} {We sense intelligence. Can you parse these thoughts, skin-bound creature? Take care of your fragile life, out here in the deep dark.} {Is this your whole self, little consciousness? Or are your siblings far dispersed? Are you lonely? Dance with us a while.} {Did you remember us, carbon life? Your cells are in our cells. In dust and decay, in all things. All is recorded. We remember.} {Nearby life, we think this wavelength will reach you. Hello, if you can comprehend us.} Gaseous Sentience Shoot Biological Sample / Delicate Flora / Terrifying Sample (Dark/Space) Emergency Containment Device Shoot 900 - 1100 Platinum / 1400 - 1600 Gold / 1900 - 2100 Silver / Ancient Skeleton / Fossil Sample / Terrifying Sample (Dark/Space) Iron-bound Relic ? ? Rubble Of The First Spawn Note: Can be shot, but is invincible, so not recommended Indestructable & Relentless Adversary. Shoot at your own peril. Asteroid Larvae Talk Living Water (during Star-birth mission). {... sad ...} {... lonely ...} {... waiting ...} {... longing ...} {... doubting ...} {... hopeful ...} {... remembering ...} {... lost ...} {... scared ...} {... nervous ...} {... beloved ...} {... joyous ...} {... encouraged ...} {.. uplifted ...} {... impatient ...} {... hungry ...} Child Of Helios Talk 5 sets of 3 digit numbers - meaning unknown at this time. Same numbers each time from encounters in the same system. Anomalous Numbers Station Shoot 100 Quicksilver / 100 - 300 Nanites / 800 - 1200 Dioxite / 800 - 1200 Uranium / 300 - 900 Di-Hydrogen / 900 - 1500 Condensed Carbon Condensed Stellar Ice Talk or Shoot Protect or destroy an entire civilisation. STATUS: {Cryogenics Failure} {Stable} {Fuel Exhausted} {Homeworld Signal Lost} {Running on Backup Power} {Pinging for survivors} {Recharging cloaking device} {Systems Nominal} MISSION: {Fleeing stellar collapse} {Evacuation} {Gene Bank} {Haven from Sentinels} {Fleeing from conflict} {Fleeing technological collapse} {Fleeing nano-catasrophe} {Seeding new society} Emergency Civilisation Shelter Pod Talk Listen to (possibly important) chatter between NPCs of that system's race. Secret Listening Post Fly through Skull Mouth Fossil Sample / Excavated Bones Grave Of The Ocean King Talk & Shoot Terrifying Sample / Nanites (Talk) / 300 - 500 Mordite Plasmic Accident Talk Gives 16 hexadecimal digits which translate as a portal code. Translate using https://nmsportals.github.io/ [Any Hyperspace Navigation Stations found in the same system as each other will always broadcast the same coordinates.] [There's speculation that if you keep following the path it will lead to something. Every system that one of these leads to, also has this space encounter in it - meaning that you can keep following the directions they give] Hyperspace Navigation Station Shoot Nanites / Living Ship Upgrade (extremely rare). Sets wanted level to 5. Dyson Lens Shoot Terrifying Sample (Fear/Water or Dark/Space) / Biological Sample / 900 - 1300 Magnetised Ferrite CONTAINMENT REPORT: {Lifeforms stable.} {Atmosphere toxicity at maximum sustainable level.} {Cryogenics failing...} {Holographic boundaries at 94%} {Internal black holes coalescing. Structure failure likely.} Hazard Containment Field Shoot Any in-game resource or item (which ever one is listed when you look at it). 1 Unearthed Treasure / 900 - 1200 Gold / 500 - 900 Ionised Cobalt / 700 - 1200 Ammonia / 500 - 900 Phosphorus / 400 - 900 Sulphurine / 400 - 900 Radon / 400 - 900 Nitrogen Jettisoned Storage Silo Talk Gives an Atlas Word {Our time here is brief. The galaxy is our burden.} {Knowledge paves the way to the understanding of probability. } {The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children.} {We convey the wisdom of the infinite. We must be understood.} {Things fall apart. Entropy holds. We cannot remain.} {You are not chosen. You are probable. You and your kind follow in our wake. You among billions.} {Life does not come from us. Death is not our creation. We leave fragments.} {Hope for perfection is with the Travellers. It lies ahead within infinity.} {We leave the Sentinels to maintain order. They are imperfect. It is probable that they will fail.} {You know what we cannot. You explore a cosmos we know must exist, yet cannot see.} Messenger Of Atlas (Lots of Types) Fly through Teleports you to another system. Slightly longer jump range than normal black holes, but will always put you closer to the core than you were. Rogue Black Hole Shoot Living Ship Upgrade . Must be in Living Ship . If normal void egg in inventory, this is replaced by mother ship encounter . Space Void Egg Talk - Trade Items for purchase Roaming Trader Talk - Offer Resources Nanites & Standing Distressed Pilot Talk - Trade Lost Artifact Alien Special Offer Shoot or Board Derelict Freighter / Lost Wreck / Abandoned Freighter Variety of items & resources either in nearby pods or behind destructible doors. Shooting from ship is recommended, as space walks from frigate can easily result in death. There are three totally different styles of Derelict Freighters; two are the normal space encounter type that are a shoot & loot affair; and the remaining one can only be found with an item. With this type, players can land on them & explore for tons of treasure. See the Derelict Freighters page for more info about this type. Derelict Freighter (Three Types) Talk If Starbirth has previously been completed; having a void egg in your inventory will cause this Space encounter to replace many others. Talking to the host will take your void egg & mark a nearby crashsite with a living ship docked there. Accepting the ship will add the ship to your fleet; while denying it will cause the return of your void egg into your inventory, so that you can try for a different living ship. The Host Talk - Recruit To Fleet Recruit To Fleet (Unless given as a reward of Expedition Mode; it is necessary to have encountered your first Organic Frigate via a Dream Aerial that you can find during a Frigate Expedition . They are then unlocked in Space Encounters; even without the Aerial). Organic Frigate Talk Sentinel Interceptor Crash Located! Sentinel Interceptor Talk Echo Seed We will never see home again Out of nothing, she will rebuild us Life is never extinguished. The data remains. The will remains A new Atlantid is coming We are a lifeboat autopilot locked ... reaching destination in ERROR years evacuation failed. lifeboats lost. all converted the whole world burned Fragment Of A New Atlantid Can be sold. However, keeping this in your inventory causes the associated space encounter to regularly stalk you, bringing you out of pulse drive without warning. Note: Terrifying Sample All 6 upgrade types can be found in any system. However, you will find each at only one grade. e.g. Grafted Eyes at C-Class Note: Upgrades Videos
- Upload A Tool | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Tool Type Location Found UPLOAD A TOOL Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic Of General Slots, Class & Stats Select File - Pic Of Tool During Gameplay Tool Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Platform Gallery Select File - More Pics
- Guilds | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. GUILDS The Guild Envoy is a stall located inside space stations. It allows players to receive free or discounted rewards from the star system's specific guild. The player can only receive the rewards once they have achieved a minimum level of standing in the guild. If this is the first time the envoy has been encountered, they will also offer a mission which will improve the player's rank by 5 points, making it very worthwhile. The guild that shows up in the space station is region specific . So if players are not finding the one they want; they should travel a good distance of star systems away, because almost all of the envoys in that region of space will be of the same guild. The region of a given star system can be learned in the Galactic Map by selecting "Expand" when reviewing the system's details. Each region is capable of containing up to 4096 solar systems, but generally less than 600 of them appear on the Galactic Map. The system's Race, Economy type & level, and Conflict level have no bearing on the items offered for donation or reedeming. They are simply chosen from a pool of items that are guild specific. 📋 Missions from the Mission Board are locked until certain levels of standing are reached. Many of the missions available at the Space station Mission Board actually stack with each other, allowing you to complete many of them by completing just the one. For example, killing 18 fauna will complete all missions that ask you to kill less than 18 fauna. ❕ Notes on Standing: - To gain access to all of the missions, you may need to raise your standing with each faction. - You can do so by giving gifts to NPCs and by completing the missions you already have access to. Most missions reward +1 to standing, though some higher ranking missions reward +2. Missions from the guild envoy award +5 to standing. - You lose 1 standing if you cancel a delivery mission. - Mission requirements are (Mission Rank/Standing Needed): 1/3 2/8 3/14 4/21 5/30 6/40 7/60 8/100 NMSResources Infographics Videos EXPLORERS GUILD DONATIONS & REWARDS Glowing Mineral Exp Donate Slot 1 Storm Crystal Exp Donate Slot 2 Artifact Chart Exp Donate Slot 3 Hadal Core Exp Donate Slot 4 Ancient Key Exp Donate Slot 5 Unearthed Treasure Exp Donate Slot 6 5 Ion Battery Exp 1 - Free for Initiate and above Warp Hypercore Exp 2 - Free for Apprentice and above 500 Condensed Carbon Exp 3a - Guild Discount: 60% 500 Oxygen Exp 3b - Guild Discount: 60% 500 Deuterium Exp 3c - Guild Discount: 60% 500 Magnetised Ferrite [Needs Confirmation] Exp 3d - Guild Discount: 60% 500 Sodium Nitrate Exp 3e - Guild Discount: 60% 500 Ionised Cobalt Exp 3f - Guild Discount: 60% Toxic Module (A) Exp 4d - Free for Associate and above Radiation Module (A) Exp 4e - Free for Associate and above Heat Module (A) Exp 4f - Free for Associate and above Cold Module (A) Exp 4g - Free for Associate and above Underwater Protection Module (A) Exp 4h - Free for Associate and above Larval Core Exp 4m - Free for Associate and above Hadal Core Exp 4n - Free for Associate and above Storm Crystal Exp 4o - Free for Associate and above Artifact Chart Exp 5a - Free for Master and above Anomaly Detector Exp 5b - Free for Master and above Salvaged Frigate Module Exp 5c - Free for Master and above Exosuit Expansion Unit Exp 5d - Free for Master and above Storage Augmentation Exp 5e - Free for Master and above Life Support Module (S) Exp 6a - Free for Exalted and above Movement Module (S) Exp 6b - Free for Exalted and above Shield Module (S) Exp 6c - Free for Exalted and above Launch Thrusters Module (S) Exp 6k - Free for Exalted and above Pulse Engine Module (S) Exp 6l - Free for Exalted and above Deflector Shield Module (S) [Needs Confirmation] Exp 6m - Free for Exalted and above Hyperdrive Module (S) Exp 6n - Free for Exalted and above Scanner Module (A) Exp 6o - Free for Exalted and above Scanner Module (S) Exp 6p - Free for Exalted and above Mining Beam Module (S) Exp 6q - Free for Exalted and above MERCENARIES GUILD DONATIONS & REWARDS Factions & Standing The Mission Board Learning Words Planetary Settlements Guilds Hidden Languages Appearances Player Titles MERCHANTS GUILD DONATIONS & REWARDS Salvaged Data Trader Donate Slot 1 Repair Kit Trader Donate Slot 2a Warp Hypercore Trader Donate Slot 2b Blood Salt [Needs Confirmation] Trader Donate Slot 3a Stolen DNA Samples Trader Donate Slot 3b Moon Ether Trader Donate Slot 3c Prismatic Feathers Trader Donate Slot 3d GrahGrah Trader Donate Slot 3e Counterfeit Circuits Trader Donate Slot 3f Banned Weapons [Needs Confirmation] Trader Donate Slot 3g First Spawn Relics [Needs Confirmation] Trader Donate Slot 3h Re-Latticed Arc Crystal Trader Donate Slot 4a Vector Compressor Trader Donate Slot 4b Quantum Accelerator Trader Donate Slot 4c Fusion Core Trader Donate Slot 4d Neural Duct Trader Donate Slot 4e Teleport Coordinators Trader Donate Slot 4f Superconducting Fibre Trader Donate Slot 4g Factory Override Unit Trader Donate Slot 5a Salvaged Frigate Module [Needs Confirmation] Trader Donate Slot 5b Exosuit Expansion Unit Trader Donate Slot 5c Storage Augmentation Trader Donate Slot 5d Cargo Bulkhead Trader Donate Slot 5e Living Glass Trader Donate Slot 6a Liquid Explosive Trader Donate Slot 6b Circuit Board Trader Donate Slot 6c Multi-Tool Expansion Slot Trader Donate Slot 6d 3 Starship Launch Fuel Trader 1 - Free for Initiate and above Warp Hypercore Trader 2 - Free for Apprentice and above 500 Nitrogen Trader 3a - Guild Discount: 60% 500 Radon Trader 3b - Guild Discount: 60% 500 Sulphurine Trader 3c - Guild Discount: 60% 500 Platinum Trader 3d - Guild Discount: 60% 500 Gold Trader 3e - Guild Discount: 60% 500 Silver [Needs Confirmation] Trader 3f - Guild Discount: 60% 5 Organic Catalyst Trader 4a - Guild Discount: 50% 5 Semiconductor Trader 4b - Guild Discount: 50% 5 Hot Ice Trader 4c - Guild Discount: 50% 5 Fusion Accelerant Trader 4d - Guild Discount: 50% 5 Superconductor Trader 4e - Guild Discount: 50% 5 Cryo-Pump Trader 4f - Guild Discount: 50% Liquid Explosive Trader 5a - Guild Discount: 50% Living Glass Trader 5b - Guild Discount: 50% Circuit Board Trader 5c - Guild Discount: 50% Salvaged Frigate Module Trader 6a - Free for Exalted and above Storage Augmentation Trader 6b - Free for Exalted and above Cargo Bulkhead Trader 6c - Free for Exalted and above Salvaged Glass Merc Donate Slot 1 Pirate Transponder Merc Donate Slot 2 Quad Servo Merc Donate Slot 3 Crystallised Heart Merc Donate Slot 4 Hardframe Engine Merc Donate Slot 5 Walker Brain Merc Donate Slot 6 2,500 Projectile Ammunition Merc 1 - Free for Initiate and above Walker Brain Merc 2a - Free for Apprentice and above Crystallised Heart Merc 2b - Free for Apprentice and above Unstable Plasma Merc 2c - Free for Apprentice and above 500 Rusted Metal Merc 3a - Guild Discount: 50% 500 Pugneum Merc 3b - Guild Discount: 50% 500 Mordite Merc 3c - Guild Discount: 50% Shield Module (A) Merc 4a - Guild Discount: 66% Boltcaster Module (A) Merc 4b - Guild Discount: 66% Blaze Javelin Module (A) Merc 4c - Guild Discount: 66% Pulse Spitter Module (A) [Needs Confirmation] Merc 4d - Guild Discount: 66% Scatter Blaster Module (A) Merc 4e - Guild Discount: 66% Neutron Cannon Module (A) [Needs Confirmation] Merc 4f - Guild Discount: 66% Plasma Launcher Module (A) Merc 4g - Guild Discount: 66% Starship Shield Module (A) Merc 4i - Guild Discount: 66% Photon Cannon Module (A) Merc 4j - Guild Discount: 66% Phase Beam Module (A) Merc 4k - Guild Discount: 66% Positron Module (A) [Needs Confirmation] Merc 4l - Guild Discount: 66% Infra-Knife Module (A) Merc 4m - Guild Discount: 66% Cyclotron Module (A) Merc 4n - Guild Discount: 66% Sentinel Boundary Map Merc 5a - Free for Master and above Multi-Tool Expansion Slot Merc 5b - Free for Master and above Shield Module (S) Merc 6a - Guild Discount: 66% Boltcaster Module (S) Merc 6b - Guild Discount: 66% Blaze Javelin Module (S) Merc 6c - Guild Discount: 66% Pulse Spitter Module (S) Merc 6d - Guild Discount: 66% Scatter Blaster Module (S) Merc 6e - Guild Discount: 66% Neutron Cannon Module (S) Merc 6f - Guild Discount: 66% Plasma Launcher Module (S) Merc 6g - Guild Discount: 66% Starship Shield Module (S) Merc 6i - Guild Discount: 66% Photon Cannon Module (S) [Needs Confirmation] Merc 6j - Guild Discount: 66% Phase Beam Module (S) Merc 6k - Guild Discount: 66% Positron Module (S) Merc 6l - Guild Discount: 66% Infra-Knife Module (S) Merc 6m - Guild Discount: 66% Cyclotron Module (S) Merc 6n - Guild Discount: 66%
- Characters | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CHARACTERS SENTINEL DRONE CORRUPTED DRONE SHIP DRONE KORVAX A highly intellectual mechanical species from another galaxy. Once enslaved by the Gek. GEK An amphibious merchant species native to the water-rich planet Balaron. Used to be thoroughly evil until the Korvax changed their DNA with nanite clusters. Now just greedy instead. TRAVELLER Holograms created by the Atlas based on creatures who have died. You are the last one. VY'KEEN A warrior race who fight under a strict code of honour. Enemies to the sentinels. THE ATLAS The God of this universe. An artificial intelligence running the universe simulations that the player is exploring. ANOMALY The creators of the simulation. It is likely the 'fifth race' represents them (and us) NADA Priest Entity Nada is a Korvax separate from the collective & living on the Space Anomaly. They come from a different universe & award Quicksilver. POLO Specialist Polo is a Gek living on the Space Anomaly, who gives directions to Atlas Stations & Black Holes. They are the second iteration of Polo that Nada has met. APOLLO Was once a flesh & blood traveller, but has had their body fully replaced by robotics. ARTEMIS A traveller lost out in the stars. The main story tasks you with finding & rescuing them. Upload > Truth > Truth QUICKSILVER SYNTHESIS COMPANION Offers exotic items in exchange for Quicksilver. -NULL- Was once a traveller from another universe, who defied the Atlas & lived for all eternity. AUTOPHAGE These lifeforms were once much like Korvax, but not part of the collective. Now thier souls have been brought back into robotic shells. HARDFRAME A heavily armoured mech with a jetpack & a variety of weapons, including a plasma-powered flamethrower. TELAMON A security sub-protocol designed to monitor The Atlas in case of rampancy. LAYLAPS A reconfigured, benevolent Sentinel drone, with connections to Telamon, The Atlas & the World Of Glass. SUMMONER DRONE HEAVY DRONE QUAD REPAIR DRONE ARMOURED DRONE BI-PED WALKER A heavily armoured mech with a variety of weapons. Shoot the knees to topple it; and it's head casing to destroy it. WHAT ARE SENTINELS? Mechanical, self-replicating, policing drones, also known as The Aerons. Created by The Atlas & meant as a security protocol; but the Atlas is losing control. When the Aerons first appeared in this universe, they were confronted by the Vy'keen alliance, who nearly won their war against these mechanical menaces, but were betrayed & attacked by the Gek while weakened. The war between the Sentinels, Vy'keen & Gek came to an end when the enslaved Korvax injected their nanite clusters into their Gek masters' spawning pools; rewriting their DNA to turn their violent lust for power into greed. The Gek now worked for the sentinels & the Korvax worshipped them. The Vy'keen still hate them & kill all they can. SENTINEL FREIGHTER ABYSS CORRUPTED DRONE The strange power flowing through corrupted worlds has warped the Sentinels beyond recognition. INTERCEPTOR Advanced procedurally generated ship drones that can also be found & claimed at Crash-sites. CORRUPTED PLANETS A darkness spreads through the Sentinel horde. Many fortified worlds have succumbed to corruption, with strange crystals sprouting from the earth and their robot guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more… SMALL CORRUPTED ARACHNID Prone to spontaneous combustion & aggressive pounces. MEDIUM CORRUPTED ARACHNID Able to phase in and out of stealth for surprise attacks. LARGE CORRUPTED ARACHNID Utilises devastating flamethrowers & long-distance explosives. CRONUS Temperamental food critic. Will judge the players cooking skills & award nanites. ARES Awards Nanites for achieving Milestones or in exchange for specific products. TETHYS On the run. Wears a Gek disguise. Distrustful of everyone. HELIOS Ancient tree-like being who retired after a lifetime of exploration. Pays nanites for discoveries & gifts an Emergency Broadcast Receiver for Derelict Freighters, each week. ARIADNE Introduces the player to the Space Anomaly. Has been replaced by a murderous imposter in disguise. HESPERUS Expert on anomalous disturbances. Friend to Gemini. Favours scientific advancement over lives. MERCURY Teleporter Guardian. GEMINI Expert on anomalous disturbances. Friend to Hesperus. SELENE Exosuit Technology Specialist. HYPERION Starship Technology Specialist. PERSES Exocraft Technology Specialist. EOS Multi-tool Technology Specialist. THE CONSTRUCT A soul in a shell. Character Files Characters Throughout the game, you will meet many lifeforms. Most of these will be Gek , Korvax or Vy'keen , as the Sentinels (Aerons) wiped out almost all other life in the universe. The robotic Autophage have now returned to the universe. 🛸 Below is a spoiler free guide to the main races & characters of the game. 👽 Recently, many more characters have been referenced, who may later make it into the game; including: Asteria , Narcissus , Lazarus and Hildebrand . Leto has been used in Expedition 12 - Omega. Space Anomaly NPCs Races Story Characters Sentinels POLO Specialist Polo is a Gek living on the Space Anomaly, who gives directions to Atlas Stations & Black Holes. They are the second iteration of Polo that Nada has met. ARTEMIS A traveller lost out in the stars. The main story tasks you with finding & rescuing them. Upload > Truth > Truth -NULL- Was once a traveller from another universe, who defied the Atlas & lived for all eternity. APOLLO Was once a flesh & blood traveller, but has had their body fully replaced by robotics. KORVAX A highly intellectual mechanical species from another galaxy. Once enslaved by the Gek. GEK An amphibious merchant species native to the water-rich planet Balaron. Used to be thoroughly evil until the Korvax changed their DNA with nanite clusters. Now just greedy instead. TRAVELLER Holograms created by the Atlas based on creatures who have died. You are the last one. VY'KEEN A warrior race who fight under a strict code of honour. Enemies to the sentinels. ANOMALY The creators of the simulation. It is likely the 'fifth race' represents them (and us) THE ATLAS The God of this universe. An artificial intelligence running the universe simulations that the player is exploring. NADA Priest Entity Nada is a Korvax separate from the collective & living on the Space Anomaly. They come from a different universe & award Quicksilver. AUTOPHAGE These lifeforms were once much like Korvax, but not part of the collective. Now thier souls have been brought back into robotic shells. QUICKSILVER SYNTHESIS COMPANION Offers exotic items in exchange for Quicksilver. TELAMON A security sub-protocol designed to monitor The Atlas in case of rampancy. LAYLAPS A reconfigured, benevolent Sentinel drone, with connections to Telamon, The Atlas & the World Of Glass. Sentinels HARDFRAME A heavily armoured mech with a jetpack & a variety of weapons, including a plasma-powered flamethrower. BI-PED WALKER A heavily armoured mech with a variety of weapons. Shoot the knees to topple it; and it's head casing to destroy it. CORRUPTED PLANETS A darkness spreads through the Sentinel horde. Many fortified worlds have succumbed to corruption, with strange crystals sprouting from the earth and their robot guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more… SHIP DRONE A space based, automated attack system. Not much different to pirates, easy to deal with in small numbers; just don't shoot at a space station! WHAT ARE SENTINELS? Mechanical, self-replicating, policing drones, also known as The Aerons. Created by The Atlas & meant as a security protocol; but the Atlas is losing control. When the Aerons first appeared in this universe, they were confronted by the Vy'keen alliance, who nearly won their war against these mechanical menaces, but were betrayed & attacked by the Gek while weakened. The war between the Sentinels, Vy'keen & Gek came to an end when the enslaved Korvax injected their nanite clusters into their Gek masters' spawning pools; rewriting their DNA to turn their violent lust for power into greed. The Gek now worked for the sentinels & the Korvax worshipped them. The Vy'keen still hate them & kill all they can. SENTINEL DRONE On planets with Low Sentinel Activity, Drones can only be found guarding Depots, Manufacturing Facilities, and Operations Centres. On planets with High Sentinel Activity or Aggressive Sentinels, Drones can be found patrolling the entire planetary surface. They will investigate players that perform actions that violate their laws and ultimately attack if a player continues their transgressions. SUMMONER DRONE Summoner Drones are capable of beaming in reinforcements mid-battle. While of low threat on their own, these advanced Sentinel units can quickly turn the tide of a fight and overwhelm an unwary player. Every once in a while, they will start summoning Heavy sentinel drones. This process takes a while, and can be stopped by destroying the summoner. If it's completed, the newly summoned drones won't disappear, even after the summoner's destruction. ARMOURED DRONE Armoured Drones have forward plating, with an eye in the centre, a weak spot, and will face the player at all times while engaged to make use of this shield. When not tracking the player, most of their bodies are open to normal attack. REPAIR DRONE Sentinel repair drones are small, highly agile units that rapidly repair other drones. While themselves weak and lightly armed, these mobile engineers represent a serious threat and should be tactically eliminated. If a sentinel unit is in proximity, they will rush to their assist and progressively repair them until the unit or themselves is destroyed. If the unit they were repairing is destroyed, they will try to go repair another one that needs it. HEAVY DRONE Sentinel Heavy Combat Drones are a significantly upgraded version of the regular Sentinel patrols drones. If a Sentinel patrol drone discovers a transgression, these tank-like units are the first forces summoned to the battle as highly aggressive backup. QUAD Sentinel Quads have two attacks they can perform, a charged laser attack and a lunge attack. Both attacks are aimed directly in front of the Sentinel and can be defeated using strafe tactics. They have a red glowing weak-spot on their back. Shoot here for massive damage. CORRUPTED DRONE An offshoot of the basic drone are referred to as Corrupted Sentinels, and must be dealt with when harvesting Salvageable Scrap. These are a tougher variety of the regular drones. It is possible that these are the rogue drones described in the freighter logs. Performing these actions always alerts Sentinels (regardless of Sentinel presence), raising either Planet Wanted Level (PWL) or Space Wanted Level (SWL) to at least 1: Overharvesting resources Picking up a Gravitino Ball from the ground or from flora (PWL 3) Picking up Sac Venom from the ground (PWL 3) Interacting with a Sentient Plant (PWL 3) Removing an Ancient Data Structure from a pedestal (PWL 0) Removing an Albumen Pearl from a shell (PWL 3) Attacking a Space Fleet (SWL 1) Attacking a Space Station (SWL 4) Attacking a non-hostile Starship Attacking a Sentinel drone (PWL 1) Performing these actions with a Sentinel drone witnessing the action will alert the Sentinels and set the player's PWL to 1: Attempting to destroy Depots (attacking some Depots sets PWL to 3), or the reinforced door of a Manufacturing Facility or Operations Centre Attacking Fauna nearby Harvesting Minerals or Flora nearby ABYSS CORRUPTED DRONE The strange power flowing through corrupted worlds has warped the Sentinels beyond recognition. Colossal semi-arachnid machines stalk these discordant worlds, ready to pounce upon unwary Travellers. Their weaponry varies from rapid-fire energy weapons, to grenades, to a corrupted flamethrower, and they will tactically repair heavily damaged drones. SMALL CORRUPTED ARACHNID The volatile circuitry of the corrupted swarm makes them prone to spontaneous combustion, especially when their armour integrity is compromised. Keep your distance, and beware of their aggressive pounce… MEDIUM CORRUPTED ARACHNID Face off against a swarm of corrupted Sentinel spawns. These aggressive mini-machines know no fear, and will relentlessly pursue their Traveller foes all the way to the bitter end. Able to phase in and out of stealth for surprise attacks. LARGE CORRUPTED ARACHNID Utilises devastating flamethrowers & long-distance explosives. INTERCEPTOR Sentinel fleets have evolved. System authority ships now appear in hundreds of procedurally-generated variations, dramatically diversifying their silhouettes and styles. Expand your fleet with your very own salvaged Sentinel Interceptor starship. Hunt down your perfect Sentinel ship, or collect a whole range of these sleek procedurally-generated Interceptors. Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player
- Renaming & Uploading Discoveries | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics RENAMING AND UPLOADING DISCOVERIES Renaming & Uploading Discoveries Finding Buildings Smaller Points Of Interest Harmonic & Autophage Camps Planetary NPC Missions Distress Signals & Repairs Building Puzzles Rare Finds PLAYER UPLOADS Videos Every creature, plant or rock you discover can be renamed and uploaded. You may also rename your Base, Multi-Tool and Starship. Uploading shares your discovery with other Travellers. Any traveller who finds that object will see you as the original finder. Uploading rewards you with Nanites. 🔍 Discover creatures, plants and rocks with the Analysis Visor. Enter visor mode with [Key F]. Analyse your targets with the scanner. Systems and Planets are discovered automatically when visited. Track, rename and upload your discoveries from the Discoveries Page of the Options Menu.
- Upload A Ship | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Ship Type Location Found UPLOAD A SHIP Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic Of General Slots, Class & Stats Select File - Pic Of Tech Slots Ship Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Select File - Pic Of Ship Landed Select File - Pic Of Ship In Flight Platform Gallery Select File - More Pics
- Augmented Reality | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics AUGMENTED REALITY PLAYER UPLOADS Upload Confirm Upload Upload Max File Size 15MB No Man's Sky has always included elements outside of the main game. Through ARG s like Waking Titan , data-mined hidden details & all manner of elements hidden within the game; players can find & decode tons of extra information about the game's story, characters & even upcoming content. This page & its links will explain some details on Waking Titan, the ARG released in the early days of NMS & also will delve into the complex hidden messaging within the game & the game files since. Check the linked pages for more detail on each. Videos Ambient Mode End Game Checklist Twitch Drops Unused Assets Expedition Mode Augmented Reality Reward Tables A.I Ideas Waking Titan (Wikipedia) Waking Titan ARG Explantion Singularity ARG Timeline ARGs (Wikipedia)
- New In 5.1 Aquarius | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. PLEASE upload your Discoveries: Systems / Planets / Bases / Ships / Tools / Fauna / Flora & Minerals / Buildings / Derelict Freighters / Bytebeat / Exocraft Races / Egg Sequencer Results / ARG Finds / A.I. Pics NEW INFOGRAPHICS NEW TECHNOLOGIES Lost Angler's Rig Fishing Rig Tentacled Figurine Exo Skiff NEW ITEMS Mealworms Spicy Chum Bionic Lure Dangling Orb Shadow Lure Magpulse Lure Tiny Scuttlefish Mud Crab Pondskipper Reef Eel Rockfin Greenscale Bloater Stonescale Shark Needlefish Spiny Starfish Hypnotic Octopus Longjaw Snapper Whispering Bonefish Giant Ray Shrieking Oyster Moon Turtle Colossal Shrimp Thunderfin Singing Sea-Snail Golden Jellyfish Aquarius Expedition Decal Aquarius Expedition Banner Deep-Sea Armour Deep-Sea Gloves Deep-Sea Flippers Deep-Sea Helmet Deep-Sea Leggings Aquarius Flight Pack Gone Fishin' Poster Sea Chart Poster Bounty Of The Sea Poster Recovered Message The Angler's Diary (1) The Angler's Diary (2) The Angler's Diary (3) The Angler's Diary (4) The Angler's Diary (5) Automated Trap Mealworms Spicy Chum Bionic Lure Dangling Orb Shadow Lure Magpulse Lure NEW REFINER & FOOD RECIPES NoMan'sSky Resources NEW CONTENT DURING: 5.1 🏺 Aquarius : Updates & Experimental Future Content Bugs & Fixes Mods Latest Update Info Forum & Groups Other Resources & Youtubers Website Update Blog THE ARCHIVE
- The Mission Board | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics THE MISSION BOARD MISSION NAME STACKABLE? DETAILS Destroy Sentinels Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Drones Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Quads Yes Kill # of Sentinel Quads. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Walkers Yes Kill # of Sentinel Walkers. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Feed Creatures Yes The player is tasked with feeding fauna for the client. [Stacks with all other missions of this type - e.g. feed 10 creatures to complete all of the ones that want you to feed 10 or less creatures] Kill Creatures Yes Kill # of Fauna . Higher level missions may specify predators as the target. [Stacks with all other missions of this type - e.g. kill 10 creatures to complete all of the ones that want you to kill 10 or less creatures] Scan Objects Used to stack, not anymore The player is tasked with travelling to an approximate waypoint on the marked planet (with some objects not yet discovered) and scanning unique flora , fauna or minerals for the client using an Analysis Visor . Hunt Pirates No, but can be chained The player is tasked with travelling to the marked pirate base via Pulse Jump, then defeating all pirate waves that spawn, for the client. The threat of the pirates that spawn depends on the mission's required rank: Low-level Pirates: The pirates have default durability and lethality (identical to pirates with 100,000-unit bounties). Pirates: The pirates have augmented durability and lethality (identical to pirates with 200,000-unit bounties). Dangerous Pirates: The pirates have greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties). [Chained: You can do one after the other in whatever system you are in] Take a Photo To a point The player is tasked with using Photo Mode to take a photograph of a particular location. Photo Mode must be accessed while on foot - taking photographs while within a starship will not contribute toward mission completion. {Biome} Planet : The player must take the photograph on a [biome] planet within the marked system. {Point of Interest}: The player must include a particular type of structure in their photograph. Such a structure is marked by approximate waypoint while the mission is actively tracked. {Type of Creature}: The player must include a particular type of creature in their photograph. [Can be stacked, but will only complete any other missions that are exactly the same e.g. Take a photo of a scorched world] Raid a Facility Yes, up to 6 The player is tasked with attacking a Point of Interest for the client. {Depot} Destroy the 5 silos at the Depot. Do this on foot & without using grenades, as attacking from too far away, or from a ship, or destroying all 5 in quick succession, can result in mission not registering as complete. {Planetary Harvester} The player must travel to the marked Operations Centre (approximate waypoint), force its door open, and use its terminal to obtain key information. [Mission stacks with others of the same type, completing up to 6 of them at once] Collect Item No Acquire 250 of a certain element or 50 of a certain plant (low rank). Acquire a specific trade item or crafted product (high rank). Deliver to a Galactic Trade Terminal at a Trading Post . Deliver Item No Player is given a specific item to take to another Star System & Deliver to a Galactic Trade Terminal at a Trading Post . Player will also be given a Defence Chit ; which can be used to call aid in case of a pirate attack. Find a Missing Person No The player is tasked with finding a person for the client. Low-rank variants immediately send the player to a Crashed Ship (approximate waypoint). Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective. High-rank variants send the player to a lifeform at a Trading Post . This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform. In both cases, visiting the lifeform (at a Crashed Ship) and transmitting their location completes the mission's objective. Assault a Freighter No The player is tasked with attacking a Freighter within a Space Fleet and destroying its containers. Defend a Freighter No The player is tasked with defending a Freighter by destroying the pirates attacking it. Repair a Damaged Item No The player is tasked with repairing the terminal of an Observatory or Transmission Tower (approximate waypoint) and transmitting diagnostic results to the client. The terminal will have three Damaged Components. Unearth an Ancient Artifact No The player is tasked with finding a specific relic site; aquiring Collect 3 Ancient Keys & digging up the treasure. NOTE ON STANDING: To get access to each rank of missions the player requires a certain amount of standing with each faction or guild . Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2. You lose 1 standing if you abandon a delivery mission. [Rank 1] - 3 Standing Required [Rank 2] - 8 Standing Required [Rank 3] - 14 Standing Required [Rank 4] - 21 Standing Required [Rank 5] - 30 Standing Required [Rank 6]- 40 Standing Required [Rank 7] - 60 Standing Required [Rank 8] - 100 Standing Required OTHER NOTES: For mission types that utilise approximate waypoints, the Analysis Visor 's Target Sweep mode may be used to locate mission objectives if the player has trouble finding them via other means. During the primary mission Patterns in Time , a Gek Cartographer requires players to complete two GEK missions from the Mission Board prior to providing information about their race. No other mission types will count; only GEK missions. Outlaw - Deep Space Plunder - Seize Goods From Traders No The bounty master has become aware of a particularly rich outfit of traders, carrying a heavy cargo of %PRIMARYITEM%. Enterprising freelancers may wish to intercept this trade convoy as it traverses the star system... Outlaw - Eliminate Rivals - Hunt & Destroy A Pirate No A 'dispute' has arisen between rival pirate factions. Events have escalated to armed conflict. Now, a prize has been put on the head of %NAME%, leader of the %FACTION%. Their ship may be found near a floating wreck that serves as their base of operations. Outlaw - Freighter Assault - Raid A Capital Ship No Rumours abound of a heavily-laden expedition, %CONVOYNAME%, travelling through a nearby system. Its capital ship, the %FREIGHTER%, is weighed down with valuables collected over a long voyage. Enterprising freelancers may note the opportunity this presents, and may find themselves drawn to follow the convoy's route across the system... Outlaw - Smuggled Goods - Deliver Illegal Cargo No The bounty master has come into possession of a shipment of %PRIMARYITEM%. They wish to realise the profit from this acquisition. A descrete pilot is required to deliver the %PRIMARYITEM% to a specialist 'shipping agent' in a nearby system... Factions & Standing The Mission Board Learning Words Planetary Settlements Guilds Hidden Languages Appearances Player Titles Videos The Guild Envoy is a stall located inside space stations. It allows players to receive free or discounted rewards from the star system's specific guild. The player can only receive the rewards once they have achieved a minimum level of standing in the guild. If this is the first time the envoy has been encountered, they will also offer a mission which will improve the player's rank by 5 points, making it very worthwhile. The guild that shows up in the space station is region specific . So if players are not finding the one they want; they should travel a good distance of star systems away, because almost all of the envoys in that region of space will be of the same guild. The region of a given star system can be learned in the Galactic Map by selecting "Expand" when reviewing the system's details. Each region is capable of containing up to 4096 solar systems, but generally less than 600 of them appear on the Galactic Map. The system's Race, Economy type & level, and Conflict level have no bearing on the items offered for donation or reedeming. They are simply chosen from a pool of items that are guild specific. 📋 Missions from the Mission Board are locked until certain levels of standing are reached. Many of the missions available at the Space station Mission Board actually stack with each other, allowing you to complete many of them by completing just the one. For example, killing 18 fauna will complete all missions that ask you to kill less than 18 fauna. ❕ Notes on Standing: - To gain access to all of the missions, you may need to raise your standing with each faction. - You can do so by giving gifts to NPCs and by completing the missions you already have access to. Most missions reward +1 to standing, though some higher ranking missions reward +2. Missions from the guild envoy award +5 to standing. - You lose 1 standing if you cancel a delivery mission. - Mission requirements are (Mission Rank/Standing Needed): 1/3 2/8 3/14 4/21 5/30 6/40 7/60 8/100
- Upload A Planet | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version Planet Type System Colour UPLOAD A PLANET Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic From Space Copper Act. Copper Cadmium Act. Cadmium Emeril Act. Emeril Indium Act. Indium Quartzite Act. Quartzite Paraffinium Pyrite Ammonia Uranium Dioxite Phosphorus Basalt Mordite Faecium Rusted Metal Lithium Crystallised Helium Pure Ferrite Magnetised Ferrite Sodium Cobalt Salt Silver Gold Oxygen Sulphurine Radon Nitrogen Methane Sac Venom Gravitino Ball Albumen Pearl Vortex Cube Larval Core Polished Stone Storm Crystal Sea Glass Living Pearl Crystal Sulphide Hadal Core Hypnotic Eye Hungering Tendrils Corrupted Sentinels Harmonic Camps Autophage Camps Vile Brood Aquatic Treasure Biological Sample Delicate Flora Excavated Bones Fossil Sample Historical Document Lost Artifact Salvaged Scrap Terrifying Sample Unearthed Treasure Curious Deposit Floating Crystal Metal Fingers Mutant Plant - Frozen Mutant Plant - Irradiated Organic Rock Sentient Plant - A.Pearl Sentient Plant - Stalk Mordite Plant Beehive Elements On Planet Planet Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Platform Gallery Select File - More Pics
- Upload A Base | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version UPLOAD A BASE Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic Outside Select File - Pic Inside Base Info Upload Pictures Gallery SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Platform Notes & Video Select File - More Pics
- Learning New Base Parts | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics LEARNING NEW BASE PARTS Base Building Parts Album Quicksilver Items Base Construction Learning New Base Parts Portable Technology Powering The Base Bytebeat Interesting Bases Industrial Surveying Assembling Fossil Displays Videos There is a vast range of available construction parts. Keep track of the ones you have learned in the Catalogue. Some parts are purely decorative, while others offer important upgrades to the functionality of your base: Teleporters, Power or Farming equipment, for example. A basic range of parts are available to purchase from a Construction Research Unit, which can be built in your base. The full range of parts is a available aboard the Space Anomaly at their advanced research unit. To purchase new base parts, first acquire Salvaged Data. These are harvested from Buried Technology on planets. use the Analysis Visor to locate and tag relics, then use the Terrain Manipulator to unearth them. Further base building parts are available from the Quicksilver Synthesis Companion on the Space Anomaly.
- Planetary NPC Missions | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. PLANETARY NPC MISSIONS Renaming & Uploading Discoveries Finding Buildings Smaller Points Of Interest Harmonic & Autophage Camps Planetary NPC Missions Distress Signals & Repairs Building Puzzles Rare Finds As of the Omega Update 4.50; planetary NPCs now have a wide range of missions for players to engage with that are specific to the NPC, Region, Planet & Star System types. See below for the mission details. NMSResources Infographics Videos NPC MISSION FILENAME DESCRIPTION OBJECTIVE Raid Defence PP_PIRATES [NPC Name] claims their facility on [Planet Name] in the [System Name] is subject to constant pirate harassment. They offer a substantial reward to any who might bring this bombardment to an end. Defend Against Raiding Pirates Fauna Data PP_SCAN_CRE [NPC Name] requires detailed scans of creatures, preferably those who live on their home planet of [Planet Name] in the [System Name]. They have not been clear as to what they will do with this data. However, they have made it very clear that I will be rewarded handsomely should I assist them in collecting the data. Scan a Creature Mineral Data PP_SCAN_MIN [NPC Name] requires geological data. They desire probes of the minerals that litter their home [Planet Name] in the [System Name] , though will also accept remote scans with sufficient metadata. Despite the translation issues, one thing is clear: there is a substantial reward on offer for any explorer who supplies this data. Scan # Unique Minerals Flora Data PP_SCAN_PLA [NPC Name] is in desperate need of detailed scans of flora - preferably that which grows on their home planet of [Planet Name] in the [System Name]. They attempt to explain why, but their meaning is not clear. However, It is apparent that I will be rewarded handsomely should I assist them in collecting the data. Scan # Unique Plants Drone Purge PP_ROBOTS_E [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate # Sentinel Drones Quadruped Purge PP_ROBOTS_M [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate a Sentinel Quad Mech Purge PP_ROBOTS_H [NPC Name] seems possessed of a real anger, a hatred towards the Sentinels that swarm across their home [Planet Name] in the [System Name]. They offer to to reward me should I find and destroy Sentinel forces. Eliminate a Sentinel Mech Corruption Purge PP_ROBOTS_C [NPC Name] of [Planet Name] in the [System Name] speaks spitefully of the corruption spreading across their home world. Perhaps their anger masks an underlying fear. They offer to to reward me should I find and destroy corrupted Sentinel forces. Eliminate # Corrupted Sentinels Wildlife Cull PP_KILL_CRE [NPC Name] seems bored, tired of their life locked away inside their outpost on [Planet Name] in the [System Name]. They mention something about the smell of Mordite. They appear to want me to hunt for them, and offer a substantial reward should I venture out and kill the creatures that roam this world. Cull # Creatures Predator Cull PP_KILL_PRE [NPC Name] seems to have a distaste towards the predatory creatures that roam their home world of [Planet Name] in the [System Name]. It is unclear whether fear or a different motive drives them, but they assure me of reward should I cull a number of the predators that inhabit this world. Cull # Predators Monstrosity Extermination PP_KILL_FIE [NPC Name] seems afraid, whispering incomprehensible warnings. I am able to understand only enough to know that they think strange monstrosities are stalking their home planet of [Planet Name] in the [System Name] , and that they will reward me should I find and kill these fiends. Kill # Monstrosities Titanic Threat PP_KILL_WRM [NPC Name] of [Planet Name] struggles to articulate what they have witnessed on a neighbouring world in the [System Name]. They stammer about titanic worms, wretched offspring, slavering mouths. They offer recompense to any explorer who dares hunt and cleanse these hungering tendrils. Kill # Hungering Tendrils Hazardous Flora PP_KILL_PLA [NPC Name] of the [System Name] seems frustrated. They curse the weeds that strangle their home planet of [Planet Name], muttering about toxic gases and lashing vines. They offer to reward any explorers who could provide a floral extermination service. Eliminate # Hazardous Plants Feeding Fauna PP_FEED_CRE [NPC Name] of [Planet Name] in the [System Name] speaks of their love of the outside world, of how it pains them to be bound to their facility. They relate an elaborate tale of a creature that I gather was once their pet. They seem to be offering a large reward should I wander the planet and feed any wild animals I come across. Feed # Creatures Buried Treasure PP_DIG [NPC Name] excitedly informs me of an ancient ruin on [Planet Name] in the [System Name]. They share their data, the clue that put them on the trail of this site. They say I may keep any excavated artifacts for myself, as long as I log any important historical discoveries in their name. Dig Up Treasure Natural Metals PP_METAL [NPC Name] of [Planet Name] in the [System Name] seems agitated, in great need of a particular substance. For reasons I do not understand, they are unable to collect it for themselves. They offer a generous reward should I mine a supply on their behalf and return it to their outpost. Mine # %ITEM% Wild Harvest PP_HARVEST [NPC Name] of [Planet Name] in the [System Name] seems agitated, in great need of a particular native plant. For reasons I do not understand, they are unable to collect it for themselves. They offer a generous reward should I harvest a supply on their behalf and return it to their outpost. Harvest # %ITEM% Crystals Of The Storm PP_STORM [NPC Name] has long admired the brilliant crystals that form on their planet of [Planet Name] in the [System Name]. However, they do not themself possess the equipment to gather these during extreme weather, and offer a reward to any explorers who collect storm crystals on their behalf. Collect # Storm Crystals Ancient Bones PP_BONES [NPC Name] tells me of natural burial grounds across their home planet of [Planet Name] in the [System Name] . Owing to translation issues, their interest in creature skeletons remains a mystery to me - but I do understand that they would offer compensation for any ancient bones I return to them. Unearth Ancient Bones Collect Item COLLECT_PP ? Gather # [Item Name] Resonance Restoration PP_CORRUPT_PILLARS [NPC Name] speaks resentfully of the devices boring into their home [Planet Name] in the [System Name]. They offer to reward any explorer who helps destroy Dissonance Resonators, claiming that the Sentinels who plague this dissonant world utilise the machinery for malevolent purposes. Destroy # Dissonance Resonators Fauna Photography PP_PHO_CRE [NPC Name] enthusiastically describes the creatures inhabiting their [Planet Name] in the [System Name]. They lament that their facility is ill-suited to pets, and offer to pay for wildlife photography to decorate their home. Take a Photo of # Creatures Factory Restoration PP_FACTORY [NPC Name] of [Planet Name] in the [System Name] talks in serious tones, pointing out a nearby factory. They claim the installation is malfunctioning, and they wish it restored in exchange for a substantial reward - though warn that Sentinels may respond with force. Restore a Factory Depot Raid PP_DEPOT [NPC Name] babbles a set of coordinates, pointing at a map of their [Planet Name] in the [System Name]. They have identified a resource depot. For reasons I do not understand, they seem excited at the prospect of this depot being destroyed, and offer a generous payment should I bring about this destruction. Destroy Planetary Depots Pirate Hunt PP_CS_BOUNTY [NPC Name]'s starship on [Planet Name] in the [System Name] is in a state of disrepair, rendering them land-bound and stranded. They claim this predicament was brought about by a pirate attack, and offer a share of their valuable cargo to any who can bring justice to the outlaws. Kill Pirates Factory Raid PP_CS_RAID [NPC Name]'s starship on [Planet Name] in the [System Name] is in a state of disrepair, rendering them land-bound and stranded. They claim this predicament was brought about by a vicious attack and theft of their cargo. They were evasive regarding the legitimacy of this cargo, but offer a valuable reward to any who can help retrieve it. Raid Factory Catch Fish MISSION_FISH The client is seeking economic data concerning the viability of intensive fishery operations. They require a database of catch locations, species, weights, and so forth. The physical leftovers from your catch are yours to keep. Catch Fish Catch Fish MISSION_FISH The client is seeking environmental data ahead of a large-scale dredging operation. They seek detailed data on the density of local aquatic populations. The client has no need for the physical remains of the fish, and you may process them as you wish. Catch Fish Catch Fish MISSION_FISH The client wishes to create a database of interplanetary fish migration patterns. They require accurate plot maps of both population density and species. The client specifically requests the collector keeps the fish carcasses. Catch Fish Catch Fish MISSION_FISH The client is studying the impact of freighter traffic on local fish populations. They require a large dataset of the dominant aquatic species on nearby planets. The client insists that under no circumstances are you to attempt delivery of any fishy remnants. Catch Fish Catch Fish MISSION_FISH The client wishes to test the evolutionary impact of fishing operations. They will monitor a series of test catches to generate a dataset to further their research. The physical catches from your effort are yours to deal with as appropriate. Catch Fish
- Story & Lore | No Man's Sky Resources
To read the raw 'Story & Lore' data, click here Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. STORY & LORE The Story of No Man's Sky is in several layers. Firstly, we have the history of the galaxy - the wars between the various races & how everyone ended up living in space. You will learn much about this throughout the story missions, as well as through conversation with NPCs & interacting with various buildings. Secondly, we have the many sub-stories and deep lore that you can find through secondary missions, NPCs, buildings, e.t.c Thirdly, we have the story of what happened to Nada, Polo & the other travellers; how they came to be on the Space Anomaly. Fourthly, we have the various things that are hinted at repeatedly; but barely explained - such as the world of glass . Finally, we have the overarching story of what is really going on in the universe, a series of shocking truths that you will discover throughout the Artemis Path . The lore can be pieced together from various sources, including: NPC conversations; Plaques & Monoliths ; Crashed Ships & Freighters ; Abandoned Buildings ; Boundary Failures ; Rogue Data (Remembrance Terminals); Colossal Archives ; Sentinel Pillars , as well as the story & secondary missions - The Atlas Path ; The Artemis Path ; Dreams Of The Deep ; Starbirth ; A Trace Of Metal & Under A Rebel Star . Go to the Weekend Mission Video Playlist. facebook.com/groups/NMSResources youtube.com/NoMansSkyResources NoMansSkyResources.com Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player THE GEK - PLAQUES & MONOLITHS THE VY'KEEN - PLAQUES & MONOLITHS THE KORVAX - PLAQUES & MONOLITHS ATLAS INTERFACE THE JOURNEY BASE COMPUTER ARCHIVES DREAMS OF THE DEEP STARBIRTH A TRACE OF METAL REMEMBRANCE TERMINALS ABANDONED BUILDINGS CRASHED FREIGHTERS UNKNOWN GRAVES BOUNDARY FAILURES SUBMERGED RUINS DERELICT FREIGHTERS COLOSSAL ARCHIVES EXPANDING THE BASE & RESEARCH MISSIONS LIQUIDATORS EXPEDITION MODE NADA, POLO & THE SPACE ANOMALY UNDER A REBEL STAR THEY WHO RETURNED IN STELLAR MULTITUDES THE AUTOPHAGE - MONOLITH VISIONS & THEY WHO RETURNED SENTINEL PILLARS COLLECTED KNOWLEDGE EMERGENCE STORY BASED WEEKEND MISSIONS
- Stacking Space Station Missions | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics STACKING SPACE STATION MISSIONS MISSION NAME STACKABLE? DETAILS Destroy Sentinels Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Drones Yes Kill # of Sentinels . [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Quads Yes Kill # of Sentinel Quads. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Destroy Sentinel Walkers Yes Kill # of Sentinel Walkers. [Stacks with all other missions of this type - e.g. kill 5 sentinels to complete all of the ones that want you to kill 5 or less sentinels] Feed Creatures Yes The player is tasked with feeding fauna for the client. [Stacks with all other missions of this type - e.g. feed 10 creatures to complete all of the ones that want you to feed 10 or less creatures] Kill Creatures Yes Kill # of Fauna . Higher level missions may specify predators as the target. [Stacks with all other missions of this type - e.g. kill 10 creatures to complete all of the ones that want you to kill 10 or less creatures] Scan Objects Used to stack, not anymore The player is tasked with travelling to an approximate waypoint on the marked planet (with some objects not yet discovered) and scanning unique flora , fauna or minerals for the client using an Analysis Visor . Hunt Pirates No, but can be chained The player is tasked with travelling to the marked pirate base via Pulse Jump, then defeating all pirate waves that spawn, for the client. The threat of the pirates that spawn depends on the mission's required rank: Low-level Pirates: The pirates have default durability and lethality (identical to pirates with 100,000-unit bounties). Pirates: The pirates have augmented durability and lethality (identical to pirates with 200,000-unit bounties). Dangerous Pirates: The pirates have greatly augmented durability and lethality (identical to pirates with 300,000-unit bounties). [Chained: You can do one after the other in whatever system you are in] Take a Photo To a point The player is tasked with using Photo Mode to take a photograph of a particular location. Photo Mode must be accessed while on foot - taking photographs while within a starship will not contribute toward mission completion. {Biome} Planet : The player must take the photograph on a [biome] planet within the marked system. {Point of Interest}: The player must include a particular type of structure in their photograph. Such a structure is marked by approximate waypoint while the mission is actively tracked. {Type of Creature}: The player must include a particular type of creature in their photograph. [Can be stacked, but will only complete any other missions that are exactly the same e.g. Take a photo of a scorched world] Raid a Facility Yes, up to 6 The player is tasked with attacking a Point of Interest for the client. {Depot} Destroy the 5 silos at the Depot. Do this on foot & without using grenades, as attacking from too far away, or from a ship, or destroying all 5 in quick succession, can result in mission not registering as complete. {Planetary Harvester} The player must travel to the marked Operations Centre (approximate waypoint), force its door open, and use its terminal to obtain key information. [Mission stacks with others of the same type, completing up to 6 of them at once] Collect Item No Acquire 250 of a certain element or 50 of a certain plant (low rank). Acquire a specific trade item or crafted product (high rank). Deliver to a Galactic Trade Terminal at a Trading Post . Deliver Item No Player is given a specific item to take to another Star System & Deliver to a Galactic Trade Terminal at a Trading Post . Player will also be given a Defence Chit ; which can be used to call aid in case of a pirate attack. Find a Missing Person No The player is tasked with finding a person for the client. Low-rank variants immediately send the player to a Crashed Ship (approximate waypoint). Talking to the marked lifeform allows the player to transmit their location to the client, completing the mission's objective. High-rank variants send the player to a lifeform at a Trading Post . This lifeform may require a bribe to grant the player the location of the missing person. Alternatively, this lifeform may tell the player that the person they are looking for left in a hurry, starting a timer for the player to locate the lifeform. In both cases, visiting the lifeform (at a Crashed Ship) and transmitting their location completes the mission's objective. Assault a Freighter No The player is tasked with attacking a Freighter within a Space Fleet and destroying its containers. Defend a Freighter No The player is tasked with defending a Freighter by destroying the pirates attacking it. Repair a Damaged Item No The player is tasked with repairing the terminal of an Observatory or Transmission Tower (approximate waypoint) and transmitting diagnostic results to the client. The terminal will have three Damaged Components. Unearth an Ancient Artifact No The player is tasked with finding a specific relic site; aquiring Collect 3 Ancient Keys & digging up the treasure. NOTE ON STANDING: To get access to each rank of missions the player requires a certain amount of standing with each faction or guild . Most missions reward +1 standing upon completion, though some rank 7 and 8 missions reward +2. You lose 1 standing if you abandon a delivery mission. [Rank 1] - 3 Standing Required [Rank 2] - 8 Standing Required [Rank 3] - 14 Standing Required [Rank 4] - 21 Standing Required [Rank 5] - 30 Standing Required [Rank 6]- 40 Standing Required [Rank 7] - 60 Standing Required [Rank 8] - 100 Standing Required OTHER NOTES: For mission types that utilise approximate waypoints, the Analysis Visor 's Target Sweep mode may be used to locate mission objectives if the player has trouble finding them via other means. During the primary mission Patterns in Time , a Gek Cartographer requires players to complete two GEK missions from the Mission Board prior to providing information about their race. No other mission types will count; only GEK missions. Outlaw - Deep Space Plunder - Seize Goods From Traders No The bounty master has become aware of a particularly rich outfit of traders, carrying a heavy cargo of %PRIMARYITEM%. Enterprising freelancers may wish to intercept this trade convoy as it traverses the star system... Outlaw - Eliminate Rivals - Hunt & Destroy A Pirate No A 'dispute' has arisen between rival pirate factions. Events have escalated to armed conflict. Now, a prize has been put on the head of %NAME%, leader of the %FACTION%. Their ship may be found near a floating wreck that serves as their base of operations. Outlaw - Freighter Assault - Raid A Capital Ship No Rumours abound of a heavily-laden expedition, %CONVOYNAME%, travelling through a nearby system. Its capital ship, the %FREIGHTER%, is weighed down with valuables collected over a long voyage. Enterprising freelancers may note the opportunity this presents, and may find themselves drawn to follow the convoy's route across the system... Outlaw - Smuggled Goods - Deliver Illegal Cargo No The bounty master has come into possession of a shipment of %PRIMARYITEM%. They wish to realise the profit from this acquisition. A descrete pilot is required to deliver the %PRIMARYITEM% to a specialist 'shipping agent' in a nearby system... Money Making Farming High End Crafting Trading Basics Stacking Space Station Missions Crashing A Market Advanced Trading Scanner Upgrades Videos The Guild Envoy is a stall located inside space stations. It allows players to receive free or discounted rewards from the star system's specific guild. The player can only receive the rewards once they have achieved a minimum level of standing in the guild. If this is the first time the envoy has been encountered, they will also offer a mission which will improve the player's rank by 5 points, making it very worthwhile. The guild that shows up in the space station is region specific . So if players are not finding the one they want; they should travel a good distance of star systems away, because almost all of the envoys in that region of space will be of the same guild. The region of a given star system can be learned in the Galactic Map by selecting "Expand" when reviewing the system's details. Each region is capable of containing up to 4096 solar systems, but generally less than 600 of them appear on the Galactic Map. The system's Race, Economy type & level, and Conflict level have no bearing on the items offered for donation or reedeming. They are simply chosen from a pool of items that are guild specific.
- UNUSED ASSETS | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. UNUSED ASSETS Ambient Mode End Game Checklist Twitch Drops Unused Assets Expedition Mode Augmented Reality Reward Tables A.I Ideas Dragonfly Geobay An underground secure parking facility for the Dragonfly light Exocraft. 1.2 Pathfinder Added: Construction module BLD_GARAGE_H Exocraft Anti-Air Defence The recoil of this anti-air defence weapon requires that it be mounted to an Exocraft. Specifically calibrated for combat against airbourne adversaries. 1.2 Pathfinder Added: Exocraft Weapon Attachment VEHICLEAAWEAPON Shielding Dome 1.3 Foundation Added: Storm Shield BLD_U_DISTRIBUTOR Transformer Adapts the raw, high-voltage power output of a power generator to a more manageable flow, so that it can be harnessed by large base structures. Install on the exterior wall of a pre-built room. Connect the transformer to the power grid. Power supplied to the base will be automatically directed to correctly-installed interior technologies. 1.3 Foundation Added: BLD_U_ADAPTOR Wind Generator A power generator adapted for use on stormy planets. The generator creates clean, free energy for powering base structures. Power generation rates are boosted during storms. No power will be generated if placed on a planet with insufficient wind. 1.3 Foundation Added: BLD_U_WIND Solar Generator An efficient power generator, this solar array will turn sunlight into the electrical energy required to power many base structures. Generates no power at night. Partner with Batteries to store energy for the hours of darkness. 1.3 Foundation Added: BLD_U_SOLAR Hydroelectric Generator A power generator adapted for use underwater. The generator creates clean, free energy for powering base structures. No power will be generated if placed on land. 1.3 Foundation Added: BLD_U_WATER Heavy Battery Array Highly-efficient energy storage units. Connect to a power grid, and onboard power management circuits will automatically draw down spare capacity to charge its cells. When the grid attempts to draw more power than is currently supplied, the battery will automatically deploy power to make up the shortfall. 1.3 Foundation Added: BLD_U_BATTERY Turret 1.3 Foundation Added: BLD_U_TURRET Sentinel Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts a shining Aeron drone. 1.5 NEXT Added: BLD_DECAL_PROSENT Anti-Sentinel Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts a struck-out Sentinel drone. 1.5 NEXT Added: BLD_DECAL_ANTISENT Summoning Symbols Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts a set of symbols that pulse with a strange energy. 1.5 NEXT Added: BLD_DECAL_GIBS Fish Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts an alien lifeform adapted to aquatic life. 1.5 NEXT Added: BLD_DECAL_FISH Crashing Wave Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts the unstoppable energy of the open ocean. 1.5 NEXT Added: BLD_DECAL_WATER Abyssal Horror Decal An exclusive placeable decal, to add flair and decoration to bases. This decal depicts an appalling beast from the ocean's depths. 1.5 NEXT Added: BLD_DECAL_ANGLER Neutralised Birthing Sac The glutenous spawning membrane of an unspeakable horror. Engineered to be genetically inert, there is 0 risk of this sac undergoing the birthing convulsions once placed in your base. 2.6 Desolation Added: BLD_SLIME_SAC Research Chamber A constructable base module, recovered from the wreckage of a derelict freighter. 2.6 Desolation Added: BLD_ABAND_ROOM1 Storage Bay A constructable base module, recovered from the wreckage of a derelict freighter. 2.6 Desolation Added: BLD_ABAND_ROOM2 Habitation Pod A constructable base module, recovered from the wreckage of a derelict freighter. 2.6 Desolation Added: BLD_ABAND_BUNK Pocket Timespring A small, hand-made timepiece. Its intricate mechanism is infinitely detailed, spiral after spiral of fractal clockwork. It is tiny yet vast, residing simultaneously in distant past and an unknown, indeterminate future. It is Specialist Polo's masterpiece. It weighs more than one might expect. 2.6 Desolation Added: Anomalous Device U_TIMESPRING Golden Alpha Helmet An exclusive Exosuit Appearance Override. This reimagination of the classic Alpha Helmet is cast in a durable and precious alloy. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_HEAD Golden Life Support Unit An exclusive Exosuit Appearance Override. A classically-styled Life Support Unit, cast in a durable and precious alloy. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_ARMOUR Golden Spacesuit Torso An exclusive Exosuit Appearance Override. This golden-hued spacesuit piece is woven from lightweight, non-conductive nano-fibres. The integrity of the material can withstand the harshest of planetary conditions, and has a lustrous sheen without compromising durability. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_TORSO Golden Heavy-Duty Gloves An exclusive Exosuit Appearance Override. These golden-hued spacesuit gloves are woven from lightweight, non-conductive nano-fibres. The integrity of the material can withstand the harshest of planetary conditions, and has a lustrous sheen without compromising durability. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_GLOVES Golden Spacesuit Leggings An exclusive Exosuit Appearance Override. These golden-hued spacesuit leggings are woven from lightweight, non-conductive nano-fibres. The integrity of the material can withstand the harshest of planetary conditions, and has a lustrous sheen without compromising durability. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_LEGS Golden Spacesuit Boots An exclusive Exosuit Appearance Override. These golden-hued spacesuit boots are cobbled from a lightweight, lustrous material, capable of both withstanding the harshest of planetary conditions, and minimising bodily odours. Transform the appearance of your Exosuit at an Appearance Modifier. 3.3 Expeditions Added: EXPD_ASTRO_BOOTS Golden ByteBeat Device An exclusive buildable base ornament, cast in gold. The ByteBeat device is an advanced audio generator, allowing the user to synthesise complex musical arrangements. Multiple devices may be placed in sequence or connected to lights to generate spectacular displays. 3.5 Prisms Added: BLD_TWIT_01 X-Shaped Bubble Duct This clear glass aqueduct encloses a perpetually churning supply of 'liquid'. This X-shaped configuration allows for connecting four ducts in a cruciform arrangement. Weld together with different duct shapes to create mesmerising displays in your base. 3.5 Prisms Added: Decorative Aqueduct BLD_BUBBLE_PIPE_X L-Shaped Bubble Duct This clear glass aqueduct encloses a perpetually churning supply of 'liquid'. This L-shaped configuration allows for curves in duct connections. Weld together with different duct shapes to create mesmerising displays in your base. 3.5 Prisms Added: Decorative Aqueduct BLD_BUBBLE_PIPE_L T-Shaped Bubble Duct This clear glass aqueduct encloses a perpetually churning supply of 'liquid'. This T-shaped configuration allows for creating branches in duct connections. Weld together with different duct shapes to create mesmerising displays in your base. 3.5 Prisms Added: Decorative Aqueduct BLD_BUBBLE_PIPE_T Titanic Warning An ominous flag, a warning all those who tread on this earth to move with caution. The Titan Worm hears your footsteps... 3.7 Emergence Added: BLD_WORMFLAG Glass Astronaut Statue An exclusive buildable base ornament, cast in glass. This astronaut statue is a tribute to all galactic explorers. 3.94 Endurance Added: BLD_ASTRO_GLASS Glass Atlas Statue An exclusive buildable base ornament, cast in glass. This statue is a decorative replica of an Atlas Interface. Its core rotates, powered by an unknown force... 3.94 Endurance Added: BLD_ATLAS_GLASS Glass Blob Statue An exclusive buildable base ornament, cast in glass. This statue depicts a primitive ancient creature, sought after by many early explorers. 3.94 Endurance Added: BLD_BLOB_GLASS Glass Diplo Statue An exclusive buildable base ornament, cast in glass. This statue depicts a long-necked quadrupedal species. 3.94 Endurance Added: BLD_DIP_GLASS Glass Gek Statue An exclusive buildable base ornament, cast in glass. This statue depicts a Gek gesturing towards the sky. 3.94 Endurance Added: BLD_GEK_GLASS Glass Fighter Statue An exclusive buildable base ornament, cast in glass. This statue depicts the iconic starship Alpha Vector. 3.94 Endurance Added: BLD_SHIP_GLASS Glass Walker Statue An exclusive buildable base ornament, cast in glass. This statue depicts the Sentinel Walker, an advanced combat unit. 3.94 Endurance Added: BLD_WALK_GLASS NEVER ADDED ASSETS HelloGames have regularly added code & icons to the game files; without then actually adding the functional items to the game. Below is a list of those I could find in the files; not including items that are currently scheduled to be unlocked via expeditions or community research for the quicksilver synthesis companion; only those with no apparent implimentation in mind by HG. Concept Art Heridium Element used in the creation of components vital to space exploration. Found in planetary terrain. Often highlighted by holographic cubes in user's visor after local scans. Use Signal Boosters to locate large resource deposits. 1.0 Launch Added: Silicate Element - Common TECH1_NAME Removed: 1.5 NEXT Hr Platinum Powerful element used to create valuable ship and exosuit components. A vital ingredient in many technological blueprints. Found in blue vegetation during planetary exploration. 1.0 Launch Added: Silicate Element - Uncommon TECHUNCOMMON1 Removed: 1.5 NEXT Pt Chrysonite A very powerful element used in many advanced technology blueprints, components and product formulas. Found in blue crystalline structures. 1.0 Launch Added: Silicate - Rare TECHRARE1 Removed: 1.5 NEXT Ch Iron Mined element used to build and recharge defensive technologies. Found in rock formations and areas of geological interest. 1.0 Launch Added: Oxide Element - Common COM1 Removed: 1.5 NEXT Fe Zinc Powerful element used to recharge defensive technologies, and to create and maintain many components and devices. Found in yellow flowering vegetation and planetary flora. 1.0 Launch Added: Oxide Element - Uncommon COMUNCOMMON1 Removed: 1.5 NEXT Zn Titanium Extremely powerful oxide that can be used to recharge defensive technologies. A vital ingredient in the creation of many advanced devices, products and components. Found in yellow crystal clusters during planetary exploration. 1.0 Launch Added: Oxide Element - Rare COMRARE1 Removed: 1.5 NEXT Ti Thamium9 Powerful element used to charge mining equipment, weaponry and life support systems. Also used in the creation of products and experimental tech devices. Found in red flowering vegetation and planetary flora. 1.0 Launch Added: Isotope Element - Uncommon FUELUNCOMMON1 Removed: 1.5 NEXT Th Plutonium Extremely powerful element that can be used to charge weaponry, mining equipment and exosuit power packs. A vital ingredient in the creation of many advanced technologies, components and products. Found in red crystalline structures, and often within planetary cave networks. 1.0 Launch Added: Isotope Element - Rare FUELRARE1 Removed: 1.5 NEXT Pu Iridium A soft, white and lustrous transition metal. A much prized commodity, and popular cargo for many traders. Can be combined with other elements to create valuable alloys if formula is available. 1.0 Launch Added: Neutral Element - Uncommon TRADEABLE1 Removed: 1.5 NEXT Ir Nickel A silvery-white metal used in many industrial processes. Regularly bought, sold and bargained for on the Galactic Trade Network. Can be combined with other elements to create valuable alloys if formula is available. 1.0 Launch Added: Neutral Element - Uncommon TRADEABLE3 Removed: 1.5 NEXT Ni Aluminium A hugely useful, ductile and versatile metal. A highly desired element in trading markets and cargo manifests throughout the known galaxy. Can be combined with other elements to create valuable alloys if formula is available. 1.0 Launch Added: Neutral Element - Rare TRADEABLE4 Removed: 1.5 NEXT Al Radnox Mysterious and valuable chemical resource. 1.0 Launch Added: Exotic Element – Very Rare NEWPROD8 Removed: 1.5 NEXT Ra Murrine Valuable commodity known for its charming qualities. 1.0 Launch Added: Exotic Element – Very Rare NEWPROD9 Removed: 1.5 NEXT Mu Calium Rare substance found in many blob-like species throughout the Galaxy. 1.0 Launch Added: Exotic Element – Very Rare NEWPROD15 Removed: 1.5 NEXT Ca Omegon Dark matter element. A hugely powerful, largely unknown and entirely untested substance. Extremely rare. 1.0 Launch Added: Exotic Element – Very Rare NEWPROD16 Removed: 1.5 NEXT Om Rubeum An element found only in Red Star Systems, and commonly located in large terrain piles. 1.1 Foundation Added: Neutral Element - Rare SUB_REDSYSTEM Removed: 1.5 NEXT Ru Viridium An element found only in Green Star Systems, and commonly located in large terrain piles. 1.1 Foundation Added: Neutral Element - Rare SUB_GREENSYSTEM Removed: 1.5 NEXT Vi Cymantygen An element found only in Blue Star Systems, and commonly located in large terrain piles. 1.1 Foundation Added: Neutral Element - Rare SUB_BLUESYSTEM Removed: 1.5 NEXT Cy Temerium A chemical found only in the gills of fungi that grow in toxic biomes. 1.1 Foundation Added: Neutral Element - Rare SUB_TOXICPLANT Removed: 1.5 NEXT Te Coryzagen A chemical found only in the leaves of the frost-resistant medium sized plants that grow in snow biomes. 1.1 Foundation Added: Neutral Element - Rare SUB_SNOWPLANT Removed: 1.5 NEXT Co Candensium A chemical found in the roots of trees that live in radioactive biomes. 1.1 Foundation Added: Neutral Element - Rare SUB_RADIOACTIVEPLANT Removed: 1.5 NEXT Cn Spadonium A chemical that occurs naturally in the spines and skin of cacti that live in barren biomes. 1.1 Foundation Added: Neutral Element - Rare SUB_BARRENPLANT Removed: 1.5 NEXT Sp Fervidium A chemical that can be harvested from the bark of the large spire trees that live in scorched biomes. 1.1 Foundation Added: Neutral Element - Rare SUB_SCORCHEDPLANT Removed: 1.5 NEXT Fr Antrium A chemical present in the luminous leaves of the glowing plants found in caves. 1.1 Foundation Added: Neutral Element - Rare SUB_CAVEPLANT Removed: 1.5 NEXT An Rigogen A chemical found in the roots of certain underwater plants. 1.1 Foundation Added: Neutral Element - Rare SUB_UNDERWATERPLANT Removed: 1.5 NEXT Ri Coprite A crystalline compound that can be harvested from the faecal matter of some species. Creatures can be fed to encourage the formation of coprite crystals. 1.1 Foundation Added: Neutral Element - Rare SUB_CREATUREPOOP Removed: 1.5 NEXT Cr Tropheum A rare element that is released from the incapacitated engines of defeated starships. 1.1 Foundation Added: Neutral Element - Rare SUB_DEADSHIP Removed: 1.5 NEXT Tr Detritum A hyper-dense mineral common to the majority of planets, found in large rock formations. This substance can only be extracted with a high powered laser. 1.2 Pathfinder Added: Neutral / Exotic Element - Rare VEHICLESUB1 Removed: 1.5 NEXT De Armadium This shielding substance is gained through the destruction of planetary depots. It is capable of withstanding sustained blast fire long enough for Sentinel drones to respond. 1.2 Pathfinder Added: Neutral / Exotic Element - Rare VEHICLESUB2 Removed: 1.5 NEXT Ar Carite Sheet A lightweight metal product heavily used in ship part manufacture. Also used in the construction of planetside outposts and facilities of all known primary species. 1.0 Launch Added: Technology component COMMODITY1 Removed: 1.5 NEXT Night Crystals Naturally glowing crystalline clusters. Used in the creation of technological devices and starship manufacture. 1.0 Launch Added: Technology component COMMODITY2 Removed: 1.5 NEXT Suspension Fluid Non-reactive and pressure-resistant liquid. Vital to the manufacture of starship and exosuit technologies. 1.0 Launch Added: Technology component COMMODITY3 Removed: 1.5 NEXT Microdensity Fabric Multi-purpose conductive material. Extremely versatile and used throughout the galaxy in exosuit, multi-tool and starship technologies. 1.0 Launch Added: Technology component COMMODITY4 Removed: 1.5 NEXT Electron Vapour Captured cloud of ionised electrons. A fundamental component of many technologies, and often used in the creation of antimatter. 1.0 Launch Added: Technology component COMMODITY5 Removed: 1.5 NEXT Antimatter Contained negative matter and baryogenesis antiparticles. The vast energy potential of antimatter makes it highly valuable. 95% of existing antimatter consumption is in the powering of starship hyperdrives. WARNING: uncontained usage is not recommended. 1.0 Launch Added: Technology component COMMODITY6 Removed: 1.5 NEXT Dynamic Resonator Electromagnetic frequency oscillator. A device necessary in the construction of many of the technologies that aid in the exploration of the galaxy. 1.0 Launch Added: Technology component COMMODITY7 Removed: 1.5 NEXT Power Gel Convenient and optimised power storage unit. Used in a wide variety of weapon and life support systems. Easily constructed from common isotopes, and frequently found in cylindrical metal containers. 1.0 Launch Added: Energy Recharge Cell PROD_FUEL1 Removed: 1.5 NEXT Power Canister Increased capacity power gel source. 1.0 Launch Added: Energy Recharge Cell PROD_FUEL2 Removed: 1.5 NEXT Power Reservoir High capacity power gel source. A hugely efficient device that optimises power storage within exosuit and starship inventories. Used in a wide variety of weapon and life support systems. 1.0 Launch Added: Energy Recharge Cell PROD_FUEL3 Removed: 1.5 NEXT Shielding Shard Hazard Protection and Shield energy storage unit. Easily constructed from common oxides, and often stored in yellow crates. 1.0 Launch Added: Defensive Energy Battery SHIELDFUEL1 Removed: 1.5 NEXT Shielding Plate Increased capacity energy storage unit. Promotes efficient energy storage within exosuit and starship inventories. Used in Hazard Protection and Shield systems. 1.0 Launch Added: Defensive Energy Source SHIELDFUEL2 Removed: 1.5 NEXT Shielding Sheet High capacity energy storage unit. A hugely efficient device that optimises energy storage within suit and ship inventories. Used in Hazard Protection and Shield systems. 1.0 Launch Added: Defensive Energy Source SHIELDFUEL3 Removed: 1.5 NEXT Pulse Core Charged radioactive isotope core. Used to recharge Pulse Engines in a wide variety of starships and freighter vessels. 1.0 Launch Added: Spaceflight Propulsion Fuel PULSEFUEL1 Removed: 1.5 NEXT Miniature Black Hole A captured black hole, kept artificially in an extended period of delay. Advanced containment fields reduce the chance of a singularity event to near-zero. A sophisticated and highly powerful fuel source. 1.0 Launch Added: Contained Anomaly UI_BLACKHOLE Removed: 1.5 NEXT Bypass Chip A single use device that can be used to gain access to encrypted terminals and facilities. Commonly used to hijack Landing Pad facilities at alien outposts. Perhaps illegal. 1.0 Launch Added: System Hacking Device HACK1 Removed: 1.5 NEXT Voltaic Cell A compact but powerful battery. A vital component for the construction of technologies that require an internal power source. 1.1. Foundation Added: Technology component UPROD1 Removed: 1.3 Atlas Rises Copper Wire Insulated copper wiring, suitable for use in a broad range of technologies, and all environments. 1.1. Foundation Added: Technology component UPROD2 Removed: 1.3 Atlas Rises Non-Ferrous Plate Non-ferrous metal plating that is strong, light and malleable, non-magnetic, and highly resistant to rust and corrosion. 1.1 Foundation Added: Technology component UPROD3 Removed: 1.3 Atlas Rises Circuit Board Stackable, semi-flexible circuit board made from a highly durable synthetic polymer. 1.1 Foundation Added: Technology component UPROD4 Removed: 1.3 Atlas Rises Glass Shatter-proof, scratch-resistant glass with a self-cleaning, UV-cured coating, for general construction use. 1.1 Foundation Added: Technology component UPROD5 Removed: 1.3 Atlas Rises Poly-Fibre A connective fibre for electronics, made from an advanced synthetic polymer and capable of serving as a conduit for power and data. 1.1 Foundation Added: Technology component UPROD6 Removed: 1.3 Atlas Rises Acid Dilute acid for high current generation in diverse power cells. 1.1 Foundation Added: Technology component UPROD7 Removed: 1.3 Atlas Rises Insulating Gel An all-purpose insulating gel to shield circuitry from environmental weathering, radiation and chemical degradation. 1.1 Foundation Added: Technology component UPROD8 Removed: 1.3 Atlas Rises Lubricant A synthetic lubricant that reduces wear and prolongs the lifespan of technologies with moving parts. 1.1 Foundation Added: Technology component UPROD9 Removed: 1.3 Atlas Rises Explosive A general purpose explosive charge with an advanced propellant that can be rendered inert until needed, for safe transport and handling. 1.1 Foundation Added: Technology component UPROD10 Removed: 1.3 Atlas Rises Sodium Diode An advanced circuit component. The refined sodium electrode within its vacuum tube gives this diode specialist surge-protection capabilities. 1.5 NEXT Added: CATA_CRAFT Removed: 3.0 Origins Cobalt Mirror A specialist optical component. Employing a polished cobalt surface, this mirror is able to selectively filter different wavelengths of light, changing its reflective pattern based on nearby magnetic fields. 1.5 NEXT Added: CAVE_CRAFT Removed: 3.0 Origins Salt Refractor A specialist technology component, vital to the complex internals of modern laser systems. This light-scattering device takes advantage of the unique optical properties of stabilised and polished salt, to both slow and refract passing photons. 1.5 NEXT Added: WATER_CRAFT Removed: 3.0 Origins Oxygen Filter A specialist technology component. This small device can rapidly change the gaseous environment within a device, handling conditions from total vacuum to pure oxygen atmospheres. 1.5 NEXT Added: OXY_CRAFT Removed: 3.0 Origins Oxygen Capsule Stablised and secure life support filtration gas. Easily assembled from Oxygen and Ferrite Dust. Offers an efficient method for long-term life support power. 1.5 NEXT Added: Portable Life Support Power FUELGEL Removed: 3.0 Origins Large O2 Capsule A large canister of stablised life support filtration gas. Assembled from refined materials. Offers a highly efficient method for transporting life support power. 1.5 NEXT Added: FUELGEL2 Removed: 3.0 Origins Advanced Ion Battery Powerful energy storage unit. Used in a wide variety of defensive and hazard protection systems. Constructed from Ionised Cobalt and Pure Ferrite, and occasionally found in cylindrical metal containers. 1.5 NEXT Added: POWERCELL2 Removed: 3.0 Origins Carbon Crystal Hyper-compressed carbon, this substance's dense nanostructure makes it highly valuable as both an energy source and a technology component. Synthesised from Condensed Carbon. 1.5 NEXT Added: Concentrated Carbon Deposit FUELPROD3 Removed: 3.0 Origins Rare Metal Element A highly-prized metal product, this rare element is used in the manufacture of several advanced technologies. Metal is highly reactive and quickly bonds to exposed skin. User is advised to handle with extreme caution. Synthesised from Magnetised Ferrite. 1.5 NEXT Added: Concentrated Metal Deposit LANDPROD3 Removed: 3.0 Origins TetraCobalt A novel molecular form of Cobalt, requiring very high energy levels to create. Natural occurrence is extremely rare. Synthesised from Ionised Cobalt. 1.5 NEXT Added: Concentrated Cobalt Deposit CAVEPROD3 Removed: 3.0 Origins Destablised Sodium Sodium is typically highly stable, but certain configurations retain the reactivity of its component ions. User is advised to wear Hazardous Material Gauntlets before handling. Synthesised from Sodium. 1.5 NEXT Added: Concentrated Sodium Deposit CATAPROD3 Removed: 3.0 Origins Chloride Lattice A tightly-bonded form of Chlorine. Rigidly-packed molecules offer unrivalled conductivity. Not known to form spontaneously: creation requires highly-focused energy inputs. Synthesised from Chlorine. 1.5 NEXT Added: Concentrated Chlorine Deposit WATERPROD3 Removed: 3.0 Origins Superoxide Crystal A para-magnetic form of Oxygen, this rare substance has much to offer in the production of advanced technologies. Requires conversion prior to input into Life Support systems. Direct inhalation is NOT recommended. Synthesised from Oxygen. 1.5 NEXT Added: Concentrated Oxygen Deposit OXYPROD3 Removed: 3.0 Origins GrahGrah Gas inhaled by Vy'keen warriors to temporarily increase lung capacity and allow high quality battle screams. Outlawed by many peace agreements throughout the galaxy, many of which are now broken. 1.1 Foundation Added: Trade Commodity DELICACY2 Removed: 1.5 NEXT Fascination Bead Golden metal sphere used to temporarily increase the processing power of electronic lifeforms. Conductivity within an entity's casing is dramatically increased, resulting in faster analysis and research. 1.1 Foundation Added: Trade Commodity DELICACY3 Removed: 1.5 NEXT Crolium Highly resistant and durable alloy primarily used in starship hull construction and deep-space exploration drone technology. The crolium trading market is a strong force within the overall Galactic Trading Network. 1.1 Foundation Added: Neutral Metal Alloy ALLOY4 Removed: 1.5 NEXT Magmox Highly prized and lustrous alloy. Popular with traders of all known primary galactic races. Easily recognisable by its bright red glow and strong magnetic field. 1.1 Foundation Added: Neutral Metal Alloy ALLOY5 Removed: 1.5 NEXT Terumin Light metal alloy traded throughout the galactic Outer Edge. Often used in the interiors of trading shuttles to reduce weight as they ascend from planets with high gravitational fields. 1.1 Foundation Added: Neutral Metal Alloy ALLOY7 Removed: 1.5 NEXT Gek Charm Good luck charm carried by many galactic traders. 1.1 Foundation Added: Trade Commodity NEWPROD1 Removed: 1.5 NEXT Boson Cylinder Highly prized scientific tool. 1.1 Foundation Added: NEWPROD4 Removed: 1.5 NEXT Neutrino Module Valuable computer part. A much favoured trading item. 1.1 Foundation Added: NEWPROD5 Removed: 1.5 NEXT Dimensional Matrix Sought-after device, commonly seen on the galactic trading market. 1.1 Foundation Added: NEWPROD6 Removed: 1.5 NEXT Gravitino Lattice Important substance used in scientific research and experimentation. 1.1 Foundation Added: NEWPROD7 Removed: 1.5 NEXT Foundation Strut A reinforced non-ferrous metal support leg for elevated construction. 1.1 Foundation Added: Construction item BLD_FOUNDLEG Removed: Removed & re-added multiple times Foundation Strut Quad A prefabricated set of four legs for elevated construction. 1.1 Foundation Added: Construction item BLD_FOUNDLEG4 Removed: Removed & re-added multiple times Cuboid Room Foundation Strut A sturdy leg for supporting cuboid rooms. 1.1 Foundation Added: Construction item BLD_CUBEFOUND1 Removed: Removed & re-added multiple times Cuboid Room Foundation Strut Quad A prefabricated set of four legs for supporting cuboid rooms. 1.1 Foundation Added: Construction item BLD_CUBEFOUND4 Removed: Removed & re-added multiple times Cuboid Room Flooring Hard-wearing composite floor panels cut for cuboid rooms. 1.1 Foundation Added: Construction item BLD_CUBEFLOOR Removed: Removed & re-added multiple times Muster Point A buildable device that can summon your starship to it from any location. 1.1 Foundation Added: Ship-summoning beacon BLD_SHIPSUMMON Removed: Removed & re-added multiple times Scented Herbs 2.0 Beyond Added: BAIT_VEG_1 Removed: 3.2 Companions Enzyme Fluid 2.0 Beyond Added: BAIT_VEG_2 Removed: 3.2 Companions Fermented Fruit 2.0 Beyond Added: BAIT_VEG_3 Removed: 3.2 Companions Sweetened Compost 2.0 Beyond Added: BAIT_VEG_4 Removed: 3.2 Companions Synthetic Worms 2.0 Beyond Added: BAIT_MEAT_1 Removed: 3.2 Companions Ground Meat 2.0 Beyond Added: BAIT_MEAT_2 Removed: 3.2 Companions Pheromone Sac 2.0 Beyond Added: BAIT_MEAT_3 Removed: 3.2 Companions Bloody Organ 2.0 Beyond Added: BAIT_MEAT_4 Removed: 3.2 Companions REMOVED ASSETS HelloGames have occassionally removed items from the game; or replaced them with other items. Below is a list of those I could find in the files. I will not be including items that only changed the name & otherwise still exists in game as they previously were. The Incinerator is not included in this list, because contrary to popular belief, you can get it by simply playing the game. It is in-game. It was never removed.
- Appearances | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Race - Presets Using an Appearance Modifier machine; players can edit many aspects of their character's appearance & details. Below are the various appearance parts that players can use; though colours can be modified greatly; and differing patterns added to each of them; changing where & how the colour choices might be applied. Many of the options are available by default; but far more can be unlocked by visiting the Quicksilver Synthesis Companion on the Space Anomaly. A few other options can be unlocked by completing story missions; such as 'Dreams Of The Deep' or trading with the Scrap Merchant on the Space Station with Tainted Metal from Derelict Freighters. APPEARANCES Heads - Anomaly Body Shape Heads - Gek, Korvax & Vy'Keen Legs Backpack Armour Boots Heads - Autophage Banner - Titles Gloves Torso Banner - Emblems Factions & Standing The Mission Board Learning Words Planetary Settlements Guilds Hidden Languages Appearances Player Titles Videos Heads - Traveller Voltaic Staff
- Upload Fauna & Pets | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version UPLOAD FAUNA & PETS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic In Discovery Menu Fauna Or Companion Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Select File - Pic As Pet Select File - Pic In Pet Menu Platform Gallery Select File - More Pics The Fauna Log is a great to upload. Also featured at bottom of page. THE FAUNA LOG .com
- ENDGAME CHECKLIST | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. END-GAME CONTENT You might think you've done everything; but it's likely that you still haven't experienced everything that No Man's Sky has to offer; or seen all there is to see. Below is a list of things you might not have done yet; if you're struggling for things to achieve / complete to stay entertained. Milestones Got to stage 10 on every Milestone. See Milestones . Maxed Out Maxed out the slots & stats on each of your Ships, Tools, Exocraft & your Freighter. See Upgrading Your Equipment , Ships , Tools & Tech Layouts . Unlocked Everything Bought all of the blueprints & items in the game. Completed the Catalogue. Note that not all items appear in the catalogue. See Catalogue & all the item tabs starting with Raw Materials . Lore Entries Completed all of the Lore Entries. See Story & Lore . Caught Every Fish Caught all 21 fish from each planet type. Refining Unlocked every recipe. See Refiners . Food Made every food item & unlocked every recipe. See Food and Food Recipes . Space Stations Boarded every type of Space Station, including Abandoned, Outlaw, Atlas Interfaces, The Space Anomaly & seen the various types of normal ones. See Space Stations . Exocraft Races Participated in some races & built your own racetrack. See Exocraft Races . Pets Got 18 different types of Pets; Egg Sequenced & maxed out their stats. See Companion Pets & Egg Sequencer . Atmospheric Events Survived each Atmospheric Event: Firestorm, Gravitational Anomaly, Lightning Strike, Meteor Shower, Tornado & of course Storm. See Atmospheric Events . Underwater Explored Underwater on a water planet & reached a depth of at least 100u. See Underwater . Buildings Visited every type of Building & POI at least once. See Buildings and Smaller Points of Interest . Space Encounters Experienced every Space Encounter. See Space Encounters . Derelict Freighters Explored lots of different Derelict Freighters. Found all enemy types on board. Completed the lore entries. Found all the blueprints. See Derelict Freighters . Exotic Planets Found all 11 types of Exotic Planets & collected the Trophies. See Planets & Moons . Galaxies Visited all 256 Galaxies. See Changing Galaxies . Squadron Found 4 epic captains to join your Squadron & levelled them up. See Squadrons . Frigates Created a mixed fleet of 30 frigates & maxed out their stats. See Frigates , Organic Frigates & Frigate Expeditions . Freighter Base Built an Epic Freighter Base. See Freighter Bases . Dreadnoughts Destroyed a Pirate Dreadnought & a Sentinel Dreadnought. Quicksilver Bought everything from the Quicksilver Merchant (and the Space Station Scrap Dealer). See Quicksilver . Bases Built a wide variety of bases that you think are cool. See Base Construction & Interesting Bases . Electricity Played around with Switches & Inverters. Lots of cool stuff can be made once you understand these. See the linked guides on Powering The Base . Industrial Mining Set up an Industrial Mining Facility for all of the available elements. See Industrial Parts & Industrial Surveying . Bytebeat Made some sick tunes. See Bytebeat . High End Crafting Crafted & sold at least one Stasis Device & one Fusion Ignitor. See High End Crafting . Linguist Learned all the Atlas, Gek, Korvax, Vy'keen & Autophage words that the game allows you to learn & raised your standing with each faction. See Learning Words , Factions & Standing & Guilds . Planetary Settlement Maxed out a Planetary Settlement. See Planetary Settlements . Titles Unlocked all of the Titles. See Titles . Made Your Perfect Ship Used the Space Anomaly to scrap other ships for parts, then created your own perfect ship from those parts. See Starship Parts . Boss Fights Defeated all the boss fights, including a Sentinel Walker , Brood Mother , Deepwater Guardian & The Many Mouths of the Hungering Tendrils . Collected All Fossils Found all of the Fossils. See Fossils . Future Content Added ideas to the Future Content page Uploaded Uploaded some discoveries to this website. See Player Uploads . Expedition Mode Played all of the Timed Expeditions. See Expedition Mode . Helped Other Players There's no better feeling than helping someone else to complete a mission, build a base, fix a bug or do something they couldn't have done without you. See Multi-Player . Created A Website Data-mined & Play-tested the game to the point where you know almost anything about the game. Made a website and/or facebook group to help others. Ambient Mode End Game Checklist Twitch Drops Unused Assets Expedition Mode Augmented Reality Reward Tables A.I Ideas
- The Multi-Tool | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics THE MULTI-TOOL PLAYER UPLOADS Getting Started Navigation Basics Hazard Protection Life Support Inventory Management Milestones The Multi-Tool Finding Basic Resources Videos The core function of the Multi-Tool is the Mining Beam. The Mining Beam is used to harvest resource from plants and minerals. Use LPM to fire the laser. 🔫 Some resources require an Advanced Mining Laser to harvest. Other improvements include upgrades to the laser's power and heat management, and boosts to the number of resources collected. The Mining Beam is recharged with carbon-based fuels. It can be used to melee [Key Q] to gather carbon from plants in the event of total power loss. 🔫 Find new Multi-Tools in space stations and planetary outposts. Different styles of Multi-Tool increase your ability to harvest resources, scan discoveries or fight. Weapon Modules can be installed in the Multi-Tool, offering increased firepower. Press [Key G] to cycle between modes.
- Character Files | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CHARACTER FILES Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player THE ATLAS The Atlas is a cosmic entity that plays a central role in the lore of No Man's Sky. The Atlas is a ubiquitous entity represented by a red orb inside a black diamond. It is the main plot device of the Atlas Path. In some star systems, large Atlas Interfaces can be found. They feature in a similar way to space stations, as players can land their starship inside the interface and then communicate with the Atlas, which takes the form of a gigantic, red, pulsating geometric form. The Atlas speaks in its own language. They are a god to the universe as well as the artificial intelligence running the universe simulations that the player may live in. The Interfaces also contain strange white orbs which disappear when the player walks near; each of them has a chance to reveal a word of the current system’s race or of the Atlas language. In the past, the Korvax studied and worshipped the Atlas and the Sentinels. Their devotion to the Atlas remained even after the The Great Disconnection, when they were enslaved by the First Spawn Gek to take care of their breeding pools. After several millenia, the Cult of Atlas among the Gek grew stronger due to willful infection of the breeding pools with corrupted nanites by the Korvax slaves. First it affected the edges of the First Spawn Empire, and soon attracted the belief of low spawn Gek subdued by the First Spawn Empire by making them see their insignificance in the universe. The infected and low spawn Gek turned against their leaders and destroyed them. However, as uncovered in the events surrounding the code 16, remnants and loyalists of the First Spawn empire still hide among the Gek. Today, the majority of Korvax and Gek believe in the Atlas as a god. In contrast most of the Vy'keen are opposed to this doctrine, and see the Atlas as a false god, based on the teachings of their ancient prophet Hirk the Great. The followers of his legendary rival Nal, however, do. They practice their faith in the shadows and plan to expose the lies of Hirk. In the Artemis Path quest A Leap in the Dark, the Player finds out that the universe is a simulation running inside a computer, and that the Atlas is actually the computer terminal that controls this reality and was assisted by Telamon. Due to circumstances the security program Telamon ended up as the players guide and exosuit AI. In later exchanges with the boundary failures and dimensional rifts, Telamon tells you of the ancient capitals of the three races (Balaron for the Gek, Dryn'dargh for the Vy'keen and Korvax Prime for the Korvax) and that each of them had their own Atlas machine managing and guiding their simulations inside of their empires. This could hint that each race had its own simulation before they broke down, merged and waged war. He warns the player of the corruption appearing all over the simulation and gives an ominous warning: "Before this finishes, there will be no concept of you and I, no concept of us and them. We shall all scream as one." "Goodbye, Traveller. I will protect you until the end... I will protect you until the final day, the final hour, the final moment." Rogue Data logs reveal the Atlas lore, which can be accessed at Remembrance Terminals. The words of the Atlas language can be learned by successfully completing Plaque & Monolith puzzles, as well as by encountering certain Space Encounters. ABYSS / VOID MOTHER / ATLANTID Originally discovered by a group of missing Korvax scientists, the Abyss is a mysterious presence discovered while investigating underwater signals. Logs recording its existence note that its energy signature is similar, but distinct, from the Atlas. A narrator speculates that Atlas and the Abyss have a similar level of influence over the universe. According to the Sentinel Pillar, the identity of the Abyss is that of the AI of Korvax Prime, the Home planet of the Korvax, and the core of the first convergence, that was based off the Atlas itself. The planet was destroyed by the Gek, but the AI somehow survived. It is gaining influence across the universe, using the sentinels that defected from the Atlas. Korvax Colossal Archives suggest that "Atlantid" and "Void Mother" were other names given to the Abyss before the destruction of Korvax Prime. The Interceptor update added several references to the "Void Mother" and "Atlantid" through encrypted binary messages and new resources (Atlantideum), indicating that the entity is responsible for corrupted Sentinels and corrupted planets. PRIEST ENTITY NADA Priest Entity Nada currently resides in the Space Anomaly along with Polo and belongs to the Korvax. They are a non-compliant Korvax and do not engage in the Korvax Convergence. The Convergence constantly tries to "wipe Nada from existence" by regaining control over their shell. They become more paranoid and pessimistic as the player progresses in the game. Eventually Nada will ask you to continue to the centre of the galaxy, says that their work will be done, and that they will then return to the Convergence. Nada presumably first met Polo on a freighter. In a dimension where the sentinels had destroyed all life, Nada saved Polo from being killed. They then went on to the centre of the galaxy in the freighter. Before they could travel to a new galaxy via the centre, the sentinels killed Polo, and Polo tells Nada that they will meet again in another universe. Nada awards Quicksilver throughout the story if the player chooses to talk with them about the things happening with Artemis, Apollo and -null- throughout these missions. Choices may include help with exploration, help with Artemis (reward of nanites), or asking about the Crimson Liar, which opens another dialogue option to seek the Atlas. This reveals the atlas on the player's galaxy map. SPECIALIST POLO In the storyline quest The First Traveller, the Player is taken to a remote outpost. Searching its logs reveal that it was previously a salvage station, manned by an inquisitive Gek (Polo), sent to work there as a translator as a punishment for their behaviour. In the salvaged wrecks, Polo found data speaking of worlds that did not exist and events that didn't happen. One day, they went out to investigate a crashed freighter following an active Korvax life sign (Nada). Neither of them returned after that. The outpost's logs gives the location of the crashed freighter where Polo presumably first met Nada. The freighter's logs are written in first person by a version of Polo from another dimension, one where all life was annihilated by the then-peaceful Sentinels, for an unknown reason, in a violent attack that lasted less than an hour. Nada saved Polo in their freighter and they both travelled to the centre of their galaxy while being chased by the Sentinels. At the end of the log, this Polo is attacked by the Sentinels and dies, but not before telling Nada that they shall meet again in another universe. It is still unknown how Nada and Polo came aboard the Space Anomaly. Polo offers options for Atlas Interfaces and Black Holes; while Nada awards Quicksilver throughout the story if the player chooses to talk with them about the things happening with Artemis, Apollo and Null throughout these missions. Additional Info In reference to each Polo being from a different dimension, the player will find that Polo has a different physical appearance each time they encounter them. ARTEMIS Artemis is a member of the Traveller species and a central character in the main storyline of No Man's Sky. The character was introduced in the Atlas Rises update. Artemis appears in several of the missions comprising the Artemis Path. Alone Amidst the Stars The player first learns of the existence of Artemis when they come upon their Crashed Ship and find their ID in its Distress Beacon. When they leave the planet, the player is contacted by Artemis and learns of their plight. Soon after, the player contacts Artemis again, this time via Holo-Terminus. In this conversation, Artemis tells the player to triangulate their position by using a Signal Booster at three specific locations. Once the data has been collected, the player contacts Artemis again via Holo-Terminus and receives data concerning the stars around their location. Artemis asks the player to communicate with the local dominant race and enlist their aid in plotting a course from the player's location to the location of Artemis. The player finds out from the local lifeforms that Artemis's location does not exist; when the player contacts them once more over Holo-Terminus to relay the bad news, Artemis is attacked by hostile creatures, but transmits the ID for Apollo as they disappear from the Holo-Terminus network. A Leap in the Dark After the player passes through a Portal and reunites with their Starship, they investigate a distress signal on their planet. They discover that the source is the Traveller Grave of Artemis, and the player questions whether Artemis was ever alive in the first place. The First Traveller After contacting -null- over Holo-Terminus and learning the Blueprint for the Mind Arc, -null- sets the Holo-Terminus to Artemis's frequency. Once the player has acquired a Mind Arc, they return to the Holo-Terminus and use it to capture their soul. After another conversation with -null-, the player travels to the Space Anomaly and speaks with Priest Entity Nada and Specialist Polo concerning what can be done with the soul of Artemis. After learning of the available options, the player has one of two choices: Upload Artemis to the Simulation: The player transfers the soul of Artemis into a Korvax simulation of a star system, allowing Artemis to contact the player later. Allow Artemis to Die: The player releases the soul of Artemis, allowing them to finally rest in peace. Later in the mission, Artemis, if they are alive in the simulation, contacts the player via Holo-Terminus immediately after a conversation with -null- to inform them of how they are coming along. At this point, the player must choose whether to tell Artemis the truth or keep them in the dark. Patterns in Time Artemis, if alive, contacts the player in the middle of their second Explorers Guild mission to tell them of a dream they had. Again, the player must choose whether to tell Artemis the truth or keep them in the dark. Trivia Artemis is named after the greek deity Artemis, who has been recognized as a goddess of the hunt, the wilderness, wild animals, the Moon, and chastity. Artemis is the daughter of Zeus and Leto, and the twin sister of Apollo. This has led some No Man's Sky Community Members to believe that Artemis might be the sister of the Traveller named Apollo or their friendship was so close that they consider each other brother and sister. APOLLO Apollo is a Traveller who the player meets as part of the Artemis Path. Apollo was once a flesh and blood Traveller like the player, but have had their bodies fully replaced by robotics in some part of their past. They seem to be concerned only with units, and have come to the conclusion that money is the only thing that matters in life. Apollo appears in several missions of the Artemis Path. Alone Amidst the Stars The player first learns of the existence of Apollo when Artemis transmits their ID just before disappearing from the Holo-Terminus network. Ghosts in the Machine The player first contacts Apollo via Holo-Terminus. Apollo is initially uninterested, but the player gains their attention once they are informed of Artemis's misfortune. Eventually, the player decides to work with Apollo to uncover the connection between Portals and the Sentinels. To this end, Apollo, demanding that the player be sufficiently prepared for the tasks ahead, refers them to several of his contacts to receive upgrades and gain the ability to build a base staffed with an Overseer (NPC) and a Scientist. Once the player has finished preparations, Apollo observes Sentinel activity while the player raids a Korvax Manufacturing Facility. A Leap in the Dark In light of the data collected during the raid, Apollo contacts the player in space and instructs them to visit two Plaques and a Monolith which will temporarily grant Glyphs to the player so that they can then use the planet's portal. The First Traveller Once the player has chosen the fate of the soul of Artemis, Apollo contacts the player in space and learns of what happened to their friend. After activating the portal of a nearby planet and obtaining its address, the player contacts Apollo via Holo-Terminus and must choose whether to transmit the portal's address. If the player does transmit the address, Apollo will enter that address into their portal and attempt to reach the player's planet. Patterns in Time Apollo, if they were given a specific address, contacts the player during their second mission for the Merchants Guild and informs them of their encounter with The Atlas. 16 / 16 Apollo, if they were given a specific address, contacts the player immediately after a Holo-Terminus conversation with -null- and is surprised at being unable to find the player despite being in the same location. The conversation is interrupted by a distress signal before it can progress much further. The Purge Apollo, if they are still alive, contacts the player after their third Hyperdrive warp to give their thoughts on the end of the Atlas and challenge the player to a race to the centre of the Galaxy. -NULL- -null- was once a Traveller from another universe who defied the Atlas and lived for an eternity in order to discover and explore all the star systems and planets of their universe. In response, the Atlas showed them that they were still just one of many travellers in an infinite multiverse, what -null- interpreted as his actions being meaningless, causing much grief. After that meeting Atlas stopped speaking to -null-, but -null- having the new understanding and a knowledge of the walls between universes failing, decided to contact the player in order to find out what's wrong with the multiverse. -null- perceives the player character as the chosen one by the Atlas. They are sorrowful because of the player, angry at the fact that the player was selected instead of them. They are bitter towards Atlas for it discarded -null- after they had accomplished a herculean task at a great personal cost, yet Atlas cut them off. They question why they are not enough for the Atlas. -null- appears in several missions of the Artemis Path. Ghosts in the Machine The player, just before raiding a Korvax Manufacturing Facility, receives a mysterious transmission in space from someone who claims to know much about the player's activity. Once the transmission ends, the stranger is assigned the name -null- by the player's Starship. The First Traveller The player unintentionally contacts -null- via Holo-Terminus. Null has an existential conversation with the player, then tells them that Artemis can be brought back to life, after a fashion, using a device called a Mind Arc. After -null- gives the player the device's Blueprint, they set the Holo-Terminus to Artemis's frequency so that the player can capture their soul once they have crafted a Mind Arc. After the player captures Artemis in a Mind Arc, they contact -null- again via Holo-Terminus. After speaking of the foundation of existence, -null- directs the player to space for further help with Artemis. After the player activates a Portal and speaks with Apollo via Holo-Terminus, the player is contacted once more by -null-, who requests the player's help in figuring out what is happening to The Atlas. After retrieving the log of a Crashed Freighter, the player shares the results with -null- via Holo-Terminus. Null then asks the player to gather information from the Vy'keen, Korvax and Gek. 16 / 16 The player shares what they learned with -null- over Holo-Terminus. The Purge -null- contacts the player after their ninth Hyperdrive warp for one final conversation, advising the player against heading toward the final Atlas Interface but revealing their selfish motives in the process. QUICKSILVER SYNTHESIS COMPANION The Quicksilver Synthesis Companion is a merchant NPC, who resides in the Space Anomaly, and offers exotic items in exchange for Quicksilver. Specialist Polo made the following comment about its creation: A being fashioned from metal and soul, by my own paws! Is referred to as Iteration X17 in the Appearance Modifier. Coupled with the fact that Polo says he built the companion from metal and soul, it is pretty likely that the Quicksilver Synthesis Companion is a Traveller soul inserted into a metal shell. TELAMON Telemon is a security sub-protocol designed to monitor The Atlas in case of rampancy. Boundary Failures are a Point of Interest only found on exotic and infested biome planets. These large machines appear as large rotating hollow discs attached to a rectangular platform. Included on the device is a terminal similar to those found on both the Space Anomaly and Atlas Station. They currently have no gameplay purpose besides the lore terminals. There are 31 different terminal entries, The first 20 are each identified by an Iteration, followed by a Scenario and an Analysis. The last 10 simply are text entries, apparently telling the story of the creator of the atlas after he was copied and added as a traveller inside the simulation. The entries were written by Telamon, a security sub-protocol designed to monitor the Atlas in case of rampancy. Telamon has identified that something is wrong with the Atlas. At one point (apparently forced by the Atlas), Telamon becomes the Artificial Intelligence attached to the Last Traveller's exosuit, prior to the Traveller's first awakening. It is still aware of its past purpose, but it seems to progressively lose its sanity over time. LAYLAPS Laylaps is a benevolent Sentinel Drone entity, with connections to Telamon, The Atlas & the World Of Glass. Laylaps acts as a companion to the player. It can be unlocked by completing the A Trace of Metal questline, which also provides players with blueprints for various Sentinel Hardframe Battle Mech parts. Laylaps differs from normal sentinel drones due to a blue coloured shell and a radio receiver on top. It follows the player on planetary surfaces, remaining hidden on the Space Anomaly, Space Stations, and Freighters. Laylaps acts similarly to companions on-planet, following the player around the surface. If the player engages in combat with sentinels on-world, or if the planet has aggressive sentinel activity, Laylaps's eye appears to shift to a red colour. Interacting with Laylaps after the A Trace Of Metal storyline leads to it repeating the sentence "I am having such fun Telamon-NOT-Telamon!", but interacting with the drone during its questline yields several quest-related pieces of dialogue. Laylaps does not appear to have any sort of scavenging abilities, remaining on the sidelines during battle. Laylaps will occasionally shoot volleys of yellow bolts similar to those of the boltcaster at hostile sentinels when the player is in combat, dealing little damage. Unlike pets, Laylaps cannot be outfitted with custom accessories, nor can it be fed or interacted with. Additional Information: The name 'Laylaps' is taken from the mythological Laelaps, a Greek hunting dog that never failed to catch its prey. When the Aeolian prince Cephalus attempted to use Laelaps to catch the Teumessian fox (a fox that could never be caught), a paradox was created. Zeus eventually intervened in their eternal chase, transforming them into stone and flinging them into the sky where they became the constellations Canis Major and Canis Minor. The mention of Laylaps as a reconfigured, benevolent Sentinel drone has existed in the form of lore from far before the Sentinel update itself. See the Base Computer Archives for more information. Laylaps appears to be communicating directly with Telamon, the exosuit AI, instead of communicating with the traveller. When called out on this, Laylaps hastily says that it had mistaken the traveller, but later goes on to refer to the player as "Telamon-NOT-Telamon". Laylaps appears to have a connection to the World Of Glass, referring to it as an end. Laylaps also appears to have previously worked with or communicated with Telamon, as it says that they have both died once before. This may suggest that Laylaps was another security sub protocol of The Atlas, before being removed, similar to Telamon. Laylaps also suggests that it and Telamon can work together to prevent falling into the World Of Glass. According to the logs in the Sentinel Pillar, Laylaps has been in contact with the entity known as The Abyss, and seems to have some ulterior motive, and a plan to gain some form of freedom from the Atlas that involves both Telamon and the Traveler. ARIADNE Ariadne introduces the player to the Space Anomaly. During the 2020 Weekend Missions, the story revealed that Ariadne crashed their ship on a planet and was replaced by an unknown entity taking their appearance. The imposter has been standing in Ariadne's place ever since. It is still unknown what they are, what they want or what happened to the real Ariadne. Interacting with Sentinel Pillars to read the log entries may start with a text saying "IMPOSTER DETECTED [OVERRIDE CODE: 4R1ADN3 ]", implying a link between the imposter Ariadne and the pillar logs. MERCURY Mercury is a Teleportation Terminal guardian, and can assist with Featured Bases. TETHYS Tethys possesses a very fish-like look, encompassing beady eyes, scaly skin and fin-like structures on the head which probably serve as substitute ears. Their appearance is somewhat similar to the Gek, actually so much so that Tethys tries to pass off as a Gek by using perfume the first time you meet them. Tethys apologises & explains that they are in hiding; though does not expand on this. THE CONSTRUCT The Singularity Update & Expedition focus on expanding the lore introduced in Interceptor, making it a “narrative-heavy journey” dealing with concepts such as “artificial intelligence”, “the will to exist” and “the nature of what it means to be alive”. The main focus of Singularity is rebuilding a Construct, an artificial being whose creator has disappeared. The player starts their journey in a Harmonic Camp, and each “pilgrimage” requires the player to find another one of these camps. After each Pilgrimage, the player will interact with an Autophage. After completing three simple math puzzles, the Autophage will give the player lore. In Phase One, the Autophage gives the player the coordinates to the blueprint of the first part of the Construct: the head. Subsequent visits in following phases will result in the player being given the blueprint by the Autophage itself. After creating each piece of the Construct, the player will head to an Atlas Interface, where they will present the piece of the Construct to The Atlas. The head of the construct is first, then the arms, the torso, the legs, and finally, the Atlantid Reactor. After presenting each piece of the Construct to The Atlas, it gives the player an Atlas Seed. The first is the Seed of Dreams, then the Seed of Power, Seed of Life, Seed of Will and Seed of Hope. In Phase Four, all of the pieces of the Construct (with the exception of the Atlantid Reactor) are now complete. The player then heads to the Space Anomaly, where Priest Entity Nada directs the player to a Korvax Monolith. At the monolith, they infuse it with Atlantideum and interact with the monolith, gaining more lore. Afterwards they present the parts to Nada and Specialist Polo. Polo then takes the pieces of the Construct and assembles them into a complete form. However, the Construct appears to be incomplete, and glitches, repeating the same message over and over. Nada and Polo then direct the player to find Echo Seeds and upload them to the Main Terminal on the Anomaly, with the hope it will trigger a convergence for the Construct. This goal is a Community Milestone and it requires many players to complete it for the goal to be completed. After the community goal is achieved, the player is presented with two choices of customising a Construct: Ignition: Atlantid or Ignition: Crimson. After finishing either, the player will be able to do Construct customisation at any Appearance Modifier. HYPERION Hyperion sells Starship upgrade blueprints on the Space Anomaly for Nanites. This might include, for example, blueprints for the Cadmium Drive, Emeril Drive, and Indium Drive. SELENE Selene's head has an elongated shape like a horse or a lizard, they frequently stick out their forked tongue indicating a reptilian heritage, specifically from a warm climate considering their clothing and the all around look of their head. Selene sells Exosuit upgrade blueprints, such as the Neural Stimulator. The metal tube next to them also offers frequent exosuit slot upgrades. EOS Eos, like every traveller on the anomaly, has a very unique look, their head posses shark like features like the shape and location of the mouth and eyes. They also have rudimentary ear structures at the back of their head and various cybernetic augments all over their head which possibly serve functions such as enhanced hearing or breathing; considering their location on the head. Eos sells Multi-tool upgrade blueprints on the Space Anomaly for Nanites. The box next to them also offers a different multi-tool every day. PERSES Perses sells Exocraft upgrade blueprints on the Space Anomaly for Nanites. CRONUS Cronus has been described as a "temperamental food critic." One of their top-rated foods is Iced Screams. ARES This traveller's head depicts a large but seamingly empty translucent head. Through the membrane six fleshy lines can be seen leading to four devices and its two eyes. The devices probably serve a sensory purpose such as hearing considering their position. As an "avid collector of exotic goods," Ares will pay 50 Nanites for each milestone or an amount of Nanites for a chosen product (changed daily) and sells basic Upgrade Modules. HELIOS Their appearance depicts a tree-like creature with a sort of aura around the head, possibly serving as a brain. This traveller has been referred to as "the ancient dreamer". Pays 5-10 Nanites for any new discovery once a day. Discovery focus (planets, fauna, flora, etc) changes daily. Gives one free emergency signal scanner per week, however players need to have purchased one & finished a derelict freighter first. GEMINI Gemini is an expert on anomalous disturbances. Gemini is Hesperus' best friend, they both will always greet the player in a friendly matter if spoken to. Gemini will occasionally gift the player items, usually of the race items variety. HESPERUS Hesperus appears to be an owl-like creature, their head possessing many feathers which form a beard-like structure along with a large eyebrow. They also wear shaded goggles which might be for protection from certain types of high energy light considering their avian heritage. They have been known to favour scientific advancement over lives. Hesperus is Gemini's best friend, they both will always greet the player in a friendly matter if spoken to. Hesperus will occasionally gift the player items, usually of the trade variety. HIRK THE GREAT Hirk the Great, or Hirk as it is often known, plays the dual role of Warrior/Creator god for the Vy'keen. Hirk is referenced by many of the plaques that dot the landscape where the Vy'keen are found. They help uncover the history of this warrior race. "It came to pass that the Great Monolith awoke, It heard the challenge of Hirk. Five times Hirk called upon it and was met by silence. On the sixth cry it awoke." --Memories of Nosurifro (Vy'keen Plaque) Hirk is mentioned many times in various Vy'keen fables and tales. There are also periodic mentions of a prophecy pertaining to the arrival of the Travellers, which may be a reference to the players. The Vy'keen are obligated to help the Travellers due to the teachings of Hirk. The great leader speaks of the Vy'keen's hatred toward the sentinels and how their ultimate demise will benefit exploration and overall galaxy life. Other such phrases from the plaques give hints to the oppressive nature of the Atlas and its sentinels. "When Hirk asked of the Sentinels, the Great Monolith said nothing. Hirk was troubled by its silence." --Vy'keen Plaque This silence marks the ruling/governing of the Atlas over the galaxy all the more apparent. NAL Nal was a rival of Hirk the Great and leader of a group of Vy'keen who opposed him. Both of them were once part of a splinter faction that was aided by the Gek as an attempt to divide the Vy'keen. When Hirk and Nal visited the Great Monolith, it spoke to Nal. Hirk's anger at not being spoken to drove him to kill Nal, return to his people, and then lie about the events that took place. Hirk then proceeded to wage war on Nal's followers until they had almost all been wiped out. The planet Everett in the Iousongola galaxy is a pilgrimage site for followers of Nal. The planet Yomiti in the Ualing-Hyor system of Euclid is also a pilgrimage site. ASTERIA, THE HERO TRAVELLER Asteria is the name of a dead traveler that appears in Vy'Keen Colossal archives, as well as two occasions during the interactions with reality anomalies and NPCs during weekend missions. Though we never see what they look like, we do interact with what's left of their mind during one of the missions, and also get some information about them. Asteria is apparently one of the first travelers to cross the gap between worlds according to Hesperus. They were an ally to the Vy'Keen and fought against sentinels. After their death, they were preserved in a Mind-Arc, and dispensed wisdom and prophecies from the grave. During the player's interaction with said grave, they hint that they know the true nature of the Abyss. The mention of Asteria in the Vy'Keen archives also suggest that they know of the Abyss previous name, "Atlantid". NARCISSUS, ALLY OF THE LAST SPAWN LAZARUS HILDEBRAND TRADE LORD VOINESIO The Estate Of Trade Lord Voinesio The entry is the record of an auction held a century ago on Balaron-Secondus. A Trade Lord had left a vast amount of artworks behind after their death. Their heirs, numbering in the thousands, had liquidated the estate. Next, we have the work of the Craft-Gek Sibl, from the Fifth High Recession. As you can see, pheromones dance among the light-spears and holograms, a synthesis of Gek and Korvax technology. The work depicts two entities at work: trading, worshipping, searching for their place in a strange, infinite universe. Despite the recurring elements, the Korvax and the Gek never look at each other, never align. Note how the Gek will often tremble, often shake, even as it succeeds in making a profit, even as its ally continues on in peace. The work is titled 'Guilt'. Do I have a buyer? TRAVELLER X17 TRAVELLER 4924A TRAVELLER 4924B TRAVELLER 4924C TRAVELLER 4924D TRAVELLER 4924E TRAVELLER 4924F TRAVELLER OMEGA TRAVELLER ? (FLESH HELMET) LETO Character Files Characters
- CORVETTES | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics Corvettes are a completely bespoke class of starship - assembled piece by piece - with a traversable, furnished interior. These habitable ships are constructed in a similar fashion to planetary bases, and can be fitted out internally with living areas such as nutrition units and bunk beds. --- Where to get Corvette Parts: Buy simple ones from Space Station. Trade with the Space Station Corvette Module. Dig up Salvagable Scrap on planets. Crashed Freighters on Planets. Missions from Nexus, Space Station, Corvette, etc. Frigate Expedition Missions. Hunting Pirates . Shooting Cargo Pods on Freighters. Derelict Freighter end terminal rewards 3-5 random corvette modules. --- Modules determine the aesthetics of the ship, and many modules also enhance specific ship stats, such as damage potential or shield strength. Corvettes can be upgraded in class & storage at the Starship Terminal like any other Starship. Begin Corvette creation at a Corvette Workshop, found aboard Space Stations by the large landing pads near the station entrance tunnel. A number of basic modules can also be purchased from the Workshop. Without mods, you can place up to 100 parts. Bear in mind that building too high will begin to obstruct your view when flying this ship. I recommend no higher than 3 floors. Select finalize to complete a Corvette design, or exit the Workshop to resume it later. Most Corvette parts provide some sort of stat or slot boost, for the first 3 parts of a particular type placed. I've noticed though that the numbers change depending on if you're placing part 1, 2 or 3. If you're smart about it, you can get the best boost for each part by placing them in the correct order, for example using one of each of the 3 shield modules, but placing them in the order that gives the best boost for each. Then of course, once built, you can move your tech around for adjacency boosts. You can follow the basic structure of the best layout for starships, with some small edits. Treat the tech modules created by the part as though they are upgrade modules for their respective tech (instead of the usal S or X class). Once a Corvette's structure is finalized, you can add internal decorations by stepping inside the ship and accessing the Build Menu. This has no part limit. The structure of a finalized Corvette can be also modified at the Corvette Workshop at any time. Freighters Squadrons Frigates Starbirth and Living Ships Freighter Bases Organic Frigates Fleet Expeditions Corvettes CORVETTES Videos
- Bytebeat | No Man's Sky Resources
Bytebeat Guides & Bytebeat Creations for inspiration | No Man's Sky Resources Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Creations BYTEBEAT - GUIDES & CREATIONS Guides NMSResources Infographics The Bytebeat Guy Nano&Sam VeritasVelez Written Guide Base Construction Learning New Base Parts Portable Technology Powering The Base Bytebeat Interesting Bases Industrial Surveying Assembling Fossil Displays PLAYER UPLOADS Kahoot! - Lobby Music.mp4 Eminem - The Real Slim Shady.mp4 Marilyn Manson - The Beautiful People.mp4 Linkin Park - What I've Done.mp4 Linkin Park - In The End.mp4 Tim Toupet - So ein schöner Tag (Fliegerlied).mp4 Nirvana - Smells Like Teen Spirit.mp4 Super Mario Bros. Theme Song.mp4 Star Wars - The Imperial March.mp4 Rick Astley - Never Gonna Give You Up.mp4 Queen - Another One Bites The Dust.mp4 Portal 2 - Want You Gone.mp4 Pixies - Where Is My Mind.mp4 Perfect Dark - Institute Menu.mp4 Michael Jackson - Thriller.mp4 Metallica - Enter Sandman.mp4 Boney M. - Rasputin.mp4 ByteBeat Song - Party in the U.A.S..mp4 Cascada - Everytime We Touch.mp4 Coldplay - Viva La Vida.mp4 Coolio - Gangsta's Paradise.mp4 Daft Punk - Aerodynamic.mp4 Dr Dre - The Next Episode.mp4 Eurythmics - Sweet Dreams (Are Made Of This).mp4 Gary Numan - Cars.mp4 Upload Bytebeat Video Or Base Coordinates Pic Upload Confirm Upload Learn the module blueprints from the Space Anomaly, then construct and power your ByteBeat Device within your base. Once placed in your base and powered, the ByteBeat will immediately begin to produce procedurally generated music. ByteBeat formulas are made out of simple waveforms that are manipulated through maths – but by default, the device handles all of the mathematical heavy lifting, procedurally generating random presets for you to play with. Dedicated audiophiles have the option to explore deeper, manually sketching out note sequences, rhythms, and even manipulating the raw sounds. 🎵🎷🎸🎹🎺🎻🪕🥁📯 The Sequencer UI lets you customise your track, allowing you to modify the melody and drums. If enabled, the arpeggiator will fill in notes automatically, and other panels allow you to adjust the octave, key and tempo. 🎵🎷🎸🎹🎺🎻🪕🥁📯 Players who want to dive deep into the maths behind the waveform can use the Advanced Waveform UI to fine tune the mathematical operators at the heart of their sound. Or simply randomise the function and generate an entirely new sound! 🎵🎷🎸🎹🎺🎻🪕🥁📯 The ByteBeat Device can be synchronised by snapping it to other ByteBeats, or connecting the devices with a new type of cable. This allows you to layer multiple tracks and create more complex arrangements. 🎵🎷🎸🎹🎺🎻🪕🥁📯 Finally, a new ByteBeat Switch allows players to power other devices, such as lights, with bursts of power that sync up to the rhythm of your track.
- Camps | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. CAMPS NMSResources Infographics Harmonic Camps are an Abandoned Encampment containing a locked Sentinel Multitool Cabinet, Harmonic Scrap Wheelbarrows, an Autophage head & a Terminal. The tool cabinet can be unlocked by solving a simple puzzle at the terminal. Doing so for the first time will also unlock the Aeron Turbojet Backpack. These camps can be found with Echo Locators . Autophage Campsites are small hidden encampments, requiring use of either a Scan Harmoniser or Polyphonic Core to reveal. The Core can also find the locations of these camps, but needs to be charged with Atlantideum . Camps typically occur around existing points of interest including Crashed Freighters , Drop Pods , Damaged Machinery or Beacons . They contain 2-10 Autophage NPCs, Harmonic Scrap Wheelbarrows, an Autophage Synthesis Terminal which sells Autophage Upgrades , Autophage Cutomisation options for the Appearance Modifier & Multi-Staff Parts in exchange for Void Motes . Speak with NPCs to earn language words , reputation points & do simple missions for Void Motes. Videos AUTOPHAGE MISSIONS FILENAME DESCRIPTION OBJECTIVE Sentinel Hunt BUI_KILL Sentinel Drones patrol most worlds. Engaging the Sentinels will trigger Suppression Measures . Locate Sentinels with the Analysis Visor, or harvest resources to draw their attention. See the Combat section of the Guide for further details. Eliminate # Sentinels Sentinel Purge KILL_C Corrupt Drones patrol dissonant worlds, their shells warped by a power emanating from the fabric of the planet. Locate dissonant systems in the Galaxy Map. Scan individual planets in space with the starship's scanner to locate worlds with corrupted Sentinel forces. See the Combat section of the Guide for further details. Erase # Corrupted Sentinels Life From Rust BUI_RUST Rusted metal can be extracted from many types of damaged machinery, found both inside buildings and in the wild on planetary surfaces. Rusted metal can be processed in a Medium or Large Refiner, by combining Ferrite Dust and Oxygen in a process of rapid oxidisation. Gather # Rusted Metal Chromatic Forge BUI_STELLAR Chromatic Metal is created in a Refiner from the stellar metals: Copper, Cadmium , Emeril and Indium. The rarer the stellar metal, the more Chromatic Metal it will produce. Find stellar metal deposits on planets using the Analysis Visor . Refine # Chromatic Metal Life From Atoms BUI_LOCAL Large deposits of %ITEM% can be found nearby on planet %PLANET%. Locate these deposits with the Analysis Visor. These deposits will require a Terrain Manipulator to mine. Mine * Deposit Assembly Required BUI_CRAFTING Craft items in the Inventory. Pin the %ITEM% blueprint for detailed guidance, or view the crafting steps to visualise the entire assembly process. Craft # * Recycling BUI_SCRAPPROD Scan planets from space to locate valuable salvageable scrap. Pinpoint abandoned technology sites with the Analysis Visor. Use the Terrain Manipulator to excavate the digsite, and weaponry to destroy any reinforced casing. Excavate # Salvage Salvage Operations BUI_SCRAPPING Upon reaching the target salvage site, take ownership of the downed vessel. After completing the basic necessary repairs, the starship can be flown to the Space Station and processed for valuable scrap. Salvage Starship Components Worth #u Restoration BUI_REPAIR Pin specific components from the repair screen for detailed instructions. %NAME% of planet %PLANET% in the %SYSTEM% system has requested my assistance in repairing another Autophage unit. They have provided me with the coordinates of their last known location. Upon location, I may assist this unit in completing their current repair phase, though the finalisation of their bodily unit is reserved for the Autophage itself. Repair a Lost Autophage Rebuilding HEAD_GUIDE Repair a lost Autophage BUI_ Repair a Lost Autophage Radiance BUI_SHARD Harvest radiant shards from the crystals found on dissonant planets. These strange growths can be found with the Analysis Visor on all worlds with a corrupted Sentinel presence. Locate dissonant systems in the Galaxy Map. Scan individual planets in space with the starship's scanner to locate worlds with corrupted Sentinel forces. Extract # Radiant Shards Inversion BUI_MIRROR Dissonance Resonators can be found with the Analysis Visor on dissonant worlds. Corrupted sentinels are drawn by the scent of atlantideum, and may make salvage difficult. Locate dissonant systems in the Galaxy Map. Scan individual planets in space with the starship's scanner to locate worlds with corrupted Sentinel forces. Acquire # Inverted Mirrors Heart Of The Void BUI_HEART Harvest these warped engine cores from the remains of Corrupted Sentinel Quads. These advanced units are only found on dissonant worlds, and deploy only after their drone protectors have been defeated. Collect loot from defeated Sentinels by destroying Combat Supply Barrels. Locate dissonant systems in the Galaxy Map. Scan individual planets in space with the starship's scanner) to locate worlds with corrupted Sentinel forces. Seize # Crystalline Hearts Renaming & Uploading Discoveries Finding Buildings Smaller Points Of Interest Harmonic & Autophage Camps Planetary NPC Missions Distress Signals & Repairs Building Puzzles Rare Finds
- Intro | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support No Man's Sky is a wonderful game that HelloGames have provided many massive (free) updates for. As a result, the information on the internet is mostly outdated & unhelpful, even on the wiki, (much of which I have created or very heavily contributed to in the past). This leads to a great deal of confusion in the player base & lots of the game's mechanics being overlooked. No Man's Sky Resources is a constantly updated website (almost every day) which serves as a guide to all the ins & outs of playing No Man's Sky, which aren't always well explained well within game. It also lists every in-game item & their uses, including upcoming items. Work through the sections on the main page. They are (for the most part) listed in the order that you are likely to encounter them in-game. The aim here is to make things known without having essays worth of info to read. Where possible I use pictures instead of writing. Visual aids > Essays I have over 8000 hours of game-play in No Man's Sky and understanding of the code. All information on this site has been fact-checked by HelloGames. This is a positive community & I expect you all to stay positive, happy & nice to each other on this website. This website evolved from the still running Resources page on Facebook: https://www.facebook.com/groups/NMSResources/learning_content/ My friend code for if you want to add me: BTDG-ZFGD-XZ4YW. About me: Working closely with staff from HelloGames, I run the website for the game at: https://www.nomansskyresources.com/ , as well as the long-running facebook help group: https://www.facebook.com/groups/NMSResources/learning_content/ and the youtube: https://www.youtube.com/NoMansSkyResources/ I have played since two days after launch; played on every build of the game & have logged well over 8000 hours on PS4 and PC. I have created mods & used Blender to work on base building. I have a very good understanding of the code in the game files & a perfect understanding of the code in game saves. On the very rare occasion that I make a mistake, I own up to it & let the whole community know about it. This rarely happens as I'm very committed to thorough research before posting anything. The process before I upload anything: 1) I test my theory in game a very large amount of times, changing variables such as planet types. I do so on both PC and PS4. For reference, to prove the 'always 16+ hot-spots within 1100u, including power' theory, I initially tested 450 planets, including all different types of planets. I have since tested this after every update or patch, resulting in 1625 planets tested as of April 2020. I have continued testing this every update since. 2) I get at least 5 friends to do extensive testing of their own. They cover all platforms (PC/Playstation/Xbox/Nintendo). Sometimes I also ask the community to contribute, across the various Facebook groups, Steam, Reddit, etc. . 3) We collate our data & discuss our findings, particularly any anomalies we encountered during game-play or in our data. 4) I email 5 very specific members of HelloGames staff, who correct any mistakes (2 found so far, in 2 years). 5) I post my pictures/guides or whatever in the comfort of knowing it is 100% correct. - 6) I add info to these posts as & when people ask relevant questions that the posts didn't initially cover. If there is even the slightest doubt in my mind about these additions, I repeat steps 1-5 before editing the posts. 7) When I am convinced that no further questions/comments can add anything to that info, I lock commenting for that post & delete any comments/questions that have now been answered in my edited original post. 8) HelloGames staff email me 5 minutes after an update to highlight which of my posts are no longer correct or relevant & which things to remove from the 'Ideas for the future of NMS' page, as they've just been added. [As of Exo Mech update, they have also now started to be nice enough to attach pictures of each section of the update for me for the 'updates' section, meaning I no longer have to go to their website & use 'snipping tool', which saves me a fair bit of time.] Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. INTRO TO NMSRESOURCES Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player
- Outlaw Systems | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics OUTLAW SYSTEMS Sentinels Ammunition Weapon Management Defensive Systems Outlaw Systems Fiends & Flora Ground Combat Space Combat Videos OUTLAW SYSTEMS & SPACE STATIONS Outlaw stations can be found in any system previously inhabitaded by any of the races. Like an abandoned station, this station can be identified from the outside by having pieces of metal broken and floating in space, and having a red tractor beam instead of a blue one. Inside, a number of NPCs and vendors occupy landing area. Like an abandoned station, outlaw station features the architecture and the layout of space station prior to the NEXT update, i.e. two ramps leading upstairs, but there are no rooms at the end of these ramps. Like a normal space station, this station will have Appearance Modifier, Multi-Tool and Exosuit upgrade cabinets, Starship Outfitting Terminal, and a Scrap Dealer booth. In addition, the following amenities are available: Left-hand side: Station Terminus Teleporter (looks and works like a Base Teleport Module). Cannot transport the player to "normal" space stations. Right-hand side: Contraband Agent dealing mostly in prohibited and suspicious goods. Salvage Dealer trading suspicious upgrade modules. Bounty Master offering pirate missions in exchange for Units, prohibited goods and upgrades, Forged Passports, and regular rewards. 📋 BOUNTY MASTER MISSIONS: Smuggled Goods - Deliver Illegal Cargo The bounty master has come into possession of a shipment of %PRIMARYITEM%. They wish to realise the profit from this acquisition. A descrete pilot is required to deliver the %PRIMARYITEM% to a specialist 'shipping agent' in a nearby system... Deep Space Plunder - Seize Goods From Traders The bounty master has become aware of a particularly rich outfit of traders, carrying a heavy cargo of %PRIMARYITEM%. Enterprising freelancers may wish to intercept this trade convoy as it traverses the star system... Eliminate Rivals - Hunt and Destroy a Pirate A 'dispute' has arisen between rival pirate factions. Events have escalated to armed conflict. Now, a prize has been put on the head of %NAME%, leader of the %FACTION%. Their ship may be found near a floating wreck that serves as their base of operations. Freighter Assault - Raid a Capital Ship Rumours abound of a heavily-laden expedition, %CONVOYNAME%, travelling through a nearby system. Its capital ship, the %FREIGHTER%, is weighed down with valuables collected over a long voyage. Enterprising freelancers may note the opportunity this presents, and may find themselves drawn to follow the convoy's route across the system...
- Nexus Missions | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. NMSResources Infographics NEXUS MISSIONS OBJECTIVE DESCRIPTION OBJECTIVE NEXUS MISSION Collect an Item Polo urgently requires an away team of Travellers to retrieve a specific product from a remote location. They request that this mission is conducted discreetly, as the cache of products is intended to be a gifted to a friend. Collect an Item Specialist Gifts Collect an Item Nada and Polo have welcomed many new friends into their anomalous home, some sheltering here longer than others. Iteration %EXOTIC% has requested an away team to collect a number of exotic products they require, for an undisclosed purpose. Collect an Item Friendly Products Anomalous Collection Exotic Supplies Rare Produce Collect an Item Polo's research has branched into a new field, though the distinction from the last field is too subtle for most to perceive. They claim to be on the threshold of an exhilarating breakthrough, and just need a little more of a certain ingredient to confirm their latest hypothesis. Collect an Item Intriguing Ingredients Collect an Item An explosive laboratory incident has left Polo short of raw materials for their research. Nada and Polo request Travellers harvest a number of exotic substances to replenish the Anomaly's supplies. Collect an Item Substantial Losses Specialised Combustion Unusual Minerals Essential Materials Construct an Outpost OR Construct an Underwater Outpost Polo and Nada both claim that creating a home with friends is a joy unlike any other. They seek an engineering crew of Travellers to venture out into the universe and construct something joyful together. Construct an Outpost OR Construct an Underwater Outpost Communal Habitation The Joy of Home Construct an Outpost OR Construct an Underwater Outpost The Space Anomaly itself is an ongoing project for Specialist Polo. They endlessly tinker with the design of their home: expanding, enhancing, welcoming more friends aboard. But these friends are only visitors. Polo has asked for a cooperative group of Travellers to fly to a specific planet and there build their own niche in the stars. Construct an Outpost OR Construct an Underwater Outpost Niche In The Stars Construct an Outpost OR Construct an Underwater Outpost Their own home eternally adrift, Polo and Nada ask for their friends to build what they cannot: static, solid, planetary bases. They seek engineering crews to prototype these terrestrial homes, and upload the creations for the Anomaly's records. Construct an Outpost OR Construct an Underwater Outpost Terrestrial Homes Construct an Outpost OR Construct an Underwater Outpost As more and more realities intertwine aboard the Space Anomaly, Traveller iterations converging in this hub of friendship, a pattern has become clear: there are more hubs out there, more pockets of civilised space. Polo is conducting research into the origins of these hubs. They seek engineering crews to establish the seeds of new habitable bases, in order to observe how they might flourish and grow. Construct an Outpost OR Construct an Underwater Outpost Civilised Space Raid a Planetary Depot Priest Entity Nada has been troubled by dreams of reconnection, experiencing apparent glimpses of both Korvax and Sentinel networks in their unconscious mind. A set of coordinates has recurred in these dreams, which Nada believes must have leaked from a compromised Sentinel terminal. Access the vulnerable terminal to locate and destroy a depot. Raid a Planetary Depot Unconscious Connectivity Raid a Planetary Depot Sentinel forces endlessly pursue the Space Anomaly, converging upon any location where it lingers. Nada and Polo, striving to outmanoeuvre their pursuers, have sabotaged a terminal in a planetary facility. A resourceful team should be able to exploit the terminal to locate a hidden Sentinel depot. Access the vulnerable terminal to locate and destroy a depot. Raid a Planetary Depot Starvation Tactics Raid a Planetary Depot A disturbance has been detected in the Sentinel hive mind. A terminal in a mining facility exhibits anomalous tendencies, and may reveal the location of Sentinel material depots if probed. Access the vulnerable terminal to locate and destroy a depot. Raid a Planetary Depot Network Compromises Non-Compliant Analysis Eye to Eye Unearth Ancient Bones Nada and Polo are classifying the biology of the universe, focusing on the most interesting patterns. They have found a potential link between a living species on one planet, and an extinct ancestor in an entirely separate system. To confirm the relation, they require skeletal scans from bones discovered in this system. The crew is free to keep the physical specimens. Unearth Ancient Bones Skeletal Legacy Unearth Ancient Bones Nada is undertaking research into biological disease. Their study compares the properties of organic pathogens against the viruses that can afflict their own artificial physiology. To better understand the origin of these diseases, they require skeletal scans from ancient creatures. The crew is free to keep the physical specimens. Unearth Ancient Bones Exhuming The Ancients Unearth Ancient Bones Time is a nebulous dimension for Nada and Polo. They wish to study a natural relic from the distant past - something truly ancient, to give context to the present. They seek a research crew to excavate the burial grounds of ancient creatures and share the data with their planetary contact. The crew is free to keep the physical specimens. Unearth Ancient Bones Skeletons In Time The Spine Of History Restless Ancestors Survey a Planet The Space Anomaly's databanks are the most extensive in the known universe, yet Specialist Polo is unsatisfied. They seem determined to document every parsec of the infinite. Their records for one specific planet are in need of an update. They ask Travellers to visit the indicated planet, and upload a fresh planetary survey for the Anomaly. Survey a Planet Documenting The Infinite Survey a Planet Although the Space Anomaly does not participate in intergalactic trade, a recent trend has caught Polo's attention. A suspicious number of raw materials on the market seem to originate from one specific planet. More interested in geology than making a profit, Polo asks Travellers to visit and catalogue this planet, to help determine what makes its resources so exceptional. Survey a Planet Celestial Catalogues Survey a Planet Specialist Polo has identfied a planet that seems host to a particularly unusual ecosystem. They say they cannot rest until its details are archived in the Anomaly for them to pore over. Travellers are asked to visit the planet and examine its life and geographic makeup, then upload the surveyed data to the Anomaly. Survey a Planet Archiving An Ecosystem Survey a Planet Nada and Polo have been pursuing a specific pattern of data, tracing an extraordinary pattern of interplanetary migration and evolution. The next planet in the sequence has now been identified, and Travellers are requested to complete a survey of its life and geography for the Anomaly's records. Survey a Planet Sequential Surveys Survey a Planet The hotspot data of a specific planet has drawn the attention of Nada and Polo. How can so much life flourish on a world with such concentrates of toxic gas, and such volatile pockets of electromagnetic power? Travellers are asked to document a representative sample of this planet's geographic character, and upload their findings to the Space Anomaly. Survey a Planet Subterranean Veins Tame Wild Creatures Polo's fascination with simple fauna seems limitless. At what level of intelligence do creatures begin to exhibit traits such as greed, deceit, manipulation? How can the evolution of such traits be avoided? Polo requests ground crew get closer to these creatures, earn their trust, and study their habits. Tame Wild Creatures Simple Fauna Tame Wild Creatures Priest Entity Nada, examining their own definition of 'life', wishes to study the psychology of biological lifeforms. They posit that all biological life is enslaved by the demands of organic tissue, and will compromise other motivations in pursuit of nourishment. Nada calls upon their Traveller friends to examine the response of wildlife to strangers, and report on how creatures can be tamed through food. Tame Wild Creatures Biological Intrigue Delectable Domestication Animalistic Appetities Untamed Palates Eliminate Planetary Monstrosities All things are patterns, but some patterns are more prevalent than others. An alarming prevalence of whispering eggs has been observed across the universe, again and again, often clustered around derelict facilities. Nada and Polo need Travellers to investigate these eerie breeding grounds, and eliminate the monstrosities nesting there. Eliminate Planetary Monstrosities A Monstrous Pattern Eliminate Planetary Monstrosities Despite Nada and Polo's best efforts to study the universe impartially, they recognise that some strands of life are... different. A specific variety of biological entity seems to evoke horror in all other living things it encounters. Courageous away teams are required to directly confront this horror and report back its most unnerving qualities. Eliminate Planetary Monstrosities Erroneous Evolution Burrowing Terror The Whispering Swarm Biological Horror Eliminate Hazardous Flora The Anomaly is abuzz with news from visiting Travellers. They whisper stories of malicious foliage lashing out at unwary explorers, damaging flesh and equipment alike. Nada and Polo sympathise with their Traveller friends, and seek a crew of biological agents to help cull this troublesome threat. Eliminate Hazardous Flora Malicious Foliage Eliminate Hazardous Flora Certain plants in the universe exhibit a taste for blood, elevating them beyond their assigned position in the food chain. Nada and Polo are curious about these divergent, role-defying plants, and wish to study their survival instincts and capabilities. Eliminate Hazardous Flora Bloodthirsty Plants A Floral Menace Herbivorous Bloodshed Roots of Aggression Investigate Anomalous Region [Weekend Missions] Nada's spacetime loom has detected a disturbance in a distant region of the universe. The probable breach in reality is too dangerous for the Space Anomaly to warp to directly. Travellers must access the region by Portal. Investigate Anomalous Region [Weekend Missions] Swallowed By A Star Investigate Anomalous Region [Weekend Missions] An abnormal signal has reached the Anomaly's communicators, its frequency indicating a disturbance in reality. The signal is corrupted, and its exact origin cannot be triangulated. The only way to reach it is by Portal. Investigate Anomalous Region [Weekend Missions] Toward The Void Investigate Anomalous Region [Weekend Missions] Unusual, potentially dangerous readings have appeared on Nada's spacetime loom. The Iterations inhabiting the Space Anomaly believe these point to a disturbance in reality that may only be accessed by Portal. Investigate Anomalous Region [Weekend Missions] Misaligned Realities Investigate Anomalous Region [Weekend Missions] A desperate and broken transmission has reached the Space Anomaly, but the signal is untraceable, its origin disturbed. Nada and Polo urge Travellers to search for a route via the ancient Portal network and investigate. Investigate Anomalous Region [Weekend Missions] A Dark Maw Investigate Anomalous Region [Weekend Missions] The Anomaly inhabitants are deeply troubled by recent readings from Nada's spacetime loom. The data indicates a region of unsettled reality. Rewards are offered to any Travellers who travel by Portal and assist. Investigate Anomalous Region [Weekend Missions] Vanishing Point Rescue Stranded Lifeform Of the countless distress signals received by the Space Anomaly, one has caught Nada's attention. Its signature has elevated it above the rest of the noise. It reminds them of a time they do not wish to remember. Nada asks Travellers to trace this signal to its source and rescue any survivors. They do not wish to know any details. Rescue Stranded Lifeform An Old Distress Rescue Stranded Lifeform Specialist Polo, even more emotional than usual, implores Travellers to answer a distress signal they have received. Unable to leave the Anomaly themselves, Polo is relying on the courage of their friends. The mission is to rescue a long-lost contact, whose starship seems to have met an unfortunate fate... Rescue Stranded Lifeform Friends Adrift Rescue Stranded Lifeform Iteration %EXOTIC% has received upsetting news. An ex-associate of theirs has gone missing. It seems their ship signature went dark several days ago. Not wishing to disclose their new life aboard the Anomaly, %EXOTIC% requests Travellers go in their stead to the associate's last known coordinates, and attempt to send them home. Rescue Stranded Lifeform Dangerous Associations Rescue Stranded Lifeform For the safety of its inhabitants, the Space Anomaly's existence must remain secret. However, Nada and Polo often find themselves unable to ignore external situations where lives are endangered. A distress signal within range of the Anomaly has been traced. Travellers are asked to visit its last known coordinates, and anonymously aid any survivors. Rescue Stranded Lifeform Anonymous Assistance Rescue Stranded Lifeform The Anomaly has been alerted to a spike in sentinel activity in a nearby system. The conflict seems to have now ended, but a persistent distress signal still broadcasts from the area. Dismissing whatever 'crime' may have been committed as irrelevant, Nada and Polo ask Travellers to assist any survivors at the site of this incident. Rescue Stranded Lifeform Foe Of My Foe Hunt Dangerous Pirates For some time, Specialist Polo has been observing a rivalry between two alien communities, hoping for a peaceful resolution. Unfortunately, one of the groups has taken up arms, and the conflict has turned violent. Polo now seeks a group of Travellers to engage the aggressive squadron in combat, and put an end to this violence. Hunt Dangerous Pirates Renegade Squadrons Hunt Dangerous Pirates A well-organised crew of pirates has been causing havoc in a nearby star system, claiming none can defeat them in space combat. Polo and Nada, studying both the motivations and mettle of their Traveller friends, request an armed squadron to confront these arrogant outlaws and challenge their boastful claim. Hunt Dangerous Pirates The Might Of Friendship Hunt Dangerous Pirates A gang of hostile outlaws has been terrorising an entire star system, intercepting trade vessels and starving the local population of supplies. Nada and Polo are distressed by this, and wish to make the universe just a little more pleasant. They seek a squadron of battle-hardened Travellers to eradicate this pirate menace. Hunt Dangerous Pirates Scourge Cleansing Scurrilous Skies Blight Across the Stars Hack A Sentinel Pillar The Anomaly's greatest weapon against the Sentinel forces is Polo's archive of intelligence, containing data on Sentinel strengths and weaknesses. Polo seeks well-armed Travellers to raid a Sentinel Pillar nest, and steal the secrets within. Locate the Sentinel Pallar and upload the data found therein. WARNING: Sentinel forces may response with extreme hostility. Hack A Sentinel Pillar Into The Nest Hack A Sentinel Pillar Polo and Tethys - to the concern of Nada - have become obsessively curious about the inner workings of Sentinel technology. They wish to harvest the secrets from a Sentinel Pillar, for use in their own personal projects. Locate the Sentinel Pillar and upload the data found therein. WARNING: Sentinel forces may response with extreme hostility. Hack A Sentinel Pillar Hacker's Fascination Hack A Sentinel Pillar Specialist Polo is forever tinkering with the Anomaly's Sentinel suppression field, technology, and has been struck by inspiration for an additional layer of security. They simply require a few packets of information from a Sentinel Pillar.... Locate the Sentinel Pillar and upload the data found therein. WARNING: Sentinel forces may response with extreme hostility. Hack A Sentinel Pillar Suppressing The Suppressors Hack A Sentinel Pillar The Anomaly's foremost priority is the safety of its inhabitants, which means keeping it cloaked from Sentinel eyes. Priest Entity Nada has identified a Sentinel Pillar containing data that would aid significantly in evading Sentinel patrols. Locate the Sentinel Pillar and upload the data found therein. WARNING: Sentinel forces may response with extreme hostility. Hack A Sentinel Pillar Probing The Eye Hack A Sentinel Pillar Iteration Tethys has identified a planet under extreme Sentinel surveillance. Wishing to hit back, but unable to venture planetside themselves, they have reminded Nada and Polo that raiding a Sentinel Pillar also yields valuable data.... Locate the Sentinel Pillar and upload the data found therein. WARNING: Sentinel forces may response with extreme hostility. Hack A Sentinel Pillar The Sentinel Menace Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'The worm lord towers above the dusty earth; its flesh becomes the sky. We offer ourselves to the ground. We beg our sacrifice accepted.' Purge The Infestation The Hungering Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'The dust was choking, our eyes were red and watering. But the truth was inescapable. The veins of the Atlas had surfaced.' Purge The Infestation The Call Of The Titan Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'With every storm we beg to be chosen; Arms to the sky, faces to the dirt, calling out with all we have!' Purge The Infestation The Burrowing Doom Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'When heavy raindrops hit the earth, the veins of Atlas answer. The rapture of our consumption is beyond words.' Purge The Infestation They Must Feed Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'We tumble as it swallows, but grip the slick walls as best we can - Oh! - to reach the gizzard still awake.' Purge The Infestation That Creeping Flesh Purge The Infestation A haunting song echoes through an infested region of space. This vile chorus must be purged, the infection cut out before it spreads. 'The slime clogs our noses and stings our eyes, though in this warm darkness we are already blind. Breathe it deeply! How our lungs gurgle!' Purge The Infestation The Agony Of Consumption Purge The Infestation The Atlas cries in the language of creation, and that which ripples through its mind, ripples through the universe. Strange abominations haunt worlds at the fringes of space, creatures abhorrent to all sentient life. Whatever their ultimate cause, these monstrosities must be purged before they pull others into their accursed maw. Purge The Infestation The Purging Maw Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels Call Of The Void Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels Echoes Of Glass Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels Two Enemies Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels The Corrupting Swarm Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels Feeding On Disharmony Root Out Corrupted Sentinels The corrupted Sentinel swarm fuel themselves with energy harvested from the fabric of reality itself. Their foul machinery tears at planets, ripping the soul from within, twisting the energy of time and space into a disharmonious corruption. Find a world blighted by their corrupted entities. Destroy their dissonance resonators and stem the corruption. Root Out Corrupted Sentinels The Dark Resonance Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods The Vile Swarm Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods Swarmsong Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods The Hungering Brood Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods Infestation Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods A Hatching Terror Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods Metamorphosis Exterminate Vile Broods Vile infestations have begun to fester on previously untainted planets, introduced by entities unfamiliar with proper bio-security procedures. Though painful, it is necessary to eliminate these broods in order to protect endemic species. Courageous away teams are sought for the task. Exterminate Vile Broods Mother of Infestation Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Gone Fishin' Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Down By The Water Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Wading In Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Taking The Bait Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Waterside Lure Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Call Of The Water Catch Uncommon Fish Nada seeks samples of the galaxy's more unusual fish, as they seek to further their understanding of the different ways in which life can manifest. Catching the creatures is sufficient for the remote monitoring scans to run. They may be released or processed as you please afterwards. Dedicated teams of research-minded anglers are sought for the task. Catch Uncommon Fish Fresh Fish Star Systems The Galaxy Map Space Encounters Derelict Freighters Weekend & Community Missions Changing Galaxies The Space Anomaly Nexus Missions Videos The Nexus is the multiplayer mission board onboard the Space Anomaly , and functions as a meeting point for Travellers. It is the location where players sharing the same multiplayer instance in the Space Anomaly (up to 16) can initialize or join multiplayer missions (up to a group of four players per mission). Missions can be completed to get specific rewards (products and units/nanites/quicksilver). 📋 The Nexus offers four types of missions. Regular missions award nanites or units and some items. Daily Quicksilver mission awards 400 quicksilver. Marked by one to three Gold (droplets) on the right side of Nexus. Encrypted missions award nanites or units, and some items. Marked by a purple question mark symbol on the left side of the Nexus. Weekend missions award 1800 quicksilver. Marked by a turquoise Hexagon above the Nexus. ❕ Daily, one mission, generating Quicksilver, will be offered to the player, replacing one of the four mission options. Up to three such missions can stack up (represented by an according number of floating Quicksilver icons on the side of The Nexus interface). This mechanism allows players not to miss out on them even if not playing daily. However once the stack of three is filled up, any passing day won't add such a mission to the queue, thus being lost. Encrypted missions appear in The Nexus at random. When initialized, they will start a random mission.
- Sentinels | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. SENTINELS NMSResources Infographics Sentinels Ammunition Weapon Management Defensive Systems Outlaw Systems Fiends & Flora Ground Combat Space Combat Videos Sentinels are robotic entities that guard most worlds. Harvesting resources in view of the Sentinels will cause them to turn hostile. Harvesting some resources, such as Gravitino Balls, will immediately alert Sentinels forces. Sentinels may approach and scan you or any resources you recently harvested. Avoid harvesting or attacking non-hostile creatures while being watched. Some worlds host extremely hostile Sentinels. These drones will attack on sight. Pay attention to the planet information in the Analysis Visor [Key F] to learn Sentinels status. Some Sentinels have been corrupted by the Abyss; the Void Mother; the Atlantid. These are particularly present on Corrupted worlds, but can also appear at Planetary Settlements & at treasure dig-sites. The Security Level in the top right of the HUD shows the current Sentinels status. This will increase as you fight Sentinels. Eliminate Sentinels Drones quickly when to avoid more powerful Sentinels being summoned. Destroying Sentinel Drones is a good source of exotic materials. You will fight all Sentinel types and find two Sentinel Pillars in the new story mission 'A Trace Of Metal '. HARDFRAME A heavily armoured mech with a jetpack & a variety of weapons, including a plasma-powered flamethrower. BI-PED WALKER A heavily armoured mech with a variety of weapons. Shoot the knees to topple it; and it's head casing to destroy it. CORRUPTED PLANETS A darkness spreads through the Sentinel horde. Many fortified worlds have succumbed to corruption, with strange crystals sprouting from the earth and their robot guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more… SHIP DRONE A space based, automated attack system. Not much different to pirates, easy to deal with in small numbers; just don't shoot at a space station! WHAT ARE SENTINELS? Mechanical, self-replicating, policing drones, also known as The Aerons. Created by The Atlas & meant as a security protocol; but the Atlas is losing control. When the Aerons first appeared in this universe, they were confronted by the Vy'keen alliance, who nearly won their war against these mechanical menaces, but were betrayed & attacked by the Gek while weakened. The war between the Sentinels, Vy'keen & Gek came to an end when the enslaved Korvax injected their nanite clusters into their Gek masters' spawning pools; rewriting their DNA to turn their violent lust for power into greed. The Gek now worked for the sentinels & the Korvax worshipped them. The Vy'keen still hate them & kill all they can. SENTINEL DRONE On planets with Low Sentinel Activity, Drones can only be found guarding Depots, Manufacturing Facilities, and Operations Centres. On planets with High Sentinel Activity or Aggressive Sentinels, Drones can be found patrolling the entire planetary surface. They will investigate players that perform actions that violate their laws and ultimately attack if a player continues their transgressions. SUMMONER DRONE Summoner Drones are capable of beaming in reinforcements mid-battle. While of low threat on their own, these advanced Sentinel units can quickly turn the tide of a fight and overwhelm an unwary player. Every once in a while, they will start summoning Heavy sentinel drones. This process takes a while, and can be stopped by destroying the summoner. If it's completed, the newly summoned drones won't disappear, even after the summoner's destruction. ARMOURED DRONE Armoured Drones have forward plating, with an eye in the centre, a weak spot, and will face the player at all times while engaged to make use of this shield. When not tracking the player, most of their bodies are open to normal attack. REPAIR DRONE Sentinel repair drones are small, highly agile units that rapidly repair other drones. While themselves weak and lightly armed, these mobile engineers represent a serious threat and should be tactically eliminated. If a sentinel unit is in proximity, they will rush to their assist and progressively repair them until the unit or themselves is destroyed. If the unit they were repairing is destroyed, they will try to go repair another one that needs it. HEAVY DRONE Sentinel Heavy Combat Drones are a significantly upgraded version of the regular Sentinel patrols drones. If a Sentinel patrol drone discovers a transgression, these tank-like units are the first forces summoned to the battle as highly aggressive backup. QUAD Sentinel Quads have two attacks they can perform, a charged laser attack and a lunge attack. Both attacks are aimed directly in front of the Sentinel and can be defeated using strafe tactics. They have a red glowing weak-spot on their back. Shoot here for massive damage. CORRUPTED DRONE An offshoot of the basic drone are referred to as Corrupted Sentinels, and must be dealt with when harvesting Salvageable Scrap. These are a tougher variety of the regular drones. It is possible that these are the rogue drones described in the freighter logs. Performing these actions always alerts Sentinels (regardless of Sentinel presence), raising either Planet Wanted Level (PWL) or Space Wanted Level (SWL) to at least 1: Overharvesting resources Picking up a Gravitino Ball from the ground or from flora (PWL 3) Picking up Sac Venom from the ground (PWL 3) Interacting with a Sentient Plant (PWL 3) Removing an Ancient Data Structure from a pedestal (PWL 0) Removing an Albumen Pearl from a shell (PWL 3) Attacking a Space Fleet (SWL 1) Attacking a Space Station (SWL 4) Attacking a non-hostile Starship Attacking a Sentinel drone (PWL 1) Performing these actions with a Sentinel drone witnessing the action will alert the Sentinels and set the player's PWL to 1: Attempting to destroy Depots (attacking some Depots sets PWL to 3), or the reinforced door of a Manufacturing Facility or Operations Centre Attacking Fauna nearby Harvesting Minerals or Flora nearby ABYSS CORRUPTED DRONE The strange power flowing through corrupted worlds has warped the Sentinels beyond recognition. Colossal semi-arachnid machines stalk these discordant worlds, ready to pounce upon unwary Travellers. Their weaponry varies from rapid-fire energy weapons, to grenades, to a corrupted flamethrower, and they will tactically repair heavily damaged drones. SMALL CORRUPTED ARACHNID The volatile circuitry of the corrupted swarm makes them prone to spontaneous combustion, especially when their armour integrity is compromised. Keep your distance, and beware of their aggressive pounce… MEDIUM CORRUPTED ARACHNID Face off against a swarm of corrupted Sentinel spawns. These aggressive mini-machines know no fear, and will relentlessly pursue their Traveller foes all the way to the bitter end. Able to phase in and out of stealth for surprise attacks. LARGE CORRUPTED ARACHNID Utilises devastating flamethrowers & long-distance explosives. INTERCEPTOR Sentinel fleets have evolved. System authority ships now appear in hundreds of procedurally-generated variations, dramatically diversifying their silhouettes and styles. Expand your fleet with your very own salvaged Sentinel Interceptor starship. Hunt down your perfect Sentinel ship, or collect a whole range of these sleek procedurally-generated Interceptors.
- Food Recipe Catalogue | No Man's Sky Resources
COOKING PRODUCTS Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Nutrient Processor Recipes All the food recipes are shown below in the same order that they appear in your catalogue's recipes page. Use this to determine what you are missing & what is needed to fulfil the requirements for that recipe. Click the correct catalogue page to be taken to the website page that contains those recipes. Each webpage contains 6 catalogue pages. The last one contains the remaining pages. Raw Materials Crafted Products Constructed Technology Construction Parts Cooking Products Starship Parts Trade Commodities Curiosities Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11 Catalogue Pages 6-7 Catalogue Page 5 Catalogue Page 4 Catalogue Page 3 Catalogue Page 2 Catalogue Page 1 Recipe Catalogue Index Food Recipe Blueprints Food Items PAGE SHORTCUTS: Catalogue Pages 8-9 Catalogue Pages 10-11 FOOD RECIPE CATALOGUE
- Upload Flora & Minerals | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Platform & Version UPLOAD FLORA & MINERALS Uploaded Star Systems Uploaded Planets Uploaded Bases Uploaded Ships Uploaded Flora & Minerals Uploaded Pictures Uploaded Tools Uploaded Fauna & Pets Here you can upload your discoveries to our database. Where you add pictures, please try to have the menu hidden and/or the glyphs on display in bottom left. When you hit 'Submit Page', be sure to wait for the green writing to indicate success. 1 2 3 4 5 6 7 8 9 0 A B C D E F 1234 5678 90A B C DEF Select File - Pic On Planet Select File - Pic In Discovery Menu Flora or Mineral Info Upload Pictures Notes & Video SUBMIT Your content has been submitted An error occurred. Try again later Planet Info Planet Type Platform Gallery Select File - More Pics
- Development Of The Game | No Man's Sky Resources
No Man's Sky Resources is the only fully accurate, up to date & fact checked, source of No Man's Sky information on the internet. Find walkthroughs, gaming tips & infographics to help you understand every aspect of the game with ease. --- Keywords: Guide, Help, Tip, Tips, Trick, Tricks, How To, Walkthrough, Walk-through, Walk through, guide, help, tip, trick, tips, tricks, how to, walkthrough, walk-through, walk through, Infographic, infographic, Infographics, infographics, Support, support No Man's Sky received mixed reviews at its 2016 launch, with some critics praising the technical achievements of the procedurally generated universe, while others considered the game-play lackluster and repetitive. However, the critical response was marred by the lack of several features that had been presumed to be in the game, particularly multiplayer capabilities, though Murray had tried to downplay expectations prior to release, after it was clear that they had to abandon that feature for a while, to meet Sony's release schedule. The game was further criticized due to Hello Games' lack of communication in the months following the launch, creating a hostile backlash from some of its player base. Murray stated later that Hello Games had failed to control the exaggerated expectations of the game from the media and the larger-than-expected player count at launch, & since have taken an approach of remaining quiet about updates to No Man's Sky until they are nearly ready to ship, to avoid miscommunication. Despite many articles trashing the game, the actual reviews were evenly split between positive and negative. Many of the negative reviews were found to have been left by people who had never played the game, prompting Playstation & Steam to impliment a policy where players had to play a game for a set amount of time to be able to leave a review. The promotion and marketing for No Man's Sky became a subject of debate, and the video game industry has used No Man's Sky as an example of missteps to avoid in marketing; as well as an example of how gaming companies can and should continue to develop their games after launch; with Sean Murray often invited to deliver talks and training to other games developers. Since the game's initial release, Hello Games has continued to improve and expand No Man's Sky to achieve the vision of the experience they wanted to build. The game has received multiple major content updates that have introduced several previously missing features, such as multiplayer components, while adding new features like surface vehicles, base-building, space fleet management, cross-platform play, and virtual reality support, all of which have substantially improved its overall reception. The first of these updates was the 'Foundation' update, coming on the 26th November, the date HelloGames wanted to release the game originally. This update reset the universe & changed almost everything about the game; turning it into a full-fledged game from what had essentially been a beta-test. This update alone made most players happy, though some still remained unimpressed. The internet was still vocal at this point, with many people who had never played any version of the game, taking to trash-talking it online. With the first three updates, the game managed to tick off almost all of the features that had been listed as being 'promised' (most of which were never actually mentioned, but purely the hype-train and people's imaginations getting out of hand). With the release of 'Atlas Rises', the online hate-train did a u-turn, with most people admitting that they could no longer fault the game & that everything that had been 'promised' was now in-game. All iterations of the game starting with 'NEXT', have been adding features that have been thought up since the foundation update hit and were not mentioned by anyone pre-launch. HelloGames continued to develop this game; through 2016 - 2024, with more content already planned for throughout at least 2025 and 2026. HelloGames have recieved countless awards for their ongoing work on No Man's Sky & Community Support. The founder of Hello Games, Sean Murray, had wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s with No Man's Sky. The game was developed over three years by a small team at Hello Games with promotional and publishing help from Sony Interactive Entertainment. The game was seen as an ambitious project for a small team by the gaming media, and Murray and Hello Games drew significant attention leading to its release. Development of the game was repeatedly slowed down by circumstance, such as the HelloGames offices flooding twice, resulting in large parts of the game needing to be remade from scratch. HelloGames were under immense pressure from Sony to complete & release the game. After a three month extension, (which gained Sean Murray death threats from some members of the public), Sony were not willing to provide a second, well needed three month extension. The game released in 9th August 2016; three months before the game was considered ready by HelloGames. Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. DEVELOPMENT OF THE GAME facebook.com/groups/NMSResources youtube.com/NoMansSkyResources NoMansSkyResources.com MAJOR UPDATES 3.3 🧭Expeditions 31st Mar 2021 1695 63 23rd Sep 2020 🦝Adopt Pets , 🐹Raise Cute Babies, 🐣Breed Creatures, 🦑Trade Eggs, 🤖Customise your pets, 🐕🦺Train creatures to do chores, 🐬Talk to your pet, 🦋UI Improvements, 🦅Faster PS4 Load Time, 🧠Fauna Improvements, 🦕Ride giant creatures, Streamlining Of Some Gameplay Elements 42 1653 17th Feb 2021 🧶Companions 3.2 3.1 🔮Next Generation 1st Dec 2020 1575 79 Next Generation Console Upgrade, Visual & Loading Improvements For All Platforms 🪐 Billions of New Volcanic, Marsh & Infected Planets, 💖 UI Revamp, ☀️ Binary/Ternary Stars, 🗼 Colossal Archives , 🔥 Firestorms , 🌋 Volcanoes , ⚡ Lightning , 🌪️ Tornadoes , Meteors , Gravitational Anomalies , 🤖 NPCs on Planets, 🌥️ Improved Clouds, 🐞 New Fauna, 🌄 Multi-km Mountains / Dramatic Landscapes, 🐛 SANDWORMS, Interface Visual Overhaul, Richer Diversity, Increased Colour Variety, New Lighting Conditions, Anomalous Buildings, New Items, Portal Interference Lifted, Planetary NPC landings, Illegal Upgrades , Upgrade Multi-Tool, Insects, Wild Robots, Better Creature Behaviours 69 1506 🍊Origins [Re-Release] 3.0 💀 Derelict Freighter Exploration , Procedurally Generated Interiors, Atmospheric Danger, Deadly Infestations, Procedural Stories, Improved Bloom Effects, Improved Lens Flare, New Lighting Effects, Salvage Freighter Technologies & Fleet Upgrades , Expandable Slots on player Freighters, Freighter Colour Customisation, Freighter Inventory Management - access freighter storage units directly in tabs, Freighter Teleporter , Improved Combat Mechanics, Space Encounter Guidance - Anomaly Detection Beacon , Unlockable Player Titles , New Nexus Missions 68 1449 17th Jul 2020 💀Desolation 2.6 2.5 🎮Cross-play 10th Jun 2020 1412 37 🚀 Crossplay between all platforms, Ability for all players across all platforms to play together, visiting each other's bases, seeing each other's discoveries, ambient multiplayer, missions together, etc, 🌌 Improvements to Lobbies and Groups, 🎈 Speech Accessibility Options, 🦾 VR Full body, 👾 Speech to Text, 🎮 Win 10 Store, 🎁 Free for Game Pass, 🛰 New Networking backend, Friends List & Friend Codes, Chat Options, Q.O.L, Story Based Weekend Missions 🤖 The Minotaur Mech Exocraft , 🏎️ Improved Exocraft, 🔌 Electrical Cloaking Device to hide wires & pipes, 😍 GFX Enhancements, 🏕️ Base Building QoL, 🪐 Summon Exocraft from Freighters ,, 🥽 Detailed VR cockpit, 🛰️ Solar tech, 🧭 Exocraft scanners, 🥰 New Decals, 🎁 And much more, Advanced Jump Capabilities, Immersive Cockpit, Shielded from Storms & Weather Effects , able to collect items such as Storm Crystals , from inside Minotaur, New Exocraft Tech , such as Solar Panels to Recharge Engines, Improved Exocraft Scanning, Graphical Improvements 72 1340 7th Apr 2020 🤖Exo Mech 2.4 🥚 Procedurally Generated Living Ships , 🍆 Organic Technologies , 🐔 Origin Story Mission - Starbirth Story Mission to get your first Living Ship, 🦑 Tentacle Cockpit, 🐙 Wide Range of Space Encounters during Pulse Drive, 😘 Space NPCS, 👍 Quality of Life Improvements 49 1291 18th Feb 2020 🥚Living Ship 2.3 2.2 📜Synthesis (+ 🎵Bytebeat) 28th Nov 2019 1206 85 Starship Upgrades , Starship Salvaging , New Terrain Editing System, Protected Terrain Edits, Save Custom Outfits , Starship Interior Space Map, Significant Quality Of Life & Inventory Management Improvements, New Technology Blueprints , Triangular Base Building Parts , 297 Bug Fixes, Base Building Improvements including better Snapping, Storage Containers now have 20 slots instead of 5 & can be renamed, Personal Refiner , Own 3 Multi-Tools BYTEBEAT UPDATE: 🎵Melody Sequencer, ✉️Envelope editor, 🌊Waveform editor, 👨🚀BPM/Key/Volume/Attenuation, 🥁Drum machine, 🎹Arpeggiator, 🤖Synchroniser, 🔗Link ByteBeats, 🧠Use audio to control objects VR Support, Vastly Expanded Multi-player, Anomaly & Nexus , Major Story Overhaul With Improved Tutorials, Ambient Multi-Player (run into random people), Updated Tech Trees , Featured Bases, New NPC Characters , Better NPC Interactions, Creature Riding , Cooking / Feeding / Milking System, Base Power System , Industrial Mining , Sitting Down! 105 1101 14th Aug 2019 🥽Beyond [Re-Release & VR] 2.0 Major Graphical Overhaul, Exotic Biomes , Lush Diversity, Rainbows, Trophies, Archaeology, Scrap, Storm Crystals , Hazardous Flora , Sentient Minerals, Shared Community Mission Progress 265 836 22nd Nov 2018 🧞Visions 1.75 1.7 🤿The Abyss 29th Oct 2018 812 24 Underwater Update & Quest-Line (Dreams Of The Deep ), Submarine, Underwater Bases, Exocraft Shop True Multi-player , Community Events , Multiple Bases, Third Person, Character Customisation , Frigate Fleets & Expeditions , Refiners , Procedural Tech Upgrades , Space Station Marketplace 97 715 24th Jul 2018 🚀NEXT [Re-Release] 1.5 Picture Version Name Release Date Days Since Release Days Active Main Features 1 Release 9th Aug 2016 0 110 Base Game . . . . . . Base Building , Farming , Freighters , Creative & Survival Modes 102 110 26th Nov 2016 🏗 Foundation 1.1 Exocraft , Multiple Ships, Ship Specializations & Class System, Online Base Sharing 156 212 8th Mar 2017 🚧 Pathfinder 1.2 1.3 💎Atlas Rises 11th Aug 2017 368 347 Story (Artemis Path), Varied Biomes , Mission System , Trading , Crashed Freighters , Terrain Editing, Portals , Mini Multi-player , Exotic Ships 🧭 Galactic Expeditions, 🥇Mission Patches, 😎 New HUD + 4K UI, 🗺 Expedition Planner, 🥽 Visor Tech, 🏆 Cross-Save Rewards, 🛸 Sentinel Combat Enhancements - Scaling System, 🧠 Perf + Load Optimised, 😍 Cross-Platform Naming Merge, 📆 On-going Seasons, Twitch Drops, Expedition Milestone Patches, Rendezvous Points For All Players To Meet, Resource Target Sweeping, Visual Overhaul 91 1758 2nd Jun 2021 🌈Prisms 3.5 😍Reflections, 🐰Fur, 🐛Flying Pets, 🔮Refractions, ☂Rain + Weather, 🚀More Stars, 👾Bytebeat Expansion, 😎Parallax Occlusion Mapping, 🌌New Warp Effects, 😭Improved Photo Mode, 🍾New Particle Effects, 🌈Improved Light Shafts, 💎DLSS, 🌼Increased Biome Detail 3.6 👀Frontiers 1st Sept 2021 1849 🤯Planetary Settlements , 👀Become Town Overseer, 🏗250+ new Base Parts, 👨👦👦Town NPC Sim, 📺Proc Interiors, 🎮15x Saves, 🥂Disputes, 🐛Monstrous Pets, 🌈Visual Effects, 🤖Twitch Campaign, 🗺Season 3 , 🌌Space Nebulae, 😎Base Building Overhaul, 🧞Settlement Sim, 🔫Grow + Defend Towns 50 . 🐛Sandworm Pets , 🤯New Sandworm Variants, 💀Expedition + Narrative, 🐙Fight Titan Worms, 🤢Feasting Casque Head, 🥚Collect Sandworm Eggs, 🤮Flesh Pyrotechnic, 🌈Richer VFX, 👻Ghastly Trail, 🎃New Expedition Rewards, 🐍Rideable Sandworms 119 1898 20th Oct 2021 🐛Emergence 3.7 🔫Combat Overhaul, 💀New Enemies , 🧠Improved AI, 🗺New Lore and Missions , 🐙Exobiology Expedition , 💪All New Weapons , 😍Weapon VFX Overhaul, 👻Active Camo, 🤖Buildable AI Mech , 🤯Sentinel HQ 56 2017 16th Feb 2022 🔫Sentinel 3.8 3.85 42 2073 13th Apr 2022 🏴☠️Outlaws 🏴☠️Outlaw Space Stations , 🤯Cloth Simulation , 🦜Outlaw Story , 🎰Smuggling, 🛰Solar Ship , 🔫Recruit Wingmen , 🛸Planetary Frigates, 🕹Improved Space Combat, 📜Forged Passports , 🙏More Ship Slots, ☠Bounty Missions, 👾Planetary Pirate Raids . 56 2115 25th May 2022 🐋Leviathan 3.9 🐋Space Whales!, 🕹️New Expedition , 🥰Whalestalker Cloak, 🌍Community Goal, 🧠New Narrative, 💀Roguelike Mechanic, 🚀Organic Frigate Reward, 🔮Temporal Starship Trail 🚀Freighter Overhaul, 👷Vast Bases, 🛰️Improved Hangar, 🧑🚀NPC Crew, 🔭New Bridge, 👀External Windows, 🛸Teleporter, 🪨Huge Asteroids Fields, 🤯Exterior Walkways, 🌌Space Atmospherics, 🪐Polestar Expedition , 🐋Living Frigates, 👽Combat Missions 79 2171 20th Jul 2022 💪🏻Endurance 3.94 🤯Nintendo Switch Version, 😎Relaxed Mode, ❤️Overhauled Inventories, 💉Revamped UI, 🪐Improved Missions, 💪Tons of QoL, 🧑🚀Level Cap Increase, 👩🔧Custom Game Mode, 🦑Info Portal, 🌠New Milestone System, 🦾Increased Challenge, 🧬Crafting Improved, 🛰️Commerce Shuttle, 👽New Collectibles 138 2250 7th Oct 2022 🔭 Waypoint (↔️Switch) 4.0 . 4.1 22nd Feb 2023 2388 42 🧑🚀Utopia Expedition, 🚀Speeder Ship, 🤩12 Ship Garage, 🥽PSVR2 Launch, 🦄Wonders Catalogue, 🎮Gyro Controls, 👣New Switch Content, 🤖Robot Pet, 🎈High End VR GFX, 😎Visor Helm, 🦾Left Hand Mode, 🥼Dynamic Res Scaling, 🎨HDR Revamp, 🎁Huge VR Overhaul ❄️ Fractal 56 5th Apr 2023 4.2 💎Corrupted Worlds, 🎭Evolving Story, 🚀New Ship Class, 🎒Sentinel Jetpack, 👀Abandoned Camps, 🤖Robot Spiders, 😶🌫️Sentinel Cockpit, ⚔️Improved Combat, 🔫Sentinel Weaponry, 👻Stealth Enemies, ☠️Capital Ship Battles, ☎️New Nexus Mission, 🐌Custom Wonders, 🧙♂️VR Improvements 2430 😈 Interceptor 7 2488 1st Jun 2023 4.25 🍎 Mac ❌▶️Cross Play, ❌💾Cross Save, 🤘Metal 3, 👟High Performance, 👨💻Apple Silicon and Intel, 🦄MetalFX Temporal & Spatial Upscaling, 👨💻Optimised Loading, 🕹️Full Controller Support, 💝7 years of updates 4.3 🧠 Singularity 7th Jun 2023 2494 👻Ship of AI Souls, 🔭New Expedition, 🦾Robotics!, 2️⃣Part 2 of 4 Part Arc, 🧬Community Goal, 🤖Assemble a Construct, 🧠Find it a brain, ✨Crimson Trail, ⛑️Wayfarer's Helm, 🎲ARG Clues 78 . 🚀Epic Freighter Battles, 🧙♂️Customisable Staff, 🦾Robotic Race, 🕶️Atlas MultiTool, 🔮Holo Displays, ✍️New Story, 🔫Weapon Trading, 👨🚀Voyagers Exp, 👾Space Combat Depth, 🚢Torpedo Frigates, 🧨Ship Trenches, 🎁Twitch Campaign, 🏴☠️Pirate Faction, 🦄PSVR2 & Switch Visuals 174 2572 24th Aug 2023 🦿Echoes 4.4 42 2746 14th Feb 2024 Ω Omega 4.5 Play for Free, 🤠Omega Expedition, 🚀Starborn Ship, 🎯Expeditions Overhaul, 🤖Atlas Helmet, 👽Proc Gen Missions, 💀Command Dreadnaught, 🧠Atlas Path Improved, 🧙Access Black Holes, 🎁Twitch Campaign, 👨🚀Atlas Flightpack, 🎨New Decorations 🛰️Vast Stations, 🚀🔧Ship Customisation, 🛒New Shops, 🤖Proc Gen Interiors, 🧙♂️Guilds, 🎁New Base Parts, 🛸Ship Switching, 💵Reputation Discounts, 📈Trading Surges, 🦾Salvage Parts, 💰Guild Donations, 🚀Fleet Missions, ✨Huge Station Exteriors 💫 Orbital 63 2788 27th March 2024 4.6 4.7 ⚓️ Adrift 29th May 2024 2851 Abandoned Universe, ⚓Adrift Expedition, 👻Hidden Lore, 🦞Scuttler Pet, ⛏️Iron Vulture StarShip, ☠️Frigate of the Damned, 🚤New Ship Customisations, 🐚Ruined Starships, 🦑Lurking Infestations 49 . 5.0 48 2900 17th July 2024 🌍 Worlds - Part 1 🌍Universe Refresh, 🦗Bug Hunt Expedition, 🦖New Creatures, 🗺️Discovery Renaming, 🚿Water Visuals, 🤖Combat Mech, 🌅Varied Skies, 🚣Water Landings, 🛸Solar Ship Crafting, 😶🌫️Atmospherics, 🏄Dynamic Waves, ⛅Cloud Visuals, ⛲Water Variety, 🌪️Wind, 🐙Bug Queen, 🏔️New Biomes 49 2948 4th Sept 2024 🏺 Aquarius 5.1 🎣Fishing, 🪱Craft Bait, 🍽️Cooking Recipes, 🚣♀️Fishing Skiff, 🍾Messages in Bottles, 🐚Fishing Expedition, 🧜♂️Exclusive Rods, 🤿Diving Suit, 🪼Fishing Catalogue, 🪤Fish Traps, 🐳Deep-Water Jetpack, 🦐Huge Fish Variety, 🌊Environmental Catches, ⛱️More Will Follow 🛸Boundary Starship, ⏰Time Alternating Mechanics, 🍸Brew Elixirs, 💀Eerie Story, 🦞Horrific Mandibles, 🔣Portal Gameplay, 🔫Challenging Combat, 🤬Cursed Expedition, 🍬Jetpack Trails, 🦑Unique Enemies, 👻Bioluminescent Pets, ⚠️Boss Battles, 🚀Survival Twists, 😵Cross-Save, 🧙PS5 Pro 98 2997 23rd Oct 2024 🤬The Cursed 5.2 . 23rd Oct 2024 🪐Gas Giants, 🌋New Terrain, 🌞Lighting Overhaul, 🧑💻Inventory Sorting, ✨New Solar Systems, Deep Oceans, 🌴New Biomes, 🥶Weather Hazards, 🛸Starship Archiving, 👻Abandoned Mode, 🦑Deep Sea Creatures, 🌊Dynamic Water, 🧑🍳Improved Cooking, 📖Evolving story, 🤖Titan Expedition 56 3095 29th Jan 2025 🪐Worlds - Part 2 5.5 🦴Dig Sites, 🗿Stone Guardians, 🎯Relics Expedition, 🦴Design Skeletons, 🛒Bartering, 💀Basilisk Staff, 🏛️Bone Creatures, 🎭Share Fossil Displays, 🍲Bone Broth, 🗿Stone Exosuit, ☠️Skeletal Companion, 👻Stone Ghosts, 💎Precious Relics, 🐛Titanic Boneworms 70 3151 26th March 2025 🦴Relics 5.6 🏘️Settlement Overhaul, 👑Own Multiple Towns, 🔫Squadron Defences, 🥊Citizen Dilemmas, 🛒Town Economy, 🏗️Upgrade Buildings, 🤖Huge Robot Towns, Improved Snapping, 🚾New Utilities, 👻Settlement Threats, 🧓Weathered Materials, 🦿Robot Base Parts, 🎭Inhabitants Details 5.7 🥓Beacon 4th June 2025 3221 84 🚀Corvette Ship Class, 🏗️Assemble Ships, 💪Multiplayer Crew, 📡Mission Radar, 🧑✈️Autopilot in Space, 🛰️Space walking, 🪐New missions, 🎨StarShip Interiors, 🧑🚀New Spacesuit, 🪂Sky diving, 😍Graphical Improvements, ✈️Varied Cockpits, 🔱New Expedition 6.0 👋Voyagers 27th August 2025 3305 55 🚪Breach Expedition, 🏴☠️Space Wrecks, 🧑🚀Prime System Exploration, 🔧Salvage Ship Parts, 🪐Survive Gas Giants, 💎Atlas Corvettes, 🦑Infestations, 👻Ghost Starship,🎁New Base Parts, 🏗️Improved Ship Building, 💪Salvaging ? 3361 22nd October 2025 🚪Breach 6.1 Intro To NMS Resources Development Of The Game Story & Lore Characters Correct Terminology Catalogue & Menu Controls Multi-Player Videos
- Feeding & Taming Creatures | No Man's Sky Resources
Log In All content is accurate for 6.1 Breach , including upcoming content. Holiday Expedition Redux Beachhead : 7th Nov - 18th Nov Titan : 19th Nov - 2nd Dec Relics : 3rd Dec - 16th Dec Corvette : 17th Dec - 30th Dec Breach : 31st Dec - 13th Jan Website best viewed on larger screens. Please help support this very expensive site by donating to my Patreon . Download my Epic Freighter Base for yourself. Please UPLOAD your discoveries. Work to complete listed at bottom of main page and new content page. Fauna Companion Pets Cooking Atmospheric Events Underwater & Fishing The Analysis Visor Extreme Weather Feeding & Taming Creatures NMSResources Infographics FEEDING AND TAMING CREATURES FAUNA PAGE Videos All creatures will eat Creature Pellets. Creatures can be fed directly, or via the Utilities section of the Quick Menu [Key X]. Bait thrown from the Quick Menu may placate predators or other angry creatures, unlocking new farming or traversal opportunities.
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All content is accurate for 6.1 Breach, including upcoming content.

Holiday Expedition Redux
Beachhead: 7th Nov - 18th Nov
Titan: 19th Nov - 2nd Dec
Relics: 3rd Dec - 16th Dec
Corvette: 17th Dec - 30th Dec
Breach: 31st Dec - 13th Jan
Website best viewed on larger screens.
Please help support this very expensive site by donating to my Patreon.
Download my Epic Freighter Base for yourself.
Please UPLOAD your discoveries.
Work to complete listed at bottom of main page and new content page.
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